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[WIP|SCR] GTA_Illegal_Sectors

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junox
  • junox

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#1

Posted 02 April 2005 - 05:16 AM Edited by junox, 24 April 2012 - 08:07 PM.

GTA-ILLEGAL
user posted image
Who's in the team
---------------------
junox - map organiser and creator leader

y4kuza - car modeler- EXTREME(awsome scratch car maker) in charge of ALL cars if youd like to add a scratch made euro car to this mod go through y4kuza please STATUS-SLEEPING
platinum - web design and helpfull extras---STATUS - SLEEPING
knife - original script---STATUS-SLEEPING
badboy_zay -ped rigger +skinner+ modifier
gta_panda-KED STATUS -????
loic skywalker- odd small models...STATUS-SLEEPING

------------------------------
up to date from December 2011 still looking for help !!!!!
----------------------------------------------
POSITIONS AVAILABLE GET ME THROUGH FORUMS or just post
1.MISSION SCRIPT CREATOR
2.CAR MODDER
3.PRE-LITE SPECIALIST
4.2DFX


------------------------------
VIDEOS
---------
VIDEO
VIDEO http://www.youtube.c...nel_video_title
VIDEO
VIDEO http://www.youtube.com/watch?v=B1ouIwBsSBQ
VIDEO http://youtu.be/pCoYfLCwJTg
VIDEO http://youtu.be/bBS3i9ZPwcM
VIDEO http://www.youtube.c...Z1_G96HE9XMXvM=
VIDEO http://www.youtube.com/watch?v=6PZLqGHhRYE



IT WILL TAKE MAYBE 6 7 YEARS .......
SO I HOPE TO FINISH SPRING TIME \ 2009 \ 2010 \ 2011 X\2012
dozingoff.gif dozingoff.gif dozingoff.gif dozingoff.gif
Homemade Production
you need to copy these settings from limit adjuster to the Gtavc.exe
user posted image

Cran.
  • Cran.

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#2

Posted 02 April 2005 - 05:54 AM

Wow, you could replace all of Vice City with this! tounge.gif Looks promising, but you need to fix the texturing, as Skecthup sucks for texturing.

timmy2004
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#3

Posted 02 April 2005 - 07:38 AM

Is this that mod you were working on in the PPC? That looked great, good luck with this.

-Sweden pwns you.

Knife
  • Knife

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#4

Posted 02 April 2005 - 07:43 AM

Nice work. <INSERT OTHER COMMENT HERE>

junox
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#5

Posted 02 April 2005 - 08:51 AM Edited by junox, 15 June 2009 - 05:23 AM.

heyho , thanks for the comment guys
just gotta apologies i like me pictures, so here's what ive done in the last
hour or so confused.gif
word of advice
if youre having a prob with col files, its prob not the col file ,but you're model
check your model again for double faces and just plain bad connecting line's
(it was my prob ,anyways cry.gif )

thats using sketchup
watch out fotr the thick double lines biggrin.gif

===============




---------
Shifty41s_beerhatsmilie2.gif
fixed size of hill much better now
user posted image

-----------

user posted image
------------

fixed the sculpture at -- (the bunker building ) below
user posted image


thats all for today promise colgate.gif

im also working on some music to go with this mod aswell rahkstar2.gif Shifty41s_beerhatsmilie2.gif

edi edit
(knife)its always been on the base for myraid and gta rally
its just easier to mod on these i find it faster to rebuild the archive (gta.img) that is catspider.gif no offence meant confused.gif ( myraid team or gta rally )
respect mappers colgate.gif

Knife
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#6

Posted 02 April 2005 - 12:47 PM

Why have you suddenly put it in Myriad islands?

junox
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#7

Posted 02 April 2005 - 11:41 PM Edited by junox, 15 June 2009 - 05:23 AM.

-----------
MR KNIFE dozingoff.gif
-----------
actually find it easier to mod in myraid (there's less in the way) this answer you
------
-----
Hopefully soon, everything ingame will have been made by myself.... map-n-buildings only no missions or things planned yet i have many ideas, but wheather they will come available, who nows? its really time involved .......

anyways morning again folk or is it good evening or good night
that was a quick day

yet again some more pictures trying to keep the size of them down
incase there's any dial ups out there colgate.gif
started putting some of the coast road ingame
1 still prob with some textures not appearing ...? working on it
2 resized road but think as usual it could be slightly smaller ???.

wot you think folks
user posted image
---------- colgate.gif

user posted image

ph34r.gif
user posted image


edit edit
--BCspeed34--
reworked some textures any better in the next one following?
user posted image

pink outlined ones --ive just done
road-dirt-grass
still gota do the yellow outlined ones grass-rock
grass-dirt smile.gif

BCspeed34
  • BCspeed34

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#8

Posted 02 April 2005 - 11:49 PM

Good work but you seriously need to get those texture problems sorted out.

