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Tried making my own stripped scm

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lollieman
  • lollieman

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#1

Posted 15 June 2005 - 05:57 AM Edited by lollieman, 15 June 2005 - 06:09 AM.

well i stripped it all by basing it on the vice city one but when i start the game, it is in 2 player?

Strange 2 player maybe?

Could somone give me a little help on making my own stripped scm?

thanks

Edit: i killed the other player and i was teleported to some country town with the cj model.
then i started a new game and both players had cj model confused.gif

Strange

Craig Kostelecky
  • Craig Kostelecky

    GTA:LC Team Leader

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#2

Posted 15 June 2005 - 06:17 AM

How about posting the code? That might help us help you.

lollieman
  • lollieman

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#3

Posted 15 June 2005 - 06:23 AM

ok
CODE

DEFINE VERSION SA 0.33

0002: jump ££Second_Segment
DEFINE MEMORY  43800  ; Equals Mission Builder type global variable range $2 to $10949

:Second_Segment
0002: jump ££Third_Segment
DEFINE OBJECTS  1
DEFINE OBJECT (no name)     ;; This is an unused object. You can put anything here.

:Third_Segment
0002: jump ££Fourth_Segment
DEFINE MISSIONS  0


:Fourth_Segment
0002: jump ££Fifth_Segment
DEFINE EXTERNAL_SCRIPTS  0  

:Fifth_Segment
0002: jump ££Sixth_Segment
DEFINE UNKNOWN_FIFTH_SEGMENT
DEFINE UNKNOWN1  0

:Sixth_Segment
0002: jump ££MAIN_1
DEFINE UNKNOWN_SIXTH_SEGMENT
DEFINE UNKNOWN3  574

;-------------MAIN---------------

:MAIN_1
03A4: name_thread "MAIN"
016A: fade  0 ()  0 ms
01F0: set_max_wanted_level_to 6
0111: set_wasted_busted_check_to 0 (disabled)  
00C0: set_current_time 12 0
04E4: unknown_refresh_game_renderer_at 0 0
03CB: set_camera  2488.562 -1666.864  13.3757
062A: change_stat  165 (energy) to  800.0 ; float
062A: change_stat  23 (muscle) to  50.0 ; float
062A: change_stat  21 (fat) to  200.0 ; float
062A: change_stat  160 (driving skill) to  0.0 ; float
0629: change_stat  181 (islands unlocked) to  0 ; integer see statdisp.dat
0629: change_stat  68 () to  0 ; integer see statdisp.dat
0053: $PLAYER_CHAR = create_player #NULL at  2488.562 -1666.864  12.8757
0053: $155 = create_player #CSPLAY at  2488.562 -1666.864  12.8757
0001: wait 0 ms
01B6: set_weather 0
00D6: if 0
8118:   NOT   actor $PLAYER_ACTOR dead
004D: jump_if_false ££LabelMAIN2

:LabelMAIN2
016A: fade 1 ()  1000 ms
00D6: if 0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false ££LabelMAIN3
04BB: select_interiour 0 ;; select render area
01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)  
01B7: release_weather

; Put your create_thread commands here

:LabelMAIN3
0001: wait 2500 ms
0002: jump ££LabelMAIN3

; Put your mission mods here

TwoZero
  • TwoZero

    Ghetto Star

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#4

Posted 15 June 2005 - 06:36 AM

Remove:
CODE
0053: $155 = create_player #CSPLAY at  2488.562 -1666.864  12.8757

Since this creates the 2nd player/actor.

Add:
CODE
01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR
070D: $PLAYER_CHAR

I have experienced that if you leave out that last opcode (070D) the player goes invisble at some times and the shadow and more is messed up, at a certain point I could even see my desktop through SA confused.gif . So that last opcode will probably fix the invisible bug.

trx
  • trx

    trx nl

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#5

Posted 15 June 2005 - 12:19 PM

clicky
It's only 4-5 topics below yours. How can you miss it? tounge2.gif




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