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SA - Back to reality

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cns
  • cns

    corsair_net

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#211

Posted 27 August 2005 - 08:50 PM

QUOTE (jbond @ Aug 27 2005, 20:40)
you make hot coffee in the moment, please use version2.1(it doesnt make sence without the girls are nude).

i WANT TO MADE Uncensored BUT without starting with gilfriend, and after all dates sex...

jbond
  • jbond

    Rat

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#212

Posted 27 August 2005 - 09:13 PM Edited by jbond, 27 August 2005 - 09:22 PM.

QUOTE (cns @ Aug 27 2005, 20:50)
QUOTE (jbond @ Aug 27 2005, 20:40)
you make hot coffee in the moment, please use version2.1(it doesnt make sence without the girls are nude).

i WANT TO MADE Uncensored BUT without starting with gilfriend, and after all dates sex...

very cool,
look for the barber-bug, without missions it is only half game with full city and fix it!!! and make the tank hugher (san an is hugh too).

StormyWeathers
  • StormyWeathers

    The Mortal Man

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  • Joined: 24 Jul 2005

#213

Posted 28 August 2005 - 06:02 AM Edited by StormyWeathers, 28 August 2005 - 06:04 AM.

For my opinion... You don't have to use the coffee-mod. I hate it!!! Why? Because i loved it until i got to point i had to do a mission with a lot of SM-stuff where i constantly failed. After a while i locked off my "HCM" and there i noticed i didn't have to do all the sex-stuff to pass the mission. So i like it how it is... (It is a terrible long spook-mission!)

Except you still have to change the price in 1 dollar i.o. 15! I can do it easily myself but for a lotta people it's maybe too difficult. You said the price of the Xoomer is $14.99 but you read it wrong... it's $1.499. It's like in Holland where you use 3 digits after the dot.

I hope you will put the carwash-mod cos every attempt of me... failed. Whether i use the sourcecode or the mod... my game crashes. Since i noticed i'm the only one discussing it i think i'm doing something wrong.

Like in the AKmod in GTAGarage.com i hope you put some extra petrolstations on the airports. But I prefer you let the plains outta the petrol-mod... and boats. That mod also has the ability to block off the mod within missions. Maybe you have to ask the writer about it. He uses you're mod so you'll probably know him.

I hope you'll find the barberbug. For all i know it's related to the cardoor-lock-mod because i tried it out with only that one and it crashed!

Can you put in the speedometer? Very handy i guess... It's also in the AKmod so maybe you can coo:rporate with the guy? You don't have to, you might...

Greetz, Stormy Weathers (I can't mod but i can paste... and copy!)

bajajahehehe
  • bajajahehehe

    Punk-ass Bitch

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#214

Posted 28 August 2005 - 05:38 PM

QUOTE (StormyWeathers @ Aug 28 2005, 06:02)
For my opinion... You don't have to use the coffee-mod. I hate it!!! Why? Because i loved it until i got to point i had to do a mission with a lot of SM-stuff where i constantly failed. After a while i locked off my "HCM" and there i noticed i didn't have to do all the sex-stuff to pass the mission. So i like it how it is... (It is a terrible long spook-mission!)

Except you still have to change the price in 1 dollar i.o. 15! I can do it easily myself but for a lotta people it's maybe too difficult. You said the price of the Xoomer is $14.99 but you read it wrong... it's $1.499. It's like in Holland where you use 3 digits after the dot.

I hope you will put the carwash-mod cos every attempt of me... failed. Whether i use the sourcecode or the mod... my game crashes. Since i noticed i'm the only one discussing it i think i'm doing something wrong.

Like in the AKmod in GTAGarage.com i hope you put some extra petrolstations on the airports. But I prefer you let the plains outta the petrol-mod... and boats. That mod also has the ability to block off the mod within missions. Maybe you have to ask the writer about it. He uses you're mod so you'll probably know him.

I hope you'll find the barberbug. For all i know it's related to the cardoor-lock-mod because i tried it out with only that one and it crashed!

Can you put in the speedometer? Very handy i guess... It's also in the AKmod so maybe you can coo:rporate with the guy? You don't have to, you might...

Greetz, Stormy Weathers (I can't mod but i can paste... and copy!)

obviously you should add the hot coffee. It would be nice with the carwash but i heard you need the 1.01 patch for it to work and that erases hot coffee, so i dont know about that. You should also get rid of gas for planes and boats. and try to somehow add the get cj high mod.

StormyWeathers
  • StormyWeathers

    The Mortal Man

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#215

Posted 28 August 2005 - 06:24 PM

QUOTE (bajajahehehe @ Aug 28 2005, 17:38)
QUOTE (StormyWeathers @ Aug 28 2005, 06:02)
For my opinion... You don't have to use the coffee-mod. I hate it!!! Why? Because i loved it until i got to point i had to do a mission with a lot of SM-stuff where i constantly failed. After a while i locked off my "HCM" and there i noticed i didn't have to do all the sex-stuff to pass the mission. So i like it how it is... (It is a terrible long spook-mission!)

Except you still have to change the price in 1 dollar i.o. 15! I can do it easily myself but for a lotta people it's maybe too difficult. You said the price of the Xoomer is $14.99 but you read it wrong... it's $1.499. It's like in Holland where you use 3 digits after the dot.

I hope you will put the carwash-mod cos every attempt of me... failed. Whether i use the sourcecode or the mod... my game crashes. Since i noticed i'm the only one discussing it i think i'm doing something wrong.

