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spaceeinstein
  • spaceeinstein

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#1

Posted 04 July 2005 - 08:59 PM Edited by spaceeinstein, 08 August 2005 - 05:27 AM.

CONVERTED FOR SAN ANDREAS!

Created by mainly Brokenfish plus a few others and modified by me for my All In One Mod for Vice City. Converted by spaceeinstein directly from that. This is a script mod that enables you to be like GOD! Well, almost like god. You are bulletproof, explosionproof, damageproof, fireproof, drownproof, everythingproof! If you enter a vehicle, that vehicle will become everythingproof, too. Your vehicle will also be locked unless you hold the HORN button. Press the HORN button to make you car heavy and have upgraded handling. You only die if something instantly kills you; like jumping off a building, get blown by a Rhino while in car, smack a plane into the water, etc. It is SO FUN!

Installation for intermediate scripters only. Please download Barton's mission builder using Craig's link.

CODE
004F: create_thread ££LabelCAR

:LabelCAR
0001: wait  0 ms
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false ££LabelCAR
0223: set_actor $PLAYER_ACTOR health_to  250
035F: set_actor $PLAYER_ACTOR armour_to  250
02AB: set_actor $PLAYER_ACTOR immunities  1  1  1  1  1
00D6: if  0
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false ££LabelCAR
03C0: $CARD = actor $PLAYER_ACTOR car
;0423: car $CARD improve_handling  1.75
0224: set_car $CARD health_to  32000
053F: set_car $CARD tires_vulnerable  0
02AC: set_car $CARD immunities  1  1  1  1  1
020A: set_car $CARD door_status_to  2
00D6: if  21
00E1:   key_pressed  0  18
8449:   NOT   actor $PLAYER_ACTOR in_a_car
004D: jump_if_false ££LabelCAR
020A: set_car $CARD door_status_to  1
00D6: if  0
84A7: NOT actor $PLAYER_ACTOR driving_boat
004D: jump_if_false ££LabelCAR
01EC: make_car $CARD very_heavy  1
0423: car $CARD improve_handling  1.75
0002: jump ££LabelCAR

Known glitches: None!

camsta
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#2

Posted 05 July 2005 - 03:57 AM

Sounds good, but until all the known bugs are found I'll stick with using GTA: Console smile.gif

spaceeinstein
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#3

Posted 05 July 2005 - 01:43 PM

Well this WAS used before in Vice City so it should work exactly like in Vice City.

Halljam
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#4

Posted 05 July 2005 - 02:20 PM

Madass. But can you make it so when you flip your car over it 'corrects' itself on to its wheels?

spaceeinstein
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#5

Posted 05 July 2005 - 02:58 PM

Yea I was about to convert that later.

Halljam
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#6

Posted 12 July 2005 - 07:23 AM

Glitch: In some mission when a person is going to hop into your car the door is locked and they can't get in. Easily fixed. Just skip the cutscene. Thought I'd just mention it.

spaceeinstein
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#7

Posted 12 July 2005 - 08:19 PM

Did you hold the HORN button? If you know that the person is wanting to enter the car, hold it.

Halljam
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#8

Posted 13 July 2005 - 01:49 PM

QUOTE (spaceeinstein @ Jul 13 2005, 06:19)
Did you hold the HORN button? If you know that the person is wanting to enter the car, hold it.

But what if it's during a cutscene? Does it still work?

freekneek
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#9

Posted 15 September 2005 - 08:30 PM

why the hell cant i download this sh*t man

Halljam
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#10

Posted 15 September 2005 - 10:16 PM

You didn't have to bump this topic. Read up the top. Installation for intermediate scripters only.

Gvforces
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#11

Posted 23 March 2006 - 10:07 PM

GREAT BUT HOW DO I INSTALL ????????????????

Y_Less
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#12

Posted 23 March 2006 - 11:21 PM

QUOTE (Gvforces @ Mar 23 2006, 22:07)
GREAT BUT HOW DO I INSTALL ????????????????

Read all the post above yours, it all applies and some answers your question.

Gvforces
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#13

Posted 24 March 2006 - 11:59 AM

SORRY STILL DON'T KNOW HOW !!!
HELP ME !

Y_Less
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#14

Posted 24 March 2006 - 02:35 PM

That's the point, it's for installation by intermediate coders only, you are not an intermediate coder, thus you can't install it.

