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[REL|ALPHA] GTASA-Ultimate Editor

136 replies to this topic
htsb8
  • htsb8

    Crackhead

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#31

Posted 28 July 2005 - 02:41 PM Edited by htsb8, 28 July 2005 - 03:13 PM.

Sounds nice!good work!

but,i couldnt dl it,it says the page was not found!

could u gimme another link?

thx for your work


wrong with mine,it works,thx!
tounge2.gif

Buzzsaw
  • Buzzsaw

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#32

Posted 29 July 2005 - 01:51 AM

would it be possible to add a TXD editor tab to the next release?

ThaKilla
  • ThaKilla

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#33

Posted 29 July 2005 - 11:51 PM

working on it, but it wont be soon, maybe in a month or two, i only have 32-bit import almost workin. sad.gif

But I will look around and see if i can't speed the process up.

Voodooman
  • Voodooman

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#34

Posted 30 July 2005 - 12:19 AM

about installe: try clickteam installcreator pro its wicked, it small with very good GUI and good wizard, and its full and free (only small ads about clickteam site will be at finish of installation in unregitred free version) and its not trash system like instalsh*t)

ThaKilla
  • ThaKilla

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#35

Posted 30 July 2005 - 12:42 AM

Voodooman: Hey.. actually i need to work on the installer i have, cause im sure i can do it with one exe, so i willsee what i can do this weekend.

ThaKilla
  • ThaKilla

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#36

Posted 04 August 2005 - 08:36 PM

OK i have a new version out, with a mod manager that will let you view GSM/GSI files and select what to install.

I have also added a few more options the "Replace Wizard" so that you can add bike/boat/plane handling lines, and paintjobs for custom cars (that support it.)

If anyone has a problem, just reply here or PM me, and I will get it fixed.

Also if anyone has this program hosted on there site, can you please update it or remove it.

I have had a few people complaning about problems that have been fixed for awhile now.

azgarth
  • azgarth

    Player Hater

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#37

Posted 06 August 2005 - 07:24 PM Edited by azgarth, 06 August 2005 - 09:51 PM.

it appears the site is offline.
could you please bring it up?

edit:
thanks, it works now

Voodooman
  • Voodooman

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#38

Posted 08 August 2005 - 02:31 PM

Cant catch u on msn 2 send ya russian translation((
and when i add manifest (in resources or external0 i have "out of memory" error
user posted image
but it still work i just need 2 press on "yes".
and thats screen of text that not match some forms and buttons with fixed size.
user posted image

and here xml source of "gtasaultimate.exe.manifest"
CODE

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" processorArchitecture="X86" name="GTA.SA.Ultimate-Editor" type="win32" />
<description>
GTASA-Ultimate Editor
</description>
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="X86" publicKeyToken="6595b64144ccf1df" language="*" />
</dependentAssembly>
</dependency>
</assembly>


and russian translation (not finihsed yet but try 2 resize some buttons):
CODE

<Русский>
GXTFileName=american.gxt
General1=Да
General2=Нет
General3=Д&а
General4=&Сохранить
General5=&Отмена
General6=&Добавить
General7=&Удалить
General8=Новый IMG файл
General9=Открыть IMG файл
General10=Сохранить IMG файл
--- NEW LINES ---
General11=Открыть мод...
General12=Востановить
General13=Востановить IMG файл
General14=Переименовать
General15=
General16=Невозможно найти
General17=Сохранить мод как...
General18=пусто
--- END LINES ---

--- NEW LINES ---
TXDGeneral1=Показывать Альфа канал
TXDGeneral2=Список текстур
TXDGeneral3=Заменить TXD
TXDGeneral4=Заменить Dff
TXDGeneral5=Экспортировать TXD
TXDGeneral6=Экспортировать Dff
TXDGeneral7=Информации о модели
--- END LINES ---

MenuOptions=&Опции
MenuBackupPar=&Резервное копирование/Востановление
MenuBackup1=&Резервное копирование...
MenuBackup2=&Востановление...
MenuBackup3=Содать резервную копию текущего &IMG файла
MenuBackup4=&Полное резервное копирование
MenuBackup5=В&остановить IMG файл
--- NEW LINES ---
MenuModel1=&Утилиты для моделей
MenuModel2=&Экспорт...
MenuModel3=&Замена...
MenuModel4=Экспортировать &DFF файл
MenuModel5=Экспортировать &TXD файл
MenuModel6=Заменить &DFF файл
MenuModel7=Заменить &TXD файл
MenuAbout=&О программе
--- END LINES ---


