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GENERAL GTA:LC CHAT

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Craig Kostelecky
  • Craig Kostelecky

    GTA:LC Team Leader

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  • Joined: 28 Jan 2004

#991

Posted 06 May 2013 - 01:24 AM

I've never tested any GTA games with multiplayer. Its also never been this team's objective to add multiplayer support. We fully welcome mods on top of this though. Anybody can use our files as the base of their mod just as if it was a game released by Rockstar.

theNGclan
  • theNGclan

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#992

Posted 22 May 2013 - 11:11 PM

I keep crashing randomly when playing the game. It happens at any time or when I visit the second island. Can anyone help?

CODE
THREAD "train"
000213AA: if 0
000213AE: eli 15, 1
000213B5: jf @00021400
00021400: setlg 3, $var12C4
00021408: gosub @00021BF5
00021BF5: get_point_on_object_plane 3, 1.0000, 9.5000, 0.0000, 7, 8, 9
00021C12: if 0
00021C16: is_defined $var0220
00021C1B: jf @00021C8E
00021C22: setli 15, 0
00021C29: if 1
00021C2D: eli 0, 0
00021C34: is_player_near_point_3d $var0220, 7, 8, 9, 2.0000, 2.0000, 1.9000, 0
00021C53: jf @00021C8E
00021C8E: return
0002140F: get_object_coords $var12C4, $var130C, $var1310, $var1314
0002141D: get_object_coords $var12D4, $var1318, $var131C, $var1320
0002142B: setggf $var1324, $var1308
00021433: get_distance_between_two_points $var1328, $var132C, $var130C, $var1310, $var1308
00021444: setggf $var1330, $var1308
0002144C: mulgf $var1330, 2.0000
00021456: if 0
0002145A: NOT gtfg 20.0000, $var1330
00021464: jf @00021472
0002146B: jump @000213A6
000213A6: wait 100
// THREAD "delo"
00023950: if 0
00023954: is_defined $var0220
00023959: jf @00023E2E
00023960: if 1
00023964: is_player_driving_car_model $var0220, 199
0002396C: egi $var139C, 0
00023973: jf @00023E2E
00023E2E: jump @0002394C
0002394C: wait 0
// THREAD "conv"
00023835: setgf $var13A4, 0.0000
0002383F: setgf $var13A8, 0.0000
00023849: setgf $var13AC, 0.0000
00023853: if 0
00023857: NOT is_defined $var0220
0002385C: jf @0002386A
0002386A: if 1
0002386E: NOT is_player_driving_car_model $var0220, 199
00023876: NOT is_player_driving_car_model $var0220, 211
0002387E: jf @0002388C
00023885: jump @00023831
00023831: wait 0
// THREAD "time"
00021F0B: if 0
00021F0F: is_defined $var0220
00021F14: jf @00022ECA
00021F1B: if 21
00021F1F: is_player_driving_car_model $var0220, 211
00021F27: is_player_driving_car_model $var0220, 199
00021F2F: jf @00022ECA
00022ECA: jump @00021F07
00021F07: wait 0
// THREAD "noname"
0001A8D4: if 0
0001A8D8: egi $var0984, 1
0001A8DF: jf @0001A8E8
0001A8E8: if 0
0001A8EC: is_defined $var0220
0001A8F1: jf @0001A9F7
0001A8F8: if 0
0001A8FC: is_player_near_point_3d_on_foot $var0220, -296.7500, -725.3750, 28.7500, 1.1875, 1.1875, 2.0000, 0
0001A921: jf @0001A9F7
0001A9F7: jump @0001A8D0
0001A8D0: wait 0
// THREAD "hood_ph"
0001DF41: jump @0001DF22
0001DF22: if 22
0001DF26: NOT is_defined $var0220
0001DF2B: NOT is_current_island 3
0001DF2F: NOT egi $var0234, 0
0001DF36: jf @0001DF48
0001DF3D: wait 0
// THREAD "yard_ph"
0001D8DF: jump @0001D8C0
0001D8C0: if 22
0001D8C4: NOT is_defined $var0220
0001D8C9: NOT is_current_island 2
0001D8CD: NOT egi $var0234, 0
0001D8D4: jf @0001D8E6
0001D8DB: wait 0
// THREAD "bust_h"
00017870: if 0
00017874: is_defined $var0220
00017879: jf @000178DB
00017880: if 2
00017884: is_player_in_zone $var0220, "S_VIEW"
00017891: egi $var0234, 0
00017898: egi $var0244, 1
0001789F: jf @000178DB
000178DB: jump @0001786C
0001786C: wait 0
// THREAD "wast_h"
000177F0: if 0
000177F4: is_defined $var0220
000177F9: jf @0001785B
00017800: if 2
00017804: is_player_in_zone $var0220, "S_VIEW"
00017811: egi $var0234, 0
00017818: egi $var0238, 1
0001781F: jf @0001785B
0001785B: jump @000177EC
000177EC: wait 0
// THREAD "import"
00010720: if 0
00010724: is_defined $var0220
00010729: jf @00011906
00010730: if 0
00010734: is_current_island 1
00010738: jf @00010DBD
0001073F: if 0
00010743: is_player_in_zone $var0220, "REDLIGH"
00010750: jf @00010BE8
00010BE8: if 0
00010BEC: is_player_in_zone $var0220, "PORT_E"
00010BF9: jf @00010DA4
00010DA4: if 0
00010DA8: egi $var0CC8, 1
00010DAF: jf @00010DBD
00010DBD: if 0
00010DC1: is_current_island 2
00010DC5: jf @00011431
00011431: if 0
00011435: is_current_island 3
00011439: jf @00011906
00011906: jump @0001071B
0001071B: wait 500
// THREAD "usj"
000146AB: if 0
000146AF: NOT is_defined $var0220
000146B4: jf @000146C2
000146C2: if 0
000146C6: NOT is_player_driving $var0220
000146CB: jf @000146D9
000146D9: get_player_car $var0220, $var0FB8
000146E1: if 0
000146E5: is_car_stopped $var0FB8
000146EA: jf @000146F8
000146F8: if 0
000146FC: is_player_driving_boat $var0220
00014701: jf @0001470F
0001470F: if 0
00014713: is_player_driving_air_vehicle $var0220
00014718: jf @00014726
00014726: get_car_speed $var0FB8, $var0FBC
0001472E: if 0
00014732: NOT gtgf $var0FBC, 25.0000
0001473C: jf @0001474A
00014743: jump @000146A7
000146A7: wait 0
// THREAD "hj"
0000F941: if 0
0000F945: NOT is_defined $var0220
0000F94A: jf @0000F958
0000F958: if 0
0000F95C: is_handling_cheat_enabled
0000F95E: jf @0000F96C
0000F96C: if 0
0000F970: is_player_driving $var0220
0000F975: jf @0000FF91
0000F97C: get_player_car $var0220, $var0B78
0000F984: if 1
0000F988: is_player_driving_air_vehicle $var0220
0000F98D: NOT is_player_driving_car_model $var0220, 194
0000F995: jf @0000F9A3
0000F9A3: if 0
0000F9A7: is_player_driving_boat $var0220
0000F9AC: jf @0000F9BA
0000F9BA: store_stunt_data $var0220, $var0B7C, $var0B80, $var0B84, $var0B88, $var0B8C, $var0B90
0000F9D1: if 0
0000F9D5: gtgi $var0B7C, 0
0000F9DC: jf @0000FA93
0000FA93: if 0
0000FA97: gtgi $var0B84, 0
0000FA9E: jf @0000FB55
0000FB55: if 0
0000FB59: gtgi $var0B8C, 0
0000FB60: jf @0000FC17
0000FC17: if 0
0000FC1B: NOT is_stopped $var0B78
0000FC20: jf @0000FF83
0000FC27: if 0
0000FC2B: is_airborne $var0B78
0000FC30: jf @0000FF75
0000FF75: jump @0000F93D
0000F93D: wait 0
// THREAD "taxi_l"
0001EBBF: if 0
0001EBC3: is_defined $var0220
0001EBC8: jf @0001ED4A
0001EBCF: if 0
0001EBD3: NOT opcode_0596 $var0220, "M", "", "M", "", 0, "8", "", $var0B3C, "", "", 67163648, "", "M", 21588
0001EBD8: jf @0001ED4A
0001EBDF: if 0
0001EBE3: is_player_driving_taxi $var0220
0001EBE8: jf @0001ED2F
0001ED2F: if 0
0001ED33: egi $var10F0, 1
0001ED3A: jf @0001ED4A
0001ED4A: jump @0001EBBB
0001EBBB: wait 0
// THREAD "cop_m"
0001EA04: if 0
0001EA08: is_defined $var0220
0001EA0D: jf @0001EBAA
0001EA14: if 25
0001EA18: is_player_driving_car_model $var0220, 156
0001EA20: is_player_driving_car_model $var0220, 157
0001EA28: is_player_driving_car_model $var0220, 236
0001EA30: is_player_driving_car_model $var0220, 162
0001EA38: is_player_driving_car_model $var0220, 220
0001EA40: is_player_driving_car_model $var0220, 155
0001EA48: jf @0001EB8F
0001EB8F: if 0
0001EB93: egi $var10E8, 1
0001EB9A: jf @0001EBAA
0001EBAA: jump @0001EA00
0001EA00: wait 0
// THREAD "fire_m"
0001E871: if 0
0001E875: is_defined $var0220
0001E87A: jf @0001E9EF
0001E881: if 0
0001E885: is_player_driving_car_model $var0220, 137
0001E88D: jf @0001E9D4
0001E9D4: if 0
0001E9D8: egi $var10E0, 1
0001E9DF: jf @0001E9EF
0001E9EF: jump @0001E86D
0001E86D: wait 0
// THREAD "ambul_m"
0001E6DE: if 0
0001E6E2: is_defined $var0220
0001E6E7: jf @0001E85C
0001E6EE: if 0
0001E6F2: is_player_driving_car_model $var0220, 146
0001E6FA: jf @0001E841
0001E841: if 0
0001E845: egi $var10D8, 1
0001E84C: jf @0001E85C
0001E85C: jump @0001E6DA
0001E6DA: wait 0
// THREAD "rctrig"
0001D0F1: if 2
0001D0F5: is_defined $var0220
0001D0FA: egi $var0A1C, 0
0001D101: egi $var0234, 0
0001D108: jf @0001D22E
0001D10F: if 0
0001D113: is_player_driving_car_model $var0220, 189
0001D11B: jf @0001D22E
0001D22E: if 0
0001D232: NOT is_player_driving_car_model $var0220, 189
0001D23A: jf @0001D248
0001D241: setgi $var0A1C, 0
0001D248: jump @0001D0ED
0001D0ED: wait 0
// THREAD "ssvbrig"
000287BB: jump @000286FD
000286FD: if 24
00028701: NOT move_object $var140C, -618.1590, -629.8470, 80.7116, 0.0000, 0.0000, $var1408, 0
00028724: NOT move_object $var1410, -614.4380, -631.5640, 49.0088, 0.0000, 0.0000, $var1408, 0
00028747: NOT move_object $var1414, -618.6370, -630.5430, 134.0710, 0.0000, 0.0000, $var1408, 0
0002876A: NOT move_object $var1418, -618.1590, -629.8470, 80.7116, 0.0000, 0.0000, $var1408, 0
0002878D: NOT move_object $var141C, -618.6370, -630.5430, 134.0710, 0.0000, 0.0000, $var1408, 0
000287B0: jf @000287C2
000287B7: wait 0

Craig Kostelecky
  • Craig Kostelecky

    GTA:LC Team Leader

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  • Joined: 28 Jan 2004

#993

Posted 23 May 2013 - 01:18 PM

If the last opcode run is a wait command, the issues is likely not related to the scm. So you posted the exact opposite of what might be useful to us (by us I mean Silent). So if you have the log yet, please let us know the first part of the log (and the scm code can be left out).

I have been playing this for quite some time and do not get any regular crashes. Are there any other recent mods you added?
  • Ss4gogeta0 likes this

theNGclan
  • theNGclan

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#994

Posted 29 May 2013 - 03:25 AM

Alright, I fixed it. Apparently some .flt mods were causing the issue.

theNGclan
  • theNGclan

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#995

Posted 16 July 2013 - 01:21 AM

Are there any plans to re-add the helicopter from GTA III?

Craig Kostelecky
  • Craig Kostelecky

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#996

Posted 16 July 2013 - 04:28 PM

I've thought a little about that recently. I do think the VC maverick looks much better than the static models in III. I'm open to the idea though. Someone would have to convert that static model into a proper helicopter.

As long as I don't lost my DeLorean ph34r.gif

theNGclan
  • theNGclan

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#997

Posted 16 July 2013 - 05:19 PM

QUOTE (Craig Kostelecky @ Tuesday, Jul 16 2013, 16:28)
I've thought a little about that recently. I do think the VC maverick looks much better than the static models in III. I'm open to the idea though. Someone would have to convert that static model into a proper helicopter.

As long as I don't lost my DeLorean  ph34r.gif

In theory it would be possible to recreate the police helicopter. The one in III looked awful, so we always could make VC-ish looking one. And we'd only have to make one AI model and two playable (Police and general). I'm at work right now, but when I get home I'll see what I can do. icon14.gif

theNGclan
  • theNGclan

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#998

Posted 18 July 2013 - 02:30 AM Edited by theNGclan, 18 July 2013 - 02:34 AM.

