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Spaceeinstein's All In One Mod v0.1

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Fireman
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#31

Posted 23 July 2005 - 10:12 AM

Like I suspected hmmmmmmm............... the mission wu-zi-mu doesnt work me go test when it does work.

thisisanoob
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#32

Posted 26 July 2005 - 07:44 AM

Oh my god, this mod is AWESOME!! I know what to expect of your great multi-mods, and I wasn't disappointed. The only dilema I have now is which one of the two mods I have to pick at the moment.

Either way, great mod. Keep it up!!

spaceeinstein
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#33

Posted 27 July 2005 - 04:33 AM Edited by spaceeinstein, 27 July 2005 - 04:38 AM.

Somehow there are some problems with the phone calls and minigames. I don't know what are causing these to glitch up. I haven't even touched those things.

Spaceeinstein's All In One Mod v0.3

------------------------------------------
Weapon Select | Viper187
------------------------------------------
| Keys Pressed: on foot AIM + JUMP / NEXT WEAP / PREV WEAP
Press the AIM and JUMP buttons to spawn any weapons you want around you. Press NEXT WEAP or PREV WEAP to scroll through more
weapons. This includes bribes, armor, and health. This doesn't work well if there's a roof over your head.
| Changes by me: Organized the arrangements of weapons; made CJ face only one direction; made it less glitchy

------------------------------------------
Coordinates | Barton Waterduck / Ransom1
------------------------------------------
| Keys Pressed: Stand in area for three seconds
You can activate the coordinates mod next to a table near the staircase in CJ's house. You can deactivate it anytime. This mod lets you see where
you are in San Andreas. Great for map modding. Ransom1 made the code activator.
| Changes by me: Converted to San Andreas from Vice City; combined this mod with a mod activator; altered the mod activator so it works more
fluently
| Glitches: It interferes with some text in the game

------------------------------------------
NRG Transport | Demarest
------------------------------------------
| Keys Pressed: on foot UP + YES

Heavy Car can "destroy" your car during missions so don't activate it while doing a mission. Almost all minigames and phone calls are glitching up for no reason. Missions where you are forced off a bike will have switches to turn Steed on/off. If there are other missions where you are suppose to get off a bike but you stay stuck in it, please tell me. The SCM is now to the max. I'm trying to delete as much stuff as possible while the game can still play mission. Who voted down for my mod?!

yournamehere
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#34

Posted 28 July 2005 - 04:52 AM

For spawning vehicles, you can always use: http://www.gtagarage...show.php?id=242
Works fine for me.

spaceeinstein
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#35

Posted 28 July 2005 - 05:02 AM Edited by spaceeinstein, 28 July 2005 - 05:36 AM.

Ok, I found out what caused some errors. The minigames were not working because I kept using the old script.img instead of the new one. The cellphone calls weren't working because all the islands were open. I got that all fixed. I didn't tried this in a long run so if you found any glitches, please post.

Spaceeinstein's All In One Mod v0.4

Parked Cars | spaceeinstein
There are many added parked locations for vehicles in San Andreas.
Parked S.W.A.T. at the Los Santos police station (available after the mission "Los Desperados")
Parked FBI Truck at the Los Santos police station (available after the mission "Los Desperados")

Wall Climbing | Barton Waterduck
| Keys Pressed: on foot JUMP
Hold the JUMP button for five seconds in front of a wall to "climb" to a roof. There are other tricks you can do using this mod.
| Changes by me: Converted to San Andreas from Vice City
| Glitches: If you "climb" in front of a vehicle, you might get merged into it. If not, the vehicle will disappear.

Patriot Explosion Launcher | Unknown
| Keys Pressed: in Patriot ATTACK
Press the ATTACK button while in a Patriot to launch an explosion. Holding it will make series of explosion. This should provide hours of
retarded fun.
| Changes by me: Converted to San Andreas from Vice City; shortened the code


Zera
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#36

Posted 29 July 2005 - 02:33 AM

You're the man spaceeinstein tounge.gif

Sugestion for v0.5: The car spawn mod.

mellowchimp
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#37

Posted 29 July 2005 - 08:40 AM

Excellent mod colgate.gif colgate.gif
On Ryder's mission 'Home Invasion' as soon as it starts Ryder bails and it says mission failed. Is this due to the real time mod? Any idea's how to get past this with out using the mission select?

demonj0e
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#38

Posted 29 July 2005 - 09:39 AM

nice spacestain do u mind me using some of ure code conversions for my own huge scm mod?

spaceeinstein
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#39

Posted 29 July 2005 - 10:13 PM

For the Ryder mission, you have to download the latest Admin Console. Right when the cutscene ends, press ESC. Minimize the game and alter the game clock. Sorry about that I tried to make it 6 minutes before 6.

I can't fit gigantic mods like the gas station and car spawn mods.

Anyone can use some of the codes I converted. Just don't use a lot of them.

POLL: Who wants me to delete the Real Time Clock mod? The weather flickers too much and too glaringly when you arrive San Fierro.

daewalka
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#40

Posted 29 July 2005 - 11:03 PM

yeah get rid of it...
otherwise great mod...

Jackie Flannery
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#41

Posted 29 July 2005 - 11:22 PM

QUOTE (spaceeinstein @ Jul 29 2005, 22:13)
For the Ryder mission, you have to download the latest Admin Console. Right when the cutscene ends, press ESC. Minimize the game and alter the game clock. Sorry about that I tried to make it 6 minutes before 6.

I can't fit gigantic mods like the gas station and car spawn mods.

Anyone can use some of the codes I converted. Just don't use a lot of them.

POLL: Who wants me to delete the Real Time Clock mod? The weather flickers too much and too glaringly when you arrive San Fierro.

I have the latest console - so the ryder mission should be fine.


Great work on the mod by the way.

If the real time mod does get removed, it wont bother me.

5kedone
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#42

Posted 30 July 2005 - 08:44 AM

QUOTE (Jackie Flannery @ Jul 29 2005, 23:22)
QUOTE (spaceeinstein @ Jul 29 2005, 22:13)
For the Ryder mission, you have to download the latest Admin Console. Right when the cutscene ends, press ESC. Minimize the game and alter the game clock. Sorry about that I tried to make it 6 minutes before 6.

I can't fit gigantic mods like the gas station and car spawn mods.

Anyone can use some of the codes I converted. Just don't use a lot of them.

POLL: Who wants me to delete the Real Time Clock mod? The weather flickers too much and too glaringly when you arrive San Fierro.

I have the latest console - so the ryder mission should be fine.


Great work on the mod by the way.

If the real time mod does get removed, it wont bother me.

yeah mate ditch the realtime mod its not worth the agro its making with the game .

Fireman
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#43

Posted 30 July 2005 - 10:34 AM

Great mod, it's getting better every day tounge.gif

spaceeinstein
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#44

Posted 30 July 2005 - 03:37 PM

Ok the real time clock will be deleted in the next version. I just unlocked SF and realized I couldn't buy the properties... So I just made all properties buyable. That saved a HUGE amount of space in the Main area. But it still couldn't fit the large gigantic mods.

Lethal.Ambition
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#45

Posted 30 July 2005 - 03:49 PM

I know Pavel is using external scripts in his mod, maybe you could ask him how to do it if it's not too hard? This mod is great by the way biggrin.gif

demonj0e
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#46

Posted 30 July 2005 - 03:54 PM

i thought to use an external script u just put the script code at bottom of decompiled scm define the exeternal script at the top with the rest and then re compiler and it should be in the scripts .img

is that correct or summin ive missed?

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#47

Posted 30 July 2005 - 05:11 PM

I can't seem to get the climb mod to work, I hold Space ( My jump key ) in front of a wall but nothing happens.

spaceeinstein
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#48

Posted 30 July 2005 - 09:25 PM

Sorry about that, I made it so you have to press 5 seconds long. The next version will be three seconds.

I might practice some external script installing later on.

If Rockstar made the entire state opened, the Main area would have a LOT of space.

Spaceeinstein's All In One Mod v0.5
All non-mission properties are buyable from the start.
Parked Combine Harvester in Truth's farm (available after the mission "Body Harvest")
In "Cesar Vialpando", some of the cars have car texture mods. In "OG Loc", after picking up Jeffrey, the Glendale faces north instead of south. In "Against All Odds", the text of the sound going off won't appear.
Weapon Select is more less glitchy.
Steed will not f*ck up the game all the way to the Desert mission.
Climbing is disabled in interiors.
Real time clock is gone.

