MTA:SA will be the first MTA release to use our brand new "Blue" core. This integrates directly into GTA which offers several advantages. Firstly, all of MTA's GUI elements including a server browser are built directly into GTA. Secondly, MTA circumvents SA's SCM which means that it is incredibly stable.
Those of you who have played MTA with the older 0.3 core (used in MTA 0.5) will have noticed that it can be very laggy at times. Blue's netcode reduces this a lot. It is also more secure than MTA 0.5.
The first release of MTA:SA will feature racing only, with deathmatch coming in a later release. However, the team has added several features that they hope will add variety to the gameplay and keep people playing it long after its release. There are three types of pickups available: nitro, vehicle repair, and vehicle change. The vehicle change pickup offers some interesting gameplay possibilities because you could, for example, change to a boat in order to cross a river and then back to a car again when you reach the other side. For a taste of the gameplay, check out our teaser trailer: http://www.mtasa.com/videos/ (video 1)
The feature that the team is most proud of though is the inclusion of a race editor. This allows players to add their own checkpoints, spawnpoints, pickups, and even in-game models. The editor allows you to pretty much design your own map as you can place land masses, roads, buildings, trees, and more. Other interesting things you can add are ramps, exploding barrels, and smoke generators. We released a movie clip that shows it better than I could ever explain: http://www.mtasa.com/videos/ (video 2)
The plan is that Blue will eventually be fully moddable when the team releases the SDK. This will allow mod developers to modify every aspect of GTA via C++. The team will also release the source code for the editor to enable other developers to include it in their Blue mods. These mods don't necessarily need to be multiplayer. Blue can easily work as a mod platform for single player mods.
More details about MTA:SA can be found on our blog and forum.
UPDATE: MTA:SA R1 has been released. Get it here: http://light.mtavc.com . Deathmatch is currently in development, along with a patch for race.
Edited by JonChappell, 13 February 2006 - 06:52 AM.