MainTabVech=Транспорт
MainTabStore=Магазины
MainTabWeap=Оружия
MainTabPed=Пешеходы
MainTabWeat=Погода
MainTabIMG=IMG редактор
MainTabNotepad=Блокнот
--- NEW LINES ---
MainTabGXT=GXT редактор
MainTabBackup=Предпросмотр модов
--- END LINES ---
//--> Vehicle Editor

NewColorName=ак вы хотите назвать новый цвет?
CarFileError1=Handling.cfg не найден!
CarFileError2=Vehicles.IDE не найден!
CarFileError3=CarCol.dat файл не найден!
-- New Lines ---
CarFileError4=Car Mod файл не найден!
-- End Lines ---
CarModelError=Нет данных о модели этого транспорта!

CarHandlingCarLabel={Выбери машину}
CarHandlingList1=Машины
CarHandlingList2=Мотоциклы
CarHandlingList3=Лодки
CarHandlingList4=Самолёты/ВертоЛёты
CarHandlingTab1=Управление
CarHandlingTab2=Хар-ки модели
CarHandlingTab3=Другое
CarHandlingTab4=Bike Stats
CarHandlingTab5=Boat Stats
CarHandlingTab6=Planes/Helicopters Stats
CarHandlingTitle1=Масса
CarHandlingTitle2=Центр тяжести
CarHandlingTitle3=Тяга
CarHandlingTitle4=Тормоза
CarHandlingTitle5=Трансмиссия
CarHandlingTitle6=Торможение
CarMassCaption1=Mass:
CarMassCaption2=Turn Mass:
CarMassCaption3=Drag:
CarTractionCaption1=Множитель:
CarTractionCaption2=Loss:
CarTractionCaption3=Bias:
CarBreaksCaption1=Deceleration:
CarBreaksCaption2=Bias:
CarBreaksCaption3=Abs:
CarTransCaption1=# of Gears:
CarTransCaption2=Max Velocity:
CarTransCaption3=Engine Acceleration:
CarTransCaption4=Engine Inertia:
CarTransCaption5=Drive Type:
CarTransCaption6=Engine Type:
CarSuspCaption1=Force Level:
CarSuspCaption2=Damping Level:
CarSuspCaption3=High Speed Damping:
CarSuspCaption4=Upper Limit:
CarSuspCaption5=Lower Limit:
CarSuspCaption6=Front and Rear Bias:
CarSuspCaption7=Anti Drive Multiplier:

CarBikeTitle1=Lean
CarBikeTitle2=Steering
CarBikeTitle3=Stoppie
CarBikeTitle4=Wheelie
CarBikeLeanCaption1=Forward COM:
CarBikeLeanCaption2=Forward Force:
CarBikeLeanCaption3=Back COM:
CarBikeLeanCaption4=Back Force:
CarBikeLeanCaption5=Max Lean:
CarBikeLeanCaption6=Full Anim Lean:
CarBikeLeanCaption7=Deceleration Lean:
CarBikeSteeringCaption1=Speed Steer:
CarBikeSteeringCaption2=Slip Steer:
CarBikeStoppieCaption1=Angle:
CarBikeStoppieCaption2=Stabilizer Multi:
CarBikeWheelieCaption1=Angle:
CarBikeWheelieCaption2=Stabilizer Multi:
CarBikeWheelieCaption3=Steer:
CarBikeNPCCaption=No Player Compensation:

CarPlaneTitle1=Thrust
CarPlaneTitle2=Yaw
CarPlaneTitle3=Roll
CarPlaneTitle4=Pitch
CarPlaneTitle5=Lift
CarPlaneTitle6=Gear
CarPlaneTitle7=Turn
CarPlaneTitle8=Speed
CarPlaneTitle9=Other
CarPlaneThrustCaption1=Thrust:
CarPlaneThrustCaption2=Fall Off:
CarPlaneYawCaption1=Yaw:
CarPlaneYawCaption2=Stabilizer:
CarPlaneRollCaption1=Roll:
CarPlaneRollCaption2=Stabilizer:
CarPlanePitchCaption1=Pitch:
CarPlanePitchCaption2=Stabilizer:
CarPlaneLiftCaption1=Form Lift:
CarPlaneLiftCaption2=Attack Lift:
CarPlaneGearCaption1=Up R:
CarPlaneGearCaption2=Down L:
CarPlaneOtherCaption1=Side Slip:
CarPlaneOtherCaption2=Wind Multipler:
CarPlaneOtherCaption3=Move Resistance:

