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Messed up col
Posted 11 May 2005 - 02:17 AM
EDIT- Whoops, this was ment to be in troubleshooting.
Posted 11 May 2005 - 04:45 AM
Regarding your question; vice and gta3 use a near identical collision format, so yea, you could in theory have the exact same problem.
It sounds like the col object isn't centered to your ingame mesh. i find the best soulition for that, is to make sure that not only do both objects line up when your making them, but so does the axis. */
Posted 11 May 2005 - 09:36 PM
|make sure that not only do both objects line up when your making them, but so does the axis.|
What do you mean both objects? I need more help.
Also I'm using these tutorials.
Ok, I just got an idea. What if I make it in Sketchup, size it and texture it in Zmod, then send it to Gmax. After that I would do the normal stuff to put it in game without the col to be offset. Is it possible to do that without having to resize and retexture?
Edited by SmellyJelly, 13 May 2005 - 04:11 AM.
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