Perhaps you didnt flip them?

junox
  • junox

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#9

Posted 03 April 2005 - 10:17 PM Edited by junox, 15 June 2009 - 05:23 AM.

hello again folks
it's that time of the day again, only a few update's,
been working on scale today ,think ive got it correct
average size of single road=50 in sketchup
once in zmod scaled it by (6x50) if anyone knows a faster way please say
doesnt seem obvious to me confused.gif ...dup
user posted image
========
ive also included a moomapper picture aswell
user posted image
========

Ingame, i havn't got on to the (lod ) files yet, so draw distance is annoying

ill do lods hopefully, once final map sections are complete and ingame, i think,
hope there easier to do than the original col files biggrin.gif

======
user posted image

dozingoff.gif

user posted image


and thanks again to the small guys, in the big shack for the picture hosting
here http://imageshack.us/index.php

commando
  • commando

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#10

Posted 03 April 2005 - 10:54 PM

Very nice you just need to fix those mapping problems you got ther and finishing the mapping process then it will look much better. Keep up the good work. smile.gif

junox
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#11

Posted 04 April 2005 - 03:20 AM Edited by junox, 15 June 2009 - 05:24 AM.

hey thanks commando
as you can see, ive always had a little problem
wth the old texturing , but the idea here is to follow this project through
and get better its all a learning process...!
but i gotta say, it all started as eh..... a DREAM,,, to get models in-game
and now , im even thinking of makins lods phew anyways good luck with your'e own mod ...........

http://www.gtaforums...howtopic=123380
http://www.gtanyforums.pt.to/

ive been following this one
nice guns cool.gif
anyways got a few more models ingame .
i no its slow.. but im getting there
not going to show everything though that would give the game away (he he )

just liked the sunset in the first one
user posted image

--------
user posted image

edit edit
sorry for this last photo , started making road signs and barriers today
was looking for highway signs (American ) but came up with this bad one
i'll keep looking nervous.gif
user posted image


edit
-------- mercie_blink.gif
user posted image
setback time (should of changed scale ) monitor WAS right another 1/5
smaller oh well back to the file's dozingoff.gif again

hey was thinking, for doing billboard highway signs, is it random for text in
them ,or can you specify (diff text same object diff locations,?)--meh
if anyone can say please pm me or ill waste time searching or sussing it out myself (mr mazy dozingoff.gif )
---------------
ok ...! the bunker area is sector -1 of a map i'm doing of 4 so far sector's

sector 1 the bunker - ( government building)- high security------
with research campus, located opposite

------
sector-2 the coast road - good to drive along the coast ,to sector 3 .
to make a garage along this route will probably be identical to the one on the highway but differing textures (lazy me )

-------
sector-3 ( nothing has been given away about this location yet )

--------

sector-4 -(haven't decided what to put here yet myself im open to suggestions
was thinking maybe a park with boating river waterfall n things see how it goes
(canal section)- theres is going to be a small underground- monorail system planned but thats a month or two away not in first set of files
getting ahead here....! back on things now

or maybe even the (world famous ) SCULPTURE PARK anyone is welcome to add there own personal 3d sculpture in a picturesk setting suicidal.gif (sorry folks if im rattling on ) need some feedback on sector-4 ph34r.gif
anywayz

dozingoff.gif
this is the plan anyway ................


i was going to start ,diff topics for different sectors but ill keep it all together guys if thats sweet
its all going to be 1 mod
dozingoff.gif

oh and also , if i can squeeze another picture in nearly finished the double-down offramp just to finish textures on it , and correctly sized dozingoff.gif piccie below
user posted image

much prefer the double over i finished earlier this month
sketchup page picture is on page
http://www.gtaforums...c=168666&st=240
about halfway down

junox
  • junox

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#12

Posted 07 April 2005 - 06:09 PM Edited by junox, 15 June 2009 - 05:24 AM.

oh dear
2 post's in a row again, (me bad ) waited 3days


here's some more picks , was hopeing for some response
so that i can make this better oh well ..... user posted image