Do you know the name of the static helicopter in LC?

EDIT: NVM. It was Chopper, just like in III.

theNGclan
  • theNGclan

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#999

Posted 18 July 2013 - 02:44 AM

Alright, I made some progress with the helicopter from III. Got the static helicopter to work, I'll start working on the usable one in a bit.

http://i.imgur.com/V8KCmjO.jpg

Thoughts?

Ss4gogeta0
  • Ss4gogeta0

    Huelga birds in the air and we're chargin with spears

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#1000

Posted 18 July 2013 - 06:25 AM Edited by Ss4gogeta0, 18 July 2013 - 06:28 AM.

QUOTE (theNGclan @ Thursday, Jul 18 2013, 02:44)
Alright, I made some progress with the helicopter from III. Got the static helicopter to work, I'll start working on the usable one in a bit.

http://i.imgur.com/V8KCmjO.jpg

Thoughts?

actually it looks pretty good icon14.gif

maybe scaling the police logo on the side so that it doesnt round over the belly , and a 911 decal on the belly... maybe an lcpd logo on the tail near the rotor aswell but other than that it looks good biggrin.gif

keep up the good work

oh also, instead of a bright white for the main color, it should be like a grayish ash type color, to give it a bit of depth... monocle.gif

lol232
  • lol232

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#1001

Posted 18 July 2013 - 09:55 PM

I've installed this mod a few moths ago simply because I wanted to try it out, and I'm had some troubles completing the Rampage where you use the Flamethrower to burn down 20 Yakuza members, it's in Southern Staunton near the Liberty Tree Building, and I always run of of time trying to kill them, with not even having 5 yakuza's burnt. They always run away to fast and I can't even sprint with the flame thrower.

Any tips or something?

theNGclan
  • theNGclan

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#1002

Posted 18 July 2013 - 10:16 PM

I'm probably gonna be re-creating the III helicopter in a higher quality. Maybe make it look sortof like VC quality. Then, it'd be easier to make a usable version.

Craig Kostelecky
  • Craig Kostelecky

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#1003

Posted 19 July 2013 - 02:15 AM

The flamethrower rampages are tricky. I think the behavior of the peds changed in VC to run away more when the flamethrower is used. Trial By Fire is equally frustrating.

The trick that I've gotten to work sometimes is to stand in the middle of the road and keep rotating and firing at the same time.

lol232
  • lol232

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#1004

Posted 19 July 2013 - 03:23 PM

QUOTE (Craig Kostelecky @ Friday, Jul 19 2013, 03:15)
The flamethrower rampages are tricky. I think the behavior of the peds changed in VC to run away more when the flamethrower is used. Trial By Fire is equally frustrating.

The trick that I've gotten to work sometimes is to stand in the middle of the road and keep rotating and firing at the same time.

Okay, thanks, I guess I will try that when I get my computer fixed.

zmudziak32
  • zmudziak32

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#1005

Posted 25 October 2013 - 04:47 PM

How much is moved liberty city compared to GTA III?


Craig Kostelecky
  • Craig Kostelecky

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#1006

Posted 25 October 2013 - 11:02 PM

I'm not sure what you're asking.


zmudziak32
  • zmudziak32

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#1007

Posted 26 October 2013 - 09:24 AM

Huw much diffrent are coordinates compare to GTA III? 


Craig Kostelecky
  • Craig Kostelecky

    GTA:LC Team Leader

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#1008

Posted 26 October 2013 - 11:55 PM

X is -335, z is +6

cooperr
  • cooperr

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#1009

Posted 04 August 2014 - 06:21 PM

i need some of your help.i will tell you everything i did for gta lc mod. i extracted beta 3.3 in lc directory. then i extracted updated 3.3.then i copy gta 3 audio to audio foulder of gta lc. i copy eveything of gta 3 except SFX.raw and sfx.SDT.then, with righ click i dismark only red. BUT FINISHINSTALL.BAT doesnt appear WHY????? NOW I HAVE A PROBLEM WITH AUDIO (IN MENU SAYS NO HARDWARE SOUND FOUND)I DID EVERYTHING BUT NOTHING IS USEFUL. AND I DONT HAVE FINISH INSTALL.BAT >=0


glenster
  • glenster

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#1010

Posted 4 weeks ago

"I made some progress with the helicopter from III"

Does this help? (I haven't tried it.)
http://www.gtagarage...ow.php?id=24759




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