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Spaceeinstein's All In One Mod v0.1

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Kanney
  • Kanney

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#481

Posted 20 December 2005 - 01:16 PM

How do I hover? What is the default button for it? I want to use the heli magnet.

Plaka
  • Plaka

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#482

Posted 20 December 2005 - 03:14 PM

On PC its CAPS LOCK

Kanney
  • Kanney

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#483

Posted 21 December 2005 - 12:20 AM

QUOTE (Plaka @ Dec 20 2005, 15:14)
On PC its CAPS LOCK

Nice one dude, works.
Except I cant lift them high, I'm guessing that cant be fixed. So I just toss em in the water biggrin.gif

Luigi Salvator
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#484

Posted 23 December 2005 - 03:22 PM

Question, I twice had my game crashed when saving (with the save anywhere mod) on the boat at the docks where you could drop the cars. And now I don't like to start all over again. So I wanted to download a save game

I went to gta garage and I found an interesting save game which works with Spaceeinstein mod. But, it's from an older version (http://www.gtagarage...how.php?id=1057 number 3) :| I got v1.31 of the mod and I can't find the same save game for that version :|

So, is there a save game for that version?
And, is there already a newer version of the spaceeinstein mod?

spaceeinstein
  • spaceeinstein

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#485

Posted 23 December 2005 - 06:21 PM Edited by spaceeinstein, 23 December 2005 - 06:29 PM.

Version 1.3.1 includes a 100% saved game.

More updates:
You do not need to stop to activate heli magnet anymore
Pressing NO while in God Mode can repair physical (external) damages on your car (this inlcudes being able to infalte your tires)
If God Mode is on, when you save your game, the last mission passed would be my name (just in case you overwrite your other saved games)

POLL: Who want the Car Unflip to be combined with God Mode?

Bleargest
  • Bleargest

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#486

Posted 23 December 2005 - 09:03 PM

Once again a new version that still doesn't work on my pc. Space could you possibly tell me what code changed between version 1.01 and 1.1, because since 1.1 I can't use your mod. 1.01 still runs fine but anything above 1.01 just crashes when I goto start a game or try to load one of plaka's saves......I've ran microsh*t's debug and another program monitor on sysinternals but neither one actually tells me what is crashing the game. ANY help would be greatly appreciated. smile.gif

spaceeinstein
  • spaceeinstein

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#487

Posted 23 December 2005 - 10:28 PM

I don't know why some people are not able to play the latest versions. I not a computer whiz.
http://www.gtaforums...dpost&p=3275956

Zera
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#488

Posted 23 December 2005 - 11:03 PM

QUOTE (spaceeinstein @ Dec 23 2005, 18:21)
Version 1.3.1 includes a 100% saved game.

More updates:
You do not need to stop to activate heli magnet anymore
Pressing NO while in God Mode can repair physical (external) damages on your car (this inlcudes being able to infalte your tires)
If God Mode is on, when you save your game, the last mission passed would be my name (just in case you overwrite your other saved games)

POLL: Who want the Car Unflip to be combined with God Mode?

No, please. DO NOT merge car unflip with god mode. I like the cars being able to flip back up again, but I don't want to be invincible to have this feature.

JanHammer
  • JanHammer

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#489

Posted 23 December 2005 - 11:23 PM

QUOTE (Bleargest @ Dec 23 2005, 21:03)
Once again a new version that still doesn't work on my pc. Space could you possibly tell me what code changed between version 1.01 and 1.1, because since 1.1 I can't use your mod. 1.01 still runs fine but anything above 1.01 just crashes when I goto start a game or try to load one of plaka's saves......I've ran microsh*t's debug and another program monitor on sysinternals but neither one actually tells me what is crashing the game. ANY help would be greatly appreciated. smile.gif

Run a new game, then while in that load a plaka save. Then it'll work from then on.

