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Gmax to ZModeler
Posted 06 May 2005 - 03:25 AM
file was improperly extracted, or unknown file type
Also, while I'm at it, will my plan even work?
Posted 06 May 2005 - 07:53 AM
And then scroll down for your filetype and the best way is to export it to 3ds file and then directly import it in zmodeler. You will need to scale it after you exported it from sketchup but thats easy in zmodler go to modify>scale and then hold the control button click on your object and type in a scale factor it depends on how big your object is just try out some factors start with 50% thats a tip.