Doesn't seem much... It feels like I did a lot of work doing all that.

Zera
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#49

Posted 30 July 2005 - 09:50 PM Edited by Zera, 30 July 2005 - 10:18 PM.

I would like to make a little contribution to your mod. If you're thinking about parking the Andromada somewhere, use this:

CODE
014B: $PARKED_ANDROMADA = init_parked_car_generator #ANDROM -1 -1  1 alarm  0 door_lock  0  0  10000 at  180.3  2552.164  15.4849 angle  90.0
014C: set_parked_car_generator $PARKED_ANDROMADA cars_to_generate_to  101


This will make it spawn at Verdant Meadows on the best location possible (One that will not interfere with the mission "Stowaway"). Meaning, it's not on the takeoff runway. It took me awhile to find this position.

Also, you could make it spawn only after the player gets at least silver badge on all tests in the Flying School. Hope that helps you saving some time confused.gif

Edit: I'm going to try adding the shortened version of Opius's car spawn mod to see if it won't reach the limit. If I get good results, I will send you a pm.

spaceeinstein
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#50

Posted 30 July 2005 - 11:07 PM Edited by spaceeinstein, 30 July 2005 - 11:17 PM.

Actually, I was going to put this in but I keep forgetting:
00A5: @3 = create_car #ANDROM at 339.9034 2499.805 15.4884
09C4: @3 0
0175: set_car @3 z_angle_to 270.0
08A4: @3 1.0 ;; 08A4: manipulate_car_extras @3 1.0
0674: set_car_model #SULTAN numberplate "_SPACE_"
00A5: @4 = create_car #SULTAN at 339.9034 2499.805 15.4884
09C4: @4 0
0175: set_car @4 z_angle_to 270.0
0683: @4 @3 0.0 -15.223 -0.8 10.5 0.0 0.0

And the shortened car spawn code you gave me, it's only by ID number. If everyone don't mind spawning cars that way, I'll put it in.

EDIT: Opps, made an error. Reread post please.

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#51

Posted 30 July 2005 - 11:15 PM Edited by Lethal.Ambition, 30 July 2005 - 11:17 PM.

Hey Enstein your mods rocks. I got to San Fierro in like 3 hours. What I did was..

couldn't beat Life's a beach cuz of the dance glitch, I boosted myself to House Party and it was the sh*t. But I'm going to stop now and wait for the final so i don't get as far because the mod is just great.

I love the weapon selection man, geez. It's amazing. Get a mini gun and give it to your homies and do drive by's with it. They can do drive by's with it! It rocks. And sh*t the locked doors is sweet man. I was wondering, I think you should remove the real time sync thing, and first person camera (Camhack has more viewpoints, and you can save space), and coordinates since they have so many tools now that can do externally you can save coding..... Sorry and maybe even Hot Coffee I'm not really into that and well...

just suggestions you're taking a great direction by yourself tounge2.gif

EDIT: Oh man if you could add the driver mod it would be insane!! biggrin.gif

spaceeinstein
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#52

Posted 30 July 2005 - 11:21 PM

Life's a Beach should be playable. Real time clock is already gone. Hot Coffee doesn't even increase the Main so I'll leave it. The rest are just features to make my mod "complete". Even my Vice City All In One Mod has all those little features and those tools existed.

Zera
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#53

Posted 30 July 2005 - 11:24 PM Edited by Zera, 30 July 2005 - 11:27 PM.

I don't think people will mind. Just include this:

CODE
Trucks

Barracks            033      Police
Benson              099
Cement Truck        124
Combine Harvester   132
DFT-30              178
Dozer               086
Dumper              006
Dune                173
FBI Truck           128      Police
Fire Truck          007      Fireman
Flatbed             055
Linerunner          003
Mule                014
Packer              043
Police Enforcer     027      Police
Pompiers            144
Roadtrain           115
Trashmaster         008
Yankee              056


Vans

Ambulance           016      Ambulance
Berkley's RC Van    059
Boxville            209
Boxville            098
Camper              083
Hotdog              188
Journey             108
Mr Whoopee          023
Newsvan             182
Pony                013
Rumpo               040
S.W.A.T.            201      Police
Securicar           028


Helicopters

Cargobob            148
Hunter              025      Police
Leviathan           017
Maverick            087
News Chopper        088
Police Maverick     097
Raindance           163
Sea Sparrow         047
Sparrow             069


