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[REL | BETA] Insanendreas v1.0 *BETA*

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Viper187
  • Viper187

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#1

Posted 27 June 2005 - 04:02 AM Edited by Viper187, 30 June 2005 - 06:10 AM.

GTA: Insanendreas v1.0 *BETA*
by Viper187
Download v1.0
Download v1.1

Install info:
BACKUP files before overwriting!
copy carcols.dat to \data\ in the GTA:SA directory.
copy the main.scm and script.img to \data\scripts\
-note: If you have other thing modified in carcols.dat, you can add this line to your copy instead:
34,139,34 # 127 green sabre green

**You will need to start a new game. Saves will NOT load!

Mod features:

*The Green Sabre spawns at CJ's house after the final mission.
*The garage in SF allows you to deliver cars for chopping after finishing Puncture Wounds.
*CJ is invulnerable with Infinite Ammo (you still have to reload)
*Cars have Immunities, NOS, locked doors, and other little things (See button info below)
*Weapon Select
*Car Select
*Control any vehicle by remote
*Vehicle sub-missions don't end when you exit cars, press a button for more time on them.
*School missions have a cheater's button for automatic gold.
*When your car is on it's roof and stopped, it'll flip back to it's wheel's
*When you drop into the water in a car, it'll will change to a Vortex.
*Each vehicle type has its own NOS var, but they're all set with the same buttons. Whatever vehicle you're in, you'll adjust the NOS for that vehicle type by pressing the buttons listed below.
*ALL choppers will have magnets.
*Probably other nifty things I forgot to mention.

Special buttons:

On Foot:
Jump + Group Back = spawn car (last spawned or default) and put player in it
Action + Previous Weapon = Quick Car Spawn Slot 1
Action + Next Weapon = Quick Car Spawn Slot 2
Action + Group Back = Quick Car Spawn Slot 3
Action + Group Forward = Quick Car Spawn Slot 4
Aim + Jump + Prev/Next Weapon = spawn weapon
Action + Crouch = toggle coords display on/off
Look Behind + Crouch = Vigilante Missions
Look Behind + Sub-Mission = All Oysters, Horseshoes, and Photos.
Hold Look behind and use Look Left/Right to scroll stats by ID number.

All Vehicles:
Gas + Brake/Reverse + Look Left = Previous Vehicle
Gas + Brake/Reverse + Look Right = Next Vehicle
Weapon 2 + Handbrake + Look Left = Set Car as Quick Spawn Slot 1
Weapon 2 + Handbrake + Look Right = Set Car as Quick Spawn Slot 2
Weapon 2 + Handbrake + Previous Radio = Set Car as Quick Spawn Slot 3
Weapon 2 + Handbrake + Next Radio = Set Car as Quick Spawn Slot 4
Handbrake + Shoot + Weapon 2 = rise up
Handbrake + Brake/reverse = Air Brakes
Handbrake + Brake/reverse + Shoot = Emergency/Air Brakes
Horn + Look Left/Right = NOS adjustment
Look Left + Look Right + Weapon 2 = Add Nitro 2x to car
Look Left + Look Right + Prev Radio = Add Nitro 5x to car
Look Left + Look Right + Next Radio = Add Nitro 10x to car
Weapon 2 + Horn = toggle coords display on/off
Sub-Mission + Horn = Vigilante Missions
Handbrake + Brake/Reverse + Look Left = rotate left
Handbrake + Brake/Reverse + Look Right = rotate right
Hold Handbrake to unlock doors

Cars/Boats/Motorbikes:
Gas + Shoot (without looking left/right) = NOS
Brake/Reverse + Fire = reverse (not on bikes)

Choppers/Planes:
Gas + Handbrake = NOS
Brake/Reverse + Fire = reverse

Cars/Choppers/Planes:
Skip Trip + Camera = Remote mode (control your current car by remote)
Convo No = Blow up remote car
Convo No + Skip Trip = Blow up remote car & put character at that location
Convo No + Exit Vehicle = End remote mode and put player where car is.
Exit Vehicle = End remote mode

During Vehicle missions:
Skip Trip/Yes = more/infinite time. works on Vigilante, Taxi, Fire, Paramedic, Pimp, Burglary, and Train missions so far.
Hold Sub-Mission button before a school mission ends to get a gold on that mission.


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GTA3Freak-2001
  • GTA3Freak-2001

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#2

Posted 27 June 2005 - 04:35 AM

He he its great to see you releasing all your current mods together as I was really salivating for all of them as they feature some nice things.

Viper187
  • Viper187

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#3

Posted 27 June 2005 - 05:22 AM

I thought 100% wasn't right for the Green Sabre, so I reuploaded the files with that line changed. It'll spawn after completing the final mission instead. I won't edit it again for a while, I hope. hehe

L0UNG3R
  • L0UNG3R

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#4

Posted 27 June 2005 - 06:04 AM Edited by L0UNG3R, 27 June 2005 - 06:09 AM.

wow that's amazing dude, great to see that h4xing SA is goin pretty well, nice work! biggrin.gif
Ah, I see you've also included the source, I guess you won't mind if I use some 'stuff' for myself rah.gif

RainingAcid
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#5

Posted 27 June 2005 - 11:43 AM

Can you add the San Andreas All Opened up mod?

