This corrects an issue that made Darkpact crash games some of the time.
With SAPC as hot as it is both for newness and other irreputable light, SA interest is as high as it will ever be. As large as it is however, we are faced with the uphill challenge of appealing to the crowd as most aren't necessarily willing to start a new game time and time again just to add a few toys. Darkpact as you may already be aware, subverts the need to start a new game through a process that's relatively painless for us. It is now available for SA. Download link here and readme here. From the readme:
Attention script authors: You are encouraged to release your work with a DARKPACTOR option. This would include two SCM files and a short readme like so (Coordinator SA v1 used as an example):
|1 Backup your /data/script/main.scm file.|
2 Put DARKPACTcoordinatorSA.SCM in /data/script/ and rename it to main.scm
3 Load your game. You will immediately be prompted to save.
4 Save (different slot is recommended).
5 Put mainORIGpluscoordinatorSA.SCM in /data/script/ and rename it to main.scm
6 Load the save you made in step 4 to continue your game with Coordinator SA installed.
Depending on the size of your mod, this equates to a near 1100 KB ZIP file and will increase not only the amount of people that can use your mod, but also the amount of people willing to since they will not have to start a new game. Should you decide to do so, I ask that you leave the words Darkpact in the name of the files somewhere and refer to this process and that version of your mod as a Darkpactor. Thank you and enjoy.
Edited by Demarest, 13 August 2005 - 08:16 PM.