[Official] Myriad's San Andreas Conversion
Posted 03 October 2005 - 03:01 PM
as for buying SAv2.0 i won't be doing that, i've already bought the game twice both for PS2 and PC unless it is moddable and has the mass of mistake's they made in V1.0 completely rectified.
will there be future GTA's ? i have felt since i first played SA that this could be the end of the line now, with the exception of hang glider's and skateboard's there really isn't much that they haven't already done in GTA.
most of you have failed to realise that all this fuss could just be because SA had the "Hot Coffee" stuff kept ingame, if you look on R* North's website you will see they have job vacancy's, i wonder if they fired all the people responsible for leaving that content in or could it be that this is just another one of R*'s now legendary PR stunt's cashing in on controversy ?
another game engine? yeah right!! what engine could possibly give us the freeform gameplay that VC or SA has ? i haven't come across one yet. the choice is simple SAv1.0 or VC and we currently have Myriad running on both!! so we might as well forget v2.0.
if anyone from R* games are reading this thread ........... YOU ARE A BUNCH OF F***ING IDIOT'S !! for leaving the "Hot Coffee" stuff in SA and causing all this SH!T over low grade childish crap!!! NEXT TIME MAKE IT HARDCORE!! as the game already has an "18" on it anyway in the UK, then there wont be all this fuss over nothing !!!!
Posted 03 October 2005 - 03:14 PM
Posted 03 October 2005 - 05:19 PM
LOL it is wierd that in the UK, this AO thing means f*ck all 18s still and 18 here. Why can't R* just have an AO version anyway? . I mean its not exactly that bad. I remember Mad Max being X-rated in the UK when it came out, still did well even with the big naughty rating slapped on it. I mean i would have thought of all people R* would have just said "Ah f*ck that, AO it is". - GTAuron
Posted 04 October 2005 - 06:27 PM
Posted 04 October 2005 - 07:06 PM
Posted 05 October 2005 - 12:12 AM
Posted 05 October 2005 - 12:38 AM
I'd expect a company as controversial as r star to be proud of the cries they got. bleh.
Posted 05 October 2005 - 08:05 AM
|QUOTE (PlatinumSerb @ Oct 5 2005, 01:12)|
|1.01 is moddable, right? If so, can the user install v 1.01 over version 2? I havent looked around, so I dont know if this has already been suggested.|
Hmm that would be worth trying. Who actually has version 2.0?
Posted 05 October 2005 - 08:10 AM
Posted 05 October 2005 - 08:14 AM
Posted 05 October 2005 - 09:25 AM
Posted 05 October 2005 - 12:18 PM
Posted 05 October 2005 - 01:49 PM
Posted 05 October 2005 - 10:36 PM
Posted 06 October 2005 - 08:53 AM
|Rockstar games does not support gta modding|
Posted 06 October 2005 - 03:12 PM
|QUOTE (steve-m @ Oct 5 2005, 14:49)|
|Overwriting the exe of the 2.0 version with the 1.x one does indeed work. But as JasonB said, you can't just apply the patch to downgrade, since it checks for the correct exe. And to unpack the files from the patch you would need at least the original exe to pass the check at the beginning - unless there is some tool to extract the files from the patcher.|
For people who actually have GTASA 2.0, please try kam's suggested experiments and/or my suggested experiments. This will allow us to say with certainty whether or not modding has been limited, removed entirely, requires updates to memory hooking programs or is completely unaffected.
Posted 06 October 2005 - 11:08 PM
|QUOTE (Cerbera @ Oct 6 2005, 17:12)|
Sure. Just copy your 1.0 exe to an empty directory, make sure it's called gta_sa.exe, and apply the patch. It will replace (not patch!) the exe and unpack these files:
SA 1.01 changes.txt
SA 1.01 FAQs.txt
Script files are the same as in the retail version, they are just supposed to replace the HC-enabled scripts with stock ones.
If you meant overwriting 2.0 with the 1.x exe, I didn't test that (can't since i don't have 2.0), but someone said it works.
Posted 08 October 2005 - 08:46 AM
Posted 08 October 2005 - 10:53 AM
Posted 08 October 2005 - 10:45 PM
The base models, to my understanding, stay at all times. You can use one LOD for 2999 DD that is exact same model, just renamed (in max, col maker, AND model, all must match, must rename everywhere!), with a close up version, only change is the name and the draw distance (299 or lower for col-bearing objects)
Testing with full quality models in CNG, I have found no problems just using full quality LODs, and one instead of how ever many R* used (3?!?). The full quality method looks SPECTACULAR. I don't know how performance will be affected in dense areas though.
And, this is not the topic for it, but, I think there is actually a draw distance depending on what direction you are appraching very high density models, I may be totally wrong.
Posted 09 October 2005 - 11:33 AM
give yourelf a 5 day temp ban numbnuts........
Posted 09 October 2005 - 11:37 AM
Posted 09 October 2005 - 11:46 AM
|I was just pointing out the obvious|
When did this become a warez forums? guess the rules are only for some of us eh!
Posted 09 October 2005 - 12:06 PM
|QUOTE (Knife @ Oct 9 2005, 11:37)|
|I was just pointing out the obvious . Now you just pointed it out again, numbnuts|
you have the audacity to call me numbnuts, i'm not the noob wannabe mod/council member posting about linking people to warez you stupid little f**K!!!
people get banned round here for less, i'm stunned you can still post!!
this place has tooo many double standards............. spam monkey
Posted 09 October 2005 - 12:13 PM Edited by Knife, 09 October 2005 - 12:22 PM.
It was a simple little thing that I accidently did and I am sorry. Someone else posted about downloading the .exe in this topic too but oh well.
Posted 09 October 2005 - 12:51 PM
Posted 09 October 2005 - 12:55 PM
Posted 09 October 2005 - 06:12 PM
Now I know he once said he won't be showing any progress very often, and that it'll be done when it's done... But his last post concerning Myriad dates from februari.....so
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