----
user posted image

and a litte moomapper picture aswell dozingoff.gif

user posted image

---edit----
new post

getting road and garage together today, before weekend dozingoff.gif
user posted image
i no its a little (greenish) but have'nt textured it yet, and added pumps signs
brocken rusty car and (bits n bobs) ---sorry heard that expression off an old lady.
think she was mad ..he he catspider.gif

user posted image

RainingAcid
  • RainingAcid

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#13

Posted 07 April 2005 - 06:20 PM

Awsome!

junox
  • junox

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#14

Posted 09 April 2005 - 03:35 AM Edited by junox, 15 June 2009 - 05:24 AM.

thanks raining acid SHWEET

here's what ive been up to tonight
mercie_blink.gif
user posted image
--------------
wow.gif
user posted image
dozingoff.gif
--------
user posted image


just another road ,traffic will come later dozingoff.gif also started road to grass textures
not sure if im happy with the one i made up wot you think picture below


user posted image
its a mixture of grass dirt n road mmmm sounds a bit dodgey!....

somewhere along this road ill stick in a diner or something (jims pancakes place )

Knife
  • Knife

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#15

Posted 09 April 2005 - 08:56 AM

QUOTE (junox @ Apr 2 2005, 23:41)
-----------
MR KNIFE dozingoff.gif
-----------
actually find it easier to mod in myraid (there's less in the way) this answer you

Sorry I was being a N00B. Looks very good!

GT-1
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#16

Posted 09 April 2005 - 09:22 AM

Very nice work, its good to see some new mappers coming through. Could you post a screenshot straight out of the game without resizing it, just save as a jpeg. Just wondering what it looks like then, you can get a better perspective.

junox
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#17

Posted 09 April 2005 - 01:34 PM Edited by junox, 15 June 2009 - 05:25 AM.

oh my God, look at the size of it
just fits on my screen

http://img131.exs.cx...152large9ao.jpg
hey folks thanks for the reply sweet


mr knife dozingoff.gif no worries

gt-1 heyho thanks for the comments here's a full screen jpg
hope it's not to big
i try to linki as thumbnail ,but can't suss that out yet, dup ... oops confused.gif here's the
picture, no new ones since yesterday.... had to sleep (he he)

http://img131.exs.cx...152large9ao.jpg
didnt resize hope thats what you mean dozingoff.gif ...........
sorry if too big just ,delete link if need be

youll notice bottom right of picture, i'll have to scale down grass so they match well

junox

this country road, has just passed the (boating pond) near the bridge then , turns into a dual carraigeway ,which then takes you to the sculpture
park hopefully. if i can get other people to do some 3d sculptures, to put in it that would be nice but i no hassle
i mentioned before but no-one respondie
ive started 2 myself ha ha anywayzzzzz

oh! wow.gif edi edit

hey also been working on some new trees, but finding them difficult

( he he) dozingoff.gif here a triangle tree, silly round one and
also a wobbly one

user posted image

turn.gif
user posted image

started the trees way back in march there on page
http://www.gtaforums...c=168666&st=240
about 3/4 the way down ...bla... blah ... blah ... sigh.gif
happy modding all

BenMillard
  • BenMillard

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#18

Posted 10 April 2005 - 09:15 PM Edited by Cerbera, 10 April 2005 - 09:17 PM.

Looks like you need to turn off the "widescreen" mode from the display options from the main menu in the game. All your images look stretched because it seems to currently be turned on when your monitor is not a widescreen one.

(EDIT) Please use a URL link to big images (wider than about 650 pixels) otherwise it means everyone has to scroll horizontally to read what has been written. The mod looks pretty neat, though. I'm especially interested in the way you are doing your intersections. Using less smilies and fewer new lines would make your posts easier to read, too.

commando
  • commando

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#19

Posted 10 April 2005 - 09:56 PM

I really love the way you fit the roads in the landscape it looks very cool and it will be crazy to drive in those at full speed with a very fast car. Keep it going i see that you fixed some mapping problems and you keep adding nice details to the map.

junox
  • junox

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#20

Posted 10 April 2005 - 10:27 PM Edited by junox, 15 June 2009 - 05:25 AM.

heyho guys,

(cerbz) hi cerb , thanks for that one, you're correct, i did
have wide screen on . completely forgot, DUP ( thumbs up - no smillie ) ill fix it
for next time . intersection are great fun cerb - but think im going to readjust the
bottom sections of the off and on ramps, either, this release or next one

(commando)- yeh its fun on the road, though gotta say that still got 1-2 lumpy
corners to smooth and it will be better
thanks for the comments ....sweet guys

here's some pictures of the pier and entrance to park area
(not the sculpture park)
user posted image
user posted image

