Current Version: 4.0.9
Now with TXD Editing.
Changes for 4.0.9
Removed Skins nad KwelButton.ocx (it reports as a virus)
Changes for 3.6.4
Fixed a problem reading GXT files.
Changes for 3.6.3
Fixed the carcol.dat editing in the "Vehicle Editor"
Add a "Compare to IMG file" option, so you can easily find missing files. (requested)
Cleaned up the "Code Editor", so i can now read from sub pointers. Also added the ablity to loop threw entire blocks. (i.e. You can now setup codes to go threw every 110 vehicle blocks, and set a value to them)
Also fixed some random things, I have found, and cleaned up a few sections, for speed.
Changes for 3.6.1
Fixed a problem saving Ped/Car Groups, that has been cleared out.
Changes for 3.6.0
Added Car Spawn, you can setup the key-combo you want in the "Vehicle Editor", but the Key-Combo will work in any section.
Added a simple skining, you can change the colors, and looks of the buttons used.
Changes/Fixes for 3.5.2
Added "Mass Replace..." allows you replace dff/txd/col/dat/ipl/ifp files from a directory into the IMG file you opened.
Added "Mass Export..." allows you to export the files in the Find box to a folder.
Added "Mass Export to Mod..." allows you to export the files in the Find box to a GSM/GSI file.
note: the find find box allows for multiple searches.
i.e. if you type "veg txd" then it will show you all the files with veg and txd in the name.
Changes/Fixes for 3.5.1
now supports export of TGA files
Fixed Alpha change bug
Fixed DDS Alpha import
Car Editor: Handling Editor, Model Colors/Mods
Store Editor: Add Items to Stores, and change Stats for each Item
Weapons Editor: Edit Weapon/Melee Stats
Pedestrian Editor: Ped Stats, Model Stats, Ped/Car Groups, Behavior/Locations
Weather Editor: Change Sky Colors and Data
IMG Editor: Export/Replace/Add the files stored in IMG files (also see the images
in side TXD files, when selected)
TXD Editor: Allows you to edit TXD Files, and also allows you to edit TXD files from any of GTASA-UE's TXD preview windows, and easily save them back to the IMG file in which they came from.
GXT Editor: Is a simple GXT Editor. (For more complicated editing see sagxtedit by Hammer83)
Code Editor: Allows you to easily create memory codes using VBScript and a simple ".net" interface to code structures that are pre-built (or you can ad more)
Notepad: Because I'm forgetfull
DATA file mod support
Each Save button now has a "Save As Mod" button below it to save in GSI (Installer File) formats.
If you use the GSI format than the model/texture is included in the GSI file. Note that you can not edit this file in notepad because it contains the binary information of the models/textures.
Also when you use the "Save as Mod" button, besure to put a check on all the files you want to save.
I have included a readme.doc that goes over most of the features of "GTASA-Ultimate Editor"
You can download it from here:
Also thanks for all the help gtaforum members have given me.
Edited by ThaKilla, 22 August 2011 - 01:03 AM.