Messed up col
Posted 11 May 2005 - 02:17 AM
EDIT- Whoops, this was ment to be in troubleshooting.
Posted 11 May 2005 - 04:45 AM
Regarding your question; vice and gta3 use a near identical collision format, so yea, you could in theory have the exact same problem.
It sounds like the col object isn't centered to your ingame mesh. i find the best soulition for that, is to make sure that not only do both objects line up when your making them, but so does the axis. */
Posted 11 May 2005 - 09:36 PM Edited by SmellyJelly, 13 May 2005 - 04:11 AM.
|make sure that not only do both objects line up when your making them, but so does the axis.|
What do you mean both objects? I need more help.
Also I'm using these tutorials.
Ok, I just got an idea. What if I make it in Sketchup, size it and texture it in Zmod, then send it to Gmax. After that I would do the normal stuff to put it in game without the col to be offset. Is it possible to do that without having to resize and retexture?
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users