Wooz
  • Wooz

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#490

Posted 24 December 2005 - 02:54 AM

in Drive mod, The guy in the back of the truck is useless. He gets in shooting poise, but never shoots!

Luigi Salvator
  • Luigi Salvator

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#491

Posted 24 December 2005 - 07:23 PM

QUOTE (spaceeinstein @ Dec 23 2005, 18:21)
Version 1.3.1 includes a 100% saved game.

More updates:
You do not need to stop to activate heli magnet anymore
Pressing NO while in God Mode can repair physical (external) damages on your car (this inlcudes being able to infalte your tires)
If God Mode is on, when you save your game, the last mission passed would be my name (just in case you overwrite your other saved games)

POLL: Who want the Car Unflip to be combined with God Mode?

Well, thanks, but that game doesn't work either :s

Please, don't combine the car unflip with the invincibility.

And, some of the options in mod shop won't show, like the spike strip thing, I can't activate it via mod show, and some others too.

Luigi Salvator
  • Luigi Salvator

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#492

Posted 24 December 2005 - 07:23 PM

QUOTE (spaceeinstein @ Dec 23 2005, 18:21)
Version 1.3.1 includes a 100% saved game.

More updates:
You do not need to stop to activate heli magnet anymore
Pressing NO while in God Mode can repair physical (external) damages on your car (this inlcudes being able to infalte your tires)
If God Mode is on, when you save your game, the last mission passed would be my name (just in case you overwrite your other saved games)

POLL: Who want the Car Unflip to be combined with God Mode?

Well, thanks, but that game doesn't work either :s

Please, don't combine the car unflip with the invincibility.

And, some of the options in mod shop won't show, like the spike strip thing, I can't activate it via mod show, and some others too.


EDIT: SORRY DOUBLE POST!
INTERNET WAS WEIRD ":|

1337h4x0r
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#493

Posted 25 December 2005 - 05:17 AM

It is just a wish but, can you add heat seeking option to Hunter?

spaceeinstein
  • spaceeinstein

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#494

Posted 25 December 2005 - 06:35 AM Edited by spaceeinstein, 25 December 2005 - 04:01 PM.

How can the options for Mod Shop not show? Did you press G or H, Y or N?

That can't be done through main.scm.

More updates:
Superbrake and SuperNOS is added (SuperNOS will be made similar to Brokenfish's NOS mod)
Mod Shop includes instructions on how to activate mods in the shop
And some other updates that I can't remember at 1 AM at Christmas.

Next morning and I remember more.
Wheels of Arch Angels is available in the beginning
You can skip the cutscene introducing you to it
My ReadMe will have no contractions

Does anyone wants v1.4?

(Please rate my mod 5 star. This mod is like the only mod that gets constantly updated to please everyone.)

Luigi Salvator
  • Luigi Salvator

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#495

Posted 25 December 2005 - 06:48 PM Edited by Luigi Salvator, 25 December 2005 - 06:51 PM.

QUOTE (spaceeinstein @ Dec 25 2005, 06:35)
How can the options for Mod Shop not show? Did you press G or H, Y or N?

Yeah, I did, but when you go to the mod shop it will only show these mods:

Steed (includes NRG Transport)
Bullet Time
Speedometer
Save Anywhere
God Mode (includes Invincibility, Indestructible Vehicle, and Heavy Car)
Hot Coffee
Helicopter Magnet
Car Unflip

and it should be

Steed (includes NRG Transport)
Bullet Time
Speedometer
Save Anywhere
God Mode (includes Invincibility, Indestructible Vehicle, and Heavy Car)
Hot Coffee
Weapon Select
Car Spawn
Real Time
Helicopter Magnet
Gang Warfare
Stinger Drop
Car Unflip
Hunter Madness

I noticed you cropped it, but I can't disable and enable the stinger drop. And some more :| How can you drop a stinger now then?