Grove Street Boy
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#15

Posted 25 March 2006 - 12:24 PM

I know your problem dude. I think you need to find this tool i used to use before called Vice Builder 1.3 , I dont know if they have a San Andreas version yet but all i know is it lets you edit your Main.scm in the data folder. You need to copy and paste all the stuff he wrote up there at the correct places. I dont know if Vice Builder will work with the San Andreas Main.scm file but you can try.

lokilam
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#16

Posted 01 May 2006 - 03:11 AM

QUOTE (spaceeinstein @ Jul 4 2005, 20:59)
CONVERTED FOR SAN ANDREAS!

Created by mainly Brokenfish plus a few others and modified by me for my All In One Mod for Vice City. Converted by spaceeinstein directly from that. This is a script mod that enables you to be like GOD! Well, almost like god. You are bulletproof, explosionproof, damageproof, fireproof, drownproof, everythingproof! If you enter a vehicle, that vehicle will become everythingproof, too. Your vehicle will also be locked unless you hold the HORN button. Press the HORN button to make you car heavy and have upgraded handling. You only die if something instantly kills you; like jumping off a building, get blown by a Rhino while in car, smack a plane into the water, etc. It is SO FUN!

Installation for intermediate scripters only. Please download Barton's mission builder using Craig's link.

CODE
004F: create_thread ££LabelCAR

:LabelCAR
0001: wait  0 ms
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false ££LabelCAR
0223: set_actor $PLAYER_ACTOR health_to  250
035F: set_actor $PLAYER_ACTOR armour_to  250
02AB: set_actor $PLAYER_ACTOR immunities  1  1  1  1  1
00D6: if  0
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false ££LabelCAR
03C0: $CARD = actor $PLAYER_ACTOR car
;0423: car $CARD improve_handling  1.75
0224: set_car $CARD health_to  32000
053F: set_car $CARD tires_vulnerable  0
02AC: set_car $CARD immunities  1  1  1  1  1
020A: set_car $CARD door_status_to  2
00D6: if  21
00E1:   key_pressed  0  18
8449:   NOT   actor $PLAYER_ACTOR in_a_car
004D: jump_if_false ££LabelCAR
020A: set_car $CARD door_status_to  1
00D6: if  0
84A7: NOT actor $PLAYER_ACTOR driving_boat
004D: jump_if_false ££LabelCAR
01EC: make_car $CARD very_heavy  1
0423: car $CARD improve_handling  1.75
0002: jump ££LabelCAR

Known glitches: None!

it SUCKS mad.gif mad.gif mad.gif mad.gif mad.gif mad.gif mad.gif [COLOR=red][SIZE=14][FONT=Geneva][B]

Gvforces
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#17

Posted 20 May 2006 - 10:07 PM

can someone upload their file or send it to [email protected]
couse i really need it
thanks

the_great_moose
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#18

Posted 02 June 2006 - 12:16 PM

were do you have to paste this text to make it work and do i have to save a lable in one of the files in sa builder please help

Mayke
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#19

Posted 30 June 2006 - 04:58 PM

how to install this mod script “god mode”? , since ja obliged, it would like much that somebody could clarify me!

the_great_moose
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#20

Posted 02 July 2006 - 08:23 PM

can someone please tell me where to put the text! and where to put some lable?
i have sa builder i just dont no were to put the stuff please help me

awsan
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#21

Posted 19 October 2006 - 07:07 AM

Dear, I think all your frineds and me want to know how do we have to install this kind of scrip as we are not a games coders we just want to play in the GOD Mode. Please tell us after you add this kind of TXT files and you have also add a program name and the link to download it's all ok but how we can play or just tell us what we should do to make the game run on GOD mode. Thanks and best regards to all in this site. Awsan

amaze122
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#22

Posted 06 February 2007 - 03:59 AM

I am sorry, but when did a bit of script become a mod? And how can you ignore these forum member's cries for help? Has GTAForums become that snobbish now, that they can't simply stick this into a clean mission script, in the appropriate place, and release it as a decent mod, where it would benefit the most people, instead of the elite group of "intermediate coders"? ph34r.gif

dubmass
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#23

Posted 30 December 2007 - 11:48 PM

I agree with Amaze on this one. What is the point of joining a modding community if you are going to exclude the majority of poeple here from your own little group? If you know how/where to insert the script, why not tell us? whatsthat.gif

ZAZ
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#24

Posted 31 December 2007 - 12:24 AM

QUOTE (amaze122 @ Feb 6 2007, 03:59)
I am sorry, but when did a bit of script become a mod?  And how can you ignore these forum member's cries for help?  Has GTAForums become that snobbish now, that they can't simply stick this into a clean mission script, in the appropriate place, and release it as a decent mod, where it would benefit the most people, instead of the elite group of "intermediate coders"?  ph34r.gif

QUOTE (dubmass @ Dec 30 2007, 23:48)
I agree with Amaze on this one. What is the point of joining a modding community if you are going to exclude the majority of poeple here from your own little group? If you know how/where to insert the script, why not tell us? whatsthat.gif


All this is done and every day come people and ask the same "how to insert a script into the game"
and why?
because they are not able to think
they are not able to ask them self:
What do i realy want to know and where can i find the info

No, its not like start a tool and click on a button
In that case that I write a description but you cant understand,
should I write again a description ?

