for those of you who dont like to read in light font and dark background heres a second option which is very easy on the eyes imo: http://forum.mtavc.c...pic.php?t=11982
just ignore the different posts, i had to split the whole tut into pieces cause gtaf has a 10 pics per post limit
The [WIP] in the topic title stands for Work In Progress, which means ill be updating this thread as i move on with writing.
I decided not to write the whole tutorial in a text programm cause i need something that keeps me going and the more often i see this unfinished topic the more ill be working on it.
In this tutorial ill be trying to lead you from the very basic contents of zmodeler up to the point where you have your own made model in gtavc/gta3.
Before you read all of it and try yourself at modeling you should know 1 important thing: The model is only one half of the whole thing, the second part is the texture, there are usable pics/textures around the net but being able to make good textures favours the chance for making good models.
If you really cant stand making textures than you will probably find yourself soon enough with tons of great models but no textures for them, though maybe you can find someone who likes to make textures and you can team up with him.
However, just had to say that first cause i often get stuck when it comes to find/create textures that fit my models.
We will be making a katana (japanese samurai sword) and a shotgun from the beginning to the end, why 2 weapons? Cause weapons are good to start learning the tool and dont take too long.
If someone wants to get into creating vehicles i can only help out to a limited extent, for more info you might have to visit http://gtaforums.com which is the best database for help related to gta modding.
You can download ZModeler v1.07 (1.92Mb) for free at the bottom of this page: http://www.zmodeler2...?mode=downloads
You can download txdworkshop (will be needed to create your own .txd's) on this site: http://www.gtatools....tion=file&id=15
And of course you will need some good painting programm like adobe photoshop, paint shop pro, or whatever you want to use. (DONT ask here where you can download those painting programms cause they cost money and this forum doesnt allow warez talk).
You might also need some blueprints or textures, www.google.com will give you enough sources for that, or you can look around www.gtaforums.com, they have some sticky topics with links.
When you install zmodeler, make sure you install it in english, the first time i used zmod i installed it in german and it was rather annoying cause all my tools had different names then in the english tutorial i was reading which gave me huge problems to understand what i was supposed to do.
If you want to use zmod on another language do that later, in this tutorial i will be only using the english setup and believe me, any other language complicates things only.
Once you installed zmodeler, start it up.
Your windows and elements wont be set up like mine on this screen:
To do this you can just drag all the elements around until you have them the same way as on the picture.
By clicking and draging on the middle point of all views (marked red in picture) you can adjust the sizes of them.
By right-clicking the pop up boxes in every view (marked blue in picture) you can change them to any other view, left, right, top, front, 3d.... (dont use user view and uv view yet).
Now its time to set up your options.
Go options/3dview and make sure only the following things are activated:
- per-face rendering
And in options/3dview/build time, activate:
- while action
Now adjust the "open-save" tab same as this one:
The options in the "open-save" tab are pretty much up to everyones favour, i personally like when i reopen my model and everything is the same as when i closed zmod the last time.
Autosaving has also saved my ass sometimes, ive set it to save my project every 15 minutes, this is really up to you though.
Now click on the pop up box of the 3d view and adjust everything same as this pic:
In: 3dview/pop up box/settings/textures you activate:
- use textures
- smooth textures
- multiple textures (chrome)
In: 3dview/pop up box/settings/camera you activate: