Quantcast

Jump to content

» «
Photo

Spaceeinstein's All In One Mod v0.1

1,640 replies to this topic
Plaka
  • Plaka

    King Of San Andreas

  • Members
  • Joined: 22 Feb 2005

#421

Posted 10 November 2005 - 09:35 AM Edited by Plaka, 10 November 2005 - 11:06 AM.

Spaceeinstein,

I've completed what should be 100% of the game with the 1.2 Mod installed. However the in-Game Stats are showing 96.79% and the Hydra/Tank aren't at the Grove. I have not done the following Missions:
  • Vigilante
  • Paramedic
  • Firefighter
  • Taxi
  • Pimping
  • Freight
Here's the Stats and Saved Game The FILE (65Kb ZIP)

EDIT:
I just completed the Pimping Mission and the stats do record it but the % complete stays at 96.79 and the game crashed while trying to save it ! I did manage to save though Pimping Save (65Kb ZIP)

Same applies when I did the Vigilante Mission, the game didn't crash, but the stats completion % stays at 96.79. Vigilante Save (65Kb ZIP)

I'll stop playing the game atm, and wait for your response.




KungFuJebus,
There are a lot of Xbox players using this Mod maybe they just don't post here.

Edmachine
  • Edmachine

  • Andolini Mafia Family
  • Joined: 14 May 2005
  • None

#422

Posted 10 November 2005 - 03:40 PM

I have an Idea for v1.3 : Put in lights on/off from back to reality or maybe put it all in.

Zera
  • Zera

    Thug

  • Members
  • Joined: 26 Feb 2005
  • Brazil

#423

Posted 10 November 2005 - 04:40 PM

QUOTE (Plaka @ Nov 10 2005, 09:35)
Spaceeinstein,

I've completed what should be 100% of the game with the 1.2 Mod installed. However the in-Game Stats are showing 96.79% and the Hydra/Tank aren't at the Grove. I have not done the following Missions:
  • Vigilante
  • Paramedic
  • Firefighter
  • Taxi
  • Pimping
  • Freight
Here's the Stats and Saved Game The FILE (65Kb ZIP)

EDIT:
I just completed the Pimping Mission and the stats do record it but the % complete stays at 96.79 and the game crashed while trying to save it ! I did manage to save though Pimping Save (65Kb ZIP)

Same applies when I did the Vigilante Mission, the game didn't crash, but the stats completion % stays at 96.79. Vigilante Save (65Kb ZIP)

I'll stop playing the game atm, and wait for your response.




KungFuJebus,
There are a lot of Xbox players using this Mod maybe they just don't post here.

I had a look through the code, and I saw that space removed the opcodes wich added the percentage for the sub missions. The thing is, I guess he forgot to put this points to be added in another part of the game. So, it's impossible to beat it 100%

spaceeinstein
  • spaceeinstein

    巧克力

  • Members
  • Joined: 17 Jul 2003

#424

Posted 10 November 2005 - 07:22 PM Edited by spaceeinstein, 10 November 2005 - 07:24 PM.

Ah man, I set the total missions lower instead of the total mission points. The R3 missions won't have any effect on the percentage so you'll have to use the mission chooser and complete a mission 6 times. You don't need to PM me because I do look at my own topic everyday.

I am putting off GTA for school for now because my mom is yelling at my 3 Cs (Language-related classes) and not congradulating on my A+ on my AP class. You won't bee seeing an update for a while.

Zildjian
  • Zildjian

    GTA IV Contemplator

  • Members
  • Joined: 13 Jul 2005

#425

Posted 11 November 2005 - 01:06 AM

Drats...hehe. I feel ya.

Plaka
  • Plaka

    King Of San Andreas

  • Members
  • Joined: 22 Feb 2005

#426

Posted 11 November 2005 - 12:13 PM

So there's no way to get 100% ?

