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BUGS, GLITCHES, and INCOMPLETES

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1,280 replies to this topic
xspudx
  • xspudx

    Mark Chump

  • Members
  • Joined: 19 Jun 2005

#181

Posted 28 July 2005 - 03:20 PM

Playing the game a bit longer i have discovered a few more things

1) Misty won't get in the car when i have to drive her to Joey's, after re-inserting the disc she finally does.

2) She gets dropped off at Joeys okay but Joey's neck appears to be messed up...did i say neck? woah, i mean the whole body, apart from his head, what the hell?

3) when i go work for Joey on 'mike lips last lunch' he is still messed up and now misty's neck is too.

4) the pros ped with the afro walks weird

chris82
  • chris82

    Punk-ass Bitch

  • Members
  • Joined: 29 Nov 2004

#182

Posted 31 July 2005 - 04:10 PM

Ok, a few bugs to report;

For a while, I was using the march beta2 test package before the v4 update so it had the March betav2 exe. There's a problem with cheat codes. the VC weapon codes work fully in GTALC beta2 v5. However in the earlier exe for beta v2 test, when you enter thugstools (the VC cheat for set 1 weapons) it gives you all the GTA3 weapons correctly, including no brass knuckles. Also, golfing still remains an integrated part of GTALC:

user posted image

Konstantinos
  • Konstantinos

    Just passing by

  • Members
  • Joined: 29 Jul 2005

#183

Posted 31 July 2005 - 10:22 PM

2 bugs I found... sorry if it's already been here, I haven't checked

1/ When I got a shotgun for the 1st time from a cop car, it was the one from Vice City (pump-action with rifle grip), also a criminal on vigilante mission had it. I was able to swap it for the proper one later.

2/ After completing the last Burro mission the phone keeps ringing (although it doesn't have that blue marker) ant when I approach it 'tourismo' starts again.

spaceeinstein
  • spaceeinstein

    巧克力

  • Members
  • Joined: 17 Jul 2003

#184

Posted 31 July 2005 - 10:56 PM

Many converted ped models are f*cked up so we already know that.

You cheat the Caddy and you have a problem with a Golf Club. Ironic?

I thought the Chrome Shotgun was fixed... Haven't tested that out yet (damn dial-up).

El Burro's phone ringing is normal.

Craig Kostelecky
  • Craig Kostelecky

    GTA:LC Team Leader

  • The Connection
  • Joined: 28 Jan 2004

#185

Posted 01 August 2005 - 02:26 AM

The shotgun in the police car still doesn't work properly. We're still looking into it though.

Thanks for mentioning the shotgun in the vigilante though. That is a real bug that I forgot to fix when we switched the shotgun models. I'll get it with the next upload.

Stuff_of_Legends
  • Stuff_of_Legends

    Don't Got None on Mars

  • Members
  • Joined: 13 Jul 2005

#186

Posted 02 August 2005 - 11:17 AM

The missing txd and col didn't happen untill after I did the Yardies kill frenzy with the sniper rifle. The building was fine when I went up the stairs to the roof to get the pick-up, all through the frenzy, and when I left to save the game. Then I had to drop a taxi passenger there and no ground under the marker. Don't know exactly when the problem came about, but around 2 days game time passed between my visits to that building. Also on most of the perimeter along the sidewalk everything falls through "blue hell" or whatever its called in the VC engine. It's kinda fun watching peds disappear cuz they step off the sidewalk to get out of the way.

user posted image user posted image

user posted image user posted image

I'm running version 5 (not 5B) of beta 2 with installer. I recompiled the SCM a couple times to fix the Cutting the Grass blank opcode line and the wrong weapon number in the shotgun kill frenzy missions. All my save games still work after code changes and only random crashes between hours of gameplay. I have gotten that broken savegame problem after unlocking SSV. I haven't gotten any further in storyline due to that. Need more info just let me know.

Hope this info helps make a great mod a little better. My complements to all who made it happen! rah.gif

Konstantinos
  • Konstantinos

    Just passing by

  • Members
  • Joined: 29 Jul 2005

#187

Posted 02 August 2005 - 09:55 PM

The 'Securicar cracking garage' in Portland docks doesn't work.

CAPON3
  • CAPON3

    Untouchable ™

  • Members
  • Joined: 30 May 2005

#188

Posted 03 August 2005 - 01:02 AM

Hi, i downloaded gta-lc pretty while ago which worked ..i found out there was a new version i download it & i got this...

user posted image
(ive read this topic)

QUOTE
Okay, next step. Click on the Show Config link. Then click the advanced button. Now go into the audio tab and click the "Verify paths" button. What does that tell you?


it says

QUOTE
Error
.\Audio\Wild.ADF is not found!


any clue what to do next?

-Capone

recruit99
  • recruit99

    "Respectable Mafioso"

  • Members
  • Joined: 23 May 2004

#189

Posted 03 August 2005 - 02:49 AM

When you installed Vice City did you install the radio stations?

Craig Kostelecky
  • Craig Kostelecky

    GTA:LC Team Leader

  • The Connection
  • Joined: 28 Jan 2004

#190

Posted 03 August 2005 - 04:36 AM

If you installed the GTA3 audio files, then replace the gta-lc.ini with this data:
CODE
[Exe]
Path=.\gta-vc.exe
Version=10
ChangeTaskBar=1