Like in the AKmod in GTAGarage.com i hope you put some extra petrolstations on the airports. But I prefer you let the plains outta the petrol-mod... and boats. That mod also has the ability to block off the mod within missions. Maybe you have to ask the writer about it. He uses you're mod so you'll probably know him.

I hope you'll find the barberbug. For all i know it's related to the cardoor-lock-mod because i tried it out with only that one and it crashed!

Can you put in the speedometer? Very handy i guess... It's also in the AKmod so maybe you can coo:rporate with the guy? You don't have to, you might...

Greetz, Stormy Weathers (I can't mod but i can paste... and copy!)

obviously you should add the hot coffee. It would be nice with the carwash but i heard you need the 1.01 patch for it to work and that erases hot coffee, so i dont know about that. You should also get rid of gas for planes and boats. and try to somehow add the get cj high mod.

Why should I do that when i just said i dislike it?! smile.gif I frogot to tell i miss the spheres around the tankstations. Also available with the other mod. These two certainly most coo:rporate! inlove.gif

Greetings

jbond
  • jbond

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  • Joined: 02 Aug 2005

#216

Posted 28 August 2005 - 11:21 PM

QUOTE (StormyWeathers @ Aug 28 2005, 06:02)



...I hope you'll find the barberbug. For all i know it's related to the cardoor-lock-mod because i tried it out with only that one and it crashed!...


then put the doorlock-mod out for the time it dont function, your mod is fine without that so please let us play missions again(with new features).

it is quit enough when you release beta with gas, hotcoffee and the other features without doorlocker

cns
  • cns

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#217

Posted 29 August 2005 - 07:30 AM

UPDATED! Look the comments at the first page!

Jabooncaboon
  • Jabooncaboon

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#218

Posted 30 August 2005 - 05:27 AM

It seems like whenever someone mentions the high mod, he never even notices.

I'd really like to know how to get them both on too, and without screwing up 'Life's a Beach'. sarcasm.gif

fastbuickgn
  • fastbuickgn

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#219

Posted 30 August 2005 - 12:48 PM

Well you found the barbershop bug,thanks to disabling the mod on missions,but i could only do 20 missions,the last one was home invasion after that the phone never rang.

Now do you think this is because im playing on a xbox or something in the script. Other than that great work you should work for rockstar . smile.gif

fastbuickgn
  • fastbuickgn

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#220

Posted 30 August 2005 - 08:33 PM

CNS i dont know if you can use this but this is the code i showed you before for a speedometer i install this into your newest code and it works great sofar.I didnt make it i found it in one of the forums.


So terribly sorry about ignoring this. You have to download a GXT Editor and find "HOSP_1". Edit the text to "MPH". I will update first post later today.






004F: create_thread ££SPEED

------------

:SPEED
0001: wait 50 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££SPEEDLAST
03C0: @0 = actor $PLAYER_ACTOR car
00D6: if 0
00DB: actor $PLAYER_ACTOR in_car @0
004D: jump_if_false ££SPEED
02E3: @1 = car @0 speed
0011: @1 *= 2.25;; floating-point values
008C: @1 = float_to_integer @1
0086: $SPED = @1 ;; floating-point values only
04F7: status_text $SPED 0 line 4 'HOSP_1';; MPH
0002: jump ££SPEED

:SPEEDLAST
0001: wait 250 ms
0151: remove_status_text $SPED
0002: jump ££SPEED

bajajahehehe
  • bajajahehehe

    Punk-ass Bitch

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#221

Posted 31 August 2005 - 04:27 AM

Here's the source for the get cj high mod and the cj sit mod I hope it can be added to this reality mod

QUOTE
//Get CJ High and Drunk mod v1.15 Source Code





DEFINE OBJECTS  390



DEFINE OBJECT cj_bear_bottle              ; Object number -389 added by rolla


004F: create_thread ££DRUNK
004F: create_thread ££SMOKE
004F: create_thread ££DRINK



:DRUNK
03A4: name thread 'DRUNK'
09E2: $rollacar = parked_car_generator_w_numberplate  567  93  03  0 alarm  0 door_lock  0  0  10000 plate "_ROLLA__" at 2504.047 -1678.798 13.37605 angle 16.0
014C: set_parked_car_generator $rollacar cars_to_generate_to  101
0004: $smokeon = 0
0004: $weednum = 1
04ED: load_animation "GANGS"
0247: request model #CIGAR
0006: @78 = 1


:DRUNK3
0213: @2 = create_pickup  -201 type 3 at 2247.395 -1253.71  24.0 //game start (weed)
0213: @3 = create_pickup  -201 type 3 at 2458.654 -1717.004  12.0 //ryders house (weed)
0213: @4 = create_pickup  -201 type 3 at 511.1169 -72.95301  997.0 //bar (weed)


0213: @6 = create_pickup  #CIGAR type 3 at 2463.143 -1712.092  13.50691 //ryders house (blunt)
0213: @7 = create_pickup  #CIGAR type 3 at 2253.906 -1250.897  25.45253 //game start (blunt)
0213: @8 = create_pickup  #CIGAR type 3 at 510.2982 -76.86326  998.7578 //bar (blunt)

:DRUNK4
0001: wait  500 ms
00D6: if  22
0214: pickup @2 picked up
0214: pickup @3 picked up
0214: pickup @4 picked up
004D: jump if false ££DRUNK41
0215: destroy pickup  @2
0215: destroy pickup  @3
0215: destroy pickup  @4
0004: $weednum = 0
0004: $bottlenum = 0
016A: fade  0 ()  500 ms
0001: wait  1000 ms
0002: jump ££DRUNK42

