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Directory - Textures and 3d Modelling

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  • DexX

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Posted 07 May 2005 - 06:23 PM Edited by DexX, 27 January 2009 - 05:04 PM.

Released Tools - 3d

3d Studio Max Topic

[REL|Beta] DFF Import/Export script for Blender

[REL|Tool] RW Analyze

General Guides/Misc

Resource Links:Textures
There's actually a whole topic for this..

SA - PLAYER.IMG TXD's List, By LuigiBrotha

Resource Links: 3d, General Purpose
Terragen, Free 3d landscape Generator
Game level builder, useful mainly for gmax - use with kam's DFF exporter

1-3-06 - deleted some dead links, and out of date information - dexx

  • Star-Lord

    Dance-Off, Bro. Me and you.

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Posted 16 May 2006 - 07:33 PM

Hi! Dex
Don't know if this is the right place for this? but if it isn't please move it to it's right location I'll appreciated.
I found the following program.

user posted image

Ultimate unwrap 3D

Great new 3D program that can be use with both Zmod2 and 3DMax.

If you don't have 3Dmax then with Zmod2 you can convert DFF to 3DS, Map the entire model very quickly with Unwrap 3D and convert it back to San Andres .DFF using zmod2. Easy as that! Above is an example with the Hydra plane.
This program is great for noobs and expierience users.
How does it work? We'll after you have open your model you will get two windows one for viewing(perspective) and the other for mapping,You dont select or switch modes here you just right-click-mouse highlight the part of the model you want to texture and the program will select the the faces for you add the textures you selected and in real time your see your changes take effect. Another thing about it is that the interface is quite impresive, short learning curve. I'm using the registerd version right now and will release a project I'm working on to demonstrated how great this program is and how it will be very useful for all modelers here at the forums.It has a countless number of extras like animations,player model developement and plugins for every known possible game format.

The only downside is you cannot save with the unregisterd version.
Check it out. It's worth the download small footprint only 1.49 MB.

  • raychurch456

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Posted 10 April 2007 - 07:05 PM

where the f*** can i find a program to make my own weapon mods, i have zmod2 but i cant use it. and if it is the right program can i get a tutorial to use it

  • Had3s

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Posted 30 June 2007 - 01:53 PM

the link for the dff importer/exporter for blender doesn't work , does anyone know where i can find it? colgate.gif

  • InVion

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Posted 29 April 2008 - 12:43 PM

who can tell me how to make my own texture mods? Thanks!

(for GTA:SA)

  • derty

    My member's custom title is "Solid Snake"

  • Joined: 01 Nov 2007


Posted 29 April 2008 - 01:16 PM

The tutorial section has that. wink.gif

  • Argwm

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Posted 03 June 2008 - 07:52 PM Edited by Argwm, 03 June 2008 - 08:14 PM.

Not sure if this is where i post but, Since SAMP Wiki went down, i cannot get the names of the ped skins to replace them, i googled them, but couldnt find anything, Where might i find the ped skins names/pictures for the GTA3.img?
Nevermind i found a program to look at the txd, wow this is harder then i thought without a wiki >_<

  • TheFabianX

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Posted 24 June 2008 - 03:27 AM

sorry i dont know if this is the side but can same one explane me cryani.gif how to make my ouwn mods and whitch programs do i ned
please help me

  • christopher_101

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Posted 26 July 2008 - 01:48 PM

hey i have a question:can someone tell me the name of the texture from the mirror in binco? confused.gif

  • tooomy

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Posted 20 October 2008 - 04:09 PM

hey need help im trying to put sketchup models to sa when i create a txd and look for it in the game it doest view ??
maybe coz im not knowing the textures of the file and im doing them wrong can any1 help ??? cryani.gif

  • uNi


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Posted 21 October 2008 - 08:40 AM

When exporting from Sketchup you need to maintain the same names that the program gave to those materials.

  • Regards

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Posted 27 October 2008 - 12:38 PM


i bought an inoriginal GTA san andreas game for like 5$
i thought it's a good deal wow.gif , but all the cars are moded so i cant play SAMP or MTA.

i want to know :if i replace the fake generic and txd files with the original would it be helpful ?
and if it is, can somebody upload it for me?

thanks alot.

  • gtamodlearner

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Posted 16 April 2009 - 03:20 AM Edited by gtamodlearner, 16 April 2009 - 03:23 AM.

i'm sorry delete this post

  • sandisk125

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Posted 14 September 2009 - 04:46 PM

QUOTE (raychurch456 @ Apr 10 2007, 19:05)
where the f*** can i find a program to make my own weapon mods, i have zmod2 but i cant use it. and if it is the right program can i get a tutorial to use it

search on google for "3ds max 2010".

  • PontiacMan

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Posted 28 October 2009 - 06:50 PM

Hi, I am trying to figure out how to make the vehicle see throughable from the inside on 3ds Max 2010, any suggestions or how to do that? Trying to convert a plane with an interior, only way I can make the interior work is to make it see through-able from inside. Thx hope to hear from you soon.

  • killerhadock

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Posted 28 November 2009 - 09:01 PM

hi im a total noob at 3ds max an i want to make a sweet (johnson) player model htf do i do it cookie.gif

  • Dwnloader

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Posted 11 January 2010 - 05:55 PM

If anyone can pm or reply me a link to zmodeler tut, cuz i dwnloaded it just 5 min ago, and no f*cking idea how to use it.
plz pm or reply

  • serabella

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Posted 27 February 2010 - 07:31 AM

how do I export a texture from 3ds max? My texture doesn't show up in game sad.gif

  • Princeklr

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Posted 02 June 2011 - 02:41 PM

Hey i have zmod2 but when i mk a weapon model and export it and view it the models nowhere, not even the dummies can u plz tell me how to fix it.

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