Quantcast

Jump to content

» «
Photo

Anim part of handling.cfg

4 replies to this topic
_MoNoXiDe_
  • _MoNoXiDe_

    Player Hater

  • Members
  • Joined: 01 Mar 2005

#1

Posted 13 June 2005 - 06:10 PM

can somebody explain it to me?

ThaKilla
  • ThaKilla

    I'm not wack, im all wacked-out!

  • Members
  • Joined: 17 Sep 2004

#2

Posted 13 June 2005 - 07:08 PM Edited by ThaKilla, 13 June 2005 - 08:31 PM.

Here is the number read out for the animation groups (movent cj does when interacting with vehicle)
CODE

0-standard car
1-low car
2-truck
3-std bike
4-sport bike
5-vespa bike
6-harley bike
7-dirt bike
8-wayfarer bike
9-bmx bike
10-mtb bike
11-choppa bike
12-quad bike
13-van
14-rustler
15-coach
16-bus
17-dozer
18-kart
19-convertible
20-mtruck
21-train carriage
22-std high
23-hover
24-tank
25-bf inj
26-lear
27-harrier
28-std but upright
29-nevada


AS far as the section...
CODE

; '^' identifies this line as vehicle anim group data for reading
; A - group id    
; B - group id of one of the two anim groups making up the anim group
; C - group id of the other of the two anim groups making up the anim group
; D-T - choose 0 to use group first group id and choose 1 to use second group id for each specific anim
; T-W - times to start/stop z blend
; X-f - times to start/stop opening door
;     g - special flags
;     1=dont close door after getting out,
;     2=don't close door after getting in,
;     4=use kart drive anims
;     8=use truck drive anims
;     16=use hover drive anims
;     32=run special locked door
;     64=don't open door when getting in
; A  B  C  D  E  F  G  H  I  J  K  L  M  O  P  Q  R  S  T  U  V  W      X  Y  Z  a  b  c  d  e  f  g  h  i    
;
; ID    2nd group  OpenOutF  GetInF   Jack   CloseInsR  GetOutF   BeJacked  CloseOutR  CloseRoll  OpenLocked  JumpOutTime   JkdOutTime FallTime   OpenOutStop  CloseInStop   OpenInStop    CloseOutStop
;   1st group  Align   OpenOutR  GetInR   CloseInsF  Shuffle   GetOutR   CloseOutF  JumpOut   FallDie   GetInTime  GetOutTime      OpenOutStart  CloseInStart  OpenInStart    CloseOutStart  SpecialFlag
^ 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0.5  0.0  -0.5  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.20 0.43  0
^ 1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  1  0.5  0.0  -0.5  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.20 0.43  0
^ 2  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  1  1  0.5  0.0  -0.5  -0.3  0.3  0.41  0.8  0.3  0.45  0.03  0.23  0.20 0.43  40
^ 3  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0.5  0.0  -0.5  -0.3  0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0  0.0   0
^ 4  4  3  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0.5  0.0  -0.5  -0.3  0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0  0.0   0
^ 5  5  3  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0.5  0.0  -0.5  -0.3  0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0  0.0   0
^ 6  6  3  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0.5  0.0  -0.5  -0.3  0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0  0.0   0
^ 7  7  3  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0.5  0.0  -0.5  -0.3  0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0  0.0   0
^ 8  8  3  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0.5  0.0  -0.5  -0.3  0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0  0.0   0
^ 9  9  3  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0.5  0.0  -0.5  -0.3  0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0  0.0   0
^ 10  10  3  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0.5  0.0  -0.5  -0.3  0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0  0.0   0
^ 11  11  3  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0.5  0.0  -0.5  -0.3  0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0  0.0   0
^ 12  12  3  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0.5  0.0  -0.5  -0.3  0.3  0.0   0.0  0.0  0.0   0.0   0.0   0.0  0.0   0
^ 13  13  0  1  1  0  1  0  1  1  0  1  1  0  1  1  1  1  1  1  1  0.5  0.0  -0.5  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.20 0.43  0
^ 14  14  0  0  0  1  0  1  1  0  1  1  0  1  1  1  1  1  0  1  1  0.5  0.0  -0.5  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1  0.23  1
^ 15  15  0  1  0  1  0  1  1  1  1  1  0  1  1  1  1  1  1  1  1  0.5  0.0  -0.5  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.20 0.43  2
^ 16  16  0  1  0  1  0  1  0  0  1  1  0  1  0  1  1  1  1  1  1  0.5  0.0  -0.5  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1  0.23  2
^ 17  17  0  0  1  1  0  0  0  1  1  1  0  0  0  1  1  1  1  1  1  0.5  0.0  -0.5  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1  0.23  8
^ 18  18  0  1  1  1  0  1  1  1  1  1  0  1  1  1  1  1  1  1  1  0.5  0.0  -0.5  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1  0.23  4
^ 19  19  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0.5  0.0  -0.5  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1  0.43  0
^ 20  20  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  1  1  11.5 0.0  -0.8  -0.3  0.3  0.41  0.8  0.3  0.45  0.03  0.23  0.1  0.23  41
^ 21  21  0  1  0  1  0  1  1  1  1  1  0  1  1  1  1  1  1  1  1  0.5  0.0  -0.5  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1  0.23  66
^ 22  22  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  -0.3 0.0  -0.5  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.20 0.43  0
^ 23  23  0  1  1  1  0  1  1  1  1  1  0  1  1  1  1  1  1  1  1  0.5  0.0  -0.5  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1  0.23  4
^ 24  24  0  0  0  1  0  1  1  0  1  1  0  1  1  1  1  1  1  1  0  0.25 0.0  -0.75  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1  0.23  1
^ 25  25  0  1  1  1  0  1  1  1  1  1  0  1  1  1  1  1  1  1  1  0.25 0.0  -0.75  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1  0.43  0
^ 26  26  0  0  0  1  0  1  1  1  1  1  0  1  1  1  1  1  1  1  1  0.25 0.0  -0.75  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1  0.23  3
^ 27  27  0  1  0  1  0  1  1  0  1  1  0  1  1  1  1  1  0  1  1  0.5  0.0  -0.5  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.1  0.23  1
^ 28  28  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0.5  0.0  -0.5  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.20 0.43  8
^ 29  29  0  1  1  1  0  1  1  1  1  1  0  1  1  1  1  1  1  1  1  0.5  0.0  -0.5  -0.3  0.3  0.41  0.8  0.3  0.45  0.06  0.43  0.08 0.43  3


