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[WIP | SCR] SandMaster

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Qwiksilver7
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#1

Posted 24 June 2005 - 01:39 AM

Im making this to replace Bandito .. when that is eventually possible.This is only my second modeling attempt at a car so bare with me smile.gif

Its SandMaster of my own design and is currently at 7788 poly's.

Im now going to focus on the engine; getting the rollcage done; the dash and steering wheel; a set of rims; texturing the completed model.

Comments and Crits are welcome.

WIRE:
user posted image
THE FRONT:
user posted image
THE BACK:
user posted image

Modeled in 3DS Max 6

Suction Testicle Man
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#2

Posted 24 June 2005 - 03:11 AM

Awesome car for a second attempt. wow.gif Get some sexy texturing going, and this will be a sure winner. Keep it up! smile.gif

<3D

Zeros
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#3

Posted 24 June 2005 - 09:24 AM

looking good so far, let;s see what happens

tommiegunz
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#4

Posted 24 June 2005 - 10:32 AM

Oh yeah keep this up.
Your in.
(my team/mod)

Bernard Jazz
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#5

Posted 24 June 2005 - 02:44 PM

Nice, although i don't really like the wheels.

None the less, it's still very nice.

Ekamentus
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#6

Posted 24 June 2005 - 02:48 PM

Not realistic, but super cool smile.gif

Mark
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#7

Posted 24 June 2005 - 03:12 PM

Rawr a big mofo R/C car! biggrin.gif nice i'm loving it biggrin.giff*cking post wrappers!

rebel_36
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#8

Posted 24 June 2005 - 05:56 PM

despite the weird normals on the roof its looking very nice smile.gif

Qwiksilver7
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#9

Posted 25 June 2005 - 12:46 AM

lol there are no wierd normals i placed my own omni lights that dont cast light on the roof (my mistake biggrin.gif) and i need to weld the vertices together as i model only half the car tounge.gif

thedude777
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#10

Posted 25 June 2005 - 01:03 AM

QUOTE (Mealing @ Jun 24 2005, 07:44)
Nice, although i don't really like the wheels.

None the less, it's still very nice.

I also don't like the wheels. There too...uh...plain smile.gif

I still can't wait...

P.S. @Qwiksilver7:

What program are you using & can you post a link?

Qwiksilver7
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#11

Posted 25 June 2005 - 01:10 AM

3DS Max 6 unless you have the $3500 to fork out for it you could try Gmax at www.turbosquid.com or a trial of 3DS Max 6 or even 7 at www.discreet.com

Gmax is virtually identical except that it has no renderer.

rooney
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#12

Posted 25 June 2005 - 04:55 PM

can you list the programs needed to do that?
cheers wink.gif
desperate to start modding

Qwiksilver7
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#13

Posted 27 June 2005 - 12:49 AM

There are plenty of modeling programs we're just all waiting for the tools to get them into san andreas

try google searching these (sorry i dont know most links)

3ds max 6 (very very VERY expensive, its what i use)
zmodeler (free i used it alot before i got 3ds max) imo might be the best for beginners also again imo will probably have the tools first, but who knows
zmodeler 2 (i think you pay for this something like $36)
gmax (similiar to 3ds max but cannot render at all and im not sure if it will eventually be able to import/export dff's)

any of that make sense ?

PS: i'll be away for a while mainly because im finding a job biggrin.gif haha 11 weeks until i start college so i might as well make some money while i wait.

rooney
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#14

Posted 27 June 2005 - 01:33 AM

nice one muka

funky_radical
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#15

Posted 28 June 2005 - 06:54 AM

nice, but with a few more polys she would look alot better

GTAnarcist
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#16

Posted 28 June 2005 - 07:50 AM

QUOTE
nice, but with a few more polys she would look alot better

Less polys! needs to be low poly and have some stickers on it, like
tamiya cuz damn! that loooks sooo much like an r/c (super hornet). dude
u shud make 2 seperate versions one R/C style and one real style. all this
rc talk makes me want to super size and r/c and put it in the game. I know
super size and r/c monster truck colgate.gif

cookie.gif

Augh
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#17

Posted 28 June 2005 - 11:42 AM

QUOTE (GTAnarcist @ Jun 28 2005, 07:50)
QUOTE
nice, but with a few more polys she would look alot better

Less polys! needs to be low poly and have some stickers on it, like
tamiya cuz damn! that loooks sooo much like an r/c (super hornet). dude
u shud make 2 seperate versions one R/C style and one real style. all this
rc talk makes me want to super size and r/c and put it in the game. I know
super size and r/c monster truck colgate.gif

cookie.gif

Why would he want to f*ck up his model for a "low poly" label which is a detriment anyway? Putting that stuff before the model itself is how people get sh*ttered up for their whole modeling career. Check out some of the militantly low poly cases around here for a commentary. They are doing what they were doing when I learned what a vertice is, the exact same.

Qwik; You're modeling hot, just keep it going. I would change out your coilovers for less rounded, square cross sectioned or even "flat" springs. You won't see a lot of difference if any outside of Max, and you will save an assload of polys. that's about it. Can't see the pics from the post window, but you might consider regrouping the cage smooths too. Looking good all over.

Disclaimer; anyone confused why I would mention this after slamming "low poly" fever, has entirely missed the point. Disclaimered.

Glad to see new modeling and stuff cookie.gif Avast rampage_ani.gif

Qwiksilver7
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#18

Posted 28 June 2005 - 12:49 PM

Thanks for all the response guys never thought it would be this big since im new to all this. biggrin.gif

Im working more on the sandmaster today and i took Augh's advice and reduced the detail on springs it also dropped the poly count down to 6500 the springs now only have three sides and the shocks have five more updates and pics later today.