:DRUNK41
00D6: if  22
0214: pickup @6 picked up
0214: pickup @7 picked up
0214: pickup @8 picked up
004D: jump if false ££DRUNK8
0215: destroy pickup  @6
0215: destroy pickup  @7
0215: destroy pickup  @8
0004: $weednum = 1
0004: $bottlenum = 0
03FD: set player $PLAYER_CHAR handling responsiveness  1
052C: set player $PLAYER_CHAR drunk visuals  0
015D: set gamespeed  1.0
016A: fade  0 ()  500 ms
0001: wait  1000 ms
0002: jump ££DRUNK5

:DRUNK42; weed
00D6: if  0
0038: $smokeon == 0
004D: jump_if_false ££DRUNK45
03FD: set player $PLAYER_CHAR handling responsiveness  5
052C: set player $PLAYER_CHAR drunk visuals  255
015D: set gamespeed  .75
0002: jump ££DRUNK5

:DRUNK45; if pickup already picked up, do this
03FD: set player $PLAYER_CHAR handling responsiveness  1
052C: set player $PLAYER_CHAR drunk visuals  0
015D: set gamespeed  1.0
0004: $smokeon = 0
0108: destroy_object $blunt
0004: $weednum = 1
0004: $blunton = 0
0004: $bottlenum = 0
016A: fade  1 (back)  500 ms
0001: wait 10000 ms
0002: jump ££DRUNK3

:DRUNK5; blunt goes straight here, weed goes here after effects are made
00D6: if  0
0038: $smokeon == 0
004D: jump_if_false ££DRUNK45
04ED: load_animation "smoking"
0247: request model #CIGAR
0004: $smokeon = 1

:DRUNK55
00D6: if 0
0038: $drinkon == 1
004D: jump if false ££DRUNK7
0004: $drinkon = 0
0108: destroy_object $bottle

:DRUNK7
0001: wait 500 ms
00A0: store_actor $PLAYER_ACTOR position_to $x $y $z
0107: $blunt = create_object #CIGAR at  $x $y $z
070A: unknown_action_sequence $PLAYER_ACTOR $blunt  .04  .1 .05  6  16 "NULL" "NULL" -1
0004: $blunton = 1
016A: fade  1 (back)  500 ms
0002: jump ££DRUNK3

:DRUNK8
00D6: if 0
0038: $smokeon == 1
004D: jump if false ££DRUNK4

:DRUNK81234    ;this keeps the drunk effect going on, no more wearing off!
00D6: if  2
0038: $weednum == 0
0038: $drinkon == 0
0038: $smokeon == 1
004D: jump_if_false ££DRUNK812

:DRUNK801
00D6: if  21
8039: NOT player $PLAYER_CHAR drunk visuals == 255
8039: NOT player $PLAYER_CHAR handling responsiveness == 5
004D: jump_if_false ££DRUNK812
03FD: set player $PLAYER_CHAR handling responsiveness  5
052C: set player $PLAYER_CHAR drunk visuals  255
015D: set gamespeed  .75

:DRUNK812
00D6: if  2
0038: $blunton == 1
0038: $smokeon == 1
80DF: NOT actor $PLAYER_ACTOR driving
004D: jump_if_false ££DRUNK85

:DRUNK815 
00D6: if 0
00E1:  key pressed  0  15; enter car
004D: jump_if_false ££DRUNK81
0002: jump ££DRUNK82

:DRUNK81
00D6: if 21
02D8:  actor $PLAYER_ACTOR currentweapon ==  0
02D8:  actor $PLAYER_ACTOR currentweapon ==  1
004D: jump_if_false ££DRUNK82
0002: jump ££DRUNK9

:DRUNK82
0108: destroy_object $blunt
0004: $blunton = 0
0002: jump ££DRUNK9


:DRUNK85
00D6: if  2
0038: $blunton == 0
0038: $smokeon == 1
80DF: NOT actor $PLAYER_ACTOR driving
004D: jump_if_false ££DRUNK9

:DRUNK86
00D6: if 22
00E1: key pressed  0  15; enter car
02D8: actor $PLAYER_ACTOR currentweapon ==  0
02D8: actor $PLAYER_ACTOR currentweapon ==  1
004D: jump_if_false ££DRUNK9

:DRUNK87
00D6: if 2; if running to a car
80E1:  NOT key pressed  0  0; move
80E1:  NOT key pressed  0  1;move
82A0:  NOT actor $PLAYER_ACTOR stopped
004D: jump_if_false ££DRUNK88
0002: jump ££DRUNK9

:DRUNK88
00A0: store_actor $PLAYER_ACTOR position_to $x $y $z
0107: $blunt = create_object #CIGAR at  $x $y $z
070A: unknown_action_sequence $PLAYER_ACTOR $blunt  .04  .1 .05  6  16 "NULL" "NULL" -1
0004: $blunton = 1

:DRUNK9
00D6: if  25
00E1:  key pressed  0  0; move
00E1:  key pressed  0  1;move
00E1:  key pressed  0  15;enter/exit
00E1:  key pressed  0  17;shoot
00E1:  key pressed  0  14;jump
00E1:  key pressed  0  18;crouch
004D: jump_if_false ££DRUNK10
00D6: if  0
0611: $PLAYER_ACTOR "SMKCIG_PRTL"
004D: jump_if_false ££DRUNK10
00D6: if  0
80DF: NOT actor $PLAYER_ACTOR driving
004D: jump_if_false ££DRUNK10
0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS"  1.0  0  0  0  0  1

