Quantcast

Jump to content

» «
Photo

Spaceeinstein's All In One Mod v0.1

1,640 replies to this topic
spaceeinstein
  • spaceeinstein

    巧克力

  • Members
  • Joined: 17 Jul 2003
  • Hong-Kong

#271

Posted 08 September 2005 - 06:52 PM

The chop shop was just edited to prevent you from using a flying vehicle and made it a little code friendly. Not much change.

I deleted crap load of things. That's how I fit them in.

Jackie Flannery
  • Jackie Flannery

    Westies forever

  • Members
  • Joined: 18 Sep 2002

#272

Posted 08 September 2005 - 07:02 PM

Sorry if this has been mentioned before

I have recently been giving the up to date version a real going over and have come across a problem which may or may not be related to the mod.

After starting the import export missions my game crashes when I try to save. I restart the game and try to load up the save file and the game just hangs

Luckily I have a unmodded save at exactly the same point...

So I remove the mod and and reinsate the original scm and associated files and load the game up.

I can now do the import export missions and my game saves OK.

This leads me to think that there may be a problem even though I dont think you have touched this area in the mod.

I have had this same problem with the previous version of the mod as well.


Any thoughts?

Gamer_Flamer_2003
  • Gamer_Flamer_2003

    if it would just work, dangit

  • Awaiting Authorisation
  • Joined: 05 May 2005

#273

Posted 08 September 2005 - 09:48 PM

Where can I get the updated versions. I have version 0.7 and now I want 1.1 , where can I get the newest one?

And great job by the way on the mod, you deserve some cookies.
cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif

scalliano
  • scalliano

    Ice Cold Killa

  • Members
  • Joined: 31 Jul 2004

#274

Posted 08 September 2005 - 10:18 PM

Downloaded the mod and it's absolutely powerful! Great work, space!

Just one question: I'd like to play the game as normal with just the top-down view enabled (no other mods enabled). Is this possible? If so, how do I disable everything else?

spaceeinstein
  • spaceeinstein

    巧克力

  • Members
  • Joined: 17 Jul 2003
  • Hong-Kong

#275

Posted 08 September 2005 - 10:55 PM Edited by spaceeinstein, 08 September 2005 - 10:59 PM.

^The ReadMe should tell you everything you need to know.

When you're doing the I/E ship, did you turn off Bullet Time?


Jackie Flannery
  • Jackie Flannery

    Westies forever

  • Members
  • Joined: 18 Sep 2002

#276

Posted 09 September 2005 - 08:46 AM

QUOTE (spaceeinstein @ Sep 8 2005, 22:55)
^The ReadMe should tell you everything you need to know.

When you're doing the I/E ship, did you turn off Bullet Time?


Do you mean moi?

If so, the only mod that I have activated when doing the Import/Export is the weapon select mod.

I have also tried turning off all the mods in the "mod shop" but this makes no difference.

spaceeinstein
  • spaceeinstein

    巧克力

  • Members
  • Joined: 17 Jul 2003
  • Hong-Kong

#277

Posted 09 September 2005 - 07:34 PM

I just did the I/E ship and exported a Sanchez successfully. What vehicle were you exporting? Were you using a trainer?

Taufiq2u
  • Taufiq2u

    Player Hater

  • Members
  • Joined: 10 Apr 2005

#278

Posted 10 September 2005 - 03:26 AM

Hey space, i've just downloaded your mod. But...

WHERE THE HELL IS THE CHOP SHOP & THE MOD SHOP???

Jackie Flannery
  • Jackie Flannery

    Westies forever

  • Members
  • Joined: 18 Sep 2002

#279

Posted 10 September 2005 - 01:21 PM

QUOTE (spaceeinstein @ Sep 9 2005, 19:34)
I just did the I/E ship and exported a Sanchez successfully. What vehicle were you exporting? Were you using a trainer?

I got nearly to the end of the first batch of cars - think I had one or two cars left to find. I decided now would be a good time to save and then it crashed.

I had no trainers running - I have found that some trainers can have a hard time with mods. I also had no cheats running either.