[WavePath]
0=AUDIOLC\HEAD.WAV
1=AUDIOLC\CLASS.WAV
2=AUDIOLC\KJAH.WAV
3=AUDIOLC\RISE.WAV
4=AUDIOLC\LIPS.WAV
5=AUDIOLC\GAME.WAV
6=AUDIOLC\MSX.WAV
7=AUDIOLC\FLASH.WAV
8=AUDIOLC\CHAT.WAV
10=AUDIOLC\CITY.WAV
11=AUDIOLC\WATER.WAV
16=AUDIOLC\S1_PF.MP3
17=AUDIOLC\S3_RTC.MP3
18=AUDIOLC\S4_BDBA.MP3
19=AUDIOLC\S4_BDBB.MP3
20=AUDIOLC\S4_BDBD.MP3
23=AUDIOLC\POLICE.WAV
25=AUDIOLC\COMopen.wav
26=AUDIOLC\SUBopen.wav
27=AUDIOLC\BET.MP3
28=AUDIOLC\r2_ap.MP3
29=AUDIOLC\MT_PH1.MP3
30=AUDIOLC\MT_PH2.MP3
31=AUDIOLC\MT_PH3.MP3
32=AUDIOLC\MT_PH4.MP3
33=AUDIOLC\EL_PH1.MP3
34=AUDIOLC\EL_PH2.MP3
35=AUDIOLC\EL_PH3.MP3
36=AUDIOLC\EL_PH4.MP3
37=AUDIOLC\YD_PH1.MP3
38=AUDIOLC\YD_PH2.MP3
39=AUDIOLC\YD_PH3.MP3
40=AUDIOLC\YD_PH4.MP3
41=AUDIOLC\HD_PH1.MP3
42=AUDIOLC\HD_PH2.MP3
43=AUDIOLC\HD_PH3.MP3
44=AUDIOLC\HD_PH4.MP3
45=AUDIOLC\HD_PH5.MP3
46=AUDIOLC\k1_kbo.mp3
47=AUDIOLC\k2_gis.mp3
48=AUDIOLC\k3_ds.mp3
49=AUDIOLC\k4_shi.mp3
50=AUDIOLC\k4_shi2.mp3
51=AUDIOLC\k5_sd.mp3
52=AUDIOLC\d1_stog.mp3
53=AUDIOLC\d2_kk.mp3
54=AUDIOLC\d3_ado.mp3
55=AUDIOLC\d4_gta.mp3
56=AUDIOLC\d4_gta2.mp3
57=AUDIOLC\d5_es.mp3
58=AUDIOLC\d6_sts.mp3
59=AUDIOLC\d7_mld.mp3
60=AUDIOLC\l1_lg.mp3
61=AUDIOLC\l2_dsb.mp3
62=AUDIOLC\l3_dm.mp3
63=AUDIOLC\l4_pap.mp3
64=AUDIOLC\JB.MP3
65=AUDIOLC\l5_tfb.mp3
66=AUDIOLC\END.MP3
67=AUDIOLC\s5_lrq.mp3
68=AUDIOLC\s5_lrqb.mp3
69=AUDIOLC\s5_lrqc.mp3
70=AUDIOLC\a1_sso.wav
71=AUDIOLC\A3_SS.mp3
72=AUDIOLC\J1_LFL.mp3
73=AUDIOLC\t1_tol.mp3
74=AUDIOLC\t2_tpu.MP3
75=AUDIOLC\t3_mas.MP3
76=AUDIOLC\t4_tat.MP3
77=AUDIOLC\t5_bf.MP3
78=AUDIOLC\s0_mas.mp3
79=AUDIOLC\A7_ETG.WAV
80=AUDIOLC\a6_bait.wav
81=AUDIOLC\j2_kcl.mp3
82=AUDIOLC\j3_vh.MP3
83=AUDIOLC\j4_eth.MP3
84=AUDIOLC\j5_dst.MP3
85=AUDIOLC\j6_tbj.MP3
86=AUDIOLC\s2_ctg.mp3
87=AUDIOLC\s2_ctg2.mp3
88=AUDIOLC\R1_SW.MP3
89=AUDIOLC\C1_TEX.MP3
90=AUDIOLC\j0_dm2.mp3
91=AUDIOLC\r3_ed.MP3
92=AUDIOLC\r4_gf.MP3
93=AUDIOLC\r5_pb.MP3
94=AUDIOLC\r6_mm.MP3
95=AUDIOLC\A2_PP.WAV
96=AUDIOLC\A4_PDR.WAV
97=AUDIOLC\R0_PDR2.MP3
98=AUDIOLC\A5_K2FT.WAV
99=AUDIOLC\A8_PS.WAV
100=AUDIOLC\A9_ASD.WAV
101=AUDIOLC\MISCOM.wav
597=AUDIOLC\MF1_A.WAV
598=AUDIOLC\MF4_A.WAV
600=AUDIOLC\MF4_B.WAV
602=AUDIOLC\MF2_A.WAV
603=AUDIOLC\MF4_C.WAV
605=AUDIOLC\MF3_A.WAV
606=AUDIOLC\MF3_B.WAV
607=AUDIOLC\MF3_B1.WAV
608=AUDIOLC\MF3_C.WAV
613=AUDIOLC\LIB_A1.WAV
614=AUDIOLC\LIB_A2.WAV
615=AUDIOLC\LIB_A.WAV
616=AUDIOLC\LIB_B.WAV
617=AUDIOLC\LIB_C.WAV
618=AUDIOLC\LIB_D.WAV
624=AUDIOLC\YD2_A.WAV
625=AUDIOLC\YD2_ASS.WAV
626=AUDIOLC\YD2_B.WAV
627=AUDIOLC\YD2_C1.WAV
628=AUDIOLC\YD2_C.WAV
629=AUDIOLC\YD2_D.WAV
630=AUDIOLC\YD2_E.WAV
631=AUDIOLC\YD2_F.WAV
632=AUDIOLC\YD2_G.WAV
633=AUDIOLC\YD2_H.WAV
634=AUDIOLC\YD2_OK.WAV
639=AUDIOLC\EL3_A.WAV
643=AUDIOLC\H5_A.WAV
644=AUDIOLC\H5_B.WAV
645=AUDIOLC\H5_C.WAV
647=AUDIOLC\GL_HORN.WAV
649=AUDIOLC\AMMU_B.WAV
650=AUDIOLC\K3_A.WAV
651=AUDIOLC\LO6_A.WAV
653=AUDIOLC\AMMU_C.WAV
654=AUDIOLC\AMMU_A.WAV
655=AUDIOLC\L2_A.WAV
652=AUDIOLC\LO2_A.WAV
656=AUDIOLC\A1_a.wav
657=AUDIOLC\K1_A.WAV
658=AUDIOLC\K1_B.WAV
659=AUDIOLC\t3_a.WAV
660=AUDIOLC\t3_b.WAV
661=AUDIOLC\t3_c.WAV
662=AUDIOLC\t4_a.WAV
663=AUDIOLC\j4_a.wav
664=AUDIOLC\j4_b.wav
665=AUDIOLC\j4_c.wav
666=AUDIOLC\j4_d.wav
667=AUDIOLC\j4_e.wav
668=AUDIOLC\j4_f.wav
669=AUDIOLC\j4t_1.wav
670=AUDIOLC\j4t_2.wav
671=AUDIOLC\j4t_3.wav
672=AUDIOLC\j4t_4.wav
673=AUDIOLC\j6_1.wav
674=AUDIOLC\j6_a.wav
675=AUDIOLC\j6_b.wav
676=AUDIOLC\j6_c.wav
677=AUDIOLC\j6_d.wav
678=AUDIOLC\cat1.wav
688=AUDIOLC\DOOR_1.WAV
689=AUDIOLC\DOOR_3.WAV
691=AUDIOLC\r2_a.wav
692=AUDIOLC\r2_b.WAV
693=AUDIOLC\r2_c.WAV
694=AUDIOLC\r2_d.WAV
695=AUDIOLC\r2_e.WAV
696=AUDIOLC\r2_f.WAV
697=AUDIOLC\r2_g.WAV
698=AUDIOLC\r2_h.WAV
699=AUDIOLC\r5_a.WAV
700=AUDIOLC\r6_a1.WAV
701=AUDIOLC\r6_a.WAV
702=AUDIOLC\R6_b.WAV
703=AUDIOLC\a4_a.WAV
704=AUDIOLC\a4_b.WAV
705=AUDIOLC\a4_c.WAV
706=AUDIOLC\a4_d.WAV
707=AUDIOLC\a5_a.WAV
708=AUDIOLC\s1_a1.WAV
709=AUDIOLC\s1_c1.WAV
710=AUDIOLC\s1_a.WAV
711=AUDIOLC\s1_b.WAV
712=AUDIOLC\s1_c.WAV
713=AUDIOLC\s1_d.WAV
714=AUDIOLC\s1_e.WAV
715=AUDIOLC\s1_f.WAV
716=AUDIOLC\s1_g.WAV
717=AUDIOLC\s1_h.WAV
718=AUDIOLC\s1_i.WAV
719=AUDIOLC\s1_j.WAV
720=AUDIOLC\s1_k.WAV
721=AUDIOLC\s1_l.WAV
722=AUDIOLC\s3_a.WAV
723=AUDIOLC\s3_b.WAV
724=AUDIOLC\AMU1.wav
725=AUDIOLC\AMU2.wav
726=AUDIOLC\AMU3.wav
727=AUDIOLC\VH1.WAV
728=AUDIOLC\VH2.WAV
729=AUDIOLC\VH3.WAV
730=AUDIOLC\VH4.WAV
731=AUDIOLC\VH5.WAV
732=AUDIOLC\VH6.WAV
733=AUDIOLC\VH7.WAV
734=AUDIOLC\VH8.WAV