:DRUNK10
00D6: if  2
047A:    actor $PLAYER_ACTOR on_motorbike
82A0:    NOT actor $PLAYER_ACTOR stopped
0611:    $PLAYER_ACTOR "SMKCIG_PRTL"
004D: jump_if_false ££DRUNK11
0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS"  1.0  0  0  0  0  1

:DRUNK11
00D6: if  5
00DF: actor $PLAYER_ACTOR driving
0038: $blunton == 0
0038: $smokeon == 1
80E1: NOT key pressed  0  17;shoot
80E1: NOT key pressed  0  5;look l
80E1: NOT key pressed  0  7;look r
004D: jump_if_false ££DRUNK12
00A0: store_actor $PLAYER_ACTOR position_to $x $y $z
0107: $blunt = create_object #CIGAR at  $x $y $z
070A: unknown_action_sequence $PLAYER_ACTOR $blunt  .04  .1 .05  6  16 "NULL" "NULL" -1
0004: $blunton = 1

:DRUNK12
00D6: if  2
00DF: actor $PLAYER_ACTOR driving
0038: $blunton == 1
0038: $smokeon == 1
004D: jump_if_false ££DRUNK4

:DRUNK13
00D6: if  22
00E1: key pressed  0  17;shoot
00E1: key pressed  0  5;look l
00E1: key pressed  0  7;look r
004D: jump_if_false ££DRUNK4
0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS"  1.0  0  0  0  0 1
0108: destroy_object $blunt
0004: $blunton = 0
0002: jump ££DRUNK4
004E: end thread

:SMOKE
03A4: name thread 'SMOKE'

:SMOKE05
0004: $startcount = 0
0001: wait 250 ms
0004: $smokecount = 15
0004: $drinkcount = 20

:SMOKE1
00D6: if 0
80DF:  NOT actor $PLAYER_ACTOR driving
004D: jump_if_false ££SMOKE15
00D6: if 21
02D8:    actor $PLAYER_ACTOR currentweapon ==  0
02D8:    actor $PLAYER_ACTOR currentweapon ==  1
004D: jump_if_false ££SMOKE05

:SMOKE15
00D6: if  21
02A0:  actor $PLAYER_ACTOR stopped
00DF:  actor $PLAYER_ACTOR driving
004D: jump_if_false ££SMOKE05
0001: wait 250 ms
0008: $startcount +=  1  ;; integer values
00D6: if  0
8038: NOT $smokecount == 15
004D: jump_if_false ££SMOKE16
0008: $smokecount +=  1

:SMOKE16
00D6: if  0
8038: NOT $drinkcount == 20
004D: jump_if_false ££SMOKE2
0008: $drinkcount +=  1

:SMOKE2
00D6: if  21
0031:    $startcount >= 10
00DF:    actor $PLAYER_ACTOR driving
004D: jump_if_false ££SMOKE1
00D6: if  0
0038: $smokeon == 1
004D: jump_if_false ££SMOKE3

:SMOKE22
00D6: if  0
0611: $PLAYER_ACTOR "SMKCIG_PRTL"
004D: jump_if_false ££SMOKE25
0613: $PLAYER_ACTOR "SMKCIG_PRTL" @6
00D6: if  1
0031:  @6 >=  .4  ;; floating-point values
0023:    .7 > @6  ;; floating-point values
004D: jump_if_false ££SMOKE23
064C: @13
0669: "EXHALE" $PLAYER_ACTOR  0.0  0.0  0.0  1 @13
0883: @13 $PLAYER_ACTOR  5

:SMOKE23
00D6: if  0
0611: $PLAYER_ACTOR "SMKCIG_PRTL"
004D: jump_if_false ££SMOKE25
0613: $PLAYER_ACTOR "SMKCIG_PRTL" @6
00D6: if  0
0031:  @6 >=  .7  ;; floating-point values
004D: jump_if_false ££SMOKE24
0650: @13

:SMOKE24
00D6: if  0
00DF:    actor $PLAYER_ACTOR driving
004D: jump_if_false ££SMOKE1

:SMOKE25
00D6: if 7
00DF:    actor $PLAYER_ACTOR driving
82A0:    NOT actor $PLAYER_ACTOR stopped
847A:    NOT actor $PLAYER_ACTOR on_motorbike
0038:    $blunton == 1
0038:    $smokecount == 15
80E1:    NOT key pressed  0  17;shoot
80E1:    NOT key pressed  0  5;look l
80E1:    NOT key pressed  0  7;look r
004D: jump_if_false ££SMOKE255
0605: unknown_action_sequence $PLAYER_ACTOR "SMOKE_IN_CAR" "PED"  1.0  0  0  0  0 0
0004: $smokecount = 0
0002: jump ££SMOKE1

:SMOKE255
00D6: if 5
00DF:    actor $PLAYER_ACTOR driving
02A0:    actor $PLAYER_ACTOR stopped
0038:    $blunton == 1
80E1:    NOT key pressed  0  17;shoot
80E1:    NOT key pressed  0  5;look l
80E1:    NOT key pressed  0  7;look r
004D: jump_if_false ££SMOKE26
0605: unknown_action_sequence $PLAYER_ACTOR "SMKCIG_PRTL" "GANGS"  1.0  0  0  0  0  0
0002: jump ££SMOKE1

