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[WIP] Chiliad Express

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waddle48
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#1

Posted 25 October 2005 - 11:37 AM

user posted image

Hey all, you may remember that a while ago, I started making a mod for GTA san andreas, that would involve a cable car, travelling back and forth from the top to the bottom of mount chiliad.

I stopped working on this mod, because I did not have the time to do it, but now I have started working on it, from scratch. The model is going to be based on the Vanoise Express, which links La Plange and Les Arcs in France, This Means, that the Chiliad Express, will be a double decker!

VIDEO Made by Prince-Link:
DOWN MIRROR 1 (hosted by megaupload)
DOWNLOAD MIRROR 2 (HOSTED BY 91RS)

flitcroft101
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#2

Posted 25 October 2005 - 11:39 AM

I remember this biggrin.gif

waddle48
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#3

Posted 25 October 2005 - 01:21 PM

Update:
I have finally finished the cable car! All I am looking for now, is the texturers, and coders!

user posted image

Flip1299
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#4

Posted 25 October 2005 - 02:00 PM

i'm not the best coder in the world but i can help biggrin.gif

Shadow-Link
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#5

Posted 25 October 2005 - 04:00 PM

I can help with the coding if you want.

BTW the mod looks great!!!

waddle48
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#6

Posted 25 October 2005 - 09:04 PM Edited by waddle48, 26 October 2005 - 10:11 AM.

Ok, I have a Person who can texture! BigRazzer!

Here is the logo for the cable car (designed by BigRazzer):
user posted image

Oh, and i almost forgot, if someone can import my models into GTA:SA please PM me. Thanks!

Edit
I almost forgot, me and Prince-Link are discussing the coding as I write this tounge.gif

CAN SOMEONE PLEASE MOVE THIS TO MODSHOWROOM PLEASE BECAUSE THE RECRUITING IS FINISHED

Bernard Jazz
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#7

Posted 26 October 2005 - 01:17 PM

QUOTE (waddle48 @ Oct 25 2005, 13:21)
Update:
I have finally finished the cable car! All I am looking for now, is the texturers, and coders!

user posted image

That cable car looks cool, but you'll be able to see through it on the inside.

adam schiller
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#8

Posted 26 October 2005 - 02:45 PM

wow.gif wow.gif its beautiful do you think you can make it work

waddle48
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#9

Posted 26 October 2005 - 04:57 PM

The main Problem is going to be making it move in the game. At the moment, it is being textured, and then it will be put in the game. after that, Prince-Link is going to code it.

adam schiller
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#10

Posted 26 October 2005 - 05:25 PM

hmm the only thing remotely like that is the tram or the train good luck though it will certainly be a memorable mod if it works "

adam schiller
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#11

Posted 26 October 2005 - 05:28 PM

hmm the only thing remotely like that is the tram or the train good luck though it will certainly be a memorable mod if it works "

waddle48
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#12

Posted 27 October 2005 - 11:23 AM

I am working with Bigrazzer at the moment, creating the textures, he has made one rough copy, but only as a plan, and is now working to a final!

A main trouble I have had, was deciding on a path to take the cable car up Mount Chiliad. Here's The Choices:
user posted image
Ok, I have narrowed the cable car's path, to 2 places. ( Red and Blue )
The Red path
This Path, stretches across the valley, much like the real Vanoise Express. It is stationed at the carpark, near the big red and white pylon. A downside of this path, is that there are a lot of trees up this side of the mountain, which means either, removing the trees or trying to go above them.

The Blue path
This Path, stretches from the bottom of the mountain in Angel Pine. An advantage of this, is that this side has no trees whatsoever! but, a main route to top the of Mount Chiliad, goes up this way, meaning the cable car, may interfere with you traveling up the dirt path.

For those who post after this, please state which path that you would prefer.
Thanks!


Bernard Jazz
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#13

Posted 27 October 2005 - 11:33 AM

i think the blue path would be best.