carBoatTitle1=Thrust
carBoatTitle2=Aqua Plane
carBoatTitle3=Move Resistance
carBoatTitle4=Turn Resistance
CarBoatAquaCaption1=Force:
CarBoatAquaCaption2=Limit:
CarBoatAquaCaption3=Offset:
CarBoatCaption1=Wave Audio Multi:
CarBoatCaption2=Look Camera Height:

CarModelTitle1=Colors
CarModelTitle2=Select Colors
--- New Lines ---
CarModelTitle3=Car Modifications
--- End New ---
CarModelColorNote1=This section allows you to add new colors.
CarModelColorNote2=If you have this car saved, then you must re-paint it to get the color to apply.
CarAddColorCaption=Change Color:
CarModelInfoCaption1=Class:
CarModelInfoCaption2=Frequency:
--- New Lines ---
CarModelInfoCaption3=Front Wheel Size:
CarModelInfoCaption4=Rear Wheel Size:
--- End Lines ---
CarModelColorCaption1=Body Color (1):
CarModelColorCaption2=Stripe Color (2):
CarModelButton1=Add New Color
CarModelButton2=Delete Color
CarModelButton3=Save Color
CarModelButton4=Add Color
--- New Lines ---
CarModelModCaption1=All Mods
CarModelModCaption2=This Car
CarModelIMGError=Не найден gta3.img в папке models!
CarModelTab1=Vehicle Model
CarModelTab2=Vehicle Colors
CarModelTab3=Car Mods
--- End New ---

CarOtherTitle1=Other Information
CarOtherTitle2=Model Flags
CarOtherTitle3=Handling Flags
CarOtherInfo1=% Submerged:
CarOtherInfo2=Steering Lock:
CarOtherInfo3=Animation Group:
CarOtherInfo4=Front Lights:
CarOtherInfo5=Seat Offset Distance:
CarOtherInfo6=Collision Damage Multiplier:
CarOtherInfo7=Monetary Value:
CarOtherInfo8=Rear Lights:

ColorCaption1=Select the color you want...
ColorCaption2=Enter the value you want...

//--> Weather Editor
WeatherError1=No Time Cycle File Found!
--- New Lines ---
WeatherGrid1=Time of Day
WeatherGrid2=Ambient
WeatherGrid3=Object Ambient
WeatherGrid4=Direction
WeatherGrid5=Sky Top
WeatherGrid6=Sky Bottom
WeatherGrid7=Sun Core
WeatherGrid8=Sub Corona
WeatherGrid9=Sun Size
WeatherGrid10=Sprite Size
WeatherGrid11=Sprite Brightness
WeatherGrid12=Shadow
WeatherGrid13=Light Shadow
WeatherGrid14=Pole Shadow
WeatherGrid15=Far Clip
WeatherGrid16=Fog Strength
WeatherGrid17=Light On Ground
WeatherGrid18=Low Clouds
WeatherGrid19=Bottom Clouds
WeatherGrid20=Top Clouds
WeatherGrid21=Water Color
--- End Lines ---

//--> IMG Editor
IMGTitle1=Export File
IMGTitle2=Replace With...
IMGTitle3=Open IMG File...
IMGTitle4=Add File...
IMGTitle5=Save File...
IMGButton1=&Export
IMGButton2=&Replace
IMGButton3=&Add
IMGButton4=&Delete
--- New Lines ---
IMGButton5=Re&build
--- End Lines ---
IMGFindCaption=Find:
IMGDelete=Are you sure you want to delete?
--- New Lines ---
IMGOpenIMG=Open IMG File
-- End New --

--- New Lines ---
GXTInput1=GXT Entry Name...
GXTInput2=GXT Table Name...
GXTQuestion1=Open GXT File...

