Welcome to the GTA: Liberty City forum. This forum is led by SteaVor, Craig Kostelecky, Y_Less, and ModelingMan.
The following topics are of most importance here, and are outlined in the forum directory:
GENERAL GTA:LC CHAT
Posted 05 November 2012 - 08:18 PM
Did the VC:MP team drop all support for LC:MP or something? I haven't seen anything about it being dropped. If it is dropped, would it be possible to build an exclusive Multiplayer Service for LC? I mean, I saw gameplay of LC:MP and it looked amazing, and I would really love to play GTA: LC in multiplayer with other players. But I digress.
Posted 06 November 2012 - 06:07 PM
Posted 06 November 2012 - 11:36 PM
|QUOTE (Craig Kostelecky @ Tuesday, Nov 6 2012, 18:07)|
|We have never had a connection to any multiplayer team (with the exception of letting them use our files).|
Ah. I figured as much. Thanks for the reply.
Posted 13 November 2012 - 05:01 PM
I can help convert peds if you want, just send me a model and I will get it rigged
btw, would Xbox's vehicles be included too?
Posted 13 November 2012 - 06:24 PM
The only reason we wanted to do the XBOX peds was to hopefully make the cutscene heads animations work better. My primary concern is the play ability of the mod. Its look is secondary.
Posted 12 December 2012 - 12:58 AM
Edited by theNGclan, 12 December 2012 - 01:28 AM.
Posted 12 December 2012 - 04:15 AM
Posted 29 December 2012 - 04:09 PM
Posted 08 February 2013 - 12:43 PM
Posted 16 March 2013 - 08:22 PM
Posted 17 March 2013 - 01:45 AM
|QUOTE (Mr. Jago @ Saturday, Mar 16 2013, 20:22)|
|The 10th anniversary edition of Vice City uses HUD icons made in the same style as the ones in GTA III, maybe they can be recolored back so we can have all the weapons using proper ones?|
I've already done this. Check the unofficial mods thread.
Posted 17 March 2013 - 02:14 AM
Posted 24 March 2013 - 02:22 AM
Posted 24 March 2013 - 03:39 AM
Posted 24 March 2013 - 03:50 AM
|QUOTE (Craig Kostelecky @ Sunday, Mar 24 2013, 03:39)|
|Does MVL work with weapons as well? If so, then in theory we could. But I'd prefer to integrate that code into our own code so there's less bugs and it's more compatible. Perhaps that's something Silent could do after he is done with the scm for VCS Beta 3.|
Well, I can't see why it would cause any problems. MVL objects can be called apon with the main SCM. So both MVL Weapons and Vehicles can be spawned via CLEO/Main.scm. I've tested this myself and it works fine.
Regardless, it's up to you.
EDIT: If MVL were to be used, we'd have to wait for additional sounds to be compatible with MVL so the MVL based AK doesn't sound like the M16.
Posted 31 March 2013 - 09:18 AM
Posted 31 March 2013 - 12:26 PM
Posted 31 March 2013 - 06:12 PM
Posted 17 April 2013 - 08:41 AM
Posted 17 April 2013 - 09:28 PM
Posted 19 April 2013 - 02:03 AM
EDIT: No I was looking at the wrong version's DFF. I found it and I'll see what i can do with it.
Edited by ITBTD, 19 April 2013 - 03:11 AM.
Posted 19 April 2013 - 07:13 AM
Theres a few bugs and a couple missing polys I'd like to fix but it's looking good so far.
Edit: I'm tempted to re-convert the whole thing really and start from scratch. It just seems like there's too much wrong with it in it's current state. I'm quite inexperienced but I've learned a lot in the last few hours just messing around with it in 3ds max. My only problem would be collisions but I can figure those out eventually. I'll see what I can do tomorrow. For now, I'll get some sleep.
Edited by ITBTD, 19 April 2013 - 09:34 AM.
Posted 24 April 2013 - 06:27 PM
Just drop the .rep file into the "user files" folder usually located in My Documents, start any saved game or new game for that matter and press F2 to view the replay.
Thanks LC team! I did land it before but it's a long story I gotta do it again.
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