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Generic SA SCM Documentation

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tomworld10
  • tomworld10

    Mark Chump

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#31

Posted 23 September 2005 - 05:09 AM Edited by tomworld10, 01 May 2006 - 03:10 PM.

UPDATED on 16/01/06 thanks to DeeZire for filling the gaps


Hi
Due to the lack of completion of my first post i do an update, and that's not off-topic (well, not for me....)
I've added the ones found by [enforcA] (thanks to you for posting your findings wink.gif , and to spaceeinstein who kind of got into it wink.gif ), and added a few ones (actually a lot i think, it got way farer than i thought.... yawn.gif ). Anyway, here they are. I've found strange/usefull ones which can make your skills increase faster (look stat 97, 98, 99, 100) and decrease some other stats faster (look stat 102, 104, 105), it might have kind of the same for the weapon in the same zone but i wasn't able to get them out of their safehouse !!!!, and for food, like increasing of starvation or some, but have'nt found it neither. Notice that it really seems to have 2 different stat for food in the stomach and fat (21 and 245) but I'm not really sure of the way it works yet. The descriptions might be inaccurate or totally wrong but i tried to get as close as possible and i'm totally open to any correction or/and additions. Hope it helps you :
CODE
stat  0 Score (x1000)

stat  2 Furthest Hoop
stat  3 way done on foot
stat  4 way done by car
stat  5 way done by motorbike
stat  6 Distance travelled by boat
stat  7 Distance travelled by golf cart
stat  8 Distance travelled by helicopter
stat  9 way done by flying vehicle
stat  10 Longest Wheelie distance
stat  11 Longest Stoppie distance
stat  12 Longest 2 wheels distance
stat  13 Weapon Budget
stat  14 Fashion Budget
stat  15 Money spent in property
stat  16 money spent in spray'n paint
stat  17 Longest Wheelie time
stat  18 Longest Stoppie time
stat  19 Longest 2 wheels time
stat  20 money spent on food
stat  21 fat only (food in stomach= stat  245)
stat  22 stamina
stat  23 muscle
stat  24 Health ??
stat  25 weird? damage of vehicles (and (maybe) temporary "damage" of cj when he lost energy for example like by swimming under water for too long, it's a bit curious)
stat  26 way done by fast (with pressed SHIFT key) swimming, over and under water
stat  27 way done by bike/bicycle
stat  28 way done on the gym treadmill
stat  29 way done on the gym bike
stat  30 money spent at the tattooshop
stat  31 money spent at the barbershop
stat  32 girlfriend budget (money spent, maybe unused)
stat  33 money spent on street whores
stat  34 furniture budget (money spent, maybe unused)
stat  35 money spent gambling
stat  36 money made from pimping
stat  37 money won gambling
stat  38 Biggest gambling win
stat  39 Biggest gambling loss
stat  40 Largest burglary swag
stat  41 money made from burglary
stat  42 money spent building property (obsolete)

stat  44 time spent on the gym treadmill
stat  45 time spent on the gym bike
stat  46 heavyest weight lifted up on the gym bench big dumbbell
stat  47 heavyest weight lifted up on the gym little dumbbell
stat  48 Best time in 8-Track
stat  49 BMX race best time
stat  50 lightest weight
stat  51 Longest chase time with 5 or more stars  
stat  52 Last chase time with 5 or more stars
stat  53 Wage bill
stat  54 money spent in strip-tease
stat  55 money spent in mod-garages
stat  56 time spent shopping
stat  57 time spent gambling
stat  58 time spent on longest mission
stat  59 time spent on quickest mission
stat  60 average mission time
stat  61 drugs budget (money spent, maybe unused)
stat  62 money spent for cj's appearance (barbershop, tattooshop, clothes store)
stat  63 time spent underwater
stat  64 total respect
stat  65 girlfriend respect
stat  66 clothes respect
stat  67 fitness respect
stat  68 respect or hits (by gun shots and by fist fight / close combat) that killed enemies (cops, enemy gangmembers and so on..)
stat  69 Weapon skill: pistol
stat  70 Weapon skill: SILENCED
stat  71 Weapon skill: DESERT EAGLE
stat  72 Weapon skill: SHOTGUN
stat  73 Weapon skill: SAWNOFF
stat  74 Weapon skill: SPAS12
stat  75 Weapon skill: MICRO UZI
stat  76 Weapon skill: MP5
stat  77 Weapon skill: AK47
stat  78 Weapon skill: M4
stat  79 Weapon skill: SNIPERRIFLE
stat  80 Sex appeal
stat  81 gambling skill