GXTEdit1=Open GXT File
GXTEdit2=Save GXT File
GXTEdit3=Add Table
GXTEdit4=Delete Table
GXTEdit5=Add Entry
GXTEdit6=Delete Entry
GXTEdit7=Find
--- End Lines ---

//--> Notepad Editor
NotepadTitle1=Files Changed

//--> Shopping Editor
--- NEW LINES ---
ShoppingTab1=Store Editor
ShoppingTab1=Inventory Editor
--- END LINES ---
ShoppingTitle1=Store Editor
ShoppingTitle2=Inventory Stats
ShoppingError1=No Shopping File Found!
ShoppingInvCaption1=Price
ShoppingInvCaption2=Type of Stat
ShoppingInvCaption3=Stat Value
ShoppingInvCaption4=Ammo
ShoppingInvCaption5=Respect
ShoppingInvCaption6=Sexy
ShoppingInvCaption7=Type
ShoppingStoreCaption1=All Inventory
ShoppingStoreCaption2=This Store's
ShoppingStoreButton1=Add     --->
ShoppingStoreButton2=<--- Remove
ShoppingButton1=Save
ShoppingClothes1=Torso
ShoppingClothes2=Legs
ShoppingClothes3=Shoes
ShoppingClothes4=Necklace
ShoppingClothes5=Bracelet/Watch
ShoppingClothes6=Glasses
ShoppingClothes7=Hats
ShoppingTattoos1=Left Upper Arm
ShoppingTattoos2=Left Lower Arm
ShoppingTattoos3=Right Upper Arm
ShoppingTattoos4=Right Lower Arm
ShoppingTattoos5=Back Top
ShoppingTattoos6=Left Chest
ShoppingTattoos7=Right Chest
ShoppingTattoos8=Stomach
ShoppingTattoos9=Lower Back
--- New Lines ---
ShoppingCarMods1=Nitro
ShoppingCarMods2=Roofs
ShoppingCarMods3=Exhaust
ShoppingCarMods4=Spolier
ShoppingCarMods5=Front Bumper
ShoppingCarMods6=Rear Bumper
ShoppingCarMods7=Back Bull Bars
ShoppingCarMods8=Front Bull Bars
ShoppingCarMods9=Wheels
ShoppingCarMods10=Side Skirts
ShoppingCarMods11=Hoods
ShoppingCarMods12=Other
--- End NEw ---

//--> Weapon Editor
--- NEW LINES ---
WeaponTab1=Weapon Data
WeaponTab2=Model Data
--- End LINES ---
WeaponError1=No Weapon File Found!
WeaponCaption1=Target Range:
WeaponCaption2=Weapon Range:
WeaponCaption3=Weapon Slot:
WeaponCaption4=Reload Time (1):
WeaponTitle1=Gun Information
WeaponTitle2=Fire Offset
WeaponTitle3=Animation Loop
WeaponTitle3=Flags
WeaponGunCaption1=Ammo Clip:
WeaponGunCaption2=Damage:
WeaponGunCaption3=Breakout Time:
WeaponGunCaption4=Life Span:
WeaponGunCaption5=Inital Skill Level:
WeaponGunCaption6=Required Skill Level:
WeaponGunCaption7=Speed:
WeaponGunCaption8=Spread:
WeaponGunCaption9=Accuracy:
WeaponGunCaption10=Move Speed:
WeaponGunCaption11=Radius:
WeaponGunCaption12=Animation:
WeaponGunCaption13=Start:
WeaponGunCaption14=End:
WeaponGunCaption15=Fire:
WeaponFlag1_1=Can Aim
WeaponFlag1_2=Aim with Aim
WeaponFlag1_3=1st Person
WeaponFlag1_4=Only Free Aim
WeaponFlag2_1=Move Aim
WeaponFlag2_2=Move Fire
WeaponFlag3_1=Throw
WeaponFlag3_2=Heavy
WeaponFlag3_3=Continuous Fire
WeaponFlag3_4=Twin Pistol
WeaponFlag4_1=Reload
WeaponFlag4_2=Crouch Fire
WeaponFlag4_3=Reload To Start
WeaponFlag4_4=Long Reload
WeaponFlag5_1=Slows Down
WeaponFlag5_2=Random Speed
WeaponFlag5_3=Expands
--- NEW LINES ---
WeaponTree1=Melee Weapons
WeaponTree2=Level 1 Weapons
WeaponTree3=Level 2 Weapons
WeaponTree4=Level 3 Weapons
WeaponTree5=Cop Weapons
--- END LINES ---

//--> Ped Editor
PedError1=No Peds.IDE File Found!
PedError2=No Ped.DAT File Found!
PedError3=No PedGrp.DAT File Found!
PedError4=No PopCycle.DAT File Found!
PedError5=No PedStats.DAT File Found!
PedError6=No Vehicles.IDE File Found!
PedError7=No CarGrp.DAT File Found!