Boats

Coastguard          072
Dinghy              073
Jetmax              093
Launch              195
Marquis             084
Predator            030
Reefer              053
Speeder             052
Squalo              046
Tropic              054


Tanks

Rhino               032      Police


Bus

Bus                 031
Coach               037


Tows

Artict1             035
Artict2             050
Artict3             191
Petrol Truck        184
Tanker              114




Trailers

Baggage Box         207
Baggage Box         206
Brown Streak        170
Farmtr1             210
Freight             169
Freight Box         190
Freight Brown       137
Mesa                100
RC Bandit           041
RC Baron            064
RC Cam              194
RC Goblin           101
RC Raider           065
RC Tiger            164
Streak              138
Tram                049
Tug Stair           208
Utiltr1             211


Scooters

Faggio              062
Pizzaboy            048


Planes

Andromada           192
AT-400              177
Beagle              111
Cropduster          112
Dodo                193
Hydra               120      Police
Mustang             076
Nevada              153
Shamal              119
Skimmer             060
Stuntplane          113


Motor bikes

BF-400              181
FCR-900             121
Freeway             063
HPV1000             123      Police
NRG-500             122
PCJ-600             061
Sanchez             068
Wayfarer            186


Bikes

Bike                109
BMX                 081
VTT                 110


Hovercrafts

Vortex              139


Cars

Admiral             045
Alpha               202
Baggage             085
Bandito             168
Banshee             029
BF Injection        024
Blade               136
Blista Compact      096
Bloodring           104
Bobcat              022
Bravura             001
Broadway            175
Buccaneer           118
Buffalo             002
Bullet              141
Burrito             082
Cabbie              038      Taxi
Caddy               057
Cadrona             127
Cheetah             015
Clover              142
Club                189
Comet               080
Elegant             107
Elegy               162
Emperor             185
Esperanto           019
Euros               187
FBI Rancher         090      Police
Feltzer             133
Flame Stratum       161
Flash               165
Forklift            130
Fortune             126
Glendale            204
Glendale            066
Greenwood           092
Hermes              074
Hotknife            034
Hotring Racer       103
Hotring Racer       102
Hotring Racer       094
Huntley             179
Hustler             145
Infernus            011
Intruder            146
Jester              159
Kart                171
Landstalker         000
Majestic            117
Manana              010
Merit               151
Monster             157
Monster             156
Monster             044
Moonbeam            018
Mower               172
Nebula              116
Oceanic             067
Patriot             070
Perennial           004
Phoenix             203
Picador             200
Police              196      Police
Police              197      Police
Police              198      Police
Premier             026
Previon             036
Primo               147
Quadbike            071
Rancher             105
Rancher             089
Ranger              199      Police
Regina              079
Remington           134
Romero              042
Sabre               075
Sadler              143
Salder              205
Sandking            095
Savanna             167
Sentinel            005
Slamvan             135
Solair              058
Stafford            180
Stallion            039
Stretch             009
Sultan              160
Sunrise             150
Super GT            106
Sweeper             174
Tahoma              166
Tampa               149
Taxi                020      Taxi
Tornado             176
Towtruck            125
Tractor             131
Tug                 183
Turismo             051
Uranus              158
Utility Van         152
Vincent             140
Virgo               091
Voodoo              012
Walton              078
Washington          021
Willard             129
Windsor             155
Yosemite            154
ZR-350              077


So, people will know wich number to choose when they want a certain vehicle. And the full version of the code causes random crashes anyway...

Note: This list was also made by akboy.

Lethal.Ambition
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#54

Posted 30 July 2005 - 11:25 PM

QUOTE (spaceeinstein @ Jul 30 2005, 23:21)
Life's a Beach should be playable. Real time clock is already gone. Hot Coffee doesn't even increase the Main so I'll leave it. The rest are just features to make my mod "complete". Even my Vice City All In One Mod has all those little features and those tools existed.

I was playing your .4 that's why. The can't dance glitch. Anyways, once the source code is relased for the driver mod, what do you think of adding it? I don't know if you've taken a look at it yet.

Anyways, keep up the good work Space.

