okay you two don't make me pull this topic over and beat you both.
you both have a point that neither is willing to submit too. the shells could be done if you do them lower poly but i do agree that doing a reloadign animation would be very very hard and alot more work then it's worth. thought i 'm haveing to look at it myself to some degree because having a termiantor holding movie weapons like a gansta just doesn't cut it. but i digress.
now grim you can make lower poly cylinders for the shotgun shells and have them look good or better because detail don't mean nothing at gta scale. but viper grim wants to do detailing work and is not yet familar with with lower poly modeling to the degree you are but he's got drive and determination so lets cut him a little slack...he's learning like we all did.
i used to be like him look at my master work unreleased gun modeled compeltley by eye using shots form a ps2 game called killzone:
impressive yes, bit of a pollybeast yes...works in vice..hell yes but at a price. i'm not a skinner so for one thing the gun was unreleased because it didn't look as good in game even with all that detail. but also alot of detail got muted at that scale so doing every facet instead of letting it get skinned on was a big mistake and one i don't make anymore. instead of tubes i use cylinders and so on. you learn from your msitakes but you also have to be able to make them as well.
so lets just agree to disagree before we shut down the topic of a man who is a passioante gunsmith i respect grims work and that is why i feature him in two of my mods but at the same time figuring out poly counts tricks couldn't hurt either.
so lets keep it to pms if you really feal strongly but lets act like the respectable modders we like to think we are.