Am I right in thinking the chop shop can be used before you finish the I/E boards - because I can remember taking an unmodded sultan to the chop shop. Or am I getting mixed up?


Hope this is of some help.

FlyingBuddha
  • FlyingBuddha

    Player Hater

  • Members
  • Joined: 10 Sep 2005

#280

Posted 10 September 2005 - 05:03 PM

Sapce, the mod looks wonderful, but I was looking to only incorporate certain parts of it, parts that don't seem to be optional based on the readme. I've figured out how to edit the main.scm, and I've added the following myself:

bullet time
car wash -- although from waht I've read it won't clean without the patch which I don't plan on getting, if you have a version that works without the patch I'd be glad to see it.

speedometer
1st person camera
chop shop

I added those based on the stand alone code I found in other threads.

I was hoping to add the following from all-in-one, but without some of the major changes (ie, max stats, skipping parts of the intro):

trip skip (it seems like you added major improvements to an ill-implemented feature)
hobo brains
parked cars (I really want a combine harvester smile.gif )

If you could point me in the right direction to add those to the main.scm I've already edited that would be great. If this is more complicated then just dropping the code in, or if you just don't have the time I understand. Thanks in advance for any help you can give.

demonj0e
  • demonj0e

    Sa Coder In Training

  • Members
  • Joined: 05 Apr 2005

#281

Posted 10 September 2005 - 07:38 PM

hey i hope this helps you

to add home brains you must find rest of the code that looks liek this and add
CODE
0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #SWMOTR1 priority  100
0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #WMOTR1 priority  100
0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #BMOTR1 priority  100
0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #SBMOTR2 priority  100
0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #SWMOTR2 priority  100
0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #SBMYTR3 priority  100
0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #SWMOTR3 priority  100
0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #VWMOTR1 priority  100
0928: init_external_script_with_actor_trigger  20 (HOME_BRAINS) actor_model #SWMOTR5 priority  100



to spawn cars you should use this code

CODE
014B: @mycar = init_parked_car_generator #COMBINE -1 -1  0 alarm  0 door_lock  100  0  10000 at -540.0441 -1396.147  15.0 angle  0.0
014C: set_parked_car_generator @mycar cars_to_generate_to  0


change @mycar to whatever just something you can remeber
#COMBINE you can change to wateva car name just make sure you have the vehicles.ide in your mission builder folder
-540.0441 -1396.147 15.0 -- is the co-ords where the car wil be parked you can get coords using the place manager

KungFuJebus
  • KungFuJebus

    Punk-ass Bitch

  • Members
  • Joined: 01 Aug 2005

#282

Posted 12 September 2005 - 12:00 AM Edited by KungFuJebus, 12 September 2005 - 12:03 AM.

does anyone have a complete story mode save for the all in one mod Version 1.1 on pc yet??

SAZ
  • SAZ

    Square Civilian

  • Members
  • Joined: 25 Jun 2005

#283

Posted 12 September 2005 - 03:42 PM

when the next version coming out?...wat version is that latest..i duno wat version i got dontgetit.gif confused.gif

Knife
  • Knife

    Tits.

  • Zaibatsu
  • Joined: 11 Jul 2004
  • None

#284

Posted 12 September 2005 - 03:48 PM

The latest version is 1.0 and avalible from the front page of this topic.

KungFuJebus
  • KungFuJebus

    Punk-ass Bitch

  • Members
  • Joined: 01 Aug 2005

#285

Posted 12 September 2005 - 06:31 PM

actually 1.1 is the latest

Knife
  • Knife

    Tits.

  • Zaibatsu
  • Joined: 11 Jul 2004
  • None

#286

Posted 12 September 2005 - 06:36 PM

I knew that cool.gif

spaceeinstein
  • spaceeinstein

    巧克力

  • Members
  • Joined: 17 Jul 2003
  • Hong-Kong

#287

Posted 12 September 2005 - 07:27 PM

Actually, it's v1.01. The third digit is an update (no changes to the SCM). The second digit is a new release (few to many changes in the SCM). The first digit is the main release (a crapload of changes in the SCM).

