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[Other] Miscellaneous Fixes

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spaceeinstein
  • spaceeinstein

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#1

Posted 29 May 2005 - 05:10 PM Edited by spaceeinstein, 31 May 2005 - 12:04 AM.

All these downloads might dramatically reduce crashes and laggings. I added in the old downloads just to make sure.

Collision Fixes
I fixed the case-sensitive collisions in ODIE's Mansions and Opius's Plaza. I also corrected the collisions in Opius's Plaza so if you step on the grass, it will be grass.



The following files are already released and are very old so if you downloaded already, ignore it. I haven't downloaded the official package yet so I don't know if it's there.

DXT Compressed Textures + Object.dat Update + Metal.txd Fix
Link thanks to Vercetti Gangsta
Illpoilce.txd update with two unmodified BMPs
It currently has:
-Illcom Islands
-Illcom Bridge
-ODIE's Berlin Demo
-ODIE's Myriad Skyline
-Diesel GT's Scrap Yard
-Laziofreak's Park
-Illspirit's Police Station & Hospital
-LazioFreak's Myriad Swimming Pool
-Snow Racer's Yacht
-Metal.txd fix
-Object.dat fix
The files will decrease lag dramatically!
It also saves you more than 3MB of space.
This might also decreases the amount of crashing in Myriad Islands!
The files will have only the TXD files that have not been DXT compressed. It includes a BWInstall script.

The reason why it takes a long time to do this job:
I opened it with TXD Workshop, export all images, compress it, save it, and then used Vice TXD to replace every textures. Anything TXD Workshop touches loses the textures' qualities so I have to compress the textures and replace the textures by hand. Grueling work I did.

File Fix Illcom C5 R8
Ever wonder that sAdIsTiCmAcHiNe's Commercial District has c5_r8_cinside.cst? I don't know why it's there but in the files it's just a flat surface with a light in it. Well in my file, it deletes those entries in the file. It might decrease crashes a tiny bit but not as much.

Glass Fix Illcom C3 R8
Chickenplucker never got a chance to make a functional, breakable window. So I fixed it.

Madd Tagg
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#2

Posted 29 May 2005 - 05:15 PM

nice, i needed these, thanks

spaceeinstein
  • spaceeinstein

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#3

Posted 30 May 2005 - 03:30 PM Edited by spaceeinstein, 01 June 2005 - 10:53 PM.

Visual proof on my way of DXT compressing.

#1 - If you just DXT compress a texture and save it, it'll look like this:
user posted image
CP's lot is DXT'd but the land around it is not. It is a lot brighter than usual.

#2 - Then I use ViceTXD and replace the texture with the original, uncompressed texture. The file size is still small but the texture is restored:
user posted image
CP's lot now look as good as the surrounding.

Blinky!
user posted image

Black-hawk
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#4

Posted 30 May 2005 - 03:50 PM

250 FREE, Hotlinking not permitted!
Thanks for the stuff fthough.

Madd Tagg
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#5

Posted 30 May 2005 - 03:54 PM

yep, thanks anyway

spaceeinstein
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#6

Posted 30 May 2005 - 05:04 PM

Can someone mirror this for me?
http://s39.yousendit...VZ02ET0LOA71S2C

Vercetti Gangsta
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#7

Posted 30 May 2005 - 05:26 PM

Offcourse I wan't to host this good work wink.gif

Url address:
http://www.gtauniver...nstein_DXT2.zip

Madd Tagg
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#8

Posted 30 May 2005 - 05:33 PM Edited by Madd Tagg, 30 May 2005 - 05:42 PM.

hello vercetti gangsta
EDIT: sorry for the off topicness blush.gif

Vercetti Gangsta
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#9

Posted 30 May 2005 - 05:35 PM

Sorry for the off-topic folks, anyway don't start a chat in here madd tagg you will just get a warning for this.
We can talk over pm if you want. Back on topic!

Madd Tagg
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#10

Posted 30 May 2005 - 05:45 PM

sorry, anyways, downloading now

Kurropt Antagonist
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#11

Posted 31 May 2005 - 04:35 PM

space, I love you.

JernejL
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#12

Posted 31 May 2005 - 08:51 PM

QUOTE (spaceeinstein @ May 30 2005, 16:30)
Visual proof on my way of DXT compressing.

#1 - If you just DXT compress a texture and save it, it'll look like this:
http://spaceeinstein...ree.com/DXT.gif
CP's lot is DXT'd but the land around it is not. It is a lot brighter than usual.

#2 - Then I use ViceTXD and replace the texture with the original, uncompressed texture. The file size is still small but the texture is restored:
http://spaceeinstein...ee.com/DXT2.gif
CP's lot now look as good as the surrounding.

Blinky!
http://spaceeinstein...ee.com/DXT3.gif

spaceeinstein, use http://azupload.com/ for images right?

all those 3 images you linked say something like this:

150free hot linking not permitted
remote linking of files over 250K is not permitted blah blah...

spaceeinstein
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#13

Posted 01 June 2005 - 10:36 PM

I'm so terribly sorry. See third post for images.

chickenplucker
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#14

Posted 02 June 2005 - 11:14 PM

Thanks for fixing that stuff spaceeinstein, it really needed it. The lot looks better than new now. Thanks again bud. biggrin.gif

JernejL
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#15

Posted 03 June 2005 - 10:07 AM

right, i understand this problem, it has to do with color correction that txd workshop
does, i'm sorry about it any it was already causing problems with alpha-ed textures,
i will remove this in txd tool for san andreas.




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