stat  97 distance traveled by car needed to increase driving skill (smaller it is faster you improve your driving skill, default is around a billion)
stat  98 distance traveled by flying vehicle needed to increase flying skill (smaller it is faster you improve your flying skill, default is around a billion)
stat  99 distance traveled by bicycle needed to increase bicycle skill (smaller it is faster you improve your bicycle skill, default is around a billion)
stat  100 distance traveled by bike needed to increase bike skill (smaller it is faster you improve your bike skill, default is around a billion)

stat  102 physical effort (distance traveled walking, running, swimming-underwater only- and cycling) needed to decrease your body fat or muscle, and probably the food in your stomach stat_245 (default is around a billion)

stat  104 distance traveled underwater needed to increase your lung capacity (default is around a billion)
stat  105 physical effort (distance traveled walking, running, swimming-underwater only- and cycling) needed to increase your max health (default is around a billion)

stat  120 people (as well as cj himself) killed by others
stat  121 people killed by cj
stat  122 destroyed vehicles
stat  123 destroyed boats
stat  124 destroyed helicopters
stat  125 cost of property damaged
stat  126 fired bullets
stat  127 kg of explosives used
stat  128 bullets/gunshots that hit their target
stat  129 destroyed tires
stat  130 number/amount of headshots
stat  131 total number/amount of police wanted stars earned/received during gameplay
stat  132 total number/amount of police wanted stars you were able to get rid of during gameplay
stat  133 number of how many times you were caught/busted by police
stat  134 days passed in-game
stat  135 visits at the hospital
stat  136 number of how many times you have saved your game
stat  137 number/amount of used cheats
stat  138 number/amount of paintings/paint jobs (visits at the pay'n'spray)
stat  139 maximum insane jump distance
stat  140 maximum insane jump height
stat  141 maximum insane jump flips
stat  142 maximum insane jump rotation
stat  143 best insanity stunt -> "1" for "insanity stunt" and "0" for "insanity stunt not done yet"
stat  144 number of monsterstunts found
stat  145 number of monsterstunts done
stat  146 started missions / missions started
stat  147 successfully ended missions / missions done/finished
stat  148 total number of missions in game
stat  149 Cash made in a Taxi
stat  150 Passengers dropped off
stat  151 people saved on paramedic missions
stat  152 criminals killed on Vigilante
stat  153 fires extinguished
stat  154 packages delivered (Courier missions)
stat  155 Assassinations
stat  156 last dance score
stat  157 Highest Vigilante Mission level
stat  158 Highest Paramedic Mission level
stat  159 Highest Firefighter Mission level
stat  160 driving skill
stat  161 Number of Truck missions passed
stat  162 Money made in Truck
stat  163 recruited gang members killed (according to DeeZire) or Max health (according to me, i can't remember but seems weird because i thought being sure of this one)
stat  164 armor
stat  165 energy
stat  166 Photo taken (not only the one to collect, all)
stat  167 rampages attempted
stat  168 rampages passed
stat  169 flight time
stat  170 Number of times drowned
stat  171 Number of girls pimped
stat  172 Best position in 8-Track
stat  173 time on Jetpack
stat  174 Shooting range levels passed
stat  175 Most cars parked on 'Valet Parking'
stat  176 Kills since last checkpoint
stat  177 Total legitimate kills
stat  178 bloodring Kills since last checkpoint
stat  179 something to do with bloodring
stat  180 No more hurricanes Flag
stat  181 islands unlocked
stat  182 Number of Police bribes
stat  183 Burgular status (according to DeeZire) or Number of cars stolen (according to me)
stat  184 Current number of girlfriends
stat  185 Number of disastrous dates
stat  186 Number of girls dated
stat  187 Number of times scored with a girl
stat  188 Number of successful dates
stat  189 Number of girls dumped
stat  190 Number of prostitutes visited
stat  191 Number of houses burgled
stat  192 Number of safes cracked

