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GENERAL GTA:LC CHAT

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GTAIndonesia
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#931

Posted 14 January 2012 - 02:49 AM

What about the "Welcome to Staunton Island" loading screens?
and the loading screens with the Art charactes in blue loading screens like the original III?

I agree with SilentPL, The premier GTAIII/LCS version will be a nice cae addon.

spaceeinstein
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#932

Posted 14 January 2012 - 04:59 AM

QUOTE
How about adding Echo/Premier to the mod? I think it would be a nice add-on. I already have this car in the game and it fits LC perfectly (well, can't be different, as it's regular GTA car tounge.gif ).

Until we can get maxorator's Vehicle Loader to work, I prefer this to be unofficial instead. (When was that car ever called Echo?)

QUOTE
BTW. Is SCM source still using low-level constructs?

We tried to be true to the conversion of GTA III's decompiled file from the old Mission Builder. Most of the latest updates on the SCM file from me use higher level constructs.

QUOTE
What about the "Welcome to Staunton Island" loading screens?

Island loading screens are removed, one of the feature that makes GTA:LC different from III.

Silent
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#933

Posted 14 January 2012 - 11:45 AM

QUOTE (spaceeinstein @ Saturday, Jan 14 2012, 05:59)
Until we can get maxorator's Vehicle Loader to work, I prefer this to be unofficial instead.

I still don't get why you need this tool for the mod?

Craig Kostelecky
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#934

Posted 14 January 2012 - 02:29 PM

There should be at least one open slot that we could use for some LCS vehicles. As long as they're set to ignore by default, I'm fine putting them in the official version.

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#935

Posted 15 January 2012 - 07:27 AM

I didn't realize there were still free slots. It looks like we can replace the Walton or Rancher. Most of the other slots seem to use sports car engine sounds. I dream of having all VC and LC vehicles at the same time, without replacing anything. Ever since Max released his tool, that can come true.

Silent
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#936

Posted 15 January 2012 - 01:24 PM

Why not use Blista Compact? It has the same engine sounds as Taxi, I've used it and it works well.

About the LC & VC vehicles at the same time - I really think that Maxo's loader is awesome, but stays out from GTA style too much to include it in such a mod.

spaceeinstein
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#937

Posted 16 January 2012 - 02:51 AM

What about it that stays out from style? According to the vehicles topic, the VC Blista Compact is currently used by the LC Blista minivan. The LC Blista Compact replaced the VC Oceanic in this mod.

GTAIndonesia
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#938

Posted 16 January 2012 - 08:14 AM

The Marco Bistro interior is dark, add some lights and people in it.

What about complete Upstate Liberty? a solid one, don't block the ghost town though.


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#939

Posted 17 January 2012 - 04:50 AM

What about using the LCS PCJ-600? It seems more fitting when I put it into this game. I'm aware I've brought it up before but I've never gotten an answer about it.

Also, Ive noticed a lot of rooftop collision glitches that have yet to be solved. Most of them are in Portland but quite a few of them are in Staunton. I'll make pictures if anyone wants.

One more thing; like the post above but with more clarification, the back of SSV and the long island extending off of it are incomplete from the back side. A player can just take a helicopter and fly right over it making easy access to the underworld. A good mapper could fix this for the final release of the game but the Ghost Town is just floating there. Maybe some roads or something making a small town with cars driving around or just keeping it floating there. I just know its important to the opening scene so it probably should not be moved. Maybe making a barrier similar to when you try to go out too far in Vice City so no players go back there. Although I do like visiting the ghost town from time to time. Also the SSV hill with the observatory needs collision. I've forgotten how to make map collisions otherwise I would do it myself.

Craig Kostelecky
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#940

Posted 19 February 2012 - 03:45 AM

This isn't GTA:LC related, but if you have an iPad or iPhone 4 right now you can buy GTA3 for $0.99. I just purchased it and it plays very similar to the original. I miss having my bikes, helicopters, DeLoreans, and the General Lee though.

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#941

Posted 02 April 2012 - 10:03 PM Edited by RJX74, 03 April 2012 - 09:34 PM.

Is GTA:LC finishable?

Silent
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#942

Posted 03 April 2012 - 01:53 PM

It's finishable.