:SMOKE26
00D6: if 5
80DF:    NOT actor $PLAYER_ACTOR driving
02A0:    actor $PLAYER_ACTOR stopped
80E1:    NOT key pressed  0  17;shoot
80E1:    NOT key pressed  0  5;look l
80E1:    NOT key pressed  0  7;look r
0038:    $blunton == 1
004D: jump_if_false ££SMOKE1
0605: unknown_action_sequence $PLAYER_ACTOR "SMKCIG_PRTL" "GANGS"  1.0  0  0  0  0 0
0002: jump ££SMOKE1

:SMOKE3
00D6: if  7
0038:    $drinkon == 1
0038:    $bottleon == 1
8611:    NOT $PLAYER_ACTOR "DRNKBR_PRTL"
847A:    NOT actor $PLAYER_ACTOR on_motorbike
0038:    $drinkcount == 20
80E1:    NOT key pressed  0  17;shoot
80E1:    NOT key pressed  0  5;look l
80E1:    NOT key pressed  0  7;look r
004D: jump_if_false ££SMOKE1
0605: unknown_action_sequence $PLAYER_ACTOR "DRNKBR_PRTL" "GANGS"  1.0  0  0  0  0  0
0004: $drinkcount = 0
0002: jump ££SMOKE1
004E: end thread

:DRINK
03A4: name thread 'DRINK'
04ED: load_animation "GANGS"
0247: request model #KB_BEER
0247: request model #cj_bear_bottle
0004: $drinkon = 0
0006: @30 = 1
0006: @31 = 1
0004: $bottlenum = 0

:DRINK2
0213: @2 = create_pickup  #KB_BEER type 3 at 2251.814 -1255.919  25.45161 //game start (beer)
0213: @3 = create_pickup  #KB_BEER type 3 at 2450.654 -1710.004  13.56381 //ryders house (beer)
0213: @4 = create_pickup  #KB_BEER type 3 at 499.9867 -76.86562  999.6047 //bar (beer)

0213: @6 = create_pickup  -389 type 3 at 2254.729 -1254.212  25.45676 //game start (wine)
0213: @7 = create_pickup  -389 type 3 at 2450.213 -1716.74  13.6833 //ryders house (wine)
0213: @8 = create_pickup  -389 type 3 at 499.0795 -73.34201  998.7578 //bar (wine)

:DRINK3
0001: wait  500 ms
00D6: if  22
0214: pickup @6 picked up
0214: pickup @7 picked up
0214: pickup @8 picked up
004D: jump if false ££DRINK41
0215: destroy pickup  @6
0215: destroy pickup  @7
0215: destroy pickup  @8
0004: $bottlenum = 2
016A: fade  0 ()  500 ms
0001: wait  1000 ms
0002: jump ££DRINK42

:DRINK41
00D6: if  22
0214: pickup @2 picked up
0214: pickup @3 picked up
0214: pickup @4 picked up
004D: jump if false ££DRINK6
0215: destroy pickup  @2
0215: destroy pickup  @3
0215: destroy pickup  @4
0004: $bottlenum = 1
016A: fade  0 ()  500 ms
0001: wait  1000 ms
0006: @55 = -389
0006: @30 = 0
0006: @31 = 0
03FD: set player $PLAYER_CHAR handling responsiveness  1
052C: set player $PLAYER_CHAR drunk visuals  0
015D: set gamespeed  1.0
0002: jump ££DRINK45

:DRINK42 ;wine bottle pickup code
00D6: if  0
0038: $drinkon == 0
004D: jump_if_false ££DRINK35
03FD: set player $PLAYER_CHAR handling responsiveness  5
052C: set player $PLAYER_CHAR drunk visuals  255
015D: set gamespeed  1.0
0006: @55 = -389
0006: @30 = 0
0006: @31 = 0
0002: jump ££DRINK45

:DRINK35 ;if bottle has been picked up, execute this
00D6: if 0
0038: $drinkon == 1
004D: jump if false ££DRINK3
0004: $drinkon = 0
0108: destroy_object $bottle
0004: $bottlenum = 0
0004: $bottleon = 0
03FD: set player $PLAYER_CHAR handling responsiveness  1
052C: set player $PLAYER_CHAR drunk visuals  0
015D: set gamespeed  1.0
0006: @30 = 1
0006: @31 = 1
016A: fade  1 (back)  500 ms
0001: wait 10000 ms
0002: jump ££DRINK2

:DRINK45 ;beer bottle pickup code (and eventual wine code)
00D6: if 0
0038: $drinkon == 0
004D: jump if false ££DRINK35
0004: $drinkon = 1  ;set drink pickup picked up
0004: $smokeon = 0  ;set weed pickup not picked up
04C4: create_coordinate $x $y $z from_actor $PLAYER_ACTOR offset  0.0  0.0  0.0
0107: $bottle = create_object @55 at  $x $y $z
0177: set_object $bottle z_angle_to  90.0
035D: toggle_object $bottle targetable  1
0004: $bottleon = 1
070A: unknown_action_sequence $PLAYER_ACTOR $bottle  @31  @31  @30  6  16 "NULL" "NULL" -1 //left
016A: fade  1 (back)  500 ms
0002: jump ££DRINK2