stat  194 Number of stolen items sold
stat  195 Number of eight balls in pool
stat  196 Total number of wins playing pool
stat  197 Total number of losses playing pool
stat  198 visits at the gym
stat  199 body type
stat  200 Number of meals eaten
stat  201 Money made in Quarry
stat  202 Time taken to Complete Quarry
stat  203 number of furniture items purchased (obsolete)
stat  204 favourite console game
stat  205 Highest civilian peds killed on Rampage
stat  206 Highest police peds killed on Rampage  
stat  207 Highest civilian vehicles destroyed on Rampage
stat  208 Highest police vehicles destroyed on Rampage
stat  209 Highest number of tanks destroyed on Rampage
stat  210 Pimping level  
stat  211 Kickstart best score
stat  212 Best lap time in 8-Track
stat  213 cars exported
stat  214 cars imported
stat  215 Highest basketball score
stat  216 Fires started
stat  217 Amount of drugs sold
stat  218 Amount of drugs bought
stat  219 Best lap time in dirt track
stat  220 Best time in dirt track
stat  221 Best position in dirt track
stat  222 NRG-500 best time
stat  223 FLYING SKILL
stat  224 respect mission
stat  225 lung capacity
stat  226 game gore rating
stat  227 game sex rating
stat  228 respect mission total
stat  229 BIKE SKILL
stat  230 CYCLE SKILL
stat  231 snapshots taken (the ones to collect)
stat  232 Number of snapshots to collected
stat  233 Luck
stat  234 Territories taken over
stat  235 Territories lost
stat  236 Territories held
stat  237 Highest number of territories held
stat  238 Gang members recruited
stat  239 Enemy gang members killed
stat  240 Friendly gang members killed
stat  241 horshoes collected
stat  243 oysters collected
stat  244 Number of oysters to collected
stat  245 calories, food in your stomach
stat  246 2Player Rampage best time
stat  247 2Player Car Rampage best time
stat  248 2Player On Foot Rampage best time
stat  249 2Player Chopper Rampage best time
stat  250 2Player Bike Rampage best time
stat  251 'Keepie Uppy' best time (unused?)
stat  252 progress with denise
stat  253 progress with michel
stat  254 progress with helen
stat  255 progress with barbara
stat  256 progress with katie
stat  257 progress with millie
stat  258 Best position in Lowrider Race
stat  259 Best time in Lowrider Race
stat  260 Best position in Little Loop
stat  261 Best time in Little Loop
stat  262 Best position in Backroad Wanderer
stat  263 Best time in Backroad Wandere
stat  264 Best position in City Circuit
stat  265 Best time in City Circuit
stat  266 Best position in Vinewood
stat  267 Best time in Vinewood
stat  268 Best position in Freeway
stat  269 Best time in Freeway
stat  270 Best position in Into the Country
stat  271 Best time in Into the Country
stat  272 Best position in Badlands A
stat  273 Best time in Badlands A
stat  274 Best position in Badlands B
stat  275 Best time in Badlands B
stat  276 Best position in Dirtbike Danger
stat  277 Best time in Dirtbike Danger
stat  278 Best position in Bandito County
stat  279 Best time in Bandito County
stat  280 Best position in Go-Go-Kart
stat  281 Best time in Go-Go-Kart
stat  282 Best position in San Fierro Fastlane
stat  283 Best time in San Fierro Fastlane
stat  284 Best position in San Fierro Hills
stat  285 Best time in San Fierro Hills
stat  286 Best position in Country Endurance
stat  287 Best time in Country Endurance
stat  288 Best position in SF to LV
stat  289 Best time in SF to LV
stat  290 Best position in Dam Rider
stat  291 Best time in Dam Rider
stat  292 Best position in Desert Tricks
stat  293 Best time in Desert Tricks
stat  294 Best position in LV Ringroad
stat  295 Best time in LV Ringroad
stat  296 Best time in World War Aces
stat  297 Best time in Barnstorming
stat  298 Best time in Military Service
stat  299 Best time in Chopper Checkpoint
stat  300 Best time in Whirly Bird Waypoint
stat  301 Best time in Heli Hell
stat  302 Sweet's mission accomplished
stat  303 Management Issues mission accomplished
stat  304 maybe 555 WE TIP mission accomplished
stat  305 Yay Ka-Boom-Boom mission accomplished
stat  306 Fish in a Barrel mission accomplished
stat  307 Breaking the Bank at Caligula's mission accomplished
stat  308 A Home In The Hills mission accomplished
stat  309 maybe set riot mode
stat  310 Ryder's mission Robbing Uncle Sam accomplished
stat  311 Mike Toreno mission accomplished
stat  312 Architectural Espionage mission accomplished
stat  313 Jizzy mission accomplished
stat  314 Reuniting the Families mission accomplished
stat  315 Catalina 3 mission accomplished
stat  316 Photo Opportunity mission accomplished
stat  317 Don Peyote mission accomplished
stat  318 Catalina 2 mission accomplished
stat  319 Badlands mission accomplished
stat  320 Monster mission accomplished
stat  321 Wear Flowers in your Hair mission accomplished
stat  322 maybe Cesar races missions accomplished (Wu Zi Mu / Farewell, my love...)
stat  323 maybe The Green Sabre mission accomplished or all first Los Santos missions accomplished
stat  324 Deconstruction mission accomplished
stat  325 Verdant Meadows mission accomplished
stat  326 Highjack mission accomplished
stat  327 maybe Car stealing (wangs car owned) missions accomplished
stat  328 The Meat Business mission accomplished
stat  329 Saint Mark's Bistro mission accomplished
stat  330 Interdiction mission accomplished
stat  331 Learning to Fly (flying school) mission accomplished
stat  332 Black Project mission accomplished
stat  333 Green Goo mission accomplished
stat  334 Home Coming mission accomplished
stat  335 Riot mission accomplished 1
stat  336 maybe 555 WE TIP mission accomplished 2
stat  337 House Party mission accomplished
stat  338 Are you going to San Fierro? mission accomplished
stat  339 High Noon mission accomplished
stat  340 maybe all first Los Santos missions accomplished or The Green Sabre mission accomplished
stat  341 Catalina 1 mission accomplished
stat  342 maybe Stade and infernal races missions accomplished (Race Tournament / 8-track / Dirt Track