--- EDITED LINES ---
PedTab1=Ped Information
PedTab2=Ped Stats
PedTab3=Ped Group Settings
PedTab4=Other Ped Information
--- END LINES ---
PedEditFlag1=Normal Car
PedEditFlag2=Poor Family Car
PedEditFlag3=Rich Family Car
PedEditFlag4=Executive Car
PedEditFlag5=Worker Car
PedEditFlag6=Big Car
PedEditFlag7=Taxi Cab
PedEditFlag8=Moped
PedEditFlag9=Motor Bike
PedEditFlag0=Leisure Boat
PedEditFlag10=Worker Boat
PedEditFlag11=Bicycle
PedEditFlag12=On Foot
PedEditTitle1=Ped Information
PedEditTitle2=Drive Cars
PedEditTitle3=Stats Information
PedEditTitle4=Ped Stats
PedEditCaption1=Texture:
PedEditCaption2=Use Stats:
PedEditCaption3=Animation File:
PedEditCaption4=Radio Station 1:
PedEditCaption5=Ped Type:
PedEditCaption6=Animation Group:
PedEditCaption7=Buy Drugs:
PedEditCaption8=Radio Station 2:
PedEditCaption9=Flee Distance:
PedEditCaption10=Fear:
PedEditCaption11=Lawfullness:
PedEditCaption12=Attack Strength:
PedEditCaption13=Shooting Rate:
PedEditCaption14=Heading Change:
PedEditCaption15=Temper:
PedEditCaption16=Sexiness:
PedEditCaption17=Defend Weakness:
PedEditCaption18=Decision Maker:
PedEditButton=Save

PedGroupTitle1=Ped Groups
PedGroupTitle2=Car Groups
PedGroupCaption=Add List
PedGroupButton1=Add
PedGroupButton2=Delete

PedOtherTitle1=Ped Behavior
PedOtherTitle2=Ped Locations
PedOtherTitle3=Respect
PedOtherTitle4=Hate
PedOtherTitle5=Like
PedOtherTitle6=Dislike
PedOtherGrid1=# of Peds
PedOtherGrid2=# of Cars
PedOtherGrid3=Dealers
PedOtherGrid4=Gang
PedOtherGrid5=Cops
PedOtherGrid6=Other
PedOtherGrid7=Workers
PedOtherGrid8=Business
PedOtherGrid9=Clubbers
PedOtherGrid10=Farmers
PedOtherGrid11=Beach Folk
PedOtherGrid12=Park Folk
PedOtherGrid13=Casual Rich
PedOtherGrid14=Casual Average
PedOtherGrid15=Casual Poor
PedOtherGrid16=Prostitutes
PedOtherGrid17=Criminals
PedOtherGrid18=Golfers
PedOtherGrid19=Servents
PedOtherGrid20=AirCrew
PedOtherGrid21=Entertainers
PedOtherGrid22=Factory
PedOtherGrid23=Desert Folk
PedOtherGrid24=Runway

--- New Lines ---
ModQuestion1=:Желаешь ли ты сделать резервную копию изменёных?
ModInstallMenu1=Установить мод
IMGReplaceError1=Не найден gta3.img в папке models!
--- End Lines ---
</Русский>


dankstatus
  • dankstatus

    Square Civilian

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  • Joined: 27 May 2005

#39

Posted 10 August 2005 - 09:23 PM

ok when i try to edit 'Other Ped Information' and make it so GANG2 respects GANG3, and GANG3 respects GANG2, but whenever I edit it, save it, i go back and its completely undone.. it wont let me change it even if i save

ThaKilla
  • ThaKilla

    I'm not wack, im all wacked-out!

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#40

Posted 10 August 2005 - 09:33 PM

Thanks, got the problem fixed.

Here is a new update with some more things added.

Things added:
supports XP Styles
Mod Viewer (will allow you to select what parts of a GSM/GSI file to install)
removed Backup/Restore (it is going to be replaced with GSI files)
And as always bug fixes.

