For example, I added this car spawn location right above the first parked_car generator in the file:
|014B: $cj_alley = init_parked_car_generator 424 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2481.145 -1699.303 13.52679 angle 90.0|
014C: set_parked_car_generator $cj_alley cars_to_generate_to 101
It compiles and runs perfectly. Then if I use the San Andreas Mission Builder to open it again, my code has changed to:
|014B: $10949 = init_parked_car_generator 424 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2481.145 -1699.303 13.52679 angle 90.0|
014C: set_parked_car_generator $10949 cars_to_generate_to 101
Even without changing anything after re-opening it, I get the following error when trying to re-compile it:
Label not found: LABEL0195A0
The same thing happens if I try to modify an already changed scm, like the 100% complete version floating around out there. Is this something I'm doing incorrectly, or is this just a problem with the program?
Figured it out. Turns out you have to copy over the SCRIPT.IMG file the program generates... Didn't see that in there Works fine now.
Edited by TheHeggy, 12 June 2005 - 06:10 PM.