I think they just use smaller sets of animations values to create the look of the overall animation.

_MoNoXiDe_
  • _MoNoXiDe_

    Player Hater

  • Members
  • Joined: 01 Mar 2005

#3

Posted 13 June 2005 - 11:59 PM

thanx,

A - group id
; B - group id of one of the two anim groups making up the anim group
; C - group id of the other of the two anim groups making up the anim group
; D-T - choose 0 to use group first group id and choose 1 to use second group id for each specific anim
; T-W - times to start/stop z blend
; X-f - times to start/stop opening door
; g - special flags
; 1=dont close door after getting out,
; 2=don't close door after getting in,
; 4=use kart drive anims
; 8=use truck drive anims
; 16=use hover drive anims
; 32=run special locked door
; 64=don't open door when getting in


its that bit that confuses me as well as the data well practically all of it. Im making a vehicle modder, is this section needed when modding vehicles or just a nice addition?

ThaKilla
  • ThaKilla

    I'm not wack, im all wacked-out!

  • Members
  • Joined: 17 Sep 2004

#4

Posted 14 June 2005 - 12:56 AM

It looks like more work than needed, but it could always be the way to get a good skateboard animation wink.gif

_MoNoXiDe_
  • _MoNoXiDe_

    Player Hater

  • Members
  • Joined: 01 Mar 2005

#5

Posted 14 June 2005 - 10:59 AM

if i understand it i might include a section for it in my modder but so far i've found no guide or anything to explain in detail what the hell it is and how each bit works. I guess a few months wait for that kinda thing.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users