DeeJayMC
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#55

Posted 30 July 2005 - 11:30 PM

Friggin awesome, love this compilation. Maybe in the next version you could include the NOS mod? ( Press a button and it acts as NOS such as included in n00b mode ) That would be awesome. Anyhow thanks for this spaceeinstein tons of fun to be had.

spaceeinstein
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#56

Posted 30 July 2005 - 11:47 PM

I've seen the Driver mod but haven't played that.

Opius's Car Spawn code doesn't crash the game in a stripped SCM. It'll crash the game if you add it to the original SCM.

I'll try to add more mods later on.

mellowchimp
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#57

Posted 01 August 2005 - 02:40 PM

Thanks Spaceeinstein, I'm about 10 missions from the end and loving this mod.
Just one request, for any future additions please can you try and make them compatible with old save games. Understand if this is not poss.

Keep up the good work biggrin.gif biggrin.gif biggrin.gif

cookie.gif cookie.gif cookie.gif For you

BlackSabbath
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#58

Posted 01 August 2005 - 11:10 PM

an Trainer or something would be greate.. thats a hell of combos to remember...

spaceeinstein
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#59

Posted 02 August 2005 - 05:01 AM Edited by spaceeinstein, 02 August 2005 - 05:09 AM.

99% of all mods relating to the SCM needs you to start a new game for it to work.

Spaceeinstein's All In One Mod v0.6
------------------------------------------
Trip Skip | spaceeinstein
------------------------------------------
| Keys Pressed: in vehicle YES
In certain missions, you can skip the long trip by pressing YES while in a vehicle. The following missions have this:
Madd Dogg's Rhymes
The Green Sabre
Badlands
Body Harvest
Lure
Photo Opportunity
Interdiction
You've had your Chips
Don Peyote
Misappropriation
Cut Throat Business

------------------------------------------
Rockstar Changes | spaceeinstein
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Most of the introduction to the game has been deleted. In "Ryder", the cutscene after cutting your hair is shortened. In "Tagging up Turf", when
Sweet drops you off in East Los Santos, Sweet will actually move to the driver's seat. In "Home Invasion", the doors of the Boxville will be gone.
In "Cesar Vialpando", some of the cars have car texture mods. In "OG Loc", after picking up Jeffrey, the Glendale faces north instead of south.
In "Against All Odds", the text of the sound going off won't appear.

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Home Brains | spaceeinstein / DeeZire
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This is one of Rockstar's hidden codes. Some of the homeless people will piss on the ground.
| Glitches: Sometimes they pee forever; sometimes the pee still comes out even though they're not peeing

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Car Spawn | Opius / AK-boy
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| Keys Pressed: SPRINT + CROUCH / NEXT WEAP / PREV WEAP / FOWARD / BACKWARD
Press the SPRINT and CROUCH buttons to freeze CJ and enable a car selecter. Press NEXT WEAP or PREV WEAP or scroll through the
list of vehicles. Press FOWARD or BACKWARD to select the vehicle. Use the Vehicles.txt for reference. Opius created it and AK-boy
simplified it.

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Driver | Pavel
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| Keys Pressed: Lots of keys
Step onto the red marker outside CJ's house. Press TAB to show a slection of vehicles to choose. Read the in-game instructions. After that, the
vehicle will appear in front of CJ. Press CROUCH to enter it as a passenger. Press HORN to make the vehicle move. Press SECONDARY
FIRE to be in drive-by mode. Press SECONDARY FIRE again to get back as passenger. Press HANDBRAKE to stop the vehicle. The
vehicle will travel around San Andreas. Press the YES and ACTION keys to call in a helicopter. It'll land near you. Press CROUCH to enter it
as passenger. Press HOVER to show a selection menu to choose where to land the helicopter. Read the in-game instructions. Press
SECONDARY FIRE to show a menu to choose which weapon you want to shoot. Read in-game instructions. Press the YES and ACTION
keys to get back into passenger. You have to kill or destroy the helicopter if you want to recall another helicopter.
| Glitches: O_O

user posted image
Damn, I crammed so much stuff. I think I've maxed the file. If there are any mods conflicting with the Driver mod, please post. Lately there is a rush of people in the coding section.

demonj0e
  • demonj0e

    Sa Coder In Training

  • Members
  • Joined: 05 Apr 2005

#60

Posted 02 August 2005 - 05:59 AM

well done spacestain imsure this will be a great mod for san andreas
will u manage to get more mods in?




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