Well I have updated the setup (see first post)

Voodooman
  • Voodooman

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#41

Posted 12 August 2005 - 10:07 AM

please type about my translation that its partial atm and not finished yet)

ThaKilla
  • ThaKilla

    I'm not wack, im all wacked-out!

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#42

Posted 01 September 2005 - 08:38 PM

A New Update for GTASA-Ultimate Editor

It is only a few fixes, and a few tweaks to spped up editing.

If anyone has any experince with DirectX and VB6, than could you please help me out. If have been trying to make a Dff preview for the editor, and I can read the file, I can almost draw the file, but I just can't figure out how DriectX works.

So untill I get some more help with the Dff Preview, I will be working on a few other things.

Hiddenshadow
  • Hiddenshadow

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#43

Posted 01 September 2005 - 09:03 PM

cool program,but when i edit the mods they sell at Wheels archangels and then save,all mods sold there are gone,i tryed editing and saving a couple of times more,but i cant get the editor to save the mods,it keeps removing them

big bug,fix plz

ThaKilla
  • ThaKilla

    I'm not wack, im all wacked-out!

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#44

Posted 01 September 2005 - 09:23 PM

Ok, Fixed the "Store Editor" bug

Sorry about that, I added in sections and the count got thrown off suicidal.gif

To fix it, open up the shopping.dat file and find the carmod shop you edited and delete

CODE
end
end


from right after "type CarMods"

Hiddenshadow
  • Hiddenshadow

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#45

Posted 01 September 2005 - 09:34 PM

QUOTE (ThaKilla @ Sep 1 2005, 21:23)
Ok, Fixed the "Store Editor" bug

Sorry about that, I added in sections and the count got thrown off suicidal.gif

To fix it, open up the shopping.dat file and find the carmod shop you edited and delete

CODE
end
end


from right after "type CarMods"

thanks for the fix man,i use ultimate editor all the time,very handy tool




PS:already found out the "end end" thing in shopping.dat

Buzzsaw
  • Buzzsaw

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#46

Posted 02 September 2005 - 04:40 AM

QUOTE (ThaKilla @ Jun 18 2005, 17:02)
So untill I get some more help with the Dff Preview, I will be working on a few other things.

like a TXD editor, right? wink.gif

ThaKilla
  • ThaKilla

    I'm not wack, im all wacked-out!

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#47

Posted 02 September 2005 - 01:55 PM

Not really, I will need the DirectX stuff to easily change texture formats. It was hard enough writing my own 16-bit drawing. (Also it will speed up my TXD preview quite a bit.)

What I am going to be working on, is changing the Save code around so GTASA-UE will use 1 spot for saving each item, instead of the two. Than I'm going to add some replace/add wizards. Fix bugs as they are found.

Buzzsaw
  • Buzzsaw

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#48

Posted 05 September 2005 - 06:48 PM

could you use the source code from TXD Workshop?

ThaKilla
  • ThaKilla

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#49

Posted 06 September 2005 - 02:09 PM

No probly not, If i'm not mistaken TXD Workshop uses a 3-rd party control to do it.

But if I can get DX working than I can use it to convert between the formats I need, instead of writing my own compression code.

Buzzsaw
  • Buzzsaw

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#50

Posted 12 September 2005 - 06:17 AM

i've noticed a few bugs in the IMG editor...

1. sometimes when you click on a TXD you get a message saying that it is not a valid TXD. workaround: restart UE.

2. sometimes when you click on a TXD you get a message saying there are no images in the TXD. workaround: restart UE.

3. sometimes IMGs become corrupted when rebuilt. or at least i'm assuming that is what happens because when i start SA it crashes while loading a game save. workaround: backup the IMG first and then start over if it becomes corrupted. confused.gif

ThaKilla
  • ThaKilla

    I'm not wack, im all wacked-out!

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#51

Posted 12 September 2005 - 01:54 PM

Buzzsaw:

For (1) and (2) what are the TXDs the error our, or is just random.

And for (3), I wouldn't recommend using "Rebuild" its not needed, I will probly remove that button, till I can get the time to re-write so it will build the IMG from scratch instead of just moving the files at the end over the files no-longer needed.


Also I will have an update out this week with a new trainer for GTASA-UE. So if you could get the TXD names, I can besure to include a fix in my next version.