I don't entirely understand "do a mission 6 times" because if it's already been done then the % won't increase will it?

spaceeinstein
  • spaceeinstein

    巧克力

  • Members
  • Joined: 17 Jul 2003

#427

Posted 11 November 2005 - 02:40 PM

If you actually use the mission chooser and repeat the same mission 140 or so times, you can get 100% like that. When you pass a mission, a point is added to your 100% list. So if you complete enough times, then there would be enough points to get 100%.

Supdario
  • Supdario

    Prankster

  • Members
  • Joined: 05 Jul 2005

#428

Posted 11 November 2005 - 02:46 PM

With new version IPL Spawns works fine lol.gif

Plaka
  • Plaka

    King Of San Andreas

  • Members
  • Joined: 22 Feb 2005

#429

Posted 11 November 2005 - 03:08 PM Edited by Plaka, 12 November 2005 - 08:07 AM.

I figured it out and now have the 100% file ... just posted it at GTA-Garage ...
  • 1st in Countryside
  • 1st in San Fierro
  • 1st in Desert
  • 1st in Las Venturas
  • 1st in Final
  • All Story-Line Missions
  • 100%
  • 1.2 Saved Game Pack (339Kb RAR)
  • GTAGarage RapidShare

Enjoy ... smile.gif




Bleargest
  • Bleargest

    Paranoid Android

  • Members
  • Joined: 03 Sep 2005

#430

Posted 11 November 2005 - 07:10 PM

GRR! I was hoping that 1.2 would work considering that 1.1 didn't. Again all of the mods work .02 - 1.01 but 1.1 and 1.2 give me a stack dump and the game exits. Here is some of the dump file maybe someone can tell me which line in the code is causing the crash of the app on my machine.

Application exception occurred:
App: (pid=336)
When: 11/11/2005 @ 12:56:48.583
Exception number: c0000005 (access violation)

*----> System Information <----*
Computer Name: ***
User Name: *****
Number of Processors: 1
Processor Type: x86 Family 6 Model 8 Stepping 6
Windows 2000 Version: 5.0
Current Build: 2195
Service Pack: 4
Current Type: Uniprocessor Free
Registered Organization: ***
Registered Owner: ****


*----> Stack Back Trace <----*

FramePtr ReturnAd Param#1 Param#2 Param#3 Param#4 Function Name
025DFF80 7C57B3DB 000000F0 FFFFFFFF 00000000 0040657E ntdll!ZwWaitForSingleObject
7C5861B4 1E8068FF 54687C57 647C5C1F 000000A1 89645000 kernel32!WaitForSingleObject
6AEC8B55 00000000 00000000 00000000 00000000 00000000 <nosymbols>

*----> Raw Stack Dump <----*
025dff5c 30 a0 59 7c f0 00 00 00 - 00 00 00 00 00 00 00 00 0.Y|............
025dff6c ec 89 58 01 d0 89 58 01 - 00 00 00 00 dc ff 5d 02 ..X...X.......].
025dff7c dc ff 5d 02 b4 61 58 7c - db b3 57 7c f0 00 00 00 ..]..aX|..W|....
025dff8c ff ff ff ff 00 00 00 00 - 7e 65 40 00 f0 00 00 00 ........~e@.....
025dff9c ff ff ff ff 00 ec fd 7f - 00 00 00 00 ec ff 5d 02 ..............].
025dffac 00 00 00 00 00 30 00 00 - 9d 9c f8 77 88 b3 57 7c .....0.....w..W|
025dffbc 00 00 00 00 00 ec fd 7f - 00 00 00 00 00 00 00 00 ................
025dffcc 00 d0 fd 7f c8 f3 22 00 - c0 ff 5d 02 c8 f3 22 00 ......"...]...".
025dffdc ff ff ff ff 54 1f 5c 7c - 08 2b 57 7c 00 00 00 00 ....T.\|.+W|....
025dffec 00 00 00 00 00 00 00 00 - 60 65 40 00 00 00 00 00 ........`e@.....
025dfffc 00 00 00 00 08 00 00 00 - 01 01 00 00 ee ff ee ff ................
025e000c 00 00 00 00 00 00 4d 02 - 00 00 00 00 00 00 5e 02 ......M.......^.
025e001c 00 01 00 00 40 00 5e 02 - 00 00 6e 02 00 00 00 00 ....@.^...n.....
025e002c 00 00 00 00 00 00 00 00 - 00 00 00 00 40 00 5e 02 ............@.^.
025e003c 00 00 00 00 08 00 08 00 - 01 01 0c 00 4d 00 5e 02 ............M.^.
025e004c 22 46 3a 5c 52 6f 63 6b - 73 74 61 72 20 47 61 6d "F:\Rockstar Gam
025e005c 65 73 5c 47 54 41 20 53 - 61 6e 20 41 6e 64 72 65 es\GTA San Andre
025e006c 61 73 5c 67 74 61 5f 73 - 61 2e 65 78 65 00 20 00 as\gta_sa.exe. .
025e007c 6e 63 61 69 e4 01 08 00 - 01 01 0d 00 00 3c 4d 02 ncai.........<M.
025e008c d0 a6 c9 00 ff ff ff ff - ff ff ff ff 58 01 00 00 ............X...

