Demarest's VC Code Tools
Posted 09 August 2005 - 01:47 AM Edited by GTAKid667, 2 weeks ago.
How do I use them? - Save your current game. Backup your /data/main.scm by renaming it to something like mainORIGINAL.scm. Now put the SCM file from the Tool's ZIP into your data folder and rename it to main.scm like the original was. Load up your game. Most code tools will alter your save automatically and prompt you to save. Save your game (preferably into a different slot than it was loaded from). Now rename the SCM to whatever tool it is (or delete it) and rename your backup back to main.scm like it originally was. Load your save you just made and continue playing as you would.
What makes Code Tools so special? - First and foremost, because they are designed to work with your existing game, something previously thought next to impossible and/or worthless. Also, there are SOME things that trainers aren't made to do that some of the tools can.
THE CURRENT COLLECTION OF VC CODE TOOLS
Uniquecall v1 - Does everything from telling you WHICH Unique Jumps you're missing, to assisting you in studying the inner workings of each one.
Ancestral Recall v1 - MANY people get stuck on 99% and wonder what they have left. It doesn't matter if you're at 99% or started a new game. This mod will take your existing save game and tell you what all else you need to complete to get 100%.
Time Vault - Replaces Save N Play. Simply play your original game until you can't go any further, load up Time Vault, use it to pass the ones you can't, go back to the original game and play on. No more searching for host or waiting for your game back.updated 03 Sept 05.Updated to credit you for the 3 Unique Jumps during G-Spotlight.updated 04 Sept 05.Updated to remove car list completer into a separate mod that's far more flexible. (2nd pic is now of Solarbond) updated 20 Sept 05.Updated so that Time Vault will now INSTANTLY pass any Rampage you start with it as well as credit you with any Unique Jump you start with it, whether you meet the pass criteria or not. updated 22 Feb 06.Updated so that Time Vault will also increment your Rampage stat if used to pass a Rampage.
Solarbond - This is the car list completing tool. It used to be part of Time Vault which was bad becuase you had to purchase Sunshine Autos with it. Now you can use it anytime after you own SSA. It will spawn all the cars to the current list and continue to do so until you complete them all or opt out of it. Dieing or getting arrested will start it over again.
Brass City - This unlocks all buyable assets and gives you the $400g you need to buy them. Note: TWO SCMs are included. One to unlock the assets with and one you need to play Shakedown with later on so that the game doesn't try to unlcok them twice.
Shatterstorm - This warps you around, collecting all the packages for you.
Wanderlust - This completes all Unique Jumps for you.
Oriflamme - This unlocks all shop weapons and gives you $200g to use.
Fastbond - This unlocks all parked vehicles in the game.
No Army - As the unimaginative title implies, the military will no longer spawn around Fort Baxter. Not a big change, but can be useful.
Updated 03 Sept 05. The VC Code Tools system prior to that included batch files and had instructions that were meant to be easier, but caused more confusion. From this point on, the VC Code Tools will be like the GTA3 ones where the user will do all the file swapping manually to keep it simple.
Posted 09 August 2005 - 04:04 AM
How about a screenie of how it displays what you have left??
Posted 09 August 2005 - 04:48 AM Edited by Demarest, 09 August 2005 - 05:21 PM.
The text for Ancestral is just like you'd see during cutscenes and such. Nothing fancy. Each item stays up for about 2 seconds and continues to cycle through all you have left to do.
Also, links now point to my tools page, which has instructions as well.
Fastbond v1 added. Fastbond unlocks all parked cars for you.
Oriflamme v1 added. Oriflamme unlocks all shop weapons for you and give you $200g to use on them.
Posted 09 August 2005 - 08:42 PM
You sure you working on that big TC/project fer GTA3 of yours?
Posted 09 August 2005 - 10:50 PM
I mean that's basicly what this is, a way to cheat.
You've got a mod that shows you what is missing to get 100%, another collects the hidden packages for you (for the one just about as lazy as those that can't take the short time to do taxi missions on their own), and 2 others that unlock various items.
Posted 10 August 2005 - 12:30 AM
Gameplay-- helps people complete games.