:DRINK6
00D6: if  0
0038: $drinkon == 1
004D: jump if false ££DRINK3

:DRINK61    ;this keeps the drunk effect going on, no more wearing off!
00D6: if  2
0038: $bottlenum == 2
0038: $smokeon == 0
0038: $drinkon == 1
004D: jump_if_false ££DRINK812

:DRINK62
00D6: if  21
8039: NOT player $PLAYER_CHAR drunk visuals == 255
8039: NOT player $PLAYER_CHAR handling responsiveness == 5
004D: jump_if_false ££DRINK812
03FD: set player $PLAYER_CHAR handling responsiveness  5
052C: set player $PLAYER_CHAR drunk visuals  255

:DRINK812
00D6: if  2
0038: $bottleon == 1
0038: $drinkon == 1
80DF: NOT actor $PLAYER_ACTOR driving
004D: jump_if_false ££DRINK85

:DRINK815 
00D6: if 0
00E1:  key pressed  0  15; enter car
004D: jump_if_false ££DRINK81
0002: jump ££DRINK82

:DRINK81
00D6: if 21
02D8:  actor $PLAYER_ACTOR currentweapon ==  0
02D8:  actor $PLAYER_ACTOR currentweapon ==  1
004D: jump_if_false ££DRINK82
0002: jump ££DRINK9

:DRINK82
0108: destroy_object $bottle
0004: $bottleon = 0
0002: jump ££DRINK9


:DRINK85
00D6: if  2
0038: $bottleon == 0
0038: $drinkon == 1
80DF: NOT actor $PLAYER_ACTOR driving
004D: jump_if_false ££DRINK9

:DRINK86
00D6: if 22
00E1: key pressed  0  15; enter car
02D8: actor $PLAYER_ACTOR currentweapon ==  0
02D8: actor $PLAYER_ACTOR currentweapon ==  1
004D: jump_if_false ££DRINK9

:DRINK87
00D6: if 2; if running to a car
80E1:  NOT key pressed  0  0; move
80E1:  NOT key pressed  0  1;move
82A0:  NOT actor $PLAYER_ACTOR stopped
004D: jump_if_false ££DRINK88
0002: jump ££DRINK9

:DRINK88
00D6: if 0
0038: $drinkon == 1
04C4: create_coordinate $x $y $z from_actor $PLAYER_ACTOR offset  0.0  0.0  0.0
0107: $bottle = create_object @55 at  $x $y $z
070A: unknown_action_sequence $PLAYER_ACTOR $bottle  @31  @31  @30  6  16 "NULL" "NULL" -1
0004: $bottleon = 1

:DRINK9
00D6: if  25
00E1:  key pressed  0  0; move
00E1:  key pressed  0  1;move
00E1:  key pressed  0  15;enter/exit
00E1:  key pressed  0  17;shoot
00E1:  key pressed  0  14;jump
00E1:  key pressed  0  18;crouch
004D: jump_if_false ££DRINK11
00D6: if  1
0611: $PLAYER_ACTOR "DRNKBR_PRTL"
80DF: NOT actor $PLAYER_ACTOR driving
004D: jump_if_false ££DRINK11
0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS"  1.0  0  0  0  0 1

:DRINK11
00D6: if  5
00DF: actor $PLAYER_ACTOR driving
0038: $bottleon == 0
0038: $drinkon == 1
80E1: NOT key pressed  0  17;shoot
80E1: NOT key pressed  0  5;look l
80E1: NOT key pressed  0  7;look r
004D: jump_if_false ££DRINK12
04C4: create_coordinate $x $y $z from_actor $PLAYER_ACTOR offset  0.0  0.0  0.0
0107: $bottle = create_object @55 at  $x $y $z
070A: unknown_action_sequence $PLAYER_ACTOR $bottle  @31  @31  @30  6  16 "NULL" "NULL" -1
0004: $bottleon = 1

:DRINK12
00D6: if  2
00DF: actor $PLAYER_ACTOR driving
0038: $bottleon == 1
0038: $drinkon == 1
004D: jump_if_false ££DRINK3

:DRINK13
00D6: if  22
00E1: key pressed  0  17;shoot
00E1: key pressed  0  5;look l
00E1: key pressed  0  7;look r
004D: jump_if_false ££DRINK3
0605: unknown_action_sequence $PLAYER_ACTOR "PRTIAL_GNGTLKC" "GANGS"  1.0  0  0  0  0 1
0108: destroy_object $bottle
0004: $bottleon = 0
0002: jump ££DRINK3
004E: end thread


QUOTE
;Place this by the other 004Fs in MAIN
004F: create_thread ££CJsitt


;Place this further down by the other threads
:CJsitt
0001: wait $DEFAULT_WAIT_TIME ms
00D6: if  0
0256:  player $PLAYER_CHAR defined
004D: jump_if_false ££CJsittOmstart
0004: $CJsitter =  0;; integer values
00D6: if  1
02A0:  actor $PLAYER_ACTOR stopped
00E1:  key_pressed  0  19
004D: jump_if_false ££CJsittOmstart
04ED: load_animation "BEACH"
04ED: load_animation "SUNBATHE"

:CJsittLastAnim
00D6: if  1
84EE:  NOT  animation "BEACH" loaded
84EE:  NOT  animation "SUNBATHE" loaded
004D: jump_if_false ££CJsittende
0001: wait  0 ms
0002: jump ££CJsittLastAnim

