Quantcast

Jump to content

» «
Photo

Barton's Coordinate Mod

8 replies to this topic
spaceeinstein
  • spaceeinstein

    巧克力

  • Members
  • Joined: 17 Jul 2003
  • None

#1

Posted 27 July 2005 - 04:16 AM Edited by spaceeinstein, 28 July 2005 - 02:47 PM.

CONVERTED FOR SAN ANDREAS!

Barton Waterduck made this for Vice City (Myriad Islands). I converted it to San Andreas with the code activator as a bonus. This mod will let you see the coordinates in San Andreas. You have to download a GXT editor first.

Find "HELP27"
Change line to "Stand here for three seconds to activate the ~h~Coordinates~w~ mod". Etc.
GF_RAD - Stand here for three seconds to deactivate the ~h~Coordinates~w~ mod.
INTRO2F - ~b~Coords: ~g~X: ~1~.~1~ Y: ~1~.~1~ Z: ~1~.~1~
HELP5_A - ~b~Angle: ~g~~1~

Stand next to the table near the stiarcase in CJ's house. If you can't find it, just walk around the first floor until you see a message.

Installation for intermediate coders with a great understanding in my language only. Please download Barton's mission builder using Craig's link.

Put these in the create_threads area:
CODE
004F: create_thread ££XYZAngle
0004: $CORDOFF = 1


The rest before Mission 0:
CODE
:XYZAngle
0001: wait  0 ms
00D6: if  1
00FF:   actor $PLAYER_ACTOR  0 ()near_point_on_foot  2497.764 -1694.536  1013.75 radius  1.0  1.0  2.0
;00ED:   actor $PLAYER_ACTOR  0 ()near_point_on_foot  2497.764 -1694.536 radius  .9  .9
0038:   $CORDOFF ==  1
004D: jump_if_false ££XYZAOff
03E5: text_box 'HELP27';; Stand here for three seconds to activate the ~h~Coordinates~w~ mod.
0001: wait  3000 ms
00D6: if  1
00FF:   actor $PLAYER_ACTOR  0 ()near_point_on_foot  2497.764 -1694.536  1013.75 radius  1.0  1.0  2.0
0038:   $CORDOFF ==  1
004D: jump_if_false ££XYZAOff
03E6: remove text box
004F: create_thread ££COORD
0004: $CORDOFF = 0
0002: jump ££XYZAOff

:XYZAOff
0001: wait  0 ms
00D6: if  1
00FF:   actor $PLAYER_ACTOR  0 ()near_point_on_foot  2497.764 -1694.536  1013.75 radius  1.0  1.0  2.0
0038:   $CORDOFF ==  0
004D: jump_if_false ££XYZAngle
03E5: text_box 'GF_RAD';; Stand here for three seconds to deactivate the ~h~Coordinates~w~ mod.
0001: wait  3000 ms
00D6: if  1
00FF:   actor $PLAYER_ACTOR  0 ()near_point_on_foot  2497.764 -1694.536  1013.75 radius  1.0  1.0  2.0
0038:   $CORDOFF ==  0
004D: jump_if_false ££XYZAngle
03E6: remove text box
0459: end_thread_named 'COORD'
0004: $CORDOFF = 1
0002: jump ££XYZAngle

:COORD
0001: wait  0 ms
03A4: name_thread 'COORD'
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false ££COORD
00D6: if  0
0038:   $CORDOFF ==  0
004D: jump_if_false ££COORD
00A0: store_actor $PLAYER_ACTOR position_to @0 @1 @2
008E: @3 = float_to_integer @0
008E: @4 = float_to_integer @1
008E: @5 = float_to_integer @2
0085: @6 = @3
0085: @7 = @4
0085: @8 = @5
0012: @6 *=  100
0012: @7 *=  100
0012: @8 *=  100
0013: @0 *=  100.0
0013: @1 *=  100.0
0013: @2 *=  100.0
008E: @0 = float_to_integer @0
008E: @1 = float_to_integer @1
008E: @2 = float_to_integer @2
0062: @0 -= @6
0062: @1 -= @7
0062: @2 -= @8
0095: make @0 absolute_integer
0095: make @1 absolute_integer
0095: make @2 absolute_integer
0308: text_6numbers 'INTRO2F' @3 @0 @4 @1 @5 @2  200 ms  5;; ~b~Coords: ~g~X: ~1~.~1~   Y: ~1~.~1~   Z: ~1~.~1~|
0172: @0 = player $PLAYER_ACTOR z_angle
008C: @0 = float_to_integer @0
01E3: text_1number_styled 'HELP5_A' @0  0 ms  6;; ~b~Angle: ~g~~1~
0002: jump ££COORD

thedude777
  • thedude777

    Did I say that out loud?

  • Members
  • Joined: 10 Mar 2005

#2

Posted 27 July 2005 - 04:22 AM

Nice work as usual!

SMG
  • SMG

    Street Cat

  • Members
  • Joined: 13 Nov 2002

#3

Posted 27 July 2005 - 07:56 AM

May I please see a screenshot of what this looks like?

spaceeinstein
  • spaceeinstein

    巧克力

  • Members
  • Joined: 17 Jul 2003
  • None

#4

Posted 27 July 2005 - 03:06 PM

Look in my All In One Mod v3 for Vice City topic. Find "Coordintes". There should be a link to an image.

brotherbozar
  • brotherbozar

    Rat

  • Members
  • Joined: 16 Jul 2005

#5

Posted 29 July 2005 - 02:17 AM

Hate trainers, love this!

delarakyle
  • delarakyle

    Player Hater

  • Members
  • Joined: 17 Jun 2010

#6

Posted 04 December 2010 - 11:45 PM

please post a download for noobs like me, thank you

TheTomster
  • TheTomster

    What the Chooch?

  • Members
  • Joined: 20 Nov 2010

#7

Posted 05 December 2010 - 12:53 AM

QUOTE (delarakyle @ Dec 4 2010, 18:45)
please post a download for noobs like me, thank you

Bump much? You just ressurected a 5 year old thread...

Adler
  • Adler

    Hello, Smith. ( “-`)ノ

  • Leone Family Mafia
  • Joined: 25 Jul 2009
  • None

#8

Posted 05 December 2010 - 02:34 AM

QUOTE (delarakyle @ Dec 4 2010, 15:45)
please post a download for noobs like me, thank you

Spaceeinstein's All In One Mod

jacek2144
  • jacek2144

    Forum Rules Abuser No.1

  • Members
  • Joined: 25 Sep 2010

#9

Posted 14 January 2011 - 08:05 PM Edited by jacek2144, 14 January 2011 - 08:34 PM.

Can i ask about download cordinate mod no all in one mod because all in one mod crash my gta sa after loading screen so can somebody upload this ?




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users