| pfc_lee, make sure the normal of our headlight covers are correct (facing outward). And my normal solver is not for this problem! It for smoothing problem!|
Also try to change your transparency part's ID and material to be the last one in the mesh!
eg: you have 5 different material in the door_ok. And the window glass's ID should be 5 and glass material in sub-material 5!
Thanks for the quick response. The headlight cover normals are facing outward. I manage to get it to work with having the transparency materials at the top of the material ID list. It was last before and it didn't work. I can see the headlights and the cover day and night but there's a small piece that's not part of the cover or the headlights, it's part of the chassis and it's blacked out even though it has primary color assigned to it. The cover and the headlights are seperate objects like the chassis, not elements. I have everything seperate objects because I'm making two different versions coupe and convertible and some parts are instanced. Also, all the objects are assigned one default material and I have 49 sub-materials under it. I don't know if that has anything to do with the transparency problem..
Before the convertible top was just a object under the root dummy, eg 575M. It's transparent and I can see through all the way to the ground which is not right. When I renamed it to chassis and placed it under chassis_dummy, I can see through into the interior and not through the ground. All my non-standard GTA objects are under the root dummy, eg SA_driverseat is under 575M dummy. So this must be a heirarchy problem?