:CJsittende
0812: unknown_action_sequence $PLAYER_ACTOR "PARKSIT_M_IN" "SUNBATHE"  4.0  0  0  0  0 -1
0001: wait  2000 ms
0812: unknown_action_sequence $PLAYER_ACTOR "PARKSIT_M_LOOP" "BEACH"  4.0  1  0  0  0 -1
0004: $CJsitter =  1;; integer values
015D: set_gamespeed  5.0

:CJstå
0001: wait $DEFAULT_WAIT_TIME ms
00D6: if  0
0256:  player $PLAYER_CHAR defined
004D: jump_if_false ££CJstå
00D6: if  1
0038:  $CJsitter ==  1;; integer values
00E1:  key_pressed  0  19
004D: jump_if_false ££CJstå
015D: set_gamespeed  1.0
0605: unknown_action_sequence $PLAYER_ACTOR "PARKSIT_M_OUT" "SUNBATHE"  4.0  0  0  0  0 -1
04EF: release_animation "BEACH"
04EF: release_animation "SUNBATHE"
0001: wait  2000 ms

:CJsittOmstart
0002: jump ££CJsitt



cns
  • cns

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#222

Posted 31 August 2005 - 05:35 AM

QUOTE (fastbuickgn @ Aug 30 2005, 20:33)
CNS i dont know if you can use this but this is the code i showed you before for a speedometer i install this into your newest code and it works great sofar.I didnt make it i found it in one of the forums.


So terribly sorry about ignoring this. You have to download a GXT Editor and find "HOSP_1". Edit the text to "MPH". I will update first post later today.






004F: create_thread ££SPEED

------------

:SPEED
0001: wait  50 ms
00D6: if  0
00DF:  actor $PLAYER_ACTOR driving
004D: jump_if_false ££SPEEDLAST
03C0: @0 = actor $PLAYER_ACTOR car
00D6: if  0
00DB:  actor $PLAYER_ACTOR in_car @0
004D: jump_if_false ££SPEED
02E3: @1 = car @0 speed
0011: @1 *=  2.25;; floating-point values
008C: @1 = float_to_integer @1
0086: $SPED =  @1 ;; floating-point values only
04F7: status_text $SPED  0 line  4 'HOSP_1';; MPH
0002: jump ££SPEED

:SPEEDLAST
0001: wait  250 ms
0151: remove_status_text $SPED
0002: jump ££SPEED

I know this code, I made same a year ago for VC... biggrin.gif
I have trobles with my hosting thats why no images and mod file are available

cns
  • cns

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#223

Posted 31 August 2005 - 12:30 PM

UPDATED

New petrol code, petrol loses depend on type a vehicle you drive in and your skill, motorbikes depends on motorbikes skills, cars from driving skill, planes from flying skill...
new function, if you driving hydra you can activate evacuation tool, I don know how its call in english (CJ will be thrown up up to 80 meters) and if you have a parashute, it will be enought to activate it

xspudx
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#224

Posted 31 August 2005 - 01:39 PM

every time it starts it just closes down, and says theres a problem, is there something wrong with the script and main file?

cns
  • cns

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#225

Posted 31 August 2005 - 02:23 PM

QUOTE (xspudx @ Aug 31 2005, 13:39)
every time it starts it just closes down, and says theres a problem, is there something wrong with the script and main file?

what do u mean?!

xspudx
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#226

Posted 31 August 2005 - 02:34 PM

...i thought i descibed that.

cns
  • cns

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#227

Posted 31 August 2005 - 06:31 PM

QUOTE (xspudx @ Aug 31 2005, 13:39)
every time it starts it just closes down, and says theres a problem, is there something wrong with the script and main file?

what do you mean it?! mod, function or what?!

xspudx
  • xspudx

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#228

Posted 01 September 2005 - 11:30 AM Edited by xspudx, 01 September 2005 - 11:55 AM.

edit: how do i turn off the petrol bar, not disable it, just so it doesnt display the bar.

jbond
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#229

Posted 01 September 2005 - 01:41 PM

QUOTE (cns @ Jun 28 2005, 08:55)

ALL MISSIONS ARE AVALABLE! Start point of mission lines not at the front of the CJs house... Here is a map where to go for 'big smoke' start. Its outside, near the right houses corner...


i dont think that the storryline function, and all missions are available!!!!

i played the hood missions till OG AND HG ARE FINISHED, and after that nothing hapens. i mean, no missions-icons on the radar, no mission to do, only scools and other features but no mission...

i cant remember what normaly happens on this part of the storry, so could someone help me.

and CNS are you sure that all missions function?!!

fastbuickgn
  • fastbuickgn

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#230

Posted 01 September 2005 - 02:04 PM Edited by fastbuickgn, 01 September 2005 - 02:06 PM.

Thats the same problem i have i even tried the missions in a different order but after og,smoke,ryder,sweet missions are over the phone never rings and the icons never showup to continue. Before the party at og's house sweet calls you,the it should be the doberman mission.

jbond
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#231

Posted 01 September 2005 - 04:55 PM

QUOTE (fastbuickgn @ Sep 1 2005, 14:04)
Thats the same problem i have i even tried the missions in a different order but after og,smoke,ryder,sweet missions are over the phone never rings and the icons never showup to continue. Before the party at og's house sweet calls you,the it should be the doberman mission.

that is becourse of there are to many senceless mods in it, like the drive as passenger , we only beta tester.

but the little and cool one like carwash or drunk“n“high aren“t.

cns
  • cns

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#232

Posted 01 September 2005 - 06:57 PM Edited by cns, 01 September 2005 - 07:00 PM.