KungFuJebus
  • KungFuJebus

    Punk-ass Bitch

  • Members
  • Joined: 01 Aug 2005

#288

Posted 12 September 2005 - 10:05 PM

well Actually, the moon is made of cheese! tounge.gif

SAZ
  • SAZ

    Square Civilian

  • Members
  • Joined: 25 Jun 2005

#289

Posted 13 September 2005 - 05:44 PM

space any chance u can ask permission from demarest and get his rebirth mod in ur new release?!

KungFuJebus
  • KungFuJebus

    Punk-ass Bitch

  • Members
  • Joined: 01 Aug 2005

#290

Posted 14 September 2005 - 03:18 AM

Someone must have completed the story mode by now with the latest version

Jackie Flannery
  • Jackie Flannery

    Westies forever

  • Members
  • Joined: 18 Sep 2002

#291

Posted 15 September 2005 - 11:26 AM

QUOTE (spaceeinstein @ Sep 12 2005, 19:27)
Actually, it's v1.01. The third digit is an update (no changes to the SCM). The second digit is a new release (few to many changes in the SCM). The first digit is the main release (a crapload of changes in the SCM).

Would it be an idea to modify the first post to show a version number of the latest release?

helenchan
  • helenchan

    Player Hater

  • Members
  • Joined: 28 Jun 2005

#292

Posted 15 September 2005 - 01:26 PM

QUOTE (KungFuJebus @ Sep 14 2005, 03:18)
Someone must have completed the story mode by now with the latest version

Yes, I have completed the story mode. This mod is really very great!~~~ biggrin.gif

KungFuJebus
  • KungFuJebus

    Punk-ass Bitch

  • Members
  • Joined: 01 Aug 2005

#293

Posted 15 September 2005 - 07:39 PM

could you be kind to upload your save?? smile.gif is it US?

Wooz
  • Wooz

    Original Triad.

  • Members
  • Joined: 08 Aug 2005

#294

Posted 15 September 2005 - 10:30 PM

yeah, please upload your save!!

helenchan
  • helenchan

    Player Hater

  • Members
  • Joined: 28 Jun 2005

#295

Posted 16 September 2005 - 03:23 AM

QUOTE (KungFuJebus @ Sep 15 2005, 19:39)
could you be kind to upload your save?? smile.gif is it US?

But my save is NOT 100% complete save....Would you need it anyway?

Also, how to upload something here? I really don't know.....

KungFuJebus
  • KungFuJebus

    Punk-ass Bitch

  • Members
  • Joined: 01 Aug 2005

#296

Posted 16 September 2005 - 05:54 AM

Yes i would still want it i just want story mode complete

http://rapidshare.de/


to upload it, it should give you a link to the file when you upload to post here smile.gif

helenchan
  • helenchan

    Player Hater

  • Members
  • Joined: 28 Jun 2005

#297

Posted 16 September 2005 - 01:21 PM

QUOTE (KungFuJebus @ Sep 16 2005, 05:54)
Yes i would still want it i just want story mode complete

http://rapidshare.de/


to upload it, it should give you a link to the file when you upload to post here smile.gif

Thanks
I upload the file here

KungFuJebus
  • KungFuJebus

    Punk-ass Bitch

  • Members
  • Joined: 01 Aug 2005

#298

Posted 16 September 2005 - 06:45 PM Edited by KungFuJebus, 16 September 2005 - 07:44 PM.

Nevermind save works grat thank you smile.gif

glenster
  • glenster

    True

  • Members
  • Joined: 01 Apr 2004
  • United-States

#299

Posted 17 September 2005 - 03:52 PM

I hope this isn't too off-topic, but is the list of missions you can use the Trip Skip for the same as in the regular game? I was just wondering what the list is for the regular game since it's a feature that could be helpful but you don't hear much about.

SuperTongue
  • SuperTongue

    Mmmm... Apples

  • BUSTED!
  • Joined: 12 Jul 2005

#300

Posted 17 September 2005 - 05:53 PM

When I go to the mod shop thing in cj's house, it takes me to the big screen, but the mods are saying like: Press joy7 to go underwater, etc. Some other ones say high scores, etc. Please help me!




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users