State Dump for Thread Id 0x2b0

eax=77562bda ebx=00000002 ecx=0000001c edx=00000000 esi=77f88ef8 edi=00000002
eip=77f88f03 esp=0286ff24 ebp=0286ff70 iopl=0 nv up ei pl zr na po nc
cs=001b ss=0023 ds=0023 es=0023 fs=0038 gs=0000 efl=00000246


function: NtWaitForMultipleObjects
77f88ef8 b8e9000000 mov eax,0xe9
77f88efd 8d542404 lea edx,[esp+0x4] ss:037d9e0b=????????
77f88f01 cd2e int 2e
77f88f03 c21400 ret 0x14
77f88f06 8bff mov edi,edi

Gamer_Flamer_2003
  • Gamer_Flamer_2003

    if it would just work, dangit

  • Awaiting Authorisation
  • Joined: 05 May 2005

#431

Posted 11 November 2005 - 08:28 PM Edited by Gamer_Flamer_2003, 11 November 2005 - 08:29 PM.

QUOTE (Bleargest @ Nov 11 2005, 14:10)
GRR! I was hoping that 1.2 would work considering that 1.1 didn't. Again all of the mods work .02 - 1.01 but 1.1 and 1.2 give me a stack dump and the game exits. Here is some of the dump file maybe someone can tell me which line in the code is causing the crash of the app on my machine.

Application exception occurred:
        App:  (pid=336)
        When: 11/11/2005 @ 12:56:48.583
        Exception number: c0000005 (access violation)


Bleargest, maybe you are having a similiar problem I am having, however I am not getting any error messages. I have not been able to get any versions of the mod to work. I have version 1.1 and am now downloading 1.2.
I don't know what to do.

spaceeinstein
  • spaceeinstein

    巧克力

  • Members
  • Joined: 17 Jul 2003

#432

Posted 11 November 2005 - 08:42 PM

Try downloading DebugView and see what that thing dump out.

Bleargest
  • Bleargest

    Paranoid Android

  • Members
  • Joined: 03 Sep 2005

#433

Posted 11 November 2005 - 09:27 PM

Space heres the dump from Debugview, I'm sorry to paste 111 lines in this forum I hope it doesn't piss ya off but I'd really like to get this working. smile.gif


00000000 0.00000000 [640] TffdshowBase::Constructor
00000001 0.00033077 [640] TffdshowDecVideo::Constructor
00000002 0.00054951 [640] Join filter graph
00000003 0.00072663 [640] TffdshowVideoInputPin::CheckMediaType: MPG1, 640, 480
00000004 0.00089425 [640] TffdshowVideoInputPin::CheckMediaType: MPG1, 640, 480
00000005 0.00334204 [640] Removed from filter graph
00000006 0.00362029 [640] Join filter graph
00000007 0.00373679 [640] TffdshowVideoInputPin::CheckMediaType: Y41P, 640, 480
00000008 0.00384742 [640] TffdshowVideoInputPin::CheckMediaType: Y41P, 640, 480
00000009 0.00395609 [640] TffdshowVideoInputPin::CheckMediaType: YUY2, 640, 480
00000010 0.00406504 [640] TffdshowVideoInputPin::CheckMediaType: YUY2, 640, 480
00000011 0.00417316 [640] TffdshowVideoInputPin::CheckMediaType: UYVY, 640, 480
00000012 0.00428295 [640] TffdshowVideoInputPin::CheckMediaType: UYVY, 640, 480
00000013 0.00440307 [640] TffdshowVideoInputPin::CheckMediaType: RGB24, 640, 480
00000014 0.00451258 [640] TffdshowVideoInputPin::CheckMediaType: RGB24, 640, 480
00000015 0.00462042 [640] TffdshowVideoInputPin::CheckMediaType: RGB32, 640, 480
00000016 0.00473133 [640] TffdshowVideoInputPin::CheckMediaType: RGB32, 640, 480
00000017 0.00483972 [640] TffdshowVideoInputPin::CheckMediaType: bitfields, 640, 480
00000018 0.00494979 [640] TffdshowVideoInputPin::CheckMediaType: bitfields, 640, 480
00000019 0.00505902 [640] TffdshowVideoInputPin::CheckMediaType: RGB555, 640, 480
00000020 0.00521966 [640] TffdshowVideoInputPin::CheckMediaType: RGB555, 640, 480
00000021 0.00537331 [640] TffdshowVideoInputPin::CheckMediaType: 256 colors, 640, 480
00000022 0.00597478 [640] TffdshowVideoInputPin::CheckMediaType: 256 colors, 640, 480
00000023 0.09342109 [640] Removed from filter graph
00000024 0.23441918 [640] TffdshowBase::Constructor
00000025 0.23473793 [640] TffdshowDecAudio::Constructor
00000026 0.23546401 [640] Join filter graph
00000027 0.23561822 [640] TffdshowDecAudio::CheckConnect (input)
00000028 0.23568498 [640] TffdshowDecAudio::CheckInputType
00000029 0.23575790 [640] TffdshowDecAudio::getCodecId
00000030 0.23582689 [640] TffdshowDecAudio::getCodecId: 44100 Hz, 2 channels
00000031 0.23592608 [640] TffdshowDecAudio::getCodecId: codecId=0
00000032 0.23788275 [640] TffdshowDecAudio::CheckConnect (input)
00000033 0.23809339 [640] TffdshowDecAudio::CheckInputType
00000034 0.23817077 [640] TffdshowDecAudio::getCodecId
00000035 0.23824117 [640] TffdshowDecAudio::getCodecId: 44100 Hz, 2 channels
00000036 0.23835264 [640] TffdshowDecAudio::getCodecId: codecId=0
00000037 0.23842835 [640] TffdshowDecAudio::CheckConnect (input)
00000038 0.23849428 [640] TffdshowDecAudio::CheckInputType
00000039 0.23856412 [640] TffdshowDecAudio::getCodecId
00000040 0.23863201 [640] TffdshowDecAudio::getCodecId: 44100 Hz, 2 channels
00000041 0.23875129 [640] TffdshowDecAudio::getCodecId: codecId=0
00000042 0.24277973 [640] Removed from filter graph
00000043 0.29388008 [640] Join filter graph
00000044 0.29399157 [640] TffdshowDecAudio::CheckConnect (input)
00000045 0.29405999 [640] TffdshowDecAudio::CheckInputType
00000046 0.29413375 [640] TffdshowDecAudio::getCodecId
00000047 0.29420805 [640] TffdshowDecAudio::getCodecId: 44100 Hz, 2 channels
00000048 0.29430500 [640] TffdshowDecAudio::getCodecId: codecId=0
00000049 0.29437512 [640] TffdshowDecAudio::CheckConnect (input)
00000050 0.29444134 [640] TffdshowDecAudio::CheckInputType
00000051 0.29451060 [640] TffdshowDecAudio::getCodecId
00000052 0.29457933 [640] TffdshowDecAudio::getCodecId: 44100 Hz, 2 channels
00000053 0.29467347 [640] TffdshowDecAudio::getCodecId: codecId=0
00000054 0.30429593 [640] Removed from filter graph
00000055 0.31761467 [640] TffdshowDecVideo::Destructor
00000056 1.35156119 [640] TffdshowBase::Constructor
00000057 1.35255349 [640] TffdshowDecVideo::Constructor
00000058 1.35292923 [640] Join filter graph
00000059 1.35304677 [640] TffdshowVideoInputPin::CheckMediaType: MPG1, 640, 480
00000060 1.35321450 [640] TffdshowVideoInputPin::CheckMediaType: MPG1, 640, 480
00000061 1.35441661 [640] Removed from filter graph
00000062 1.35578907 [640] Join filter graph
00000063 1.35605562 [640] TffdshowVideoInputPin::CheckMediaType: Y41P, 640, 480
00000064 1.35617268 [640] TffdshowVideoInputPin::CheckMediaType: Y41P, 640, 480
00000065 1.35628378 [640] TffdshowVideoInputPin::CheckMediaType: YUY2, 640, 480
00000066 1.35639477 [640] TffdshowVideoInputPin::CheckMediaType: YUY2, 640, 480
00000067 1.35650563 [640] TffdshowVideoInputPin::CheckMediaType: UYVY, 640, 480
00000068 1.35934961 [640] TffdshowVideoInputPin::CheckMediaType: UYVY, 640, 480
00000069 1.35968816 [640] TffdshowVideoInputPin::CheckMediaType: RGB24, 640, 480
00000070 1.35980940 [640] TffdshowVideoInputPin::CheckMediaType: RGB24, 640, 480
00000071 1.35992455 [640] TffdshowVideoInputPin::CheckMediaType: RGB32, 640, 480
00000072 1.36004412 [640] TffdshowVideoInputPin::CheckMediaType: RGB32, 640, 480
00000073 1.36015415 [640] TffdshowVideoInputPin::CheckMediaType: bitfields, 640, 480
00000074 1.36026728 [640] TffdshowVideoInputPin::CheckMediaType: bitfields, 640, 480
00000075 1.36038101 [640] TffdshowVideoInputPin::CheckMediaType: RGB555, 640, 480
00000076 1.36056709 [640] TffdshowVideoInputPin::CheckMediaType: RGB555, 640, 480
00000077 1.36072206 [640] TffdshowVideoInputPin::CheckMediaType: 256 colors, 640, 480
00000078 1.36136997 [640] TffdshowVideoInputPin::CheckMediaType: 256 colors, 640, 480
00000079 1.46209061 [640] Removed from filter graph
00000080 1.46833491 [640] TffdshowBase::Constructor
00000081 1.46862102 [640] TffdshowDecAudio::Constructor
00000082 1.46878552 [640] Join filter graph
00000083 1.46886039 [640] TffdshowDecAudio::CheckConnect (input)
00000084 1.46892917 [640] TffdshowDecAudio::CheckInputType
00000085 1.46901739 [640] TffdshowDecAudio::getCodecId
00000086 1.47190189 [640] TffdshowDecAudio::getCodecId: 44100 Hz, 2 channels
00000087 1.47221279 [640] TffdshowDecAudio::getCodecId: codecId=0
00000088 1.47229433 [640] TffdshowDecAudio::CheckConnect (input)
00000089 1.47236311 [640] TffdshowDecAudio::CheckInputType
00000090 1.47243798 [640] TffdshowDecAudio::getCodecId
00000091 1.47251141 [640] TffdshowDecAudio::getCodecId: 44100 Hz, 2 channels
00000092 1.47272718 [640] TffdshowDecAudio::getCodecId: codecId=0
00000093 1.47281766 [640] TffdshowDecAudio::CheckConnect (input)
00000094 1.47288632 [640] TffdshowDecAudio::CheckInputType
00000095 1.47295761 [640] TffdshowDecAudio::getCodecId
00000096 1.47304034 [640] TffdshowDecAudio::getCodecId: 44100 Hz, 2 channels
00000097 1.47316182 [640] TffdshowDecAudio::getCodecId: codecId=0
00000098 1.47685361 [640] Removed from filter graph
00000099 1.47711849 [640] Join filter graph
00000100 1.47720170 [640] TffdshowDecAudio::CheckConnect (input)
00000101 1.47727156 [640] TffdshowDecAudio::CheckInputType
00000102 1.47734809 [640] TffdshowDecAudio::getCodecId
00000103 1.47742414 [640] TffdshowDecAudio::getCodecId: 44100 Hz, 2 channels
00000104 1.47752130 [640] TffdshowDecAudio::getCodecId: codecId=0
00000105 1.47759473 [640] TffdshowDecAudio::CheckConnect (input)
00000106 1.47766459 [640] TffdshowDecAudio::CheckInputType
00000107 1.47773671 [640] TffdshowDecAudio::getCodecId
00000108 1.47780848 [640] TffdshowDecAudio::getCodecId: 44100 Hz, 2 channels
00000109 1.47790909 [640] TffdshowDecAudio::getCodecId: codecId=0
00000110 1.48609591 [640] Removed from filter graph
00000111 1.50418508 [640] TffdshowDecVideo::Destructor

