
2-player mod
#61
Posted 31 October 2005 - 03:50 AM
#62
Posted 31 October 2005 - 08:29 AM Edited by jarjar, 31 October 2005 - 08:31 AM.
By the way if anyone has time i would love to add a movie of the mod in action to GTAGarage Soon, so if anyone has anytime and can make on, PM me to let me know and i will tell you what i need in it and were i need it sent.
Thankyou to everyone who has helped to get this mod working...i mean everyone in these forums and especially Racer_s for his great program, it is the life force of the mod......Thankyou so very much for helping a dream become a reality.
cksnah252 - I really don't know what the problem would be sorry, i am sure Racer_s will fix it before the full release of 2 Players CRACKED.
#63
Posted 31 October 2005 - 01:48 PM
hey i wanna know sumthing in regard to the 2 players mod. is it possible to have 2 gamepads on the usb at 1 time to be able to play with 2 players aside just having a keyboard and gamepad or having 2 keyboards or sumthing?
cos it would be cool to have a plug n play type of xperience with 2 gamepads like with the ps2 mini co-op type missions in gta sa.
#64
Posted 31 October 2005 - 10:54 PM Edited by cksnah252, 02 November 2005 - 08:54 PM.

#65
Posted 02 November 2005 - 11:35 PM
QUOTE |
hey i wanna know sumthing in regard to the 2 players mod. is it possible to have 2 gamepads on the usb at 1 time to be able to play with 2 players aside just having a keyboard and gamepad or having 2 keyboards or sumthing? cos it would be cool to have a plug n play type of xperience with 2 gamepads like with the ps2 mini co-op type missions in gta sa. |
Good question, can I play with 2 USB controllers? Or do I HAVE to use the keyboard for atleast one player?
#66
Posted 05 November 2005 - 06:31 PM
QUOTE (cksnah252 @ Oct 31 2005, 22:54) |
That means i cant play 2players then ![]() |
i have same problem with you and i think i can`t use it ,but when i tried it with the setting from saac 1.2 ingame i push the * button and it's work so i can play the 2 player with my sister

#67
Posted 06 November 2005 - 04:05 AM
#68
Posted 06 November 2005 - 06:24 AM

Is it possible for you to implement some kind of aiming system, like lock-on targeting? Anyone who's played the mod will concur that it's a bit awkward to aim.
#69
Posted 06 November 2005 - 10:57 AM

#70
Posted 06 November 2005 - 07:59 PM
#71
Posted 07 November 2005 - 06:56 AM
#72
Posted 07 November 2005 - 09:41 PM Edited by cksnah252, 08 November 2005 - 12:52 AM.
#73
Posted 08 November 2005 - 04:16 AM Edited by gta_xpert, 08 November 2005 - 04:49 AM.
yes i have that problem too.

#74
Posted 09 November 2005 - 02:36 PM
QUOTE (Ryan_ @ Nov 2 2005, 23:35) | ||
Good question, can I play with 2 USB controllers? Or do I HAVE to use the keyboard for atleast one player? |
Yes it is possible to use 2 usb controllers. Just open up 2 SAAC.
#75
Posted 13 November 2005 - 04:53 AM Edited by bob_rogers, 13 November 2005 - 04:58 AM.

BTW: Ne1 got a save game that is past the mission drive-by? if so plz upload it and post it in here.
thnkx
#76
Posted 15 November 2005 - 04:30 PM
Is possible control players separately with beta version?
Thanks...
Sorry for my bad English!