For the sake of explanation of the research (it might not mean what i think it means but anyway, i got no better way to say it), i proceed a very simple way, i've just set the unknown/understood stat to their number with opcode 0629 for all them, then start the game and save the stat file. And after i just have to see which stat is set to it's number (you might have to change language to have distance in meter or just divide by about 3.33) like
Weapon Budget $13.00
Fashion Budget $14.00
Property Budget $15.00
Auto Repair and Painting Budget $16.00

I now know that
CODE
stat_13 = Weapon Budget
stat_14 = Fashion Budget
stat_15 = Money spent in property
stat_16 = money spent in spray'n paint

because before in my main.scm i've added
CODE
0629: change_stat  14  () to  14
0629: change_stat  15  () to  15
0629: change_stat  16  () to  16


worked different for (97, 98, 99, 100, 102, 104, 105) because it was a funny thing when i spawned, in just doing a few meters running i've got the max health going up and being full right there, and the same driving skill, and again flying, underwater, cycling and fat and muscle, first i thought i f*cked up somewhere but after a few search i understood and finally spotted them, they were in the ones from 82 to 119, this big "hole" was bothering me anyway....

That's it !!!!!

Have fun people

on 16/01/06 thanks to DeeZire coz now there isn't much stat unknown left and you should find the stat you're looking for or the one you didn't even thought it exist so you can replace it by the one you're creating...
Have fun

ceedj
  • ceedj

    PEDS Creator

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#32

Posted 30 November 2005 - 04:55 PM

Ok fellas, this is a map from the weapons ID's (graciously provided by Opius - you da man!) to which model is used, so you don't have to keep bouncing back and forth between this list and the deafult.ide to figure out which ID is related to which model.


