For example, I added this car spawn location right above the first parked_car generator in the file:
|014B: $cj_alley = init_parked_car_generator 424 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2481.145 -1699.303 13.52679 angle 90.0|
014C: set_parked_car_generator $cj_alley cars_to_generate_to 101
It compiles and runs perfectly. Then if I use the San Andreas Mission Builder to open it again, my code has changed to:
|014B: $10949 = init_parked_car_generator 424 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2481.145 -1699.303 13.52679 angle 90.0|
014C: set_parked_car_generator $10949 cars_to_generate_to 101
Even without changing anything after re-opening it, I get the following error when trying to re-compile it:
Label not found: LABEL0195A0
The same thing happens if I try to modify an already changed scm, like the 100% complete version floating around out there. Is this something I'm doing incorrectly, or is this just a problem with the program?
Figured it out. Turns out you have to copy over the SCRIPT.IMG file the program generates... Didn't see that in there Works fine now.