#77
Posted 16 November 2005 - 03:47 AM
#78
Posted 16 November 2005 - 06:03 AM
nightmare6969 - I don't think so, because that game needs to find a usb controlla of sme sort for the missions to start, i may have found a way around this but i can't be 100 persent sure.
Makeyne - Yes, you just need the new SAAC 2 sepecially for 2 player missions beta, it can be found a page or 2 back, Racer_S was kind enough to create this for us.
bob_rogers - The release should be soon, i have just got some betas to test and some other mods to finish, but hopefull soon. Don't get to exsited though, mods have a way of screwing up at the last minute.
gta_xpert - I am not sure how many MB yet, proberly around 3 or 4, depending on installation files, extras and documentation. Not to mention the thing that make this all possible, Racer_s's program (SAAC 2) and mabye a coordinator. Shouldn't be must diffrent to the BETA version all you guys are playig.
cksnah252 - I am exstreamly sorry, i must have forgot to mention this earlier. 2 Player Missions has been made on a PS2 Main.scm, this is the only way for it to work, putting the 2 player missions into a PC versions main.scm for some reson won't work. It srews up at the start of the game, you fall through the ground and end up in the country side, and after 5 minutes or so it frezzes. I am trying to find a way to fix this, no luck yet though sorry.
Anymore question? Just ask, Oh the people waiting for the BETAs to test them, i am nealy done, another day or so okay.
#79
Posted 17 November 2005 - 05:38 AM
#81
Posted 18 November 2005 - 06:42 AM
QUOTE (MakaveliLPC @ Nov 17 2005, 15:38) |
i didnt read all of the thread, but what happened to the guy that sad that there would have to be extensive hacking to get this working? |
Yeh, i think that may have been Opius, he has allway been dissing my mod. Anyway, we have seamed to shut him up for now. Really all it took was the already made mod and Racer_s's very cool program. Once again great job Racer_s.
Smellton - I am not sure, as any atempt for anyone to get a mod to work of that yet ahs failed. If i can get my hands on a PS2 version's main.scm for v1.1 of SA then deffenatly, but if not then proberly not, i will try.
#83
Posted 18 November 2005 - 03:53 PM
good thing i got gta sa with v1.0 before it was taken off the shelves so i can play all cool mods

1 quick question tho: have u still kept the code where you can control 2 players by yourself n have the 2nd player copy everything you do? cos i like that as an option in case i dont have any1 else to play 2 player rampages with and also still be able to choose to play with a 2nd player enabled with the saac2 program as well.
cos you know, its all about choices and you gotta cater to those who wanna have what they wanna have.
oh n i also wanna ask in regard to having a 2nd player involved in the single player story missions. would there be any altering in the missions to fit 2 players in so they can get a cool play experience from it? i remember half life for ps2 was released n had 2 player co-op in it where the maps and the story side of things was expanded to give room for the other player to get involved in. would you do any bit of that with the missions to fit 1 more person in it?
#84
Posted 19 November 2005 - 07:56 AM
QUOTE (rootmanback @ Nov 19 2005, 01:53) |
good thing i got gta sa with v1.0 before it was taken off the shelves so i can play all cool mods ![]() 1 quick question tho: have u still kept the code where you can control 2 players by yourself n have the 2nd player copy everything you do? cos i like that as an option in case i dont have any1 else to play 2 player rampages with and also still be able to choose to play with a 2nd player enabled with the saac2 program as well. cos you know, its all about choices and you gotta cater to those who wanna have what they wanna have. oh n i also wanna ask in regard to having a 2nd player involved in the single player story missions. would there be any altering in the missions to fit 2 players in so they can get a cool play experience from it? i remember half life for ps2 was released n had 2 player co-op in it where the maps and the story side of things was expanded to give room for the other player to get involved in. would you do any bit of that with the missions to fit 1 more person in it? |
I do have the origanal still and will be releaseing a new version of it as well.
It will not effect the missions, as the game won't notice what your doing, i will over ride that. It will only effect mission were you are teleport somewhere atomaticle.
#85
Posted 19 November 2005 - 05:08 PM Edited by Makeyne, 19 November 2005 - 06:28 PM.
QUOTE (jarjar @ Nov 16 2005, 06:03) |
Makeyne - Yes, you just need the new SAAC 2 sepecially for 2 player missions beta, it can be found a page or 2 back, Racer_S was kind enough to create this for us. |
Thank you very much Jarjar. The community brazilian thanks.
Exist some 100% Savegame for 2 Players Mission Beta?
Sorry for my bad English.
#86
Posted 19 November 2005 - 11:42 PM

#87
Posted 30 November 2005 - 07:06 AM Edited by gta_xpert, 30 November 2005 - 07:11 AM.



#88
Posted 01 December 2005 - 07:46 AM
QUOTE (Sillyhed2000 @ Nov 18 2005, 17:37) |
No mods work on SA 1.1, full stop ![]() |
The SAAC mod is the only mod I have trouble with, full stop.
#89
Posted 04 December 2005 - 07:52 AM
#90
Posted 04 December 2005 - 09:05 AM
1.0=The first, and most moddable version
1.1=Disabling Hot Coffee and adding some new things
2.0=Basiclly 1.1, without the new things and is UNMODDABLE.
The reason why 1.1 doesn't work with SAAC is because the memory addresses for 1.1 have been shifted from the ones in 1.0, so obviously SAAC is pointing at the wrong thing and so it doesn't work.
Hope you understood.

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