RJX74
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#943

Posted 04 April 2012 - 07:51 PM

Alright and can I use skins from GTA 3?

glenster
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#944

Posted 06 April 2012 - 01:39 AM

The mod uses a model for Claude that's different than the "III" original, so a
"III" skin won't apply correctly.

zmudziak32
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#945

Posted 14 May 2012 - 12:47 PM

Anyone have Beta2test5b version of GTA LC. I need this version for me.

GTAIndonesia
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#946

Posted 19 June 2012 - 05:58 PM

Is there any good ENB for this?

Craig Kostelecky
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#947

Posted 23 June 2012 - 03:20 PM

I don't understand the question.

Mr. Jago
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#948

Posted 28 July 2012 - 12:59 PM

QUOTE (glenster @ Thursday, Apr 5 2012, 18:39)
The mod uses a model for Claude that's different than the "III" original, so a
"III" skin won't apply correctly.

But the UV map's the same, isn't it?

Craig Kostelecky
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#949

Posted 09 August 2012 - 07:04 PM Edited by Craig Kostelecky, 09 August 2012 - 07:08 PM.

See new poll post.

glenster
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#950

Posted 09 August 2012 - 10:12 PM

Will the codes include key presses to mimic the "III" gimmicks of pressing F1
to put out a Firetruck mission fire and Esc to cause a nearby Vigilante mission
criminal to get out of their vehicle?

Craig Kostelecky
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#951

Posted 31 August 2012 - 03:15 PM

A minor update to share. The FBI car is now the same color from the M_CRANE as it is when the FBI chase you at 5 stars.
user posted image

glenster
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#952

Posted 28 September 2012 - 08:13 PM

After completing which mission does the Head Radio Chopper start spawning
on the roof of the Head Radio building?

Dylan2112
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#953

Posted 28 September 2012 - 08:33 PM

QUOTE (glenster @ Friday, Sep 28 2012, 14:13)
After completing which mission does the Head Radio Chopper start spawning
on the roof of the Head Radio building?

I would assume 'A Drop in the Ocean'. That's when i remember it appearing.

Craig Kostelecky
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#954

Posted 28 September 2012 - 09:35 PM

Correct, the helicopters on the first two islands appear once the third island is unlocked. Just like in VC/SA.

Dylan2112
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#955

Posted 28 September 2012 - 10:33 PM

QUOTE (Craig Kostelecky @ Friday, Aug 31 2012, 09:15)
A minor update to share. The FBI car is now the same color from the M_CRANE as it is when the FBI chase you at 5 stars.
http://lc.gtasnp.com/fbicar.png

Why? In GTA 3, the FBI car can be resprayed to that gray color and the ones that block the road are gray two. The only black ones are the ones that chase you.

glenster
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#956

Posted 29 September 2012 - 04:50 PM

Thanks for the Head Radio Chopper tip.

"...the helicopters on the first two islands appear once the third island is
unlocked. Just like in VC/SA." (That's similar to the appearance of the four VC
Checkpoint Chopper Sparrows--the first three appear after "All Hands on Deck" and
the fourth after "G-Spotlight.")

I guess that applies to the Sea Sparrow on the roof of Kenji's casino and the
Police Maverick on the roof of the Staunton police station, too.

Craig Kostelecky
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#957

Posted 29 September 2012 - 09:31 PM

Yup. But the choppers in SSV spawn right away, so if you can find your way to that island early you can fly around.

glenster
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#958

Posted 06 October 2012 - 07:16 PM

When does the Skimmer show up?

Craig Kostelecky
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#959

Posted 07 October 2012 - 12:55 AM

Same time

SomeGuy86
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#960

Posted 20 October 2012 - 12:07 AM Edited by SomeGuy86, 20 October 2012 - 12:36 AM.

I have no idea since when this is available, but apparently the latest version of maxorator's Vehicle Loader DOES work on GTA: LC... It might (or might not) interfere with the ASI plugins, but here's the proof!

user posted image

I only tested it for couple of minutes, and it seems to be working just great! I even made a MVL vehicle pack, featuring all the stock VC cars long time ago, but I'll have to update all the cars with latest XML data files, due to a lot of changes in the loader itself. Maybe you guys can put them to a good use?

EDIT
Still testing.... colgate.gif

user posted image user posted image user posted image user posted image user posted image




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