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BUGS, GLITCHES, and INCOMPLETES

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1,280 replies to this topic
Ben
  • Ben

    Retired

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#301

Posted 30 August 2005 - 06:29 AM

Is that v6? Or just another scm update? When?

BodybagKid
  • BodybagKid

    Player Hater

  • BUSTED!
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#302

Posted 30 August 2005 - 03:59 PM

I have found a bug when Rays final mission needs activated and you are spose to go to the bridge, well anyways I save my game and go to bridge it doesnt work so i reload game and it crashes, now the game wont ever load. Help please. I got the debug message like somepeople are gettiing for the Salvador Leone Mission, where you kill him. Oh btw. you craig.

-Garrett-
  • -Garrett-

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#303

Posted 31 August 2005 - 02:53 AM

The final Ray mission (Marked Man) is still at the toilets. The corona ended up over the bridge somehow, but step inside the toilets and the mission still activates.

As for the loading crash, did you do A Drop In The Ocean and then save? If you didn't use the most recent SCM (linked to elsewhere in this thread) that mission will always crash your saves.

So you'll need to download the new SCM, disable debug, load a pre-ADITO (hehe) save, and continue from there... confused.gif

kumonko
  • kumonko

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#304

Posted 02 September 2005 - 09:18 PM

QUOTE (-Garrett- @ Aug 31 2005, 02:53)
The final Ray mission (Marked Man) is still at the toilets. The corona ended up over the bridge somehow, but step inside the toilets and the mission still activates.

I reported this error but nobody paid attention to me cryani.gif cryani.gif cryani.gif

Ben
  • Ben

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#305

Posted 03 September 2005 - 02:06 AM

It's not that everybody ignored you - you won't know that until the next update is released. If nobody paid any attention, then it won't be fixed in the next update. Anyway, i took notice - good work. One is better than none! wink.gif

PresidentKiller
  • PresidentKiller

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#306

Posted 03 September 2005 - 02:34 AM

I think I mentioned this before. I can see the Porter Tunnel through the lake in Wichita Gardens, it needs a "sea floor" like the one in the ocean.

user posted image

X-fix
  • X-fix

    Lifes in a box

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  • Joined: 18 Feb 2004

#307

Posted 03 September 2005 - 06:24 AM Edited by X-fix, 03 September 2005 - 06:28 AM.

My game wont load anymore

-No mods installed
-Nothing is changed

I think its my save game, last mission i played is "Escort Service", by Donald Love. The load window show and the blue bar is full. Then the popup "Loading, please wait" shows up and after that i see my desktop confused.gif
If i start a new game, no single problem. The game loads and i can play hours bored.gif

PresidentKiller
  • PresidentKiller

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#308

Posted 03 September 2005 - 07:20 AM

You should have the latest updated SCM for your save games to work after unlocking Shoreside Vale. However, you will HAVE to start a new game to use an updated SCM. confused.gif

Craig Kostelecky
  • Craig Kostelecky

    GTA:LC Team Leader

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#309

Posted 03 September 2005 - 07:50 AM

Does that mean the save bug is fixed in the latest scm? I haven't had a chance to test it that far yet.

PresidentKiller
  • PresidentKiller

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#310

Posted 03 September 2005 - 08:02 AM

I haven't tested it yet either, I've read somewhere in this topic that the bug has been fixed so I just thought that was right. Sorry. blush.gif

X-fix
  • X-fix

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#311

Posted 03 September 2005 - 09:32 AM

QUOTE (PresidentKiller @ Sep 3 2005, 07:20)
You should have the latest updated SCM for your save games to work after unlocking Shoreside Vale. However, you will HAVE to start a new game to use an updated SCM. confused.gif

Ah bah confused.gif

Ben
  • Ben

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#312

Posted 03 September 2005 - 12:13 PM

QUOTE (Craig Kostelecky @ Sep 3 2005, 17:50)
Does that mean the save bug is fixed in the latest scm? I haven't had a chance to test it that far yet.

Oops - i think i might have posted something along those lines. My bad - i was under the impression that the save bug was fixed with all of the cessena stuff. Maybe i was wrong... blush.gif . I hope not though wink.gif !

scalliano
  • scalliano

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#313

Posted 03 September 2005 - 02:21 PM

It worked for me. I was able to play right through Shoreside Vale on the new .scm with no problems up until the errors with "SAM" and "Bullion Run".

tommy vercetti guy
  • tommy vercetti guy

    A fellow canadian

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#314

Posted 03 September 2005 - 07:10 PM

I have a problem!
When I finish a mission, the mission finished music doesnt play. If i go into a car, I cant select a radio station because no mission complete music played and i need to die, get busted, save or whatever so I can listen to the radio agian.

My problem, the mission finished music doesent play!

DenSho
  • DenSho

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  • Joined: 01 May 2005

#315

Posted 04 September 2005 - 09:24 PM

Well, dunno if somebody else reported this, but I had a problem today trying to install LC.
I installed it perfectly, but I got the "Insert CD" error. I did what the guide here said, to copy the radio stations, and manually set the paths from GTAIII's radios to GTAVC's. When I finally finished, I clicked that button that, supposedly, should tell me that the paths are correct, and that I will be able to play GTALC normally. But no, it told me that I was missing some mp3 files. So, I checked my Audio folder in my VC CD, and started copying them to my Audio folder in GTALC dir. Anyways, I noticed that those files WERE indeed in my Audio folder in LC, but they had their names changed. For example, police.mp3 was police.mp3.mp3. I checked in VC dir, and they were fine, which's weird. I just needed to erase the second ".mp3" in those files, and the game worked fine.
I don't know if anyone here got the same error or it's only smt that happened to me, but I thought I should tell you all of this. It seems odd, but dