|5066, i420richardstatue, 0, -48.0844, -742.509, 64.197, 0, 0, 0, 0, 0, 1, 1.47748E-007|
6066, LOD0richardstatue, 0, -48.0844, -742.509, 64.197, 0, 0, 0, 0, 0, 1, 1.47748E-007
[ Rel || V2.0 ] Interstate 420-C
Posted 26 March 2005 - 02:55 PM
Posted 26 March 2005 - 03:10 PM Edited by Ducati996, 26 March 2005 - 03:42 PM.
will be looking for the Halfpipe and further bugs maybe later. Thanks for everything, I will have to check that mission script out too...
and the Avery bug seems to not be a problem on all computers. I know someone who has the mod installed and says their site is fine, so I dunno... maybe it's my computer and stuff...
Anyway. Later, and keep up the good work.
EDIT: Sorry to ask... I went on your site to find out more about that Space-einstein MOD... but i couldn't find it... is that actually on your site or on his own... *thinks*, i'll check again... but i still wonder is that included in the mission script or not...? Let me know if you can, thanks.
Posted 26 March 2005 - 05:45 PM Edited by spaceeinstein, 05 April 2005 - 06:56 PM.
Hey DeathSquad, can you make the thrid lane the breakdown lane? My way of making the paths can't take up three lanes.
And the Avery building thing, the more objects you modify, the more out-of-place a temporary building is. The Haitian factory should have the same problem. Even without installing this mod, my heavily modified Vice City has those glitches.
All progress in my paths are in my first post.
Posted 26 March 2005 - 09:46 PM
Posted 27 March 2005 - 02:51 AM
Posted 27 March 2005 - 03:43 AM
@Spaceeinstein: Looking good, I was talking about putting cars in the third lane if I was doing it. At the moment I call it the car-pool lane, break down lane, or that area of the highway that tends to make you fly off to a horribly and firey death. And I forgot about that calandar in the taxi-office, next update/release thingy I'll stick it in.
Posted 27 March 2005 - 01:01 PM
Um this one has a very carzy thing in it. If you go to DS industries and stand in the sphere the bulding starts to blow up...
and I have added a bodyguard in. You must follow the instructions in the radme to use him. There is also a V icon on the reststop where you start (so you know where everything is)
DS, it would be good if you could make another lil island with a house on it. It would be a better place to start the game.
If anyone has any other ideas for the script please post them!
Download i420 script v2.1
Posted 27 March 2005 - 10:02 PM
Posted 27 March 2005 - 11:45 PM
Posted 28 March 2005 - 02:11 AM Edited by DeathSquad, 28 March 2005 - 10:21 AM.
|5077, i420v1destroyer, 0, -428.567, 172.124, 8, 0, 0, 0, 0, 0, 0, 1|
6077, LOD0v1destroyer, 0, -428.567, 172.124, 8, 0, 0, 0, 0, 0, 0, 1
Open the i420.ipl file and delete those lines, and no more ship. I'll repeat it again, its not my ship, its EDS' design.
// MARCH 28th //
@Knife: Excellent work my friend, I love the blowing up the ds industries part. Bodyguard works good, he ain't immortal but then again, he's suppose to be protecting me, and not getting stabbed in the guts over and over until he dies by me.
I did want to put a house on the other end of Reaper Island near the graveyard, that area was kind of blank, but I'm so burnt out on making meshes. I should look up Rockstar Heights from LC, that house was cool, plus it'd remind me of the olden days of LC (minus the days of the top-down). I had both the Intercity Highway and Rockstar Island installed. Anyways...
What about the Vice City Street Races, I was checking out the scripts last night, I can understand a good deal, but how hard would it be to convert those races to run on the highway. Or what about the Arena Race, wounder if it would be possible to stretch that out so it looped around the island. I was hoping to get the street races in, cause I see a really annoying but fun way to loop it around the Cloverleaf (make you go around the entire thing). But that's all I have for ideas for the moment, been thinking about it. Keep up the good work, I'll be mirroring the file off my site, I gotta clean it up.
Posted 28 March 2005 - 10:30 AM
Posted 28 March 2005 - 02:46 PM
Thank you deathsquad, for starting this, and the team, for helping.
Good luck with SA, DS.
Posted 28 March 2005 - 09:17 PM
|QUOTE (Sodisna @ Mar 28 2005, 21:12)|
It means San Andreas. For god's sake, stop with the stupid and useless one word posts already.
Posted 29 March 2005 - 06:05 AM
Posted 29 March 2005 - 09:25 AM
|While checking out maps of San An, I do see a possible interstate to add to their already good system. Plus San An has some features like the interstate pile-ups and really fast moving traffic, so hopefully we'll have fun.|
From the 1st post of the thread, they are talking about me doing modding work in San An...and yeah, you could always PM a person for a question, rather than post a single world post that everyone yells at you about.
I've e-mailed Solo who created Rockstar Heights from Liberty City, but so far no answer. E-mail address was taken from his web site hosting this, last updated in 2003, so it might be a dead link.
I do not hold any responsibility for any damage these files causes to your computer or you. Please feel free to pass these files about (if you can find anyone who wants them)as long as you keep this readme with them. I hold copyright for all custom textures found within this modification. Have fun.
That is the legal part of the readme file, which is kind of unclear. It says file and not mod. And I know nothing about the law of modding, as someone who has worked online for many years, credit would be given in the readme file, along with an in-game sign stating his work, and I wouldn't be claiming it as my work, minus the minor transfer from LC to VC, all 5 minutes of work. But I don't want to use anyone's work without written permission. Hmmmmm.
Posted 29 March 2005 - 10:30 AM
On-topic, keep up the good work DS. If you want to contact Solo he is an active member here. Just send him a PM and he will get back to you I'm sure.
Posted 29 March 2005 - 09:53 PM
Posted 29 March 2005 - 10:07 PM Edited by DeathSquad, 30 March 2005 - 04:40 AM.
@GT-1: That's kind of funny cause in my bordem last night I came across the Original I420 Thread with him saying he was going to continue the work, and I remember being suprised his message had more than three words to it. Thanks for letting me know Solo is around here, I was going to search and see if he was later tonight.
Heh, got curious and went to see if there was an Interstate 420 somewhere in the United States, which the answer is no there is not. There are two unconstructed I420s though for the possible future. One in LA and one in Atlanta. And since a three digit interstate is either a business spurr into a city, or a by-pass loop around a city, Interstate 20 doesn't even go in Florida. Oh well, like that's why I picked that number anyways.
Posted 30 March 2005 - 05:20 PM
About the bodyguard being killed: It seems he can be killed by being shot/hit in the head.
Posted 31 March 2005 - 04:08 AM
@Knife: I don't think any bodyguard is invisable to a bullet to the brain, think you'd have to change the coding so heads wouldn't disappear. But he can take a beating, I've sat gutting him with my sword over and over, usually after about 10 minutes he will drop dead, but hey, who wouldn't.
On the side note interstate is on the brain, so I've been playing alot of Interstate 76, well as much as the demos give you. I played it when it came out, funny how you go back and go "holy crap those graphics suck". Been pondering creating the Picard Pihrana from the game, looked around and there are none made to my knowledge, or its real counter part the 70 Plymouth Roadrunner (there's a 71 though). I'd be cool if the hunter weapons could be placed on a car, kind of like the Patriot Firebomb in Spaceeinstein's All In One.
Posted 31 March 2005 - 08:29 PM Edited by spaceeinstein, 01 April 2005 - 07:43 PM.
Posted 01 April 2005 - 11:56 AM
Posted 03 April 2005 - 05:38 AM
Solo gave his blessing for use of Rockstar Heights, so I'll try and get a version out possibly. I can say that I'm out of gas for modding, right now I'm forging the 66 Pontiac GTO into a 65 via permission of its owner, just for kicks though, I got a few advantages for textures since I actually have one, sadly rotting away (too broken to be fixed due to bad storage by previous owner, cracked frame....) so I've scanned some of the outter emblems, and the dashboard gauges.
@Space: I know LODs are suppose to be low-res, when I originally started I didn't really have any problems with the highway using the high-res models for both since they're only 20-30 polygons each, without the lights. But with the new ramps and the upgrade to more polygons, yeah, it will cause problems for some, I will say with my Geforce 2 MX 400 (generic, heh) it was running fine. I think the main problem right now is Reaper Island, its alot of polygons. Pastor Richard's Statue I think is medium, whatever the average is for the Cinema Models. And of course the overhead signs and lights. It does need it...so...
WANTED! WANTED! WANTED! WANTED!
1. One person to retexture the highway models since many areas are blurred, scrunched and such.
2. One person to prelight the entire thing.
That is, if anyone is bored. I'm burnt out sadly in many ways but I plan on chilling and work up some cash to get a DVD-Rom, some more ram and a new graphics card for my system...or an entirely new computer. As I've been ranting, I'll probably create an interstate for SA once I play the game and see if there is a need for one, since they already have a great system going.
Posted 03 April 2005 - 09:43 AM
Posted 04 April 2005 - 07:21 PM Edited by spaceeinstein, 04 April 2005 - 07:28 PM.
Is that sign pointing the wrong way?
The intersection that goes over Malibu with whacked out speed limit sign.
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