Hiddenshadow
  • Hiddenshadow

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#52

Posted 12 September 2005 - 01:57 PM

the img corruption happened to me to,had to reinstall confused.gif

Buzzsaw
  • Buzzsaw

    Rat

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  • Joined: 24 Nov 2004

#53

Posted 12 September 2005 - 08:02 PM

QUOTE (ThaKilla @ Sep 12 2005, 07:54)
Buzzsaw:

For (1) and (2) what are the TXDs the error our, or is just random.

And for (3), I wouldn't recommend using "Rebuild" its not needed, I will probly remove that button, till I can get the time to re-write so it will build the IMG from scratch instead of just moving the files at the end over the files no-longer needed.


Also I will have an update out this week with a new trainer for GTASA-UE. So if you could get the TXD names, I can besure to include a fix in my next version.

the "invalid TXD" and "no images" errors appear to be random.

so, if i understand right, after replacing a TXD you don't need to rebuild the IMG for the changes to take effect?

ThaKilla
  • ThaKilla

    I'm not wack, im all wacked-out!

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  • Joined: 17 Sep 2004

#54

Posted 12 September 2005 - 08:23 PM

Tha is correct Do Not rebuild the IMG file.

It is not needed. Unlike some other IMG editors, I just put the new/replaced files at the end of the IMG file, and only change the Dir information to point to the new location.

The others try to replace the orginal file with the new one, but if the new file is bigger than the orginal file than you have to rebuild.

As I said, hopefully before my next release I will fix the "Rebuild IMG" button so it will make a new IMG file (It will take a minute or two,) but I have had no problem with the IMG size, becuase mine usally stays over a good Gig in size.

KoGar
  • KoGar

    Player Hater

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  • Joined: 23 Aug 2005

#55

Posted 17 September 2005 - 06:30 AM

This is absolutely amazing!!! One tool that does 90% of all GTA modding, how cool is that? rah.gif
I have just gotten back into GTA Modding, after a year absence, and am completely blown away...Thank you sooo much for making this! cookie.gif cookie.gif cookie.gif (Man, where was this a year ago.. biggrin.gif tounge2.gif biggrin.gif )

I only have one suggestion for later releases: Can an internal image search be incorperated into the .img editor? What I mean by that is, when the .img is opened the files are not sorted by name/type, and it is difficult finding the file needing replaced. The player.img seems to sort correctly, but gta3.img, and gta_int.img sort in a very strange way blink.gif , with .dffs and .txds all mixed together making it frustrating to find the correct one. I am not sure if this is how the .img is being read or if I have missed a setting somewhere.

Keep up the fantastic work... cool.gif

Brutus
  • Brutus

    Player Hater

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  • Joined: 17 Sep 2005

#56

Posted 17 September 2005 - 03:56 PM

3.03.09. 1st and only version ever used here.

Main subject is a few bugs, but first some praise.

I was in the process of examining the DAT files for an intended editor using the net framework then I figured I'd look and see if anything already exists that does (is as complete) as what I intended to do. GTASA Ultimate Editor is about the closest thing around. Nice job on this tool Shifty41s_beerhatsmilie2.gif

If it turns out (seems to) do all the things I invisioned I'll just use this and not even make mine so I can focus on content, not the creation of a tool allowing the content changes.

I went through it checking capability and also to become familiar with its use in general. During this, I came across a few things.


SECTION:
Weapon Editor

SUMMARY:
Rocket Launcher / Heat Seeking RL triggers "Expands" chkbox. This is not reset after selecting other weapons, leaving Expands checked forever and may
cause some to not realize it. Assumption is when the Save is clicked, the 'checked' property of the Expands box would be evaluated and used as part
of your routine(s) incorrectly applying that when it wasn't intended.

Data: 5thDigit: SLOWSDWN:1 RANDSPEED:2 EXPANDS:4
Investigation: Program is properly setting digit value in output. Problem related to control update / thrash somewhere.
Work around: Select another tab then reselect Weapons Editor.
Suggestion for User: Unknown risk. If modifing either launcher, save and do not select any other weapon until doing "Work Around"
Suggestion for Author: Have a look.


SECTION:
N/A

SUMMARY:
Install Mod (menu). Pukes with Sub Install Mod. Input passed eof. Program termination.