CODE
0 - Unarmed
1 - Brass Knuckles  - model 331
2 - Golf Club - model 333
3 - Night Stick - model 334
4 - Knife - model 335
5 - Baseball Bat - model 336
6 - Shovel - model 337
7 - Pool cue - model 338
8 - Katana - model 339
9 - Chainsaw - model 341
10 - Purple Dildo - model 321
11 - White Dildo - model 322
12 - Long White Dildo - model 323
13 - White Dildo 2 (really a black one, but details, ya know?) - model 324
14 - Flowers - model 325
15 - Cane - model 326
16 - Grenades - model 342
17 - Tear Gas - model  343
18 - Molotovs - model 344
19 - Missile (crashes if you try to fire) - model 345
20 - Missile (crashes if you try to fire) - model 345
21 - Missile (crashes if you try to fire) - model 345
22 - Pistol - model 346
23 - Silenced Pistol - model 347
24 - Desert Eagle - model 348
25 - Shotgun - model 349
26 - Sawn Off Shotgun - model 350
27 - Combat Shotgun - model 351
28 - Micro Uzi (Mac 10) - model 352
29 - MP5 - model 353
30 - AK47 - model 355
31 - M4 - model 356
32 - Tec9 - model 372
33 - Rifle - model 357
34 - Sniper Rifle - model 358
35 - RPG - model 359
36 - Missile Launcher - model 360
37 - Flame Thrower - model 361
38 - Minigun - model 362
39 - Sachet Charges - model 363
40 - Detonator - model 364
41 - Spray Paint - model 365
42 - Fire Extinguisher - model 366
43 - Camera - model 367
44 - Nightvision Goggles - model 368
45 - Thermal Goggles - model 369
46 - Parachute - model 371

Bigun
  • Bigun

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#33

Posted 30 November 2005 - 05:13 PM

Eh, man, sorry to tell you (im actually helping but meh), if you put the IDEs in same folder as Builder (like the link in my sig) you can specify models by #NAME (for example: #M4,#CHROMEGUN,#SAWNOFF,#SNIPER) and Builder will automatically detect and compile with the right ID. Still a somewhat useful list but you may want to add the model names as they're easier to remember and read.

ceedj
  • ceedj

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#34

Posted 30 November 2005 - 05:19 PM

QUOTE (Bigun @ Nov 30 2005, 13:13)
Eh, man, sorry to tell you (im actually helping but meh), if you put the IDEs in same folder as Builder (like the link in my sig) you can specify models by #NAME (for example: #M4,#CHROMEGUN,#SAWNOFF,#SNIPER) and Builder will automatically detect and compile with the right ID. Still a somewhat useful list but you may want to add the model names as they're easier to remember and read.

True, but this is mainly for people (like me) who aren't using MB to compile.

Bigun
  • Bigun

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#35

Posted 05 December 2005 - 06:51 PM

Oh. Fair enough. Whichever builder you're using, maybe you could suggest the author to include that feature. hehe.

Y_Less
  • Y_Less

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#36

Posted 05 December 2005 - 07:00 PM

He writes missions in a highly customised version of the SCM hook, i.e. in C/C++. He didn't write it but did alot of the modifications himself so yeah, bit hard (or easy) for him to get the authour to add something.

Un3462
  • Un3462

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#37

Posted 05 December 2005 - 07:36 PM

if you use c(++), you can just #define these lists, no?

Y_Less
  • Y_Less

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#38

Posted 05 December 2005 - 07:41 PM

QUOTE (CyQ @ Dec 5 2005, 19:36)
if you use c(++), you can just #define these lists, no?

Err, oh yeah, bugger.

ceedj
  • ceedj

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#39

Posted 06 December 2005 - 12:30 AM Edited by ceedj, 06 December 2005 - 12:37 AM.

QUOTE (CyQ @ Dec 5 2005, 14:36)
if you use c(++), you can just #define these lists, no?

See, I never understood the point of using #defines for MB equivalents, when I can just look up a list (like that one) and grab the number I want.

Oh well, I guess I just like doing things the hard way.

Speaking of doing things the hard way, here is list of all the animations referenced by the SCM, grouped and with descriptions. Should be approved by tomorrow I guess. Note that I've only got about half the descriptions; I should have the rest finished by the end of the week.

Why you can't upload a simple text file without zipping it is beyond me, but whatever. confused.gif

San An Animation List

EDIT: It's now approved. That was quick. wow.gif

Demarest
  • Demarest

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#40

Posted 06 December 2005 - 06:33 AM

I think it's still worth posting the list regardless of whether the tool automates it just because variables can contain numbers and you might want it to call upon a model by a variable. All the cars can be called by name, but when I wrote Car Spawn, I used a number to make the entire code smaller by incrementing a variable and calling for it by the number in the variable.

K-Dawgg007
  • K-Dawgg007

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#41

Posted 08 December 2005 - 08:24 PM

Yeah, I was toying around wit tha stats y'all posted, and stat 24 has nuthin to do wit health @ all. It tells u how many GS members you killed

Demarest
  • Demarest

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#42

Posted 09 December 2005 - 05:35 PM

QUOTE (K-Dawgg007 @ Dec 8 2005, 16:24)
Yeah, I was toying around wit tha stats y'all posted, and stat 24 has nuthin to do wit health @ all. It tells u how many GS members you killed

Check original code. Stat 24 is only read/written during the passing of Paramedic, the reward of which is your max health going up by 50%.