The tool you need is the BW MissionBuilder0.33 or the SannyBuilder
These tools have a readme.txt or help feature, read it.

coin-god
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#25

Posted 31 December 2007 - 01:27 AM

QUOTE (dubmass @ Dec 30 2007, 20:48)
I agree with Amaze on this one. What is the point of joining a modding community if you are going to exclude the majority of poeple here from your own little group? If you know how/where to insert the script, why not tell us? whatsthat.gif

We are not excludiong anyone. Because if you can use 5 minutes of your time you will see in the tutorial section how to put a simple code in your SCM. If you want everything done then do yourself. We do this so you can understand how it works, and so you can make your own better or not. But you dont understand the point. You just want everything done, and we are like you. simple people that likes GTA.

edgar123
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#26

Posted 06 September 2008 - 10:59 PM

can this be converted to .cs??

coin-god
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#27

Posted 06 September 2008 - 11:09 PM

Here, i did it:

CODE
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}                        

//-------------MAIN---------------
thread 'GODMODE'
 
:LabelCAR
0001: wait  0 ms
00D6: if
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @LabelCAR
0223: set_actor $PLAYER_ACTOR health_to  250
035F: set_actor $PLAYER_ACTOR armour_to  250
02AB: set_actor $PLAYER_ACTOR immunities  1  1  1  1  1
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @LabelCAR
03C0: $CARD = actor $PLAYER_ACTOR car
//0423: car $CARD improve_handling  1.75
0224: set_car $CARD health_to  32000
053F: set_car $CARD tires_vulnerable  0
02AC: set_car $CARD immunities  1  1  1  1  1
020A: set_car $CARD door_status_to  2
00D6: if  and
00E1:   key_pressed  0  18
8449:   NOT   actor $PLAYER_ACTOR in_a_car
004D: jump_if_false @LabelCAR
020A: set_car $CARD door_status_to  1
00D6: if
84A7: NOT actor $PLAYER_ACTOR driving_boat
004D: jump_if_false @LabelCAR
01EC: make_car $CARD very_heavy  1
0423: car $CARD improve_handling  1.75
0002: jump @LabelCAR


or this, its the same:

CODE
:CARGOD_11
wait 0
if
  Player.Defined($PLAYER_CHAR)
jf @CARGOD_11
Actor.Health($PLAYER_ACTOR) = 250
Actor.Armour($PLAYER_ACTOR) = 250
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
if
  Actor.Driving($PLAYER_ACTOR)
jf @CARGOD_11
03C0: $CARD = actor $PLAYER_ACTOR car
Car.Health($CARD) = 32000
053F: set_car $CARD tires_vulnerability 0
Car.SetImmunities($CARD, 1, 1, 1, 1, 1)
Car.DoorStatus($CARD) = 2
if and
00E1:   player 0 pressed_key 18
8449:   not actor $PLAYER_ACTOR in_a_car
jf @CARGOD_11
Car.DoorStatus($CARD) = 1
if
84A7:   not actor $PLAYER_ACTOR driving_boat
jf @CARGOD_11
01EC: make_car $CARD very_heavy 1
0423: set_car $CARD improved_handling_to 1.75 // (float)
jump @CARGOD_11



Compile a *.cs and play.

spykersid
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#28

Posted 10 October 2008 - 08:52 AM

didn't the door locking and unlocking,it locks auto how to unlock? cuz i can't even enter the car myself with that if i exit

Osiris Knight
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#29

Posted 10 October 2008 - 10:21 AM Edited by Osiris Knight, 10 October 2008 - 10:29 AM.

Bumped old topic to say this ?

BTW,
QUOTE (spaceeinstein)
Your vehicle will also be locked unless you hold the HORN button. Press the HORN button to make you car heavy and have upgraded handling

Flat Face
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#30

Posted 10 October 2008 - 11:40 AM

so wait.. CS what do you mean exactly?




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