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Compiled Path Nodes
Posted 01 June 2007 - 05:05 PM
Posted 02 June 2007 - 05:48 PM
I want more chinese know and love GTA, it's my dream. I worry about the Government preventing my plan.
Do u know MED? Is it essential in Map model?
Posted 03 June 2007 - 08:54 AM
|QUOTE (pingdanlantian @ Jun 2 2007, 12:48)|
|Do u know MED? Is it essential in Map model?|
MEd is very useful, but not essential.
@steve: Anything new on your path tool?
Posted 03 June 2007 - 02:11 PM
|QUOTE (pingdanlantian @ Jun 1 2007, 18:05)|
|But i cant open your website , can U upload it to the forum? thanks|
I think if steve continued coding his tool you would know ^^
Posted 11 December 2007 - 07:15 PM
I just want to ask if there is a possibility to get the coordinates of the points between the cars are moving and the connections of this point to others
and can i decompile it in a .txt file?
Posted 11 December 2008 - 03:58 PM
Also I will be glad if someone can explain me GTA paths system from the beginning, especially in Russian, so I will be sure I do all correctly.
Sorry for bad English, I`m from Russia
Edited by rjcnz333, 11 December 2008 - 04:00 PM.
Posted 16 October 2009 - 10:13 AM
floor(flag3 * 15)
The usual one (1) indeed comes out to 15 (1111). Other examples used for this are 1 (1.5, floor() makes it 1, 0001) and 0.5 (official nodes contain 0111, 7 -- 0.5 * 15 = 7.5, floor(7.5) = 7, 7 = 0111). Knowing these values, and that the different values used indeed differ between VC and SA may help somebody with figuring out what this value does... it might be some sort of multiplier
These also, possibly, correlate to 4 of the unknown bits of the node flag in IV...
EDIT: it's the spawn chance.. which was known since 2006, strangely.
EDIT2: also, not every path from VC can be converted to SA unchanged, some ped paths have a width of > 32... but it might be VC already ignores those.
Edited by NTAuthority, 16 October 2009 - 10:36 AM.
Posted 27 April 2012 - 09:18 PM
What I want to do is disable the function or set an option that does not generate compiled files in the compiled directory...
I.E. -> Run all files without compiling to a file, parse each view every time... ???
Does anyone know if it is possible to stop generating the compiled files???
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