Investigation: Doesn't appear to have anything specifically to do with folder handling such as spaces etc. Output files appear
to be simple (custom) text based with only specific elements that were changed for selective import.

Work around: None yet.
Suggestion for User: Unknown risk. Does not appear to effect or corrupt game.
Suggestion for Author: Have a look.


SECTION:
Ped Editor / Ped Stats

SUMMARY:
Save has no action. Original values always present in editor instance and pedstats.dat when Save selected.
Save Mod As updates game data files immediately.

Investigation: When making a change and then saving a mod, the mod output contains the changed values, and
the pedstats.dat file contains the updated values.

Work around: For each ped changed, before moving to another ped, Save Mod As to a file. The changes made will be reflected
in the pedstats.dat. For speed just use the same file when using Save Mod As if you don't actually care about creating seperate
mod files for each ped you change.

Suggestion for User: Medium risk. Make changes as needed. To see the changes actually reflected in the interface, do "Work Around"
Note that pedstats.dat is updated even if you did a "Save Mod As" without doing a Save. One 'might' expect only the Save button to actually
update the games data files. That is not the case.

Suggestion for Author: Have a look.

ThaKilla
  • ThaKilla

    I'm not wack, im all wacked-out!

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#57

Posted 21 September 2005 - 08:29 PM

KoGar: Sorry but the IMG oder is the one R* uses, I could sort it, but htan you lose the groupings. (peds or in there own section, car are in there own, and so on.)

Brutus: Thanks, I got them fixed, I wished more people would post problems (or atleast PM me about them.)

Also I'm going to be relasing a new version hopefully by Firday. *fingers crossed*
It has this fixes and a new Trainer added. I also updated the readme.doc file that comes with GTASA-UE. You can download it here. To have a look at some of the new features.

Right now I have 4 actual "Cheats", and over 200 memory codes.

They are:
Shift+C for "Clear Wanted Level"
Shift+R for "Repair Car Damage" (not the model just the number for it)
Shift+P to "Damage Proof" the car your driving
Shift+L for "Lock Unlock Door" (this unlocks the car your in, and the last car you used)
"Max Health and Armor" will set you Health to "Max Health" when ever it decreases (same for armor)

Here is an example of the "Lock Unlock Door" cheat (for cars)

CODE
If [Player.current Car.Door Locked] = 2 then
    [Player.current Car.Door Locked] = 1
else
    [Player.current Car.Door Locked] = 2
end if

If [Player.Ped Info.Last Car.Door Locked] = 2 then
    [Player.Ped Info.Last Car.Door Locked] = 1
else
    [Player.Ped Info.Last Car.Door Locked] = 2
end if


If you notice that names inside of the "[" and "]" this is a refrence to the memory code. It's a little complicated to explain, check out the readme for more info.

91RS
  • 91RS

    Gimme All Your Lovin'

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  • Joined: 26 Jun 2005

#58

Posted 22 September 2005 - 10:12 PM

Ok.... I just updated to the latest version and used the IMG editor to replace one DFF file and rebulid the archive, and now my f*cking game won't load up. It crashes about 50% through the loadbar. What the hell happened?

ThaKilla
  • ThaKilla

    I'm not wack, im all wacked-out!

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  • Joined: 17 Sep 2004

#59

Posted 26 September 2005 - 08:42 PM

91RS: I have re-coded the "Rubuild" for the IMG Editor. It will now rebuild the IMg and only put in (and re-order) the files in Dir section of the file. It takes about 5mins for gta3.img

Also I have released a new version of GTASA-UE, I have added a "Code Editor" (Trainer) that will let you add new memory address, change exisiting memory values, create custom codes to be launched off of a Timer, or Key presses (Uses VBScript). There is also a "Find new code" that will show you a range of memory addresses and overlay it with codes already known. This is still very much BETA, but check it out and let me know how you like it.

On the next release I will add credit to the ones who discovered the memory address (hopefully have a few that I found), in each codes comment section. Also a side note all the base address use [Offsets.Main] + MemAddr so that you only have to change the value for Offsets.Main to adjust for diffrent EXE versions.

Supdario
  • Supdario

    Prankster

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  • Joined: 05 Jul 2005

#60

Posted 27 September 2005 - 04:15 PM

It's awsome wow.gif
But when I use Code Editor some variables (like Gravity, Max altitude etc.) don't changes bored.gif




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