[WaveTable]
59=MF1_A
60=MF4_A
62=MF4_B
64=MF2_A
65=MF4_C
67=MF3_A
68=MF3_B
69=MF3_B1
70=MF3_C
75=LIB_A1
76=LIB_A2
77=LIB_A
78=LIB_B
79=LIB_C
80=LIB_D
86=YD2_A
87=YD2_ASS
88=YD2_B
89=YD2_C1
90=YD2_C
91=YD2_D
92=YD2_E
93=YD2_F
94=YD2_G
95=YD2_H
96=YD2_OK
101=EL3_A
105=H5_A
106=H5_B
107=H5_C
109=GL_HORN
485=t4_a
486=j4_a
487=j4_b
488=j4_c
489=j4_d
490=j4_e
491=j4_f
492=j4t_1
493=j4t_2
494=j4t_3
495=j4t_4
496=j6_1
497=j6_a
498=j6_b
499=j6_c
500=j6_d
501=C_1
543=AMMU_B
544=K3_A
545=LO6_A
546=LO2_A
547=AMMU_C
548=AMMU_A
549=L2_A
550=A1_a
551=K1_A
552=K1_B
553=t3_a
554=t3_b
555=t3_c
566=DOOR_1
567=DOOR_3
569=R2_A
570=R2_B
571=R2_C
572=R2_D
573=R2_E
574=R2_F
575=R2_G
576=R2_H
577=r5_a
578=r6_a1
579=r6_a
580=r6_b
581=a4_a
582=a4_b
583=a4_c
584=a4_d
585=a5_a
586=s1_a1
587=s1_c1
588=s1_a
589=s1_b
590=s1_c
591=s1_d
592=s1_e
593=s1_f
594=s1_g
595=s1_h
596=s1_i
597=s1_j
598=s1_k
599=s1_l
600=s3_a
601=s3_b
602=AMU1
603=AMU2
604=AMU3
605=VH1
606=VH2
273=VH3
274=VH4
275=VH5
276=VH6
277=VH7
278=VH8

[Misc]
UserPath=\GTA LC User Files
Buildings=8000
Dummys=4000
ChangeAppearance=1
HeliHeight=300
ChangeStats=1
AddDoors=1
EntryInfoNode=5400
Objects=500
AudioScriptObj=256
ColModel=5000

[Debug]
SaveLog=1

[Objects]
dk_paynspraydoor=plysve_gragedoor
dk_waretankdoor1=towergaragedoor2
hav_garagedoor1=door_bombshop
hav_garagedoor02=towergaragedoor3
hav_garagedoor03=Sub_sprayshopdoor
hav_garagedoor04=8ballsuburbandoor
lh_showdoor03=door4_garage
lh_showdoor1=ind_plyrwoor
dk_camjonesdoor=ind_slidedoor
lhtankdoor=bombdoor
dt_savedra=impex_door
nbtgardoor02=oddjgaragdoor
nbtgardoor03=door3_garage
dt_savedrb=impexpsubgrgdoor
dt_savedrc=shedgaragedoor
dt_savedrd=door2_garage
nbtgardoor=SalvGarage
dk_bombdoor=door_col_compnd_01
haiwshpnsdoor=door_col_compnd_02
wshpnsdoor=door_col_compnd_03
nbecpnsdoor=door_col_compnd_04
man_frntstepGD=door_col_compnd_05
doc_crane_cab0=vheistlocdoor
doc_crane_cab01=bankjobdoor
doc_crane_cab02=door_jmsgrage
doc_crane_cab03=crushertop
boatcranelg0=jamesgrge_kb
htl_fan_rotate_nt=leveldoor2
htl_fan_rotate_dy=double_garage_dr
Esc_step=amcogaragedoor
yt_main_body=towergaragedoor1
svegrgedoor=crushercrush
yt_main_body2=door_sfehousegrge
littleha_police=donkeymag
od_lightbeam=bullion

[Cutscenes]
0=BET
1=r2_ap
2=MT_PH1
3=MT_PH2
4=MT_PH3
5=MT_PH4
6=EL_PH1
7=EL_PH2
8=EL_PH3
9=EL_PH4
10=YD_PH1
11=YD_PH2
12=YD_PH3
13=YD_PH4
14=HD_PH1
15=HD_PH2
16=HD_PH3
17=HD_PH4
18=HD_PH5
19=k1_kbo
20=k2_gis
21=k3_ds
22=k4_shi
23=k4_shi2
24=k5_sd
25=d1_stog
26=d2_kk
27=d3_ado
28=d4_gta
29=d4_gta2
30=d5_es
31=d6_sts
32=d7_mld
33=l1_lg
34=l2_dsb
35=l3_dm
36=l4_pap
37=JB
38=l5_tfb
39=END
40=s5_lrq
41=s5_lrqb
42=s5_lrqc
43=A1_SS0
44=A3_SS
45=J1_LFL
46=t1_tol
47=t2_tpu
48=t3_mas
49=t4_tat
50=t5_bf
51=s0_mas
52=A7_ETG
53=a6_bait
54=j2_kcl
55=j3_vh
56=j4_eth
57=j5_dst
58=j6_tbj
59=s2_ctg
60=s2_ctg2
61=R1_SW
62=C1_TEX
63=j0_dm2
64=r3_ed
65=r4_gf
66=r5_pb
67=r6_mm
68=A2_PP
69=A4_PDR
70=R0_PDR2
71=A5_K2FT
72=A8_PS
73=A9_ASD
FIN=END

[Weapons]
Cop1=4

[CutExp]
0=S1_PF
1=S3_RTC
2=S4_BDBA
3=S4_BDBB
4=S4_BDBD

If you do NOT have the GTA3 audio, you should try this ini file. If that works, please let me know.
CODE
[Exe]
Path=.\gta-vc.exe
Version=10
ChangeTaskBar=1

[WavePath]
16=AUDIOLC\S1_PF.MP3
17=AUDIOLC\S3_RTC.MP3
18=AUDIOLC\S4_BDBA.MP3
19=AUDIOLC\S4_BDBB.MP3
20=AUDIOLC\S4_BDBD.MP3
25=AUDIOLC\COMopen.wav
26=AUDIOLC\SUBopen.wav
27=AUDIOLC\BET.MP3
28=AUDIOLC\r2_ap.MP3
29=AUDIOLC\MT_PH1.MP3
30=AUDIOLC\MT_PH2.MP3
31=AUDIOLC\MT_PH3.MP3
32=AUDIOLC\MT_PH4.MP3
33=AUDIOLC\EL_PH1.MP3
34=AUDIOLC\EL_PH2.MP3
35=AUDIOLC\EL_PH3.MP3
36=AUDIOLC\EL_PH4.MP3
37=AUDIOLC\YD_PH1.MP3
38=AUDIOLC\YD_PH2.MP3
39=AUDIOLC\YD_PH3.MP3
40=AUDIOLC\YD_PH4.MP3
41=AUDIOLC\HD_PH1.MP3
42=AUDIOLC\HD_PH2.MP3
43=AUDIOLC\HD_PH3.MP3
44=AUDIOLC\HD_PH4.MP3
45=AUDIOLC\HD_PH5.MP3
46=AUDIOLC\k1_kbo.mp3
47=AUDIOLC\k2_gis.mp3
48=AUDIOLC\k3_ds.mp3
49=AUDIOLC\k4_shi.mp3
50=AUDIOLC\k4_shi2.mp3
51=AUDIOLC\k5_sd.mp3
52=AUDIOLC\d1_stog.mp3
53=AUDIOLC\d2_kk.mp3
54=AUDIOLC\d3_ado.mp3
55=AUDIOLC\d4_gta.mp3
56=AUDIOLC\d4_gta2.mp3
57=AUDIOLC\d5_es.mp3
58=AUDIOLC\d6_sts.mp3
59=AUDIOLC\d7_mld.mp3
60=AUDIOLC\l1_lg.mp3
61=AUDIOLC\l2_dsb.mp3
62=AUDIOLC\l3_dm.mp3
63=AUDIOLC\l4_pap.mp3
64=AUDIOLC\JB.MP3
65=AUDIOLC\l5_tfb.mp3
66=AUDIOLC\END.MP3
67=AUDIOLC\s5_lrq.mp3
68=AUDIOLC\s5_lrqb.mp3
69=AUDIOLC\s5_lrqc.mp3
70=AUDIOLC\a1_sso.wav
71=AUDIOLC\A3_SS.mp3
72=AUDIOLC\J1_LFL.mp3
73=AUDIOLC\t1_tol.mp3
74=AUDIOLC\t2_tpu.MP3
75=AUDIOLC\t3_mas.MP3
76=AUDIOLC\t4_tat.MP3
77=AUDIOLC\t5_bf.MP3
78=AUDIOLC\s0_mas.mp3
79=AUDIOLC\A7_ETG.WAV
80=AUDIOLC\a6_bait.wav
81=AUDIOLC\j2_kcl.mp3
82=AUDIOLC\j3_vh.MP3
83=AUDIOLC\j4_eth.MP3
84=AUDIOLC\j5_dst.MP3
85=AUDIOLC\j6_tbj.MP3
86=AUDIOLC\s2_ctg.mp3
87=AUDIOLC\s2_ctg2.mp3
88=AUDIOLC\R1_SW.MP3
89=AUDIOLC\C1_TEX.MP3
90=AUDIOLC\j0_dm2.mp3
91=AUDIOLC\r3_ed.MP3
92=AUDIOLC\r4_gf.MP3
93=AUDIOLC\r5_pb.MP3
94=AUDIOLC\r6_mm.MP3
95=AUDIOLC\A2_PP.WAV
96=AUDIOLC\A4_PDR.WAV
97=AUDIOLC\R0_PDR2.MP3
98=AUDIOLC\A5_K2FT.WAV
99=AUDIOLC\A8_PS.WAV
100=AUDIOLC\A9_ASD.WAV
597=AUDIOLC\MF1_A.WAV
598=AUDIOLC\MF4_A.WAV
600=AUDIOLC\MF4_B.WAV
602=AUDIOLC\MF2_A.WAV
603=AUDIOLC\MF4_C.WAV
605=AUDIOLC\MF3_A.WAV
606=AUDIOLC\MF3_B.WAV
607=AUDIOLC\MF3_B1.WAV
608=AUDIOLC\MF3_C.WAV
613=AUDIOLC\LIB_A1.WAV
614=AUDIOLC\LIB_A2.WAV
615=AUDIOLC\LIB_A.WAV
616=AUDIOLC\LIB_B.WAV
617=AUDIOLC\LIB_C.WAV
618=AUDIOLC\LIB_D.WAV
624=AUDIOLC\YD2_A.WAV
625=AUDIOLC\YD2_ASS.WAV
626=AUDIOLC\YD2_B.WAV
627=AUDIOLC\YD2_C1.WAV
628=AUDIOLC\YD2_C.WAV
629=AUDIOLC\YD2_D.WAV
630=AUDIOLC\YD2_E.WAV
631=AUDIOLC\YD2_F.WAV
632=AUDIOLC\YD2_G.WAV
633=AUDIOLC\YD2_H.WAV
634=AUDIOLC\YD2_OK.WAV
639=AUDIOLC\EL3_A.WAV
643=AUDIOLC\H5_A.WAV
644=AUDIOLC\H5_B.WAV
645=AUDIOLC\H5_C.WAV
647=AUDIOLC\GL_HORN.WAV
649=AUDIOLC\AMMU_B.WAV
650=AUDIOLC\K3_A.WAV
651=AUDIOLC\LO6_A.WAV
653=AUDIOLC\AMMU_C.WAV
654=AUDIOLC\AMMU_A.WAV
655=AUDIOLC\L2_A.WAV
652=AUDIOLC\LO2_A.WAV
656=AUDIOLC\A1_a.wav
657=AUDIOLC\K1_A.WAV
658=AUDIOLC\K1_B.WAV
659=AUDIOLC\t3_a.WAV
660=AUDIOLC\t3_b.WAV
661=AUDIOLC\t3_c.WAV
662=AUDIOLC\t4_a.WAV
663=AUDIOLC\j4_a.wav
664=AUDIOLC\j4_b.wav
665=AUDIOLC\j4_c.wav
666=AUDIOLC\j4_d.wav
667=AUDIOLC\j4_e.wav
668=AUDIOLC\j4_f.wav
669=AUDIOLC\j4t_1.wav
670=AUDIOLC\j4t_2.wav
671=AUDIOLC\j4t_3.wav
672=AUDIOLC\j4t_4.wav
673=AUDIOLC\j6_1.wav
674=AUDIOLC\j6_a.wav
675=AUDIOLC\j6_b.wav
676=AUDIOLC\j6_c.wav
677=AUDIOLC\j6_d.wav
678=AUDIOLC\cat1.wav
688=AUDIOLC\DOOR_1.WAV
689=AUDIOLC\DOOR_3.WAV
691=AUDIOLC\r2_a.wav
692=AUDIOLC\r2_b.WAV
693=AUDIOLC\r2_c.WAV
694=AUDIOLC\r2_d.WAV
695=AUDIOLC\r2_e.WAV
696=AUDIOLC\r2_f.WAV
697=AUDIOLC\r2_g.WAV
698=AUDIOLC\r2_h.WAV
699=AUDIOLC\r5_a.WAV
700=AUDIOLC\r6_a1.WAV
701=AUDIOLC\r6_a.WAV
702=AUDIOLC\R6_b.WAV
703=AUDIOLC\a4_a.WAV
704=AUDIOLC\a4_b.WAV
705=AUDIOLC\a4_c.WAV
706=AUDIOLC\a4_d.WAV
707=AUDIOLC\a5_a.WAV
708=AUDIOLC\s1_a1.WAV
709=AUDIOLC\s1_c1.WAV
710=AUDIOLC\s1_a.WAV
711=AUDIOLC\s1_b.WAV
712=AUDIOLC\s1_c.WAV
713=AUDIOLC\s1_d.WAV
714=AUDIOLC\s1_e.WAV
715=AUDIOLC\s1_f.WAV
716=AUDIOLC\s1_g.WAV
717=AUDIOLC\s1_h.WAV
718=AUDIOLC\s1_i.WAV
719=AUDIOLC\s1_j.WAV
720=AUDIOLC\s1_k.WAV
721=AUDIOLC\s1_l.WAV
722=AUDIOLC\s3_a.WAV
723=AUDIOLC\s3_b.WAV
724=AUDIOLC\AMU1.wav
725=AUDIOLC\AMU2.wav
726=AUDIOLC\AMU3.wav
727=AUDIOLC\VH1.WAV
728=AUDIOLC\VH2.WAV
729=AUDIOLC\VH3.WAV
730=AUDIOLC\VH4.WAV
731=AUDIOLC\VH5.WAV
732=AUDIOLC\VH6.WAV
733=AUDIOLC\VH7.WAV
734=AUDIOLC\VH8.WAV

[WaveTable]
59=MF1_A
60=MF4_A
62=MF4_B
64=MF2_A
65=MF4_C
67=MF3_A
68=MF3_B
69=MF3_B1
70=MF3_C
75=LIB_A1
76=LIB_A2
77=LIB_A
78=LIB_B
79=LIB_C
80=LIB_D
86=YD2_A
87=YD2_ASS
88=YD2_B
89=YD2_C1
90=YD2_C
91=YD2_D
92=YD2_E
93=YD2_F
94=YD2_G
95=YD2_H
96=YD2_OK
101=EL3_A
105=H5_A
106=H5_B
107=H5_C
109=GL_HORN
485=t4_a
486=j4_a
487=j4_b
488=j4_c
489=j4_d
490=j4_e
491=j4_f
492=j4t_1
493=j4t_2
494=j4t_3
495=j4t_4
496=j6_1
497=j6_a
498=j6_b
499=j6_c
500=j6_d
501=C_1
543=AMMU_B
544=K3_A
545=LO6_A
546=LO2_A
547=AMMU_C
548=AMMU_A
549=L2_A
550=A1_a
551=K1_A
552=K1_B
553=t3_a
554=t3_b
555=t3_c
566=DOOR_1
567=DOOR_3
569=R2_A
570=R2_B
571=R2_C
572=R2_D
573=R2_E
574=R2_F
575=R2_G
576=R2_H
577=r5_a
578=r6_a1
579=r6_a
580=r6_b
581=a4_a
582=a4_b
583=a4_c
584=a4_d
585=a5_a
586=s1_a1
587=s1_c1
588=s1_a
589=s1_b
590=s1_c
591=s1_d
592=s1_e
593=s1_f
594=s1_g
595=s1_h
596=s1_i
597=s1_j
598=s1_k
599=s1_l
600=s3_a
601=s3_b
602=AMU1
603=AMU2
604=AMU3
605=VH1
606=VH2
273=VH3
274=VH4
275=VH5
276=VH6
277=VH7
278=VH8

[Misc]
UserPath=\GTA LC User Files
Buildings=8000
Dummys=4000
ChangeAppearance=1
HeliHeight=300
ChangeStats=1
AddDoors=1
EntryInfoNode=5400
Objects=500
AudioScriptObj=256
ColModel=5000

