|QUOTE (Craig Kostelecky @ Feb 17 2007, 00:17)|
|I don't remember the exact specifics, but I coded it that way to avoid having the same thread starting twice. It's possible that I made a mistake though and disabled something I shouldn't have. Besides, I think the game has been played through in non-debug mode enough times to know that the triggers are now done correctly.|
The mission triggers for standard, non-debug gameplay are right, and I didn't recall problems in debug mode being found until recently, so there's probably nothing wrong with your coding.
Kon, am I right to suppose that you tried out some time ago, what you posted last time as not working, and it worked back then? Or didn't you try to start missions after Chaperone until now?
|The debug mode is simply for testing to see if each mission plays like it should. It's not meant to be a different version of TimeTwister™.|
Alright, so if Kon can confirm that the problem didn't appear until very recently, wouldn't it be better to just revert the SCM? All the other trigger threads seem to work in both modes.