Zildjian
  • Zildjian

    GTA IV Contemplator

  • Members
  • Joined: 13 Jul 2005

#434

Posted 12 November 2005 - 06:12 PM

I am getting crashes as well, with no error message. I didn't get them much with 1.0 , but in 1.1 and 1.2 I get progressivly more and more crashes, I am using PLaka's 100% game save and I get a random crash everytime I play. Sometimes 3 minutes into the game, sometimes 20, maybe 30.

Supdario
  • Supdario

    Prankster

  • Members
  • Joined: 05 Jul 2005

#435

Posted 12 November 2005 - 07:08 PM Edited by Supdario, 12 November 2005 - 07:17 PM.

Huh?
Spaceeinstein, you mod permise unlimited height in Jetpack?

I have unlimited height in Jetpack bored.gif

What is??? bored.gif

EDIT:

OH MY GOD!!!!
Is my SAVEGAME!!!!!!!

Anyone can analyze my savegame? bored.gif

Gamer_Flamer_2003
  • Gamer_Flamer_2003

    if it would just work, dangit

  • Awaiting Authorisation
  • Joined: 05 May 2005

#436

Posted 13 November 2005 - 12:51 AM Edited by Gamer_Flamer_2003, 13 November 2005 - 01:00 AM.

After installing the mod, I get the same error message saying i need DirectX 9 on new install on new drive.

The new Hard drive idea I had didn't work, actually it not a new hard drive it is my internal one on my computer. I wonder if a NEW External drive would work.

Space does your mod mess with transfender or any of the carmod places at any point?


ANY feedback appreciated!!!!!!!

Spijker
  • Spijker

    Player Hater

  • Members
  • Joined: 10 Jan 2005

#437

Posted 14 November 2005 - 09:50 PM

In v1 i can't go further. I have done allmos all missions in los santos. I used the mission picker to do the Gray imporsmission but it crashes when I try to do the Uniting The Familys mission :s For know i will use anoher savegame provided in this topic for V2 But it's strange i couldn't go on confused.gif Nicemod tough biggrin.gif

Plaka
  • Plaka

    King Of San Andreas

  • Members
  • Joined: 22 Feb 2005

#438

Posted 15 November 2005 - 06:59 AM Edited by Plaka, 15 November 2005 - 07:03 AM.