K-Dawgg007
  • K-Dawgg007

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#43

Posted 15 December 2005 - 03:00 AM

My bad. I'm a noob coder and i was toying around with the stats and I actually don't know what statID set the # of GS you killed but I knew y'all said that stat had sumthing to do wit health, because I was trying to set the max health to be 500 instead of teh normal 176, problem is it didn't do it and I chk'd the stats menu and it said: "GS members killed: 500" and I never killed a soul when I chk'd it either! Weird... confused.gif

kornman00
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#44

Posted 23 December 2005 - 04:19 AM

QUOTE (CyQ @ Dec 5 2005, 19:36)
if you use c(++), you can just #define these lists, no?

An enum would be better IMO, as the compiler determines the value of the enum member for you (the first member is always 0, unless you explicity mark it otherwise) tounge.gif .

And using a name with a constant provides greater readability in your code. For you and anyone else who may be reading it (ie, people who are trying to help you figure out a bug).

DeeZire
  • DeeZire

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#45

Posted 11 January 2006 - 07:14 PM Edited by DeeZire, 11 January 2006 - 10:38 PM.

A few additions/corrections for the stats listing;-

CODE
stat  32 girlfriend budget (money spent, maybe unused)
stat  34 furniture budget (money spent, maybe unused)
stat  36 money made from pimping
stat  40 largest burglary swag
stat  41 money made from burglary
stat  42 money spent building property (obsolete)
stat  50 lightest weight
stat  56 time spent shopping
stat  57 time spent gambling
stat  58 time spent on longest mission
stat  59 time spent on quickest mission
stat  60 average mission time
stat  61 drugs budget (money spent, maybe unused)
stat  63 time spent underwater
stat  65 girlfriend respect
stat  66 clothes respect
stat  67 fitness respect
stat  68 respect
stat  125 cost of property damaged
stat  127 kg of explosives used
stat  139 maximum insane jump distance
stat  140 maximum insane jump height
stat  141 maximum insane jump flips
stat  142 maximum insane jump rotation
stat  148 total number of missions in game
stat  152 criminals killed on Vigilante
stat  154 packages delivered (Courier missions)
stat  156 last dance score
stat  163 recruited gang members killed
stat  164 armor
stat  167 rampages attempted
stat  168 rampages passed
stat  169 flight time
stat  173 time on Jetpack
stat  178 number of Bloodring kills
stat  179 total time in Bloodring
stat  180 No more hurricanes Flag
stat  181 city unlocked
stat  183 burgular status
stat  199 body type
stat  203 number of furniture items purchased (obsolete)
stat  204 favourite console game
stat  224 respect mission
stat  226 game gore rating
stat  227 game sex rating
stat  228 respect mission total
stat  245 calories
stat  251 'Keepie Uppy' best time (unused?)

tomworld10
  • tomworld10

    Mark Chump

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#46

Posted 16 January 2006 - 04:14 PM

Hi,
Thanks a million Deezire for handing in all that work done it fills heaps hole and correct some of my mistakes. I've updated the last list i've done (one page back, no need for a link just the need for speed colgate.gif (and to wait to the next one coz it was a pretty to become da most wanted smile.gif and nothing much to mod to expand to fun cryani.gif suicidal.gif ...) because there is no use to repost it.
Well people, never ever forget

HAVE FUN

And by the way, happy new year, be in good health and all that....

tomworld10
  • tomworld10

    Mark Chump

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#47

Posted 24 April 2006 - 11:15 AM Edited by tomworld10, 04 June 2006 - 01:02 PM.

Hi,

I'm sorry double posting but I think this worth a new post here. It should come handy for people.