[Debug]
SaveLog=1

[Objects]
dk_paynspraydoor=plysve_gragedoor
dk_waretankdoor1=towergaragedoor2
hav_garagedoor1=door_bombshop
hav_garagedoor02=towergaragedoor3
hav_garagedoor03=Sub_sprayshopdoor
hav_garagedoor04=8ballsuburbandoor
lh_showdoor03=door4_garage
lh_showdoor1=ind_plyrwoor
dk_camjonesdoor=ind_slidedoor
lhtankdoor=bombdoor
dt_savedra=impex_door
nbtgardoor02=oddjgaragdoor
nbtgardoor03=door3_garage
dt_savedrb=impexpsubgrgdoor
dt_savedrc=shedgaragedoor
dt_savedrd=door2_garage
nbtgardoor=SalvGarage
dk_bombdoor=door_col_compnd_01
haiwshpnsdoor=door_col_compnd_02
wshpnsdoor=door_col_compnd_03
nbecpnsdoor=door_col_compnd_04
man_frntstepGD=door_col_compnd_05
doc_crane_cab0=vheistlocdoor
doc_crane_cab01=bankjobdoor
doc_crane_cab02=door_jmsgrage
doc_crane_cab03=crushertop
boatcranelg0=jamesgrge_kb
htl_fan_rotate_nt=leveldoor2
htl_fan_rotate_dy=double_garage_dr
Esc_step=amcogaragedoor
yt_main_body=towergaragedoor1
svegrgedoor=crushercrush
yt_main_body2=door_sfehousegrge
littleha_police=donkeymag
od_lightbeam=bullion

[Cutscenes]
0=BET
1=r2_ap
2=MT_PH1
3=MT_PH2
4=MT_PH3
5=MT_PH4
6=EL_PH1
7=EL_PH2
8=EL_PH3
9=EL_PH4
10=YD_PH1
11=YD_PH2
12=YD_PH3
13=YD_PH4
14=HD_PH1
15=HD_PH2
16=HD_PH3
17=HD_PH4
18=HD_PH5
19=k1_kbo
20=k2_gis
21=k3_ds
22=k4_shi
23=k4_shi2
24=k5_sd
25=d1_stog
26=d2_kk
27=d3_ado
28=d4_gta
29=d4_gta2
30=d5_es
31=d6_sts
32=d7_mld
33=l1_lg
34=l2_dsb
35=l3_dm
36=l4_pap
37=JB
38=l5_tfb
39=END
40=s5_lrq
41=s5_lrqb
42=s5_lrqc
43=A1_SS0
44=A3_SS
45=J1_LFL
46=t1_tol
47=t2_tpu
48=t3_mas
49=t4_tat
50=t5_bf
51=s0_mas
52=A7_ETG
53=a6_bait
54=j2_kcl
55=j3_vh
56=j4_eth
57=j5_dst
58=j6_tbj
59=s2_ctg
60=s2_ctg2
61=R1_SW
62=C1_TEX
63=j0_dm2
64=r3_ed
65=r4_gf
66=r5_pb
67=r6_mm
68=A2_PP
69=A4_PDR
70=R0_PDR2
71=A5_K2FT
72=A8_PS
73=A9_ASD
FIN=END

[Weapons]
Cop1=4

[CutExp]
0=S1_PF
1=S3_RTC
2=S4_BDBA
3=S4_BDBB
4=S4_BDBD


CAPON3
  • CAPON3

    Untouchable ™

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  • Joined: 30 May 2005

#191

Posted 03 August 2005 - 10:26 AM

I think i did install the Vc radio station ( but i'm not sure, how can check if i have)

Ive tried both of those .ini same thing came up.

i also installed gta3 sound, when asked in the LC setup.

Konstantinos
  • Konstantinos

    Just passing by

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  • Joined: 29 Jul 2005

#192

Posted 03 August 2005 - 07:19 PM

QUOTE
The installer automates the process, but it needs a little help if you don't have the GTA3 CD...
Run the "Show config" shortcut. Click Advanced. Click the Audio tab. Click Verify Paths. Now select each of the invalid entries it finds (GTA3 radio stations + some other) and click Restore (under "New path" on the right). Keep going until it says "All files are valid". All done!

oh my, I've just quoted myself blush.gif

Denny8303
  • Denny8303

    Player Hater

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  • Joined: 28 May 2004

#193

Posted 03 August 2005 - 08:25 PM

Here's a bug i noticed, the mission marker for the mission "Marked Man" appears way over on that 4 lane highway under the callahan bridge, but when you goto the stalls and walk to where the marker normally is the mission plays.

bj070893
  • bj070893

    Meep

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  • Joined: 18 Jun 2005

#194

Posted 04 August 2005 - 01:47 PM

On the mission "Salavtore's called a meeting", when parking the Stretch in the garage, nothing happens? I spent five minutes going in and out of the garage trying to make it go to the cutscene. sad.gif sleepy.gif

Brock-Samson
  • Brock-Samson

    Player Hater

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  • Joined: 05 Aug 2005

#195

Posted 05 August 2005 - 02:08 AM

QUOTE
On the mission "Salavtore's called a meeting", when parking the Stretch in the garage, nothing happens? I spent five minutes going in and out of the garage trying to make it go to the cutscene. sad.gif sleepy.gif


Yeah, that one's pretty bad. But I got it on the second try when there was no longer any Triads chasing me.

But, the glitch I want to really report is in "Sayonara Salvatore." I've tried this mission ten times. Half of those tries I try to approach from the south of the area Salvatore is supposed to come out the game crashes. I tested the southern pass multiple times, each time it triggers passing the Pay & Spray into a flickering black screen. However, I did find a way around this. I couldn't take the southern pass, but one of the alternate ways of killing Salvatore from the rooftop across from Luigi's still works. The wait just seems alot longer then it used to be in the original.

BTW LC team, I think you're doing a good job. ^^ Nothing beats Liberty City in my opinion, well as a GTA city anyways. Keep up the good work.

Craig Kostelecky
  • Craig Kostelecky

    GTA:LC Team Leader

  • The Connection
  • Joined: 28 Jan 2004

#196

Posted 05 August 2005 - 05:52 AM

There's still some bugs in Sayonara Salvatore, but I've never had any crashes with it. I don't know what the differences might be between my setup and all of the crashes.

