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GTA San Andreas CCC

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Mark
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#61

Posted 08 June 2005 - 03:08 PM

user posted image

mmmm..fugly car!

will replace summin, if was can get exporting to SA working.

Hell i'd pay $32 for ZM1, but not ZM2.

f*cking post wrappers!

HarLequiN
  • HarLequiN

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#62

Posted 08 June 2005 - 04:25 PM

@Lunik: Very nice, but why the hell are you already finished with the base mesh??? That's tooo fast for me!!! bored.gif
@123abc: Even nicer. The textures are really good!
And why do you guys hate ZM2? I thought it's just out as a beta, so a proper judgement isn't possible now, or is it?

D-Structo
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#63

Posted 08 June 2005 - 04:36 PM

@Auron: hehe, the front looks like taken straight from Superbird/Charger Daytona. tounge.gif interesting project! ~Des

bajwek
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#64

Posted 08 June 2005 - 05:08 PM

like what i see rahkstar2.gif

123abc
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#65

Posted 08 June 2005 - 06:43 PM

Got the inside door panels mapped. I made my own fur texture for the panel too.

user posted image

Also, thanx to Turboracer, I got a new headlight texture.

user posted image

JJHW
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#66

Posted 08 June 2005 - 07:02 PM

There must be f*ck loads of version of the 2J;

This one is different;

user posted image

NismoBNR32
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#67

Posted 08 June 2005 - 07:10 PM

123abc -> looks very nice so far

Mark
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#68

Posted 08 June 2005 - 08:25 PM

@JJ: Yup sure are, hence my model may not exactly be a real model, just an amalgamation of a few. I'm trying to follow the blueprints as best i can, but i'm sure summin will be off a different 2J smile.gif

erm...so far theres what..3 competitors that have shown summin? Come on people! tounge.gif f*cking post wrappers!

123abc
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#69

Posted 09 June 2005 - 05:59 PM

I got some updates on the 52 cheveh:

user posted image

Thanx to Turboracer for helpin me out with the headliner texture^

3922 pollies.

Rokas[LTU]
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#70

Posted 09 June 2005 - 06:12 PM

It will be perfect update for Hermes..

http://www.gta.com.u...reas_cars.phtml monocle.gif

Mark
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#71

Posted 09 June 2005 - 06:13 PM

yay someone bumped it smile.gif

user posted image

I spose most of the rear is done there, just a few details to add to it, and the basic cockpit is there I guess, just more details to add there tounge.gif f*cking post wrappers!

Turboracer
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#72

Posted 09 June 2005 - 06:27 PM

Looks great guys, almost makes me want to get back into modeling cars tounge.gif . Btw gtauron, that model looks really good, but I'm just kind of wondering what made you pick that to do for SA? Doesn't seem like it would fit very well to me, but that's me. Oh, this is the same turboracer that abc was talking about.

Mark
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#73

Posted 09 June 2005 - 06:49 PM

Dunno, just summin different smile.gif After all, the question is not why, but why not? tounge.gif lol f*cking post wrappers!

123abc
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#74

Posted 09 June 2005 - 07:01 PM Edited by 123abc, 09 June 2005 - 08:24 PM.

QUOTE (GTAuron @ Jun 9 2005, 18:49)
Dunno, just summin different smile.gif After all, the question is not why, but why not? tounge.gif lol f*cking post wrappers!

That'd be neat to use as the Hotring racer.

EDIT: Whats the deal with wheels? Are they included in the 16k poly count?

Mark
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#75

Posted 09 June 2005 - 08:26 PM

aha yeah thats a good idea smile.gif And what with the downforce it created, it'd be like driving a very very fast go-kart smile.gif ok ok go-karts ain't grippy, but the handling would be go-kart like. Reminds me, maybe i oughta go buy one in GT4 to compare it to a few vehicles tounge.gif f*cking post wrappers!

