Quantcast

Jump to content

» «
Photo

Question

4 replies to this topic
f34r
  • f34r

    SA-MP Fan

  • Members
  • Joined: 28 May 2005

#1

Posted 05 June 2005 - 03:34 PM

I have a question about respawns and such. I feel this is a pretty important issue in any Multiplayer game thus this mod being no different. So i sat down to play MTA today only to find that when I was playing the unsynchronised stuff i seemed to uncover as to respawns was appawling so i destroyed a car with my gun on my screen the car blew up. Then the car magically seemed to respawn with the player still drivving it undamaged. So I thought to myself ok its only in beta loets play some more... Then I killed a player all well and good but when I killed the player the body did not disappear for ages even though I picked the guns up. Ok being a bit m ore frustrated I continued playing. I was killing a player then they decide to quit the server all well and good but the players body remains in the server along with their nametag still intact in the server not killable nor destroyable. I guess my question is will SA_MP have the problem of players still visible in the server when they have quite, or will the bodies still remain in server when they quit and will damage to a caron one players screen resulyt in the same damage happen ing on the oppositions screen? Help please...

XcR
  • XcR

    Peon

  • Members
  • Joined: 28 Mar 2005

#2

Posted 05 June 2005 - 03:40 PM

QUOTE
I guess my question is will SA_MP have the problem of players still visible in the server when they have quit


No.

QUOTE
and will damage to a caron one players screen resulyt in the same damage happen ing on the oppositions screen


Yes.

f34r
  • f34r

    SA-MP Fan

  • Members
  • Joined: 28 May 2005

#3

Posted 06 June 2005 - 01:00 AM

Ok. So as soon as you connect to a server you will automatically and forcefully be recieving information as to what damage is being inflicted on a certain object/person?

Outback
  • Outback

    GTA:LC Team

  • Members
  • Joined: 20 Dec 2003

#4

Posted 06 June 2005 - 02:10 AM

It'll probally be the same as MTA in this regard - only occupied vehicle's position and damage levels will be sync'ed.

Cam
  • Cam

    Cam

  • Members
  • Joined: 30 Dec 2003

#5

Posted 06 June 2005 - 02:18 AM

I remember ModelingMan finding flags for broken windshields and popped tires. I'd imagine there are more flags for damage on other parts of the car, too.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users