Marklund
  • Marklund

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#6

Posted 27 June 2005 - 03:25 PM

Awsome mod there, a 10/10.
Would be a 11/10 if you added something like SANGA into it...
cookie.gif cookie.gif cookie.gif

demonj0e
  • demonj0e

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#7

Posted 27 June 2005 - 05:34 PM Edited by demonj0e, 27 June 2005 - 05:38 PM.

ill add sanga into for u
very nice mod but my sa dont run :S

Buzzsaw
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#8

Posted 27 June 2005 - 06:14 PM

nice work. smile.gif

adding SANGA would make this perfect.
is the green saber the only thing that the carcols file is needed for? i have my own customized carcols and i'd rather not replace it if at all possible.

Viper187
  • Viper187

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#9

Posted 27 June 2005 - 06:19 PM

QUOTE (Buzzsaw @ Jun 27 2005, 18:14)
nice work. smile.gif

adding SANGA would make this perfect.
is the green saber the only thing that the carcols file is needed for? i have my own customized carcols and i'd rather not replace it if at all possible.

yeah, just that 1 line.

mudsown
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#10

Posted 28 June 2005 - 01:02 AM

for some reason SA crashes when using this mod on the mission Life's a Beach for me. anyone encounter this problem too and know how to fix it?

Buzzsaw
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#11

Posted 28 June 2005 - 01:21 AM

QUOTE (Viper187 @ Jun 27 2005, 12:19)
QUOTE (Buzzsaw @ Jun 27 2005, 18:14)
nice work. smile.gif

adding SANGA would make this perfect.
is the green saber the only thing that the carcols file is needed for? i have my own customized carcols and i'd rather not replace it if at all possible.

yeah, just that 1 line.

ok, cool.

here's another stupid question... the main.scm and script are the only 2 files necessary, so i can delete everything else after i unrar it, right?

bajajahehehe
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#12

Posted 28 June 2005 - 01:30 AM

whats so special about the green sabre

XMike
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#13

Posted 28 June 2005 - 03:15 AM

Great. Once I get my PC version, which I was susposed to get today =/, I will be sure to use it.

Viper187
  • Viper187

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#14

Posted 28 June 2005 - 03:21 AM

QUOTE (mudsown @ Jun 28 2005, 01:02)
for some reason SA crashes when using this mod on the mission Life's a Beach for me.  anyone encounter this problem too and know how to fix it?

I've made it past there. Not sure what you're problem could be.

Buzzsaw - the text files are just source to stuff. You don't need them if you're not gonna edit anything.

mudsown
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#15

Posted 28 June 2005 - 03:52 AM

QUOTE
Viper187  Posted on Jun 28 2005, 03:21
 
QUOTE (mudsown @ Jun 28 2005, 01:02)
for some reason SA crashes when using this mod on the mission Life's a Beach for me.  anyone encounter this problem too and know how to fix it?

I've made it past there. Not sure what you're problem could be.

Buzzsaw - the text files are just source to stuff. You don't need them if you're not gonna edit anything.


when i go and talk to the lady i push Y twice and then when it goes to the dancing minigame thing it just freezes and crashes

Viper187
  • Viper187

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#16

Posted 28 June 2005 - 04:04 PM Edited by Viper187, 28 June 2005 - 04:33 PM.

Is anyone noticing my mod conflicting with things? The button combo for spawning where you explode remote cars for some reason doesn't want to work. I'm changing it to Horn + Exit/No in the next version. I'm also told that the girlfriends require certain fat/muscle. I'll look into killing those checks, as well as making them available any time of day, maybe. Are dates only restricted to the time of day you can start them, or are they forced to end after a certain time of day too?

Viper187
  • Viper187

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#17

Posted 30 June 2005 - 06:13 AM

1.1 is up. Saves from 1.0 will still load. Added the 'easy button' to some more missions. Pilot, Valet, Trucking, etc. With trucking, you can press the button and your trailer will be reattached should you lose it. Just don't sink the damn thing.

I think I'm ready to give up SA now. Don't be expecting anything new.

soraflair
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#18

Posted 30 June 2005 - 05:08 PM

Hey Good Job but I don't want all that stuff 0.o All I want is unlimated time on the sub missions (police taxi ect) I AM NOT TALKING ABOUT THE TRAINER smile.gif

Smiley X
  • Smiley X

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#19

Posted 04 July 2005 - 06:16 AM

how do i remote control cars????

upsetting_pear
  • upsetting_pear

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#20

Posted 04 July 2005 - 11:27 AM

QUOTE (soraflair @ Jul 1 2005, 03:08)
Hey Good Job but I don't want all that stuff 0.o All I want is unlimated time on the sub missions (police taxi ect) I AM NOT TALKING ABOUT THE TRAINER smile.gif

Well why don't you use that code that Viper released in a different topic and install it into the main.scm yourself? It's not to hard tounge.gif .

btw viper I like thi smod it's mad. But I get a weird glitch. When I finished a date with denise the progress bar popped up and said 'progress with MILLIE 100%. wtf?

MRGREAPER
  • MRGREAPER

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#21

Posted 05 July 2005 - 10:56 AM

hi could some one please add the sanga mod or sa open mod please every attempt i have made fails sad.gif

m2pt5
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#22

Posted 25 July 2005 - 06:32 PM

Would it be possible to put this mod pack and the SA Mission Master Mod (once it's done) in the same main.scm?

brotherbozar
  • brotherbozar

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#23

Posted 25 July 2005 - 08:10 PM Edited by brotherbozar, 26 July 2005 - 01:58 AM.

(deleted)
...doh! wrong thread.




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