Vercetti Gangsta
  • Vercetti Gangsta

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#21

Posted 11 April 2005 - 08:37 AM

WOW!! Very nice job Junox!! Will you release a beta soon?? Could be great to test it in game smile.gif

junox
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#22

Posted 11 April 2005 - 10:59 AM Edited by junox, 15 June 2009 - 05:25 AM.

heyho
( Vercetti Gangsta ) thank's man youll be in the line biggrin.gif

(GT-1) next pictures for you - thanks to cerb didnt realize i had
wide screen option on so here's that picture you required , unstretched
no-dialups 56k
http://img158.echo.c...tretched3vg.jpg
or http://img158.echo.c...retched26mz.jpg

hope i got it correct this time gt-1 biggrin.gif

GT-1
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#23

Posted 11 April 2005 - 12:00 PM

Yeah thats looking much better now, just try and fade the grass into the mid a little better and it should look great. Good to see something a little different and progressing well.

junox
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#24

Posted 11 April 2005 - 02:52 PM Edited by junox, 15 June 2009 - 05:25 AM.

heyho

i've been having real problem's with getting the big tunnel in game
but success, (WOOPIDOO) got it sussed today ,not much to show though. anywayzzz
here's a picture, load's to get on with now sorting the textures
in tunnel ,hopefully the same idea as the one in gta3 ,very big connecting
all the sectors together
was'nt sure if i should make it an internal object or not meh...
user posted image
user posted image

and also placing it ,in the correct place (smillie here dozing )

thanks gt-1 tonight if ive got spare time ill be using photoshop, to try
and get the grass mid-mud -road textures better(another smillie here )
root toot all junox

edit forgot to say thanks to the guys in the shack at
http://www.imageshack.ws/


edit edit
its another day, was doing loads of the highway last night, here's a small
section just got ingame
so now im doing an hour atleast on texturing .
oh some more , incomplete ingame map sections piccies below

user posted image
user posted image
user posted image
thats it for today folks

Dan87
  • Dan87

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#25

Posted 12 April 2005 - 02:47 PM

i like this junox will be downloading when relesed

maybe you could relese a beta ?

if you need webspace PM/e-mail me

Andrew
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#26

Posted 13 April 2005 - 06:46 AM

That is absolutely fantastic, its always nice to see new modders on the scene. Its looking good, although some textures are slighly buggered. But other then that its looking really good. I don't play Vice City no more, but it certainly would be fun to test that.

I think you should make a website, and keep it up to date with the progress. Looking really good. Keep up the good work.

Jonny52002
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#27

Posted 13 April 2005 - 09:39 AM

Hey junox thats lookin really good m8, apart from the few texture allignment issues that i guess you know about it looking good. Good work.

junox
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#28

Posted 14 April 2005 - 04:38 AM Edited by junox, 15 June 2009 - 05:26 AM.

heyho all
forgot to post today, been busy d.i.y had to fix me friend's
fan again (she's always breaking it ) also her gate ,not gait ...... oh dear
anyways, back at it.
latest update on , the project
edit----
i uploaded a 5m frapps 30sec vid if anyone wants a quick peek!
its here -sorry http://www.thegamers..._2005-junox.zip

--- smillie here
user posted image
now its back to the (highway-Motorway) again today, been trying to
shmartin up the texture's , cos im usless at it .. and sort out the roads,
leaving the top, of one of the junctions (for the BUNKER and the science
park EXIT pheww .....
user posted image
here's a random building
user posted image
its at the top of the hill .Was going to put an observatory at the top ,
but thought, to much like gta3
okidoki root toot
edit-- added a (,) somewhere

edit edit
had my first big setback today. word of warning for everyone

doing my map. was well happy with my section of map decided to cut it up
to put in game
then i saved 1 of the sections as the original big map (dup) very bad word goes here . . . .
see always backup youre files ive lost 2hours work only but thankfully i had my draft copy
so all wasnt lost just thought id share that one folks confused.gif so now im going to have to do the
drug barrons island cave system and gully again
user posted image

oh lordy........ banny falls

dasmico
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#29

Posted 14 April 2005 - 05:50 PM


user posted image [/QUOTE]
that pic with the solid green untextured parts......is that in-game ? ? i am dreaming up an otherworldly mod and want to know if it is possible to just make things solid colors. Thank you.

dasmico
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#30

Posted 14 April 2005 - 05:51 PM

SORRY FOR THE DOUBLE




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