Sick of looking for the name string in scm which correspond to a gxt text entry ?
It'll be all easy now, an example will speak for itself :

CODE

'FLATBED'// Flatbed
'FLEV'// LEVEL
'FLINTC'// Flint County
'FLINTI'// Flint Intersection
'FLINTR'// Flint Range
'FLINW'// Flint Water
'FLSAE'// Alien Exhaust
'FLSAFF'// Alien Front Bumper
'FLSARF'// Alien Rear Bumper
'FLSARV'// Alien Roof Vent
'FLSAS'// Alien Spoiler
'FLSASI'// Alien Side Skirts
'FLSCE'// X-Flow Exhaust
'FLSCFF'// X-Flow Front Bumper
'FLSCRF'// X-Flow Rear Bumper
'FLSCRV'// X-Flow Roof Vent
'FLSCS'// X-Flow Spoiler
'FLSCSI'// X-Flow Skirts


Now if you don't change the name enties you won't even need a gxt editor.

It's not really my work because I've used AleX AciD's file (thank to him -read his post here-) which is the base of it. And then I used Sanny to make them corresponding. We should thank Seeman and his team about it because it's them who got it working. By the way : Thanks Seeman and his team sigh.gif .

Because it's a pretty big file (13200 entries) get it here or view it here.
Mirrored to get it here and to view it here.

Well now it'll get verry easy finding the name of the text string you're looking for.

I understand that anyone could do the same file for themself (took me actually less than 3 minute !!!!!, Sanny did it all) but now it's done and posted here to the reach of anyone. Oh, and I nearly forgot, I've got to say thanks to Microsoft wow.gif because with their weird unknown tool named Excel it's been really really fast... tounge.gif .

People, Have fun

PS : I Hope Sanny's authors are alright with posting it. Don't think they wouldn't but...
PPS : The gxt are about 17000 entries long, so if you find the file is not complete enough, there is still about 4000 left to find, have fun...

Cro man
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#48

Posted 03 May 2006 - 12:07 PM

Sorry about off topic but im new here.

How can I edit main.scm
I want to add car wash script and my question is what i must do to input that code and where i must insert it ???

Thank you

Y_Less
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#49

Posted 03 May 2006 - 01:12 PM

There should be instructions in the readme that came with the mod, if not, there are plenty of topcs around with that information in, just search a bit, this really isn't the right topic for new starters.

spaceeinstein
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#50

Posted 25 June 2006 - 03:33 PM

Some pointless things I did.
03E7: flash_hud
-1 = flash nothing
3 = " armor
4 = " health
8 = " radar
10 = " breath meter

I wonder what the other numbers are for... Those didn't do anything.

PLPynton
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#51

Posted 27 June 2006 - 11:14 AM

QUOTE (spaceeinstein @ Jun 25 2006, 15:33)
I wonder what the other numbers are for... Those didn't do anything.

i believe that can be second part of the hud not visible in default game. i was screwing around a bit once and seen there are parts of script with jump instruction before them, somewhere in beginning of mission scripts. if you avoid jumping you can see like 2 player hud. speaking of weird things did someone encounter execution of 2 main.scm at the same time? you play 2 actors at the same time and you controll them both. even every thread is doubled and so on.

spaceeinstein
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#52

Posted 27 June 2006 - 02:01 PM

Yea, that happened to me so many times when I was making missions. If you start a non-existant mission, that happens.

azzza
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#53

Posted 14 July 2006 - 04:44 AM

What are the weather id's? I know there are new ones with sa. When i look up the weather opcode at the opcode database for sa (Weather opcode's), it just showed the vice city ones. Can someone post the weather id's, please?

Demarest
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#54

Posted 14 July 2006 - 06:34 AM

Back from a long hiatus. Maybe we'll be lucky and you'll actually put forth some effort this time and not make the same mistakes over and over again.

If you want to know, write a routine that with a particular keypress, will increment a variable and force the weather to that variable. Document your findings and post. As much as you screwed with us in the past, you have no business asking for MORE help, especially when you can help yourself. Let's see if you can construct a proper if check this time.

spaceeinstein
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#55

Posted 27 July 2006 - 04:12 PM Edited by spaceeinstein, 16 May 2009 - 09:55 PM.

deleted

ceedj
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#56

Posted 27 July 2006 - 04:56 PM

Someone above asked about the weather stuff, which I happen to have as part of San An Studios (I had to cut the text strings in the mod because I ran out of code space). This can be found in timecyc.dat, but here's the list anyway.

