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7 Star Wanted Level?

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Viper187
  • Viper187

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#1

Posted 09 October 2005 - 05:22 AM Edited by Viper187, 09 October 2005 - 05:27 AM.

I was wondering if it were somehow possible to actually add a wanted star level to III/Vice/SA. I was thinking about all the unused law enforcement vehicles and was wondering if anyone else felt they should be used to chase you. I mentioned part of this in a reply in the LC forum, but I thought I'd bring up a full discussion here while I'm at it.

First, could we add law vehicles to the existing levels? i.e. in Vice make both FBI Ranchers AND FBI Washingtons chase you at level 5 (I only remember Ranchers coming - right?). Same for level 6. Military only uses Barracks and Tanks, don't they? I want a damn Hunter to chase me! Patriots would be nice as well.

If not, could additional levels be added? Say at level 7, call out the Hunters to blow you away. That reminds me of another thing. The tanks never shoot at you! What retards are driving those things!?

I don't know if anyone can figure out a way to mess with the levels themselves, but if anyone's good with setting up their own AI, maybe they could rig up something. Like once you have 6 stars for over a minute, start spawning Hunters in your area to attack you. When you have 5 star, spawn a car load of feds in turret mode to chase and shoot you. I never had much luck setting up flags and such to get choppers to actually chase and shoot you, but maybe someone else could.

I dunno, just a thought. I thought maybe one of the people that likes screwing with the EXE would look into it. I've tried to retire from most of this modding stuff for now, but I can't help coming up with ideas once in a while.

p.s. If anyone thinks this topic belongs in another forum (or up my ass), feel free to move it. wink.gif

Nipa
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#2

Posted 09 October 2005 - 06:46 AM

Wrong forum PLUS hardcoded, it's not possible to change it, unless you want to do it via Memory Hacking (but then you have to make the level's vehicle be replaced with the one you want, not swapped models but change the id that's being used with the id of the new vehicle in memory)

Nipa cry.gif
-Nipa

ZAZ
  • ZAZ

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#3

Posted 09 October 2005 - 09:17 AM

wrong forum or not, doesnt matter to me.
Your idea is funny!
I have a other:
CODE
010E: set_player $PLAYER_CHAR minimum_wanted_level_to  6
03BF: set_player $PLAYER_CHAR ignored_by_everyone_to  1 (true)
;; or
01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to  1 (true)

Dont know if it works

jarjar
  • jarjar

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#4

Posted 10 October 2005 - 05:38 AM

Yeh, great idea Viper187, but as with all really cool modding ideas, they are hardcoded cryani.gif

Mr Killer
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#5

Posted 10 October 2005 - 08:10 AM

Unless you replace the VCPD chopper with the Hunter and change the properties then that's the only thing that is possible.

ZAZ
  • ZAZ

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#6

Posted 11 October 2005 - 11:09 AM Edited by ZAZ, 14 October 2005 - 01:22 PM.

Sorry, my first post was a bit lax. I misunderstood a little bit.
I think its possible to check the wanted level and then spawn a random car and change it with the Hunter.
I discussed a similar thread with Demarest here
The disscusion had an open end but meanwhile I tested the following script very often and it worked every time very well.
Shure, I used a stretch and to change in a hunter I don�t know if it will works.

RainingAcid
  • RainingAcid

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#7

Posted 11 October 2005 - 12:36 PM

Download spacestein mod fo4 SA. The hunter chases you and actually shoots ant you!

