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Hidden Interior mod

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Fireman
  • Fireman

    Cunning Stunter

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  • Joined: 25 Mar 2005

#1

Posted 27 July 2005 - 03:20 PM Edited by Fireman, 27 July 2005 - 04:28 PM.

So I'm making a hidden interior map, I've already put in Ryder's Place and Sweet's Place, now everytime you go in the interior it oads perfectly, but then safter you get out you'll fall from the sky (since it's like 50 meters up in the sky). I don't really car about this but it is a little problem could someone explain me where you can find the coordinates for exiting a interior.

EDIT: Just added Denise's.
EDIT: Just added B-Dup's
EDIT: Added Rusty Brown's
EDIT: Added Unused Safehouse

boissevain
  • boissevain

    Crackhead

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  • Joined: 26 May 2004

#2

Posted 28 July 2005 - 12:11 AM Edited by boissevain, 28 July 2005 - 12:21 AM.

much luck with that also you could you add this to the buildings the interiors belong to?

demonj0e
  • demonj0e

    Sa Coder In Training

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  • Joined: 05 Apr 2005

#3

Posted 28 July 2005 - 06:32 AM

sounds really cool

ive enabled some interiors in the scm

the crack place
sum secrect vally (its a building in SF near michelles i think
it leads u to interior world i guess R* used it for testing interiors)
the house that burns down
and some others wich i havent foudn yet


dose anyone know the co-ordinates for the hidden safe house? im thinking of enabling it and making an full safe house

Fireman
  • Fireman

    Cunning Stunter

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  • Joined: 25 Mar 2005

#4

Posted 28 July 2005 - 10:11 AM Edited by Fireman, 28 July 2005 - 10:14 AM.

Well I already got the hidden safe house in check out the mod showroom I need some testers since my coordinates seem to be different from other people...
I didn't put the interiors from the mission buildings in since you can use the everywhere unlocked glitch.

Mod:
http://www.gtaforums...howtopic=206068

boissevain - Yes I dide add them to the houses they belong to except for unused safe house and Whore House.




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