|QUOTE (benisablink182fan @ May 13 2006, 12:15)|
| @Alex - Sorry mate, after my 4 hour marathon effort on the checklist, I'm way too tired to test that stuff for you now. Think I'm going to crawl into bed soon (it's only about 10:15pm down here, but I'm stuffed !).|
I'll see how I go for time over the next few days - if that doesn't work out, I'll try and make some time next weekend .
If there's anymore updates before then, just email them to me - I will get around to it eventually .
don't worry about me man, if you got to do homework, do that. LC might be more fun than school but school's more important. I certainly wouldn't let GTA mess with my grades.
About the AK issue I'd say: the best solution would be if someone would find out how to manipulate weapon/animation behaviour in the exe. For example, switching armament of FBI agents shouldn't involve much more than changing an integer value (in theory). Maybe it's the same with switching weapon sounds and aiming behaviour. Maybe with animations too but... I guess it might be more difficult to change if there's some form code a la "if (slotID=x) then playAnimation(y);" Don't know about that though, I have never done memory hacking; so all I'm trying to say, the best way to go seems to depend on which exe changes are easier to do.
Concerning the animations: I've been comparing weapons and animations in GTA3 and Vice a bit and there seem to be some significant differences in which things are being animated. The system right now works fair enough, except for the AK. So I recommend just trying make some Vice animations look better on the new model, instead of converting GTA3 animations to Vice. Example is the csaw animations which seem to get used with heavy weapons (flamer, minigun). Because of the differences in the models Claude's arms appear to be hanging down a bit. GTA3 animations *might not* be suitable because you didn't have a weapon similar to the minigun. So why not stick to the Vice animation just trying to raise the arms a bit to correct the shift in model? Just a thought... if you don't like the idea, I recommend that you take a look at animations in both games yourself and compare them and tell me what animation you would like to have converted as what.