QUOTE (jbond @ Sep 1 2005, 16:55)
QUOTE (fastbuickgn @ Sep 1 2005, 14:04)
Thats the same problem i have i even tried the missions in a different order but after og,smoke,ryder,sweet missions are over the phone never rings and the icons never showup to continue.  Before the party at og's house sweet calls you,the it should be the doberman mission.

that is becourse of there are to many senceless mods in it, like the drive as passenger , we only beta tester.

but the little and cool one like carwash or drunk“n“high aren“t.

ok. we have next situation: there are limits in main.scm, if you want to have more function i have to remove some part of original code... Im trying to do in with max accuracity, but, I never played in storyline in GTA:SA, thats why I dont know how it works =(
I'll going to test a patch that as someone tells to me can remove the limits... in this way Ill create mod with all mission and all function you like...
But lections were started in my university and I have not much time to programming...

about carwash I will not include this function untill I have no workable 1.01 version! because stuff thats demonj0e
made is sh*t.. dont think I dont like demonj0e, i dont like idea, its not a carwash it's pay'n'spray placed in carwash building...

fastbuickgn
  • fastbuickgn

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#233

Posted 01 September 2005 - 11:18 PM Edited by fastbuickgn, 01 September 2005 - 11:25 PM.

Great i tried that carwash thing and to tell you the truth,i was'nt to impressed ,nothing against the person who made it. And as far as hot coffee it's different but useless. Mods that get it close to real like yours to me is what i look for,im not saying anything against anyone who has made or is making mods(i wish i had the skill and time to do it).

jbond
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#234

Posted 01 September 2005 - 11:32 PM

QUOTE (cns @ Sep 1 2005, 18:57)
QUOTE (jbond @ Sep 1 2005, 16:55)
QUOTE (fastbuickgn @ Sep 1 2005, 14:04)
Thats the same problem i have i even tried the missions in a different order but after og,smoke,ryder,sweet missions are over the phone never rings and the icons never showup to continue.  Before the party at og's house sweet calls you,the it should be the doberman mission.

that is becourse of there are to many senceless mods in it, like the drive as passenger , we only beta tester.

but the little and cool one like carwash or drunk“n“high aren“t.

ok. we have next situation: there are limits in main.scm, if you want to have more function i have to remove some part of original code... Im trying to do in with max accuracity, but, I never played in storyline in GTA:SA, thats why I dont know how it works =(
I'll going to test a patch that as someone tells to me can remove the limits... in this way Ill create mod with all mission and all function you like...
But lections were started in my university and I have not much time to programming...

about carwash I will not include this function untill I have no workable 1.01 version! because stuff thats demonj0e
made is sh*t.. dont think I dont like demonj0e, i dont like idea, its not a carwash it's pay'n'spray placed in carwash building...

ok, i am sorry, but i was a little affraid about non working storryline after playing few hours.

i think that most people prefer different kind of mods, everyone wants it individual.

so i think it could be a good solution for the moment, if you put more downloadable version of the mod on forum.

-maybe one for the people who wants all the features in one not sorryline compatible game

- and one for people who like to play the game again with new features,
for example with the cool drivingskill adjusted gasmod and the cool part time hotcoffee, but without anykind of storryline-errors, so please remove in this version every code where you arent sure that it work with storry!!!



i hope other people see it in that way too.


cns
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#235

Posted 02 September 2005 - 05:03 AM Edited by cns, 02 September 2005 - 05:13 AM.

let's make a small vote wat functions do everyone need if the storyline is active?!
or, there is another way, I'll remove help content in the game... an in this way I dont need to correct code connected with missions...

bajajahehehe
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#236

Posted 02 September 2005 - 06:14 AM Edited by bajajahehehe, 02 September 2005 - 06:23 AM.

Then remove the help content, if you mean those annoying popup messages go ahead. If you're going to add anything the best thing to add would be the get cj high and drunk mod, with that this mod won't really need anything else imo, and I think most people agree.

cns
  • cns

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#237

Posted 02 September 2005 - 09:37 AM Edited by cns, 02 September 2005 - 10:32 AM.

drunk and high is too big to add it...

UPDATED.
When you using evacuation parachute is give to you automaticaly.
storyline has to work now, please test it...

jbond
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#238

Posted 02 September 2005 - 01:30 PM Edited by jbond, 02 September 2005 - 01:34 PM.

sorry for double posting

jbond
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#239

Posted 02 September 2005 - 01:32 PM

QUOTE (bajajahehehe @ Sep 2 2005, 06:14)
Then remove the help content, if you mean those annoying popup messages go ahead. If you're going to add anything the best thing to add would be the get cj high and drunk mod, with that this mod won't really need anything else imo, and I think most people agree.

yes i agree, but i dont think that it is necessary to delete the helps (i dont need, but i didn't want to play story again and at some-part there are problems again.)

there are to many bug in it: for example, have you ever seen a driving train in your
mod???

but it is possible to make ( for mine opinion ) senseless
things like drive as passenger.

please make a vote if you make a little storyline function able version
and ask for the features which should be in.


(gasmod with driverskill, hotcoffee, and drunk“n“high as well)

i dont know how you can make a vote on this forum please help!!!

cns
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#240

Posted 02 September 2005 - 02:22 PM

QUOTE (jbond @ Sep 2 2005, 13:32)
have you ever seen a driving train in your
mod???

Is it about sab2r?! If yes tell me about it.
Iģó made now scm where all missions must be workable... Test it if you can...




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