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Before starting a huge map project, please read Starters guide to total conversions So you know the work that needs to be undertaken.
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Posted 27 April 2005 - 03:06 AM
how tochnage the skins of the building i mean how make my own design for my builing tnx.
Posted 27 April 2005 - 05:31 AM
If you want to design a new building from scratch, thats a totally different story and requires much 3d work. */
Posted 28 April 2005 - 10:22 AM
//Also, download some of the current mods available and, using your aforementioned tools, see what the modder has done to them. Don't forget to use their mods to make better ones, leaving only a trace of the highest quality parts of that mod, as this pisses them off a lot.
I have a question, Who do you send a mod to when you want it shared?
www.yousendit.com file share links???
And building something like the buildings used in GTA is easy if you have the right tools.
3DS Max 7 and Maya 6.5 are the best.
Blender is excellent and intuitive. Soon, it is possible that blender will be number one, it already is in the minds of the open source community.
Edited by NewbSabott, 28 April 2005 - 10:25 AM.
Posted 28 April 2005 - 10:12 PM
Posted 01 May 2005 - 04:27 PM
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