123abc
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#76

Posted 09 June 2005 - 08:33 PM

QUOTE (GTAuron @ Jun 9 2005, 20:26)
aha yeah thats a good idea smile.gif And what with the downforce it created, it'd be like driving a very very fast go-kart smile.gif ok ok go-karts ain't grippy, but the handling would be go-kart like. Reminds me, maybe i oughta go buy one in GT4 to compare it to a few vehicles tounge.gif f*cking post wrappers!

I have that Toyota 7 or w/e its called in GT4. Its pretty tight. You can see the twin turbos out back and the fire spittin outta them. Its sooo cool to see.

GTA3Freak-2001
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#77

Posted 10 June 2005 - 02:02 AM

Yeah I loved that car in GT4, I call it the vacum car tounge.gif

Neo-K 182
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#78

Posted 10 June 2005 - 03:42 AM

@123abc: nice man.

@GTAuron blink.gif blink.gif that is one freaky lookin car. but good job man.

123abc
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#79

Posted 10 June 2005 - 04:23 AM

Nobody has said anything if the wheels are included in the poly count of 16k. I need to know this so I can continue.

The Warlock
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#80

Posted 12 June 2005 - 01:48 AM

QUOTE (123abc @ Jun 10 2005, 04:23)
Nobody has said anything if the wheels are included in the poly count of 16k. I need to know this so I can continue.

Waitaminute, is there even a wheelmod out for SA yet? I mean, you can't have custom wheels without one.

123abc
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#81

Posted 12 June 2005 - 04:35 AM

QUOTE (The Warlock @ Jun 12 2005, 01:48)
QUOTE (123abc @ Jun 10 2005, 04:23)
Nobody has said anything if the wheels are included in the poly count of 16k. I need to know this so I can continue.

Waitaminute, is there even a wheelmod out for SA yet? I mean, you can't have custom wheels without one.

Each car has its own set of wheels, which eliminates the need for a wheel mod.

The Warlock
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#82

Posted 12 June 2005 - 12:45 PM

QUOTE (123abc @ Jun 12 2005, 04:35)
QUOTE (The Warlock @ Jun 12 2005, 01:48)
QUOTE (123abc @ Jun 10 2005, 04:23)
Nobody has said anything if the wheels are included in the poly count of 16k. I need to know this so I can continue.

Waitaminute, is there even a wheelmod out for SA yet? I mean, you can't have custom wheels without one.

Each car has its own set of wheels, which eliminates the need for a wheel mod.

Wow, that's good news!

Qwiksilver7
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#83

Posted 13 June 2005 - 01:27 PM

Just out of curiousity is it possible yet to make models in 3DS Max 6 and import them into SA? if so could someone please clue me in through a PM smile.gif

123abc
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#84

Posted 14 June 2005 - 09:35 PM

Wow.......I guess no one is working on anything for this.


Come on people.....show what you're doing!

Mark
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#85

Posted 14 June 2005 - 09:43 PM

I'm still bumming along in the background wink.gif got to a bit where i need to start on the engine.... f*cking post wrappers!

JJHW
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#86

Posted 15 June 2005 - 07:33 AM

Hmm, I'll start sooner or later tounge.gif .

Jumper
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#87

Posted 15 June 2005 - 03:22 PM

I think i`ll join, haven`t got sa but there`s some time to get it tounge.gif .

Mark
  • Mark

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#88

Posted 16 June 2005 - 02:29 PM

tsch i don't have SA, but it ain't stopped me! tounge.gif f*cking post wrappers!

123abc
  • 123abc

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#89

Posted 16 June 2005 - 11:09 PM Edited by 123abc, 16 June 2005 - 11:58 PM.

QUOTE (GTAuron @ Jun 16 2005, 14:29)
tsch i don't have SA, but it ain't stopped me! tounge.gif f*cking post wrappers!

Ditto.

I'm getting it in a few days. Hopefully. cool.gif


Here's some slight updates on the 52. I'm going a different route than I have planned, as I'm not going to replicate that body for a surface texture. I'm going to do my own paint job that'll look real cool and old school.

user posted image

user posted image

user posted image



123abc
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#90

Posted 18 June 2005 - 12:44 AM

Eh.....double post. smile.gif

user posted image

user posted image




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