Sanny Builder updated to version 3.2.2
- added translation into Korean language (thanks to MINE)
- improved HEX..END processing
- fixed bug #0000028
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Posted 17 August 2014 - 02:22 PM Edited by -ATP-, 18 August 2014 - 12:06 PM.
Sanny Builder detects if CLEO is installed to the selected San Andreas installation and shows a green edged CLEO text in right down corner.
But this only works when CLEO is installed to the root directory. When CLEO is installed to the /scripts directory (as Silent's ASI Loader makes it possible), Sanny Builder won't recognize it. Could you change Sanny Builders behavior here, so it recognizes CLEO in root and /scripts folder?
Posted 14 September 2014 - 04:50 AM Edited by matthew_good, 14 September 2014 - 05:13 AM.
sanny wich version or versions of sanny builder has the max 9 conditions because im trying to edit a downloaded smc (knight rider new generation) but it wont let me compile because of this line:
Posted 14 September 2014 - 09:26 AM Edited by Seemann, 14 September 2014 - 09:27 AM.
Check out something earlier than v3.09
However the game does not support 9 conditions, so it's better to split those lines onto two checks instead of combining them.
Posted 28 September 2014 - 07:31 AM
Firstly, Thanks For Such a Awesome Tool,
I having a Prob with it,
after Installing Cleo Using SB,
it Should Also Auto Upgrade SCM.ini & Opcodes.txt files with Cleo Opcodes for that Specific Game,
If there is Something like that Already,
It's Not Working with VC.
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