)BTW: If you don't believe me, test it)


And yes v1.4 would be good, if you make a save game pack for it plus the error in mod shop smile.gif I really like your mod BTW. And it's worth a five star :|

JanHammer
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#496

Posted 26 December 2005 - 03:26 AM

Heh, I five-starred you a long while ago. And yeah, RELEASE 1.4 biggrin.gif .

Plaka
  • Plaka

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#497

Posted 26 December 2005 - 12:55 PM

v1.4 would be good considering the updates you've already done. And I'll get the SaveGame pack completed ASAP, this time with all Mods disabled before saving. wink.gif

spaceeinstein
  • spaceeinstein

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#498

Posted 26 December 2005 - 03:35 PM Edited by spaceeinstein, 26 December 2005 - 04:20 PM.

Cool.
All In One Mod v1.4
Version 1.4 Source Code
This will be the only time I am releasing my source code because it's so freakin large. The source file is just for referencing to see how the code look like.

Does anyone have the knowledge to put the drunk mod into an external script? People keep requesting it and I keep on saying that it's too big to put it in, even with the original SCM. The drunk mod was released with the stripped SCM.

JanHammer
  • JanHammer

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#499

Posted 26 December 2005 - 11:48 PM

Gah, why the hell does it crash anymore?! It never works!

spaceeinstein
  • spaceeinstein

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#500

Posted 27 December 2005 - 01:38 AM

Have you installed any other mods? Thanks for supporting this mod.

JanHammer
  • JanHammer

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#501

Posted 27 December 2005 - 01:43 AM

QUOTE (spaceeinstein @ Dec 27 2005, 01:38)
Have you installed any other mods? Thanks for supporting this mod.

Well... I use the san andreas windowed mod. But I don't see why it wouldn't work seeing how it doesn't edit any files.

spaceeinstein
  • spaceeinstein

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#502

Posted 27 December 2005 - 01:54 AM

It's called a hack and hacks can sometimes cause more errors than a mod.

JanHammer
  • JanHammer

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#503

Posted 27 December 2005 - 02:36 AM

Damnit sad.gif . That's a very handy hack though.

GtaSa_LC
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#504

Posted 27 December 2005 - 02:54 PM

hello spaceeinstein , his mods is very good,
but you can add mods of 2players.

thanks tounge2.gif

Wooz
  • Wooz

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#505

Posted 29 December 2005 - 01:56 AM

Can you add it so that their is a territory on Doherty? I like it when i have the Grove gang at the main resides on each city. OR you can just tell me what to do to add a territory.

Luigi Salvator
  • Luigi Salvator

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#506

Posted 29 December 2005 - 11:42 AM

Will there be a save game pack for V1.4?

Plaka
  • Plaka

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#507

Posted 29 December 2005 - 01:31 PM

QUOTE (Luigi Salvator @ Dec 29 2005, 13:42)
Will there be a save game pack for V1.4?

Working on it now ...

Luigi Salvator
  • Luigi Salvator

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#508

Posted 30 December 2005 - 11:24 AM Edited by Luigi Salvator, 31 December 2005 - 07:44 PM.

QUOTE (Plaka @ Dec 29 2005, 13:31)
QUOTE (Luigi Salvator @ Dec 29 2005, 13:42)
Will there be a save game pack for V1.4?

Working on it now ...

thanks smile.gif
btw: Another idea for the mod, when I sometimes need to change with mods I use because else it would crash my game, I don't want to drive or be transported by helicopter the whole time to Johnsons house because that takes a long time. Could you do something that you can teleport to the johnsons house (and only to the Johnsons house, I don't want to make the heli tranport useless) and that when you teleport again you teleport back from where you teleported to the Johnsons House? Or alteast the first part to the Johnsons House

Plaka
  • Plaka

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#509

Posted 31 December 2005 - 08:49 PM Edited by Plaka, 02 January 2006 - 11:18 PM.

Edited see below ...

joe2006
  • joe2006

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#510

Posted 31 December 2005 - 08:51 PM

Really neat mod.




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