ZAZ
  • ZAZ

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#8

Posted 11 October 2005 - 01:00 PM

blush.gif

careca
  • careca

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#9

Posted 11 October 2005 - 03:39 PM

what about the people who just want that specific mod? me for example...i don't want ALL the features in the spaceeinstein's mod! i like to add source codes in the script myself, that way i can learn something...and just download the mod and putting it in the script folder is not challenging!! either educational... tounge.gif

so...where is that hunter chaser source code? smile.gif

/Pavel/
  • /Pavel/

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#10

Posted 11 October 2005 - 07:53 PM

Now, I don't know what Space wrote but you could use something like this to get Hunter's attention devil.gif :

CODE

:HUNTER_1
03A4: name_thread 'HUNTER'

:HUNTER_2  
0001: wait  250 ms
00D6: if  0    
0256:   player $PLAYER_CHAR defined
004D: jump_if_false ££HUNTER_2
00D6: if  0
010F:   player $PLAYER_CHAR wanted level >  5
004D: jump_if_false ££HUNTER_2
0006: @32 = 0 ;; integer values

:HUNTER_3
0001: wait  0 ms
00D6: if  1    
0256:   player $PLAYER_CHAR defined
010F:   player $PLAYER_CHAR wanted level >  5
004D: jump_if_false ££HUNTER_2
00D6: if  0
0019:   @32 >  60000 ;; integer values                  ;;wait 1 minute
004D: jump_if_false ££HUNTER_3
0247: request model 287
0247: request model 425
038B: load_requested_models  
00D6: if  1  
0248:   model 287 available
0248:   model 425 available
004D: jump_if_false ££HUNTER_3
04C4: create coordinate @0 @1 @2 from actor $PLAYER_ACTOR offset  200.0  150.0  100.0
00A5: @3 = create_car 425 at  @0 @1 @2
0224: set car @3 health to  5000
0825: @3                                                 ;;instantly turn helicopter rotor wing on
0129: @4 = create_actor  24  287 in_car @3 driverseat
084E: @3 1                                               ;;engage helicopter's primary gun
0724: @3 $PLAYER_CHAR  50.0                              ;;helicopter follow and attack player
0249: release model 287
0249: release model 425  

:HUNTER_4
0001: wait  0 ms
00D6: if  4  
8118:   NOT   actor @4 dead
8119:   NOT   car @3 wrecked
0256:   player $PLAYER_CHAR defined
010F:   player $PLAYER_CHAR wanted level >  5
0202:   actor $PLAYER_ACTOR near car @3 radius  300.0  300.0 unknown  0
004D: jump_if_false ££HUNTER_5  
0002: jump ££HUNTER_4

:HUNTER_5    
01C2: remove references to actor @4
01C3: remove references to car @3
0002: jump ££HUNTER_2


It spawns a Hunter one minute after you get a 6-star wanted level. sigh.gif

careca
  • careca

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#11

Posted 12 October 2005 - 05:33 PM Edited by careca, 12 October 2005 - 08:52 PM.

Yeah! that's what im talking about! i will test it in a few hours...
anyway, Thank you man!! Thanks!! biggrin.gif :D

EDIT: THANKS MAN! it works very well!! biggrin.gif even if i am on a hydra the hunter keeps shooting at me hehe

what about making another code but this time for rhino? biggrin.gif i would like to rhinos to shoot at me... biggrin.gif

i think i just need to trade hunter id number by rhino id number... isn't it?

careca
  • careca

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#12

Posted 12 October 2005 - 09:29 PM Edited by careca, 15 October 2005 - 06:45 PM.

well i tried...

CODE
:RHINO_1
03A4: name_thread 'RHINO'

:RHINO_2  
0001: wait  250 ms
00D6: if  0    
0256:   player $PLAYER_CHAR defined
004D: jump_if_false ££RHINO_2
00D6: if  0
010F:   player $PLAYER_CHAR wanted level >  5
004D: jump_if_false ££RHINO_2
0006: @32 = 0;; integer values