Spijker

I made a full set of save games for v1.0/1.1 see my sig for DOWNLOAD links or check out the Topic in Misc. Forum Topic. wink.gif

Vader
  • Vader

    Player Hater

  • Members
  • Joined: 09 Sep 2005

#439

Posted 15 November 2005 - 02:21 PM

Ideas to 1.3
- Can control car lights
- New Driver mod

DJDJ
  • DJDJ

    Freelance Assassin.

  • Awaiting Authorisation
  • Joined: 22 Jun 2003

#440

Posted 15 November 2005 - 06:29 PM

just what ive been waiting for. why didnt i see this before????
Finaly...GTA Matrix lmao
Great work


little idea, dunno if its possible.....is there a way to use the target in map to select a location then press trip skip to go there? would be good

JanHammer
  • JanHammer

    Player Hater

  • Members
  • Joined: 05 Oct 2005

#441

Posted 17 November 2005 - 06:40 PM

Strange, I can't even make a new game without the game crashing. I haven't tried loading though.

Spijker
  • Spijker

    Player Hater

  • Members
  • Joined: 10 Jan 2005

#442

Posted 19 November 2005 - 01:18 PM

The chopshop doesn'work. Or where can i find it? I played 70 Puncture Wounds but there's no circle confused.gif

spaceeinstein
  • spaceeinstein

    巧克力

  • Members
  • Joined: 17 Jul 2003

#443

Posted 19 November 2005 - 04:20 PM

You have to pass all Wang Cars missions for it to open.

The nexxt version will have very small updates. The mission percent problems should be fixed. Oysters, Photo Ops, Tags, and Horeshoes will not be required for 100%.

Spijker
  • Spijker

    Player Hater

  • Members
  • Joined: 10 Jan 2005

#444

Posted 20 November 2005 - 05:26 PM

Works fine now smile.gif

DJDJ
  • DJDJ

    Freelance Assassin.

  • Awaiting Authorisation
  • Joined: 22 Jun 2003

#445

Posted 21 November 2005 - 06:30 PM

i got spaceeinstein_Mod_v0[1].9.2.zip (as the file on gtagarage is called)
firstly it crashed while trying to get a patriot from the red circle by Ryders.
second when getting a haircut in RYDER, cj shoots out of the chair and game freezes, never to come back to life (jeri curls cut)
anyone help this? is it something to do with having bullet time and god mode enabled?

demonj0e
  • demonj0e

    Sa Coder In Training

  • Members
  • Joined: 05 Apr 2005

#446

Posted 21 November 2005 - 08:33 PM

in my game i get the problem of cj never doign the correct stuff in scripts eg in poker u can jump and run around and kill the guy, or gettign a haircut he jumps ouit of the char like you described, and hes just neva freezes like usual, ill have alook into this see if i can fix

Spijker
  • Spijker

    Player Hater

  • Members
  • Joined: 10 Jan 2005

#447

Posted 21 November 2005 - 09:07 PM

Is there a way to change te amount of money you get for delivering cars to the chopshop? Like when i deliver my Enzo i ge 500.000 tounge.gif

demonj0e
  • demonj0e

    Sa Coder In Training

  • Members
  • Joined: 05 Apr 2005

#448

Posted 21 November 2005 - 09:25 PM

i could modify the script to give certain amounts of money when u deliver certain cars PM me or find me on msn - [email protected]
aim - demonj0e 2k5

spaceeinstein
  • spaceeinstein

    巧克力

  • Members
  • Joined: 17 Jul 2003

#449

Posted 22 November 2005 - 01:33 AM Edited by spaceeinstein, 25 November 2005 - 01:48 AM.

Deactivate Bullet Time. Or don't press the Sprint button. In later versions, this problem was mostly fixed.

Updates:
Drive-by, Burning Desire, and Los Sepulcros can now be passed with a touch of a button. OG Loc can be trip skipped to Freddy's house.

JanHammer
  • JanHammer

    Player Hater

  • Members
  • Joined: 05 Oct 2005

#450

Posted 25 November 2005 - 08:06 PM

Anyone having this problem? I can play for maybe 40 minutes then the game crashes. Although every time I crash I am moving (on all different kinds of transportation).




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users