Modding-- they install like mods I think(not that I know about such things).
Cheats-- some do things for you.
PC-- only applies to PC version of the game
I'm leaving it in gameplay for now (for visibility) but I think it will best fit in the PC section eventually
Posted 10 August 2005 - 02:32 AM
I'll have the universal Mission Passer released soon enough. At that time, I'll have all such cheats mods in one thread in cheats and the gameplay ones in gameplay. For now, if nobody objects, I'd prefer it left in gameplay as Ancestral is the show stealer here IMO because it does what trainers can't.
Posted 11 August 2005 - 05:53 AM
Well uh im tired from 'teasing' you.
Good job, as always.
Posted 11 August 2005 - 06:46 AM
|QUOTE (Bigun @ Aug 11 2005, 01:53)|
|Well uh im tired from 'teasing' you.|
Yeah, I know. Hint: This was intended to be a prequel for Time Vault SA so that the SNP can finally get a rest Thanks for the compliment; but do you recognize WHERE these names come from?
Posted 11 August 2005 - 09:35 AM
Posted 11 August 2005 - 11:28 AM
how do you come to the idea of making them?
PS wouldn't you go to Rockstar to start working.
Perhaps we will see you in 5 years on the cover of GTA nr ?
Posted 11 August 2005 - 01:48 PM
|QUOTE (random_download @ Aug 11 2005, 05:35)|
|Did you code all of this using a hex editor? Or did you count the number of bytes for each opcode in MB? Great work|
There was some byte counting, but that was mostly to disable all the fade/freeze Tommy/camera type stuff that preceeded each mission. Most of it was just a Timetwister-like knowledge of the benefits/effects of each mission and sticking to only that. The real incredible part is that original SCM is 1.2 MB while Time Vault zipped is 80 KB. LOT of power there.
If you think this breaks the rules, wait until I release Darkpact
Posted 11 August 2005 - 04:10 PM
Posted 11 August 2005 - 04:52 PM
Darkpact is a modding process that allows you to add whatever script mod you want to whatever SCM you want without having to start a new game. In fact, it's done. I'm just applying the process to my other Code Tools and repackaging them to be consistent with each other. Then I'm releasing them all.
Posted 11 August 2005 - 06:21 PM
Posted 11 August 2005 - 06:26 PM
@Spuds: Please change the topic description to "including Ancestral Recall, the 100% game inspector". If that doesn't fit, you can drop the Recall.
Posted 11 August 2005 - 07:21 PM
|QUOTE (Demarest @ Aug 11 2005, 16:52)|
Darkpact is a modding process that allows you to add whatever script mod you want to whatever SCM you want without having to start a new game. In fact, it's done.
doesnt it overwrite missions?
make one for SA
no i dont know where these names are from i suck i guess
sorry for the bitchish post
Posted 11 August 2005 - 08:00 PM
Posted 12 August 2005 - 04:56 PM
Take your time and give us more good stuff 0;)
Posted 19 August 2005 - 03:23 AM
Posted 19 August 2005 - 02:53 PM
Posted 24 August 2005 - 12:31 PM
i just can't find my original Vice City.bat
do you guys know where that thing belongs in normally
Posted 24 August 2005 - 04:41 PM
Posted 24 August 2005 - 05:38 PM
the original vice city.bat does it show op when you already have activated the time vault.bat?
sorry to bother you, but i do not understand the prog
Posted 24 August 2005 - 07:55 PM
Posted 27 August 2005 - 12:07 PM
Posted 27 August 2005 - 02:53 PM
Posted 27 August 2005 - 11:52 PM Edited by Spuds725, 28 August 2005 - 04:27 AM.
In the mission when you do them-- yes they do-- unlike the ones in PCJ playground which are not triggered....
I'll split this off if he was asking about it as a mission.
Posted 28 August 2005 - 02:21 AM
|but do you recognize WHERE these names come from|
Magic the Gathering, the card game.
I just tested the time vault, and shatterstorm and the shatterstorm (hate that card) screwed up my game, and the vault (broken card) worked fine. .... it ended.
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