[WIP / SCR / VICE] GTA Rally
Posted 12 September 2005 - 06:25 PM
Posted 12 September 2005 - 06:43 PM
Posted 13 September 2005 - 03:21 PM
ok, just wasnt sure if it was an error or not.
GTA Rally currently covers the entire Downtown and Hyman Memorial Stadium areas and currently stops at the edges of the Prawn Island and Little Haiti roughly.
Heres the current radar to give you a better idea:
How big will it get is something I really dont know. I have an idea of how I would like to occupy the entire area possible, but whether I have the time or if I can commit myself to do that is something I am not sure of yet, the next version probably wont be much bigger then it is now.
Posted 19 September 2005 - 08:53 AM
Heres some pics:-
should get chance to have ago at looking into the col refelction issue mid week when i go back to parents for a bit and use the old desktop but nothing much more to report.
Posted 24 September 2005 - 12:20 PM Edited by Cerbera, 24 September 2005 - 12:30 PM.
Jonny, how about adapting all your other race tracks so they can all be together in this mod? The monster truck course from GTA3, the Drag Strip, that miniature speedway you did for GTAVC...all great stuff. Would be cool to have them all in one place.
Any plans to port this over to GTASA? The handling has an advanced acceleration mode which is activated by a car having the USE_MAXSPD_LIMIT setting allows the progressive, realistic acceleration that you get in Gran Turismo instead of the arcade machine acceleration that standard R* setups have. You could create an epic superspeedway all the way around the environment boundary and the realistic acceleration would make it a real challenge to maintain momentum around. It would just need to be a wide road with barriers at the bottom and top, maybe some grandstands at the start/finish line. That would be pretty awesome.
Posted 26 September 2005 - 01:54 PM
again not much done over the weekend (had serveral social events (out on piss again in laymens terms)) but I did manage to make 3 new pieces of land to help prevent falling off the road into oblivion, will post some pics if i get enough free time at work to sort some out.
thxs, been a while since I was last here on a regular basis. I have a plan of how I want this mod to work and it doesnt include any of my previous mods so carnt see that happening unless I have a bit of a re think at some point. Will you see this in SA, I dunno, if its as popular as last time and thats what every1 wants to happen then i guess I have no choice but to do so. I suspect it will be in SA in some form.
Posted 26 September 2005 - 04:12 PM
Easier to sketch a bunch of general ideas out and post them in your topic than build it and find nobody likes it.
Posted 27 September 2005 - 08:09 AM
Posted 02 October 2005 - 03:21 PM
Posted 02 October 2005 - 05:14 PM
I dont know what the heck to do.
Posted 03 October 2005 - 02:15 AM
Posted 03 October 2005 - 08:34 AM
Dont worry bout the lack of progress you gotta get your work done thats no problem.
tommy vercetti guy:
GTA Rally Beta does have an automatic installer provided with the download.
I managed to fill in another gap over the weekend, the patch where you leave the residential area goin towards the dual carriageway is now filled as your can see on these pics:-
Next area to be worked on is the residential area, goin to think about what type of houses to add there before doing any work, will be either bungalows of simular design to the previous ones or semi-detatched housing.
Posted 10 October 2005 - 01:49 PM
Posted 13 October 2005 - 03:53 PM
Posted 24 October 2005 - 01:02 PM
Nothing much has happened over past week or so cause I essentially havnt had any time at all to do any work. I did how ever get a spare 5 mins to knock this small building up in CAD:-
I am using this to help me get some practice at converting CAD models into max. It is basically a Step Down generator that you see occasionally in some residential areas. More news at it happens,
Posted 30 October 2005 - 08:08 PM Edited by spaceeinstein, 31 October 2005 - 07:33 PM.
Posted 30 October 2005 - 08:27 PM
Posted 31 October 2005 - 04:37 AM
Posted 31 October 2005 - 07:35 PM Edited by spaceeinstein, 31 October 2005 - 07:49 PM.
Posted 31 October 2005 - 09:34 PM
Posted 01 November 2005 - 12:04 PM
Posted 04 November 2005 - 06:52 AM
i must say youre consistant man when did you start this mod - originally-
i remember dloading this before the updates, maybe a year ago was amazing then , now its comming along. You were one of the artists that got me into 3dart --thanx dude ....
think youre first release did'nt come with an installer, thats good that you can do an installer now - was that easy? its something im going to have to do real soon myself, anywayzz, love youre stuff respect
Posted 04 November 2005 - 03:02 PM
Credit for the installer would have to go to space, he did all the work on that, this mod wouldnt be much without his work if i were honest.
In my free day I managed to create a new house which you can see below.
Its pretty much the same shape as the other bungalows that currently exist, but importantly (for me anywayz) i have done this model in CAD which inabled me to create this building much quicker and with more detail. It needs texturing and it needs to be scaled down (its currently at full life scale and I know that Tommy is only a wee 2.8 millameters ((i know that cause I meased him in CAD LOL)) so hopefully I can get chance to put it ingame l8r in the week.
Another significant thing that comes soon is my week off work , this is for a week long celebration of my 21st Birthday (which is on the 15th Nov) so with those free days i should be able to make some major progress (if am not too hungover).
Posted 25 November 2005 - 01:50 AM
Paths is updated a little. I managed to get no traffic in two areas where there should be fewer traffic. I included a question mark blip from San An. The particles files are just there for show, not for redistribution. It has a nice moon.
Posted 25 November 2005 - 10:00 AM Edited by Jonny52002, 25 November 2005 - 12:32 PM.
apologise for lack of updates by myself but I have been pretty busy so not had chance to do much at all. The house in my previous post is now textured so hopefully with a spare hour or so I should get a chance to put it ingame then things should start to move at pace again.
Will try out your new files asap space.
Well i got a spare bit of time at work, so managed to create a plot for the house I have created, heres a pic.
Posted 25 November 2005 - 01:23 PM Edited by Cerbera, 25 November 2005 - 01:27 PM.
|QUOTE (Jonny's Website)|
| Jonny's Companies|
You might be interested in watching the development of Tony's IPL Editor. It looks like becoming a much more modern version of what MooMapper and KEd became. It will support GTA3/VC/SA and is approaching the first beta release.
Posted 28 November 2005 - 11:03 AM
Doudt I will be putting any gta stuff on that site, will check out that IPL Editor when i get some spare time cerb, thanks for the link.
Space, new files worked perfectly, good work.
Will try and step up my efforts, but is difficult with all the things i have on these days.
Posted 27 December 2005 - 11:53 PM
I am finally finished with the main car paths and I started working on the second cutscene.
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