GTA Lib & Vice City Project:
Posted 30 May 2006 - 07:41 PM
Posted 30 May 2006 - 08:09 PM
I may sound like i'm getting fed up, but i'd be happy when Deathsquad is back.
I seem to be having problems getting SA in, but I hope i can finish that part of the map soon, so I can go back to modelling stuff to finish of MLL.
Posted 01 June 2006 - 01:27 AM
Posted 01 June 2006 - 06:13 AM
Posted 01 June 2006 - 11:13 AM Edited by Mc-Kay, 01 June 2006 - 11:18 AM.
|QUOTE (teun.steenbekkers @ May 31 2006, 23:13)|
|I don't think we should change the layout again, I think we should add landmass to connect it. Otherwise it's gonna be SCM sh*t and stuff again.|
Well i've converted all the SA text files to VC ones. Click here to view files.
SA will be 6000 units west of VC, changing stuff around was only an idea, but everything is going to stay the same.
Posted 02 June 2006 - 04:46 PM Edited by Mc-Kay, 02 June 2006 - 07:42 PM.
Converting SA into SOL has been harder then I planned, as I was only able to convert all the text files (IDE, IPLS) using scripts, However creating a dff/txd converter was to much of a headache, but to be honest creating a tool like that is above me at this time, so these files had to be converted by hand with the needed col files using 3dsmax and TXDworkshop.
I have spent 2 weeks just converting files belonging to FSe.IDE.
All the files have been sorted and matched up in with their IDE files, and sorted into their own folders.
I need a team of people to help me in completing this task, as it will take me 6 mouths to do this alone.
Posted 02 June 2006 - 10:07 PM
Posted 03 June 2006 - 09:54 AM
Posted 03 June 2006 - 02:00 PM Edited by Mc-Kay, 07 June 2006 - 01:40 AM.
Posted 03 June 2006 - 02:12 PM
Maybe this is because of people thinking GTA: SL isn't much work or something, I feel hostility towards the mod, dunno why.
Posted 03 June 2006 - 02:28 PM Edited by wiredwizardz, 03 June 2006 - 03:15 PM.
Posted 03 June 2006 - 07:06 PM
What can you do?
What mods have you worked on?
What mods have you finished yourself?
Posted 03 June 2006 - 07:07 PM
Posted 03 June 2006 - 07:11 PM
|QUOTE (teun.steenbekkers @ Jun 3 2006, 07:12)|
|I'd say leave it here.|
Ok well from today on wards we are going to work differently.
I'll be spending time designing a new site, I'm going to down tool for a bit until we get the band back together.
Posted 03 June 2006 - 07:46 PM Edited by Baztiaan.gta, 03 June 2006 - 07:52 PM.
I Hope so...
Posted 04 June 2006 - 02:03 AM
Posted 04 June 2006 - 06:11 AM
Posted 04 June 2006 - 09:25 AM
Posted 04 June 2006 - 02:56 PM Edited by Mc-Kay, 04 June 2006 - 03:42 PM.
|QUOTE (palaric8 @ Jun 3 2006, 18:57)|
|i smell dead mod†|
Grim-Reaper of mods comes to mind, but noo we are not dead yet. I just hit a part of the mod thats going to take time to work out.
|Yep, I want to help Mc-Kay but he does not answer my message?|
I've been looking at your stats and you have not been around that long, plus in your email you said your only 13 years old.
How you can help us now, support us by giving us ideas and testing the mod.
Posted 05 June 2006 - 04:56 AM
but hell, i wont argue with you over who to pick, its your mod.
Posted 05 June 2006 - 05:29 AM
|QUOTE (palaric8 @ Jun 4 2006, 01:57)|
|i smell dead mod|
All good things take time. Mc-Kay has already done too much and is too committed to this to quit now. I think he is determined to finish this so letís just wait. This mod is far from dead and hopefully someone will come to help out with the progress soon. Iím sure it will happen.
Posted 05 June 2006 - 10:08 AM
Posted 05 June 2006 - 12:43 PM
Bastiaan.gta is a good modeler. He is a good memner of GTA: Mafia Storiesand i think you should give him a chance.
Posted 05 June 2006 - 01:39 PM
Posted 05 June 2006 - 06:44 PM
|QUOTE (Baztiaan.gta @ Jun 5 2006, 06:39)|
|Thanx 007RR, the first 3 pics sucks, i know but i've done that in less than 1 hour|
Ok so your good at making models but do you know how to get them in the game.
Posted 05 June 2006 - 06:46 PM
Do you know enough?
I hope you add me now...
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