Use with 01B6: set_weather int (int = number referenced below)

CODE

0 - Extra Sunny LS
1 - Sunny LS
2 - Extra Sunny/Smog LS
3 - Sunny/Smog LS
4 - Cloudy LS
5 - Sunny SF
6 - Extra Sunny SF
7 - Cloudy SF
8 - Rainy SF
9 - Foggy SF
10 - Sunny LV
11 - Extra Sunny LV
12 - Cloudy LV
13 - Extra Sunny Country
14 - Sunny Country
15 - Cloudy Country
16 - Rainy Country
17 - Extra Sunny Desert
18 - Sunny Desert
19 - Sandstorm Desert
20 - Underwater
21 - Extra Colors 1
22 - Extra Colors 2


mercie_blink.gif

Bigun
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#57

Posted 27 July 2006 - 05:50 PM

@Space: Not meaning to be rude or unthankful, thanks for compiling the list, but can you give examples where it could come in use? Just wondering.
Also maybe host it in a TXT file and edit the link in, it's a bit too long for a forum.

spaceeinstein
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#58

Posted 02 August 2006 - 07:59 PM Edited by spaceeinstein, 03 August 2006 - 11:20 PM.

You can reuse the variables if you are using the same thing. Or you can use it to see what the variables are for in the code.

For anyone who wants to know what the garages are, here it is.

2056.6, -1835.9, 12.5443, sprLAe - Idlewood Pay n Spray
cjsafe - CJ's Ganton garage
CEsafe1 - CJ's Muholland garage
mul_lan - Downtown Los Santos garage used in Life's a Beach
imp_la - Los Santos impound lot
duf_LAS - El Corona garage used in Los Desperados
lasbomb - Los Santos bomb shop
modgLAS - Cesar's garage
carlas1 - CJ's El Corona garage
burg_lk - Los Santos burglary garage
modlast - Loco Low Co
spLAw2 - Verona Beach Pay n Spray
beacsv - CJ's Santa Maria Beach garage
bodLAwN - Los Santos Transfender
1021.81, -1018.71, 30.9081, sprLAe - Temple Pay n Spray (for some reason has the same name as above)

-1694.78, 1033.15, 44.1937 - no name, garage for yay ka boom boom
-1794.15, 1429.69, 4.37321, - no name, garage for stealing manana
fdorsfe - Wu Zi's garage
michdr - Michelle's garage
sav1sfe - cj's windy road grg
imp_sf - San Fierro impound lot
mds1SFS - Wheels Arch Angel
tbon - garage a block south of wheels of arch
svgsfs1 - CJ's Hashbury garage
mdsSFSe - San Fierro Transfender
sprsfse - Downtown San Fierro Pay n Spray
brgSFSE - San Fierro burglary garage
LCKSfse - CJ's San Fierro garage grg
hbgdSFS - CJ's San Fierro garage building
sprsfw - Juniper Hollow Pay n Spray
sav1sfw - CJ's Paradiso garage

vgElock - Las Venturas Pay n Spray
timy1 - Las Venturas unused Pay n Spray (it sprays! but the door doesn't work)
vEcmod - Las Venturas Transfender
vEsvgrg - CJ's Rockshore West garage
imp_lv - Las Venturas impound lot
vgshngr - AT 400 hangar
blob2 - welding and wedding bomb shop
blob1 - Redsands East Pay n Spray
blob6 - CJ's Redsands West garage
blob69 - CJ's Prickle Pine garage
blob7 - CJ's Whitewood Estates garage

CN2spry - Fort Carson Pay n Spray
cn2gar1 - CJs fort carson's garage
cn2gar2 - CJ's Verdant Meadoqws garage
ghostdr - garage used in interdiction
dhangar - CJ's Verdant Meadows hangar
CEspray - Dillimore Pay n Spray
burbdoo - CJ's Palomino Creek garage
burbdo2 - CJ's Dillijmore garage
CNspray - El Quebrados Pay n Spray
amumis - Angel Pine Ammunation garage

The descriptions are not finished but all the garages are there.

DeeZire
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#59

Posted 03 August 2006 - 06:05 AM

@space & ceedj, thanks for those, they really helped smile.gif

In case anyones interested, you can fix the 'timy1' Pay N Spray in LV (the one that partially worked on the PS2 version) by using Tonywobs IPL editor. Just rotate the garage door by 180 degrees so it faces the opposite way when closed, then make a radar icon for it in the main.scm - works perfectly then.

Demarest
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#60

Posted 03 August 2006 - 04:19 PM

Where is that? I've never heard of it.




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