Shadow-Link
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#14

Posted 27 October 2005 - 12:02 PM

I tried them both with a parachute and i liked the red one most. And i didn't hit a tree or something else

waddle48
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#15

Posted 27 October 2005 - 08:56 PM

Guess What... Big Razzer has got The Cable Car textured!

user posted image

Tell me what you think of it!

bcdownloads
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#16

Posted 29 October 2005 - 11:01 AM Edited by bcdownloads, 29 October 2005 - 11:06 AM.

i think the cable car looks cool great job. Do you know when this mod might be finished by just to give us a ruf estimate.

Also while i'm talking about the mods what programs do you guys use to do the basic model, then texutre, cods etc. I've always wanted to try my own mod that i could make from scratch and be proud of.

Please tell me!!!
thanks BCDownloads

Shadow-Link
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#17

Posted 29 October 2005 - 12:45 PM Edited by Prince-Link, 29 October 2005 - 12:47 PM.

They use Sketchup to model it. Don't know what they use to texture it.

waddle48
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#18

Posted 01 November 2005 - 08:10 PM

A large update! Well sort of, but the station and cable cars have been made to scale, and the station is just about to be textured!

Here's a screenshot of it in 3dsmax:

user posted image

adam schiller
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#19

Posted 05 November 2005 - 02:18 PM

oh that looks nice wow.gif maybe if you could make a train on stilts and make the stilts invisible or something.

Supdario
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#20

Posted 05 November 2005 - 03:11 PM

looks nice wow.gif

waddle48
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#21

Posted 07 November 2005 - 09:04 PM

Hey!
A small update, the textures for the station are almost finished! Bigrazzer said he may beable to get them complete by tomorow! I would post a picture, but I don't want to spoil it!

Anyway, Prince_link has two ideas, for the coding:

Idea number 1
He has suggested that he can code the lift, for it to move back and forth, and allow you to walk about in the car, and if you want, you can jump out the door tounge.gif

Idea number 2
He has also suggested that he could code it, so that you just either stand or sit in the car, without moving at all, except for moving the camera with the mouse.

ok thanks bye!

adam schiller
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#22

Posted 07 November 2005 - 09:44 PM

whats the point of idea 2 lol

Blonde_man
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#23

Posted 08 November 2005 - 01:12 PM

sweet!!! I can't wait until this is done, looks awsome, best mod ive seen so far for san andreas

gtasanandreasguy
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#24

Posted 09 November 2005 - 06:48 PM

cool cool.gif i think that the way 1 would be better. But might get troubles with it because movement of it might make cj bounce

Demarest
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#25

Posted 10 November 2005 - 04:51 AM

I apologize for not seeing this sooner. Not only is it one of the coolest mod ideas, but it should serve to be the most helpful as well.

Big Slow
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#26

Posted 10 November 2005 - 05:45 AM

This is by far one of the most original mods I have ever seen. Looks great.

91RS
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#27

Posted 10 November 2005 - 02:10 PM

That sonuds like a sweet mod. I assume this will involve a main.scm edit though to work?

waddle48
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#28

Posted 10 November 2005 - 03:28 PM

First off, thanks to whoever moved this, as it has now recieved more feedback!

QUOTE
I assume this will involve a main.scm edit though to work?


Yes, it will use a main.scm edit, but i may ask Demarest if we can use his Darkpacter, which will save having to start a new game.

Another idea by Prince_link was to make the cable car a vehicle, like the tram, which would could have scripted paths.

I haven't spoken to Bigrazzer as of yet, to see how much more he has left to do.

Demarest
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#29

Posted 10 November 2005 - 04:07 PM

No need to ask. The Darkpact technique was supposed to be my gift to the modding community. Please do use it smile.gif

ms.cooldude
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#30

Posted 10 November 2005 - 08:33 PM Edited by ms.cooldude, 10 November 2005 - 08:39 PM.

Magnifisant Mod! sigh.gif




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