Ben
  • Ben

    Retired

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  • Joined: 12 May 2005

#197

Posted 05 August 2005 - 06:50 AM

Hey i was just wondering if it might be possible to change all of the cheat codes within the VC engine for LC so that they are the same as GTA3? It might make an already awesome mod that little tiny bit better...

chris82
  • chris82

    Punk-ass Bitch

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  • Joined: 29 Nov 2004

#198

Posted 05 August 2005 - 07:03 PM

QUOTE (benisablink182fan @ Aug 5 2005, 01:50)
Hey i was just wondering if it might be possible to change all of the cheat codes within the VC engine for LC so that they are the same as GTA3? It might make an already awesome mod that little tiny bit better...

Yes we need the ifiwerearichman and gunsgunsguns cheats in GTALC sometime. I just can't find any of the cheats in the main.scm or I'd change them.

Konstantinos
  • Konstantinos

    Just passing by

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  • Joined: 29 Jul 2005

#199

Posted 05 August 2005 - 08:54 PM

Now this is just GREAT. I've been enjoying this fine mod for some time and when I finally got to Shoreside Vale it got f*ucked up! When I tried to load a game saved in SSV i got this:
CODE
Exception at address: 0x004624BA
Last opcode executed: 01AF is_car_near_point_3d
In thread:            cesna_d

Registers -----------------------------------------------------
EAX: 0x00000002 EBX: 0x007E3D00 ECX: 0x000001AF EDX: 0x00000034
ESI: 0x007E3D98 EDI: 0x00000000 EBP: 0x000001AF ESP: 0x0012FCA4
EFLAGS: 10000001001000110

// THREAD "cesna_d"

00026BDE: jump                           @00026BAA
00026BAA: if                             0
00026BAE:   NOT is_car_near_point_3d     $var0FE0, -1930.1899, -827.3500, 16.2000, 5.0000, 5.0000, 5.0000, 0

can something be done about it plz???

Brock-Samson
  • Brock-Samson

    Player Hater

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  • Joined: 05 Aug 2005

#200

Posted 06 August 2005 - 05:32 AM

A similar thing happened to me too. After saving after the mission 'A Drop In The Ocean' when Shoreside Vale becomes available, I can no longer load that file without it crashing.

Craig Kostelecky
  • Craig Kostelecky

    GTA:LC Team Leader

  • The Connection
  • Joined: 28 Jan 2004

#201

Posted 07 August 2005 - 05:22 AM

QUOTE (chris82 @ Aug 5 2005, 14:03)
QUOTE (benisablink182fan @ Aug 5 2005, 01:50)
Hey i was just wondering if it might be possible to change all of the cheat codes within the VC engine for LC so that they are the same as GTA3?  It might make an already awesome mod that little tiny bit better...

Yes we need the ifiwerearichman and gunsgunsguns cheats in GTALC sometime. I just can't find any of the cheats in the main.scm or I'd change them.

Cheats are not in the scm. They're in the exe. And at this point, we don't know if we can restore any of the GTA3 cheats. I'd like to at least get the gunsgunsguns cheat working properly (even if it was with the thugstools code)

Stuff_of_Legends
  • Stuff_of_Legends

    Don't Got None on Mars

  • Members
  • Joined: 13 Jul 2005

#202

Posted 08 August 2005 - 09:28 AM

QUOTE (Konstantinos @ Aug 5 2005, 13:54)
Now this is just GREAT. I've been enjoying this fine mod for some time and when I finally got to Shoreside Vale it got f*ucked up! When I tried to load a game saved in SSV i got this:
CODE
Exception at address: 0x004624BA
Last opcode executed: 01AF is_car_near_point_3d
In thread:            cesna_d

Registers -----------------------------------------------------
EAX: 0x00000002 EBX: 0x007E3D00 ECX: 0x000001AF EDX: 0x00000034
ESI: 0x007E3D98 EDI: 0x00000000 EBP: 0x000001AF ESP: 0x0012FCA4
EFLAGS: 10000001001000110

// THREAD "cesna_d"

00026BDE: jump                           @00026BAA
00026BAA: if                             0
00026BAE:   NOT is_car_near_point_3d     $var0FE0, -1930.1899, -827.3500, 16.2000, 5.0000, 5.0000, 5.0000, 0

can something be done about it plz???

I got this same exception but it happened right after the cut scene when finishing 'A Drop In The Ocean'. Barely got two steps in when angry.gif I'm lookin at my desktop. No chance to save game.


CODE
Exception at address: 0x004624BA
Last opcode executed: 01AF is_car_near_point_3d
In thread:            cesna_d

Registers -----------------------------------------------------

EAX: 0x00000002 EBX: 0x007E1E00 ECX: 0x000001AF EDX: 0x00000034
ESI: 0x007E1EC8 EDI: 0x00000000 EBP: 0x000001AF ESP: 0x0012F5C8
EFLAGS: 10000001001000110

// THREAD "cesna_d"

000256BA: jump                                     @00025686
00025686: if                                       0
0002568A:   NOT is_car_near_point_3d               $var0FE0, 287.8220, -455.6100, 21.0000, 5.0000, 5.0000, 5.0000, 0


One ?, why does it say (Last opcode executed: 01AF is_car_near_point_3d) at the top of the debug output but in the last lines of the script trace it says (0002568A: NOT is_car_near_point_3d). That is opcode 81AF . Does it get read as opcode 01AF and append the NOT function to the code when it reads the 8 in front? Or is there some other error going on that is beyond my limited knowledge of SCM coding. yawn.gif Must sleep now, No more GTA:LC tonite, I'm seeing Columbians outside. Not good.

DaEllum67
  • DaEllum67

    Liberty City Coder

  • Members
  • Joined: 02 Oct 2004

#203

Posted 08 August 2005 - 02:35 PM

That bug was caused when my external thread for flying the dodo was changed from CESSENA to CESNA_D. The line in the end of the mission that terminates the thread is still set to CESSENA, and since the dodo is cleaned up at the end of the mission, that will lead to a game crash.

Ben
  • Ben

    Retired

  • Members
  • Joined: 12 May 2005

#204

Posted 09 August 2005 - 07:10 AM

Ok, that doesn't mean much to me, but can it be fixed?

Im not up to SSV in the v5b yet - haven't been playing it much (too much schoolwork to do cryani.gif ), so is this what I can expect to come across?

Stuff_of_Legends
  • Stuff_of_Legends

    Don't Got None on Mars

  • Members
  • Joined: 13 Jul 2005

#205

Posted 09 August 2005 - 07:16 AM Edited by Stuff_of_Legends, 09 August 2005 - 08:09 AM.