Also i dont want to sacrifice looks for better performance im not prepared to make it look sh*tty by dropping the poly count drastically to increase performance.

and i dont have a very good pc so i'll check if it runs ok on my own (when the time comes) before releasing it.

GTanarcist: i plan to replace the monster with the latest grave digger hehe but replacing it with an R/C car might be cool i'll try it out.

funky_radical: im going to see where i can save polys and where i can add them when im done with it all so dont worry about the looks lol

Augh: thanks for the advice it helps smile.gif

bjiz
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#19

Posted 28 June 2005 - 01:04 PM

QUOTE (Augh @ Jun 28 2005, 11:42)
Disclaimer; anyone confused why I would mention this after slamming "low poly" fever, has entirely missed the point. Disclaimered.

i'll translate that to "just don't waste poly's" smile.gif

can you show us the new springs?

and i'm looking forward to an engine as well, are you going to give it a fantasy engine or a real one, and will it be liquid or air cooled?

looks cool dude, maybe it'll replace the desert racer (forgot the name) in SA although it needs to be VERY good then cuz it's my fav. SA car smile.gif

Augh
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#20

Posted 28 June 2005 - 01:13 PM

Precisely. The model is still the overriding factor, or it wouldn't exist by virtue, or lack thereof.

Keep it up manny.
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GTAnarcist
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#21

Posted 28 June 2005 - 01:20 PM

QUOTE
Why would he want to f*ck up his model for a "low poly" label which is a detriment anyway?

harsh words. but some people like low poly because it fits in more to san andreas. low poly is what makes the game look normal. u dont want to put a highly detailed car in a low poly environment.

Qwiksilver7
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#22

Posted 28 June 2005 - 01:27 PM

Im currently researching engines just trying to find out what i'll need to model that will be seen so bare with me it'll be done by the end of today

GTanarcist i understand what you mean making the car have the same level of detail as the others would make it look normal ... but i mean you dont see bandito's driving on the road lol so it wont be seen alot so it deserves to stand out a little dont ya think?

anyway let me get back to modeling

GTAnarcist
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#23

Posted 28 June 2005 - 01:43 PM

QUOTE
but i mean you dont see bandito's driving on the road lol so it wont be seen alot so it deserves to stand out a little dont ya think?

if u want it to stand out color it hot pink or yellow! lol thats my theory. sigh.gif

Qwiksilver7
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#24

Posted 28 June 2005 - 01:54 PM

lol ok well i need some help on the engine theres alot to be crammed into a little space it'd help if someone could help me find pics of an MR cars drivetrain(i think thats it?) and engine. im having a hard time finding decent pics.

GTAnarcist
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#25

Posted 28 June 2005 - 02:03 PM

dude search up cars like NSX, MR2, Jaguar X - - -,

iRloading
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#26

Posted 28 June 2005 - 02:41 PM

QUOTE (GTAnarcist @ Jun 28 2005, 21:20)
QUOTE
Why would he want to f*ck up his model for a "low poly" label which is a detriment anyway?

harsh words. but some people like low poly because it fits in more to san andreas. low poly is what makes the game look normal. u dont want to put a highly detailed car in a low poly environment.

i think im in love~

anyway, the thing does remind me of my old tamiya "boomerang" RC

i think the vehicles were based from some sprint cars or something (i forget what their called tounge.gif)

or dune buggies tounge.gif

wheels should look nice once textured~

Qwiksilver7
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#27

Posted 28 June 2005 - 03:00 PM

their called dune buggies or sandmastersthey use them in desert rally's cool.gif

bjiz
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#28

Posted 29 June 2005 - 09:30 AM

for all i know about buggy's is that there are a lot of them using (tuned) vw engines because they are aircooled, therefore lighter and less parts that can be damaged and very easy maintanance...

and there must me loads of old vw engines to find on google

i also found a lot of engines on "buggy engine" on google...

Augh
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#29

Posted 29 June 2005 - 10:09 AM

QUOTE (GTAnarcist @ Jun 28 2005, 13:20)
QUOTE
Why would he want to f*ck up his model for a "low poly" label which is a detriment anyway?

harsh words. but some people like low poly because it fits in more to san andreas. low poly is what makes the game look normal. u dont want to put a highly detailed car in a low poly environment.

That's nice. Did you know more of them round here like it because they think it's "better"? Or even, beggaring belief, stand alone, out of context, better looking?

San Andreas is kinda different in a number of ways though. It's low poly because it's forced to economise to generate an entire city, rather than some misguided militant brand loyalty which is really the motivator, or at least advertising motif for many authors. It also looks markedly better than the cars which roam its streets, streets which all of these people spend a good portion of their time improving the looks of. That's why a good number of them are here in the first place.

There's innumerable issues inside and connected to these, but they're really best taken up with someone who doesn't understand them already. Personally I just prefer to push back a little against the "raaargh we are hate teh polie waste" crew, who often have their priorities backwards or exaggerated.

Can't talk about it anymore in a fairly irrelevant WIP for meself though, so ppl should take their last words and we're done wink.gif I am already...




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GTAnarcist
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#30

Posted 29 June 2005 - 10:21 AM

QUOTE
That's nice. Did you know more of them round here like it because they think it's "better"? Or even, beggaring belief, stand alone, out of context, better looking?

dude im not saying i like round cars, what im really saying is that i only like cars that fit in with the cars and textures.




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