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gta3/vc/sa limits

41 replies to this topic
Y_Less
  • Y_Less

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#31

Posted 02 April 2006 - 05:10 PM

Yes it should have, consider it done.

DexX
  • DexX

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#32

Posted 03 April 2006 - 03:00 AM

this occured to me when i created the directory topic, but i didnt want to clutter the pinned topics section more than it was already. but if you guys dont mind that, im fine with it.

BMWPower
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#33

Posted 22 May 2006 - 07:33 AM

How many are the car generators in the original SA main.scm?

Demarest
  • Demarest

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#34

Posted 09 September 2006 - 12:37 PM

There appears to be a limit to text draw STRINGS simultaneously as well. In VC, it appears to be 8 (Coordinator says Whew!). In GTA3 though, it appears to be only 2!

sleeper777
  • sleeper777

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#35

Posted 14 February 2007 - 11:45 AM

I know i am bumping this topic but since it's pinned i don't think it matters. I was wondering if anyone could point me in the direction on information on the Floating point Limits for Coordinates for each of these games. I have seen this before somewhere and I searched around for a long time but I am still not absolutely sure about this limit. feeling like a dummmy blush.gif

i believe Vice City was like -2300.00 to 2300.00 and like -1900.00 to 1900.00 or somewhere around there ...
any information on this would be greatly helpful for Mission Coders especially with the use of opcodes like
CODE

01E8: create_forbidden_for_cars_cube -283.0 372.0 0.0 -137.0 608.0 35.0
022B: create_forbidden_for_peds_cube 354.9 -483.1 21.0 406.0 -490.0 10.0


anyway thanks for any help with this matter ... ph34r.gif

Seemann
  • Seemann

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#36

Posted 24 June 2007 - 08:51 AM

Well, that's my findings:

GTA IIIVice CitySan Andreas
text_draw24896
mission cleanup list505075
jump table sizen/an/a75

Marcin6
  • Marcin6

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#37

Posted 12 August 2007 - 12:56 PM

I WANT SA LIMIT ADJUSTER !!

DeeZire
  • DeeZire

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#38

Posted 12 August 2007 - 10:33 PM

QUOTE (sleeper777 @ Feb 14 2007, 11:45)
I know i am bumping this topic but since it's pinned i don't think it matters. I was wondering if anyone could point me in the direction on information on the Floating point Limits for Coordinates for each of these games. I have seen this before somewhere and I searched around for a long time but I am still not absolutely sure about this limit. feeling like a dummmy blush.gif

i believe Vice City was like -2300.00 to 2300.00 and like -1900.00 to 1900.00 or somewhere around there ...

I think the useful ranges are -3000.0 to +3000.0 on both the x and y axis - those limits form the boundaries of the (land) map with a bit of sea around.

ziom@k
  • ziom@k

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#39

Posted 24 September 2008 - 06:22 PM

ow it has solved my problems through alien.gif

spaceeinstein
  • spaceeinstein

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#40

Posted 11 March 2010 - 08:59 PM Edited by spaceeinstein, 12 September 2010 - 02:52 PM.

I've been fiddling around with VC a lot. These are found through the limits on how much can be saved in the save file so the limits could be different in-game.

Maximum number of garages (0219): 32
Maximum number of phones (024A): 50
Maximum number of wasted restart points (016C): 8
Maximum number of busted restart points (016D): 8
Maximum number of restart taxis (058D): 16

fordguyjh
  • fordguyjh

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#41

Posted 06 August 2011 - 06:49 PM

What are the limits for loading number of img files for SA?
I was thinking of putting all vehicles into their own veh.img file to allow for larger
dffs and txds without running into the gta3.img max size & extra files limits.

It would also allow for more map add-ons to be installed.
A separate ped.img would also allow for better ped models and textures.

I credit ZAZ for planting the seed of the idea in my head. Vielen danks, meine freunde. cookie.gif cookie.gif cookie.gif cookie.gif
(pardon my Deutsch, its very-20+years-rusty)

aStiffSausage
  • aStiffSausage

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#42

Posted 06 August 2011 - 06:54 PM

fordguyjh

I'm not sure about the limit, but if I remember right it's 5. And it's 4GB of each .img-file.
So it means you can add one extra .img-file, but you can always try by yourself and try to add two. smile.gif




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