Modding - Mapping?
Posted 08 June 2005 - 09:05 AM Edited by jools1980, 08 June 2005 - 09:43 AM.
ps - I apologize if this wasn't the proper forum, but the modding boards do not feature any 'SA' forum, so I thought this could do. Please fell free to move/close/delete this topic if I'm mistaken.
Posted 08 June 2005 - 09:20 AM
Posted 08 June 2005 - 09:38 AM
Posted 08 June 2005 - 09:38 AM Edited by jools1980, 08 June 2005 - 09:42 AM.
Posted 08 June 2005 - 09:51 AM
Posted 08 June 2005 - 09:55 AM
Posted 08 June 2005 - 10:23 AM
|QUOTE (Gforce @ Jun 8 2005, 11:12)|
|you may want to keep an eye on this site--------> http://www.steve-m.com over the following weekend, i know steve is making some nice new tools for SA and is highly likely to be the first to release a modding tool for SA.................hopefully|
Ah, TYVM! You see? Something's already out...
From Steve's site (which you kindly addressed me to):
|Update: I've managed to decode the new col file format (COL3). Besides the collision mesh it also contains a simplified shadow mesh, which the engine uses to calculate the realtime shadows. Here is a comparison, using the col model of the "Bravura":|
Posted 08 June 2005 - 04:43 PM
I'm going to be starting on changing my "GTASA Ultimate Editor" to work on the PC version once i have the PC version
GTA Community (GTASA Ultimate Editor)
But if any of you want to help me get started than i need someone to load up the program and check to see how many errors your get trying to mod the game (i dont think there will be to many).. also i was wondering if the IMG file for the PC has a DIR file or is it still at the beging of it.
Posted 08 June 2005 - 04:55 PM
BTW, I'd be more than happy to test your tool, if only I already had the game. But I will as soon as the game gets in my mailbox man!
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users