:RHINO_3
0001: wait  0 ms
00D6: if  1    
0256:   player $PLAYER_CHAR defined
010F:   player $PLAYER_CHAR wanted level >  5
004D: jump_if_false ££RHINO_2
00D6: if  0
0019:   @32 >  1000;; integer values               ;;wait 1 second just to test
004D: jump_if_false ££RHINO_3
0247: request model 287
0247: request model 432
038B: load_requested_models  
00D6: if  1  
0248:   model 287 available
0248:   model 432 available
004D: jump_if_false ££RHINO_3
04C4: create coordinate @0 @1 @2 from actor $PLAYER_ACTOR offset  200.0  150.0  100.0
00A5: @3 = create_car 432 at  @0 @1 @2
0224: set car @3 health to  5000
0825: @3                                              ;;instantly turn helicopter rotor wing on
0129: @4 = create_actor  24  287 in_car @3 driverseat
084E: @3 1                                            ;;engage helicopter's primary gun
0724: @3 $PLAYER_CHAR  50.0                           ;;helicopter follow and attack player
0249: release model 287
0249: release model 432  

:RHINO_4
0001: wait  0 ms
00D6: if  4  
8118:   NOT   actor @4 dead
8119:   NOT   car @3 wrecked
0256:   player $PLAYER_CHAR defined
010F:   player $PLAYER_CHAR wanted level >  5
0202:   actor $PLAYER_ACTOR near car @3 radius  300.0  300.0 unknown  0
004D: jump_if_false ££RHINO_5  
0002: jump ££RHINO_4

:RHINO_5    
01C2: remove references to actor @4
01C3: remove references to car @3
0002: jump ££RHINO_2


but they don't shoot at me...btw....what is the model 287 ?? a ped?

Can anyone tell me why this doesn't work????


coltonon
  • coltonon

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#13

Posted 07 December 2013 - 06:12 PM

Now, I don't know what Space wrote but you could use something like this to get Hunter's attention devil.gif:

CODE
:HUNTER_1
03A4: name_thread 'HUNTER'

:HUNTER_2  
0001: wait  250 ms
00D6: if  0    
0256:   player $PLAYER_CHAR defined
004D: jump_if_false ££HUNTER_2
00D6: if  0
010F:   player $PLAYER_CHAR wanted level >  5
004D: jump_if_false ££HUNTER_2
0006: @32 = 0 ;; integer values

:HUNTER_3
0001: wait  0 ms
00D6: if  1    
0256:   player $PLAYER_CHAR defined
010F:   player $PLAYER_CHAR wanted level >  5
004D: jump_if_false ££HUNTER_2
00D6: if  0
0019:   @32 >  60000 ;; integer values                  ;;wait 1 minute
004D: jump_if_false ££HUNTER_3
0247: request model 287
0247: request model 425
038B: load_requested_models  
00D6: if  1  
0248:   model 287 available
0248:   model 425 available
004D: jump_if_false ££HUNTER_3
04C4: create coordinate @0 @1 @2 from actor $PLAYER_ACTOR offset  200.0  150.0  100.0
00A5: @3 = create_car 425 at  @0 @1 @2
0224: set car @3 health to  5000
0825: @3                                                 ;;instantly turn helicopter rotor wing on
0129: @4 = create_actor  24  287 in_car @3 driverseat
084E: @3 1                                               ;;engage helicopter's primary gun
0724: @3 $PLAYER_CHAR  50.0                              ;;helicopter follow and attack player
0249: release model 287
0249: release model 425  

:HUNTER_4
0001: wait  0 ms
00D6: if  4  
8118:   NOT   actor @4 dead
8119:   NOT   car @3 wrecked
0256:   player $PLAYER_CHAR defined
010F:   player $PLAYER_CHAR wanted level >  5
0202:   actor $PLAYER_ACTOR near car @3 radius  300.0  300.0 unknown  0
004D: jump_if_false ££HUNTER_5  
0002: jump ££HUNTER_4

:HUNTER_5    
01C2: remove references to actor @4
01C3: remove references to car @3
0002: jump ££HUNTER_2


It spawns a Hunter one minute after you get a 6-star wanted level. sigh.gif

 

I'm a noob, so I don't know much about scripting.  I really really want this, but I don't know what to do with it.  If I open up sanny builder, click new, paste the code, and click compile, it tells me "Unknown directive CODE.".  What do I do now?  Sorry for my stupidity. 