QUOTE (DaEllum67 @ Aug 8 2005, 07:35)
That bug was caused when my external thread for flying the dodo was changed from CESSENA to CESNA_D. The line in the end of the mission that terminates the thread is still set to CESSENA, and since the dodo is cleaned up at the end of the mission, that will lead to a game crash.

Thank You, I was looking through the thread's code for a problem. Never thought to look at the mission for it. I guess I learned to look at it from a bigger perspective, not just the narrow part I was so focused on. SSV awaits! tounge.gif I feel sorry for the 1st Columbian I run into cuz... (the posting member has clicked the LC icon on his desktop and will be away for a while. Sorry for any inconvenience.)

QUOTE (benisablink182fan @ Aug 9 2005, 00:10)
Ok, that doesn't mean much to me, but can it be fixed?

It's really quite simple in comparison to the hole project. If you have BW's Mission Builder for VC open your main.scm or main.scm.txt file in the \DATA folder of your LC directory. Then use the find function in the edit menu to find "cessena". Here is what it looks like when found in the code.
CODE
:Label08F82D
01E3: text_1number_styled "M_PASS"  10000  5000 ms  1 ;; MISSION PASSED! $~1~
0109: player $PLAYER_CHAR money +=  10000
0110: clear_player $PLAYER_CHAR wanted_level
0318: set_latest_mission_passed "LOVE3" ;; 'A Drop in the Ocean'
0394: play_music  1
030C: set_mission_points +=  1
004F: create_thread ££Label01C754
00D6: if  0
0038:   $2D ==  0 ;; integer values
004D: jump_if_false £Label08F880
004F: create_thread ££Label01EDA4

:Label08F880
0051: return

:Label08F882
0004: $ONMISSION =  0 ;; integer values
0004: $1C8 =  0 ;; integer values
014F: stop_timer $D5E
0151: remove_status_text $D4E
0249: release_model #SPEEDER
0249: release_model #COP
0249: release_model #PREDATOR
0164: disable_marker $D5C
0164: disable_marker $D5D
0459: end_thread_named "CESSENA"
00D8: mission_cleanup
0051: return


Then just replace "cessena" with "cesna_d" and click compile in the run menu to recompile the code. Done.
That shows how complex an undertaking the GTA:LC project is. One missspelled word or one wrong opcode and "Unhandled Exception". I respect the effort put into it, especially when I'm playing it and it is as if it was a R* release. Yea, I think it is that good. A box of cookie.gif 's for the whole team!

defiled
  • defiled

    Player Hater

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  • Joined: 30 Jul 2005

#206

Posted 09 August 2005 - 10:45 AM

Stuff_of_Legends

I had the same problem, in that I saved in Portland after finishing a Donald Love mission (haven't unlocked Shoreside Yet), so it would always crash upon trying to load my save file.

I followed what you said. First the compiler complained that I had to change the DEFINE VERSION to 0.14, and now it's complaining that all the object names are too long.

What am I doing wrong?

Stuff_of_Legends
  • Stuff_of_Legends

    Don't Got None on Mars

  • Members
  • Joined: 13 Jul 2005

#207

Posted 09 August 2005 - 01:26 PM

QUOTE (defiled @ Aug 9 2005, 03:45)
I followed what you said. First the compiler complained that I had to change the DEFINE VERSION to 0.14, and now it's complaining that all the object names are too long.

What am I doing wrong?

What version of the builder do you have? It appears like you have ver. 0.14. You need to get the newest version which is 1.5. That is what was used by the LC team to compile. You can convert code created by earlier versions into later version but not the other way around.
QUOTE (ReadMe file from VCMB ver 1.5)
Source codes from version 1.0 and 1.1 can't
be converted because of a bug in the decompiler in those
versions of the Mission Builder. Any source codes from
version 0.13 to version 0.22 can be converted to version
1.5 (this version). Source code from version 1.4 and 1.41
don't need to be converted to 1.5.

Sorry for not being clear on that point. Hope this fixes your problem.

silver007
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#208

Posted 09 August 2005 - 02:22 PM Edited by silver007, 09 August 2005 - 02:29 PM.

Well when i first installed GTA:LC, i started her up, skipped the cut scences that had no sound i think because of the no GTA:3 Audio, hopped in the car with 8-Ball (well actualy lance, lol), started driving, then boom crash, i cant rember exactly what it said, but i think the last thread it got the error in was "train", but i didnt install GTA:LC over a clean install of VC, so i uninstalled everything, and put it all back in
now, though it works, i got in the car with 8-ball, drove to the hidout, then drove to luigi's, skipped the cutscene, and now i have to go pick up misty, the Kuruma i was using had some weired textured polies above the boot which was the same bug we had before with certain video cards, so i wanted a differant car, so i drive over to get the banshee, hop in it, and start drving and the Boom, another crash

CODE
An Unhandled Exception has occured, the details are shown below:

Exception at address:  0x6D9D69EC
Las opcode executed:   00001 wait
In thread:             ambul_m

Registers----------------------------------------------------------------
EAX: 0xBE907236 EBX: 0x00181524 ECX: 0x10270668 EDX: 0x10218580
ESI: 0x00181520 EDI: 0x10270660 EBP: 0x0012F4C0 ESP: 0x0012F38C
EFLAGS: 1000010000001000000110

// THREAD "main"..........


and it goes on, weird...


EDIT, i just got the train crash again sad.gif
CODE
An Unhandled Exception has occured, the details are shown below:

Exception at address: 0x6D9DD792
Last opcode executed: 0001 wait
In thread:            train

Registers -----------------------------------------------------
EAX: 0x00011120 EBX: 0x000079C0 ECX: 0x095299E0 EDX: 0xC054AC14
ESI: 0x016BCBE0 EDI: 0x016BCBE4 EBP: 0x0012F420 ESP: 0x0012F2F4
EFLAGS: 1000010000001000000110

// THREAD "cop_m"
0001F8C5: is_player_driving_car_model              $var0008, 220
0001F8CD: jf                                       @0001FA0E
0001FA0E: if                                       0


shocker275
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#209

Posted 09 August 2005 - 06:43 PM

I have the same problem silver007 has. It happens randomly, but seems worse at staunton Island.
Also, before it does that, some of the textures/models get messed up.
It's not only the train to. It is also the subway and something else, I can't remember.

silver007
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#210

Posted 09 August 2005 - 07:02 PM

I just got another crash.... same time as i got the Train crash before (start new game, start driving in the Kuruma)

now the details say its in "main" and has to do with the rampages....,

i cant even play the game for a few secons without one of these crashes appearing, the game isnt playable... cry.gif sad.gif very fustrating




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