Jack
  • Jack

    wanted level modifications

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#14

Posted 07 December 2013 - 07:59 PM Edited by Jack..., 07 December 2013 - 08:04 PM.

That code was probably written in Mission Builder as a thread for the main.scm - that's why you can't compile it. BTW a 8 year old bump? Jesus man you've just broken all records  :lol:.


coltonon
  • coltonon

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#15

Posted 08 December 2013 - 03:42 AM

That code was probably written in Mission Builder as a thread for the main.scm - that's why you can't compile it. BTW a 8 year old bump? Jesus man you've just broken all records  :lol:.

Thanks for the info, but how would I convert it to cleo?  Or would I be able to put it in main.scm with sanny builder?  If so, where do I put the code?


aStiffSausage
  • aStiffSausage

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#16

Posted 08 December 2013 - 12:40 PM Edited by aStiffSausage, 08 December 2013 - 12:40 PM.

Here's the code converted for Sanny Builder.

{$CLEO}
0000:NOP

:HUNTER_1
03A4: name_thread 'HUNTER'

:HUNTER_2  
0001: wait  250 ms
00D6: if      
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @HUNTER_2
00D6: if  
010F:   player $PLAYER_CHAR wanted level >  5
004D: jump_if_false @HUNTER_2
0006: 32@ = 0 

:HUNTER_3
0001: wait  0 ms
00D6: if and    
0256:   player $PLAYER_CHAR defined
010F:   player $PLAYER_CHAR wanted level >  5
004D: jump_if_false @HUNTER_2
00D6: if  
0019:   32@ >  60000
004D: jump_if_false @HUNTER_3
0247: request model 287
0247: request model 425
038B: load_requested_models  
00D6: if and   
0248:   model 287 available
0248:   model 425 available
004D: jump_if_false @HUNTER_3
04C4: create coordinate 0@ 1@ 2@ from actor $PLAYER_ACTOR offset  200.0  150.0  100.0
00A5: 3@ = create_car 425 at  0@ 1@ 2@
0224: set car 3@ health to  5000
0825: 3@                                               
0129: 4@ = create_actor  24  287 in_car 3@ driverseat
084E: 3@ 1                                               
0724: 3@ $PLAYER_CHAR  50.0                             
0249: release model 287
0249: release model 425  

:HUNTER_4
0001: wait  0 ms
00D6: if and
8118:   NOT   actor 4@ dead
8119:   NOT   car 3@ wrecked
0256:   player $PLAYER_CHAR defined
010F:   player $PLAYER_CHAR wanted level >  5
0202:   actor $PLAYER_ACTOR near car 3@ radius  300.0  300.0 unknown  0
004D: jump_if_false @HUNTER_5  
0002: jump @HUNTER_4

:HUNTER_5    
01C2: remove references to actor 4@
01C3: remove references to car 3@
0002: jump @HUNTER_2

coltonon
  • coltonon

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#17

Posted 09 December 2013 - 01:38 AM Edited by coltonon, 10 December 2013 - 01:03 AM.

 

Here's the code converted for Sanny Builder.

 

 

(yatayatayata)

Thank you so much!  This really works great! love it! more exclamation marks!!!!!!!


coltonon
  • coltonon

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#18

Posted 10 December 2013 - 12:45 AM

Now for something else, previously mentioned in the first post.  Adding a seventh star to the HUD.  I was thinking of a cleo script, that when you have obtained a 6 star wanted level, after one minute, the script adds another star icon next to star #6.  I know it wouldn't really be a 7 star wanted rating, but it would still give the players an "oh sh*t" moment.  It would also be cool if the streets emptied, just like when you type in the cheat "ghosttown".  I just feel that it is somewhat unrealistic for there to be rhinos hydras barracks hunters (thanks to aStiffSausage) and half the d*mn army to be hunting you down, and all the peds are still out and about just like normal.  If the last part is too much to ask for, I don't really mind typing in the cheat code, but It would still be cool.  I realize that if your wanted level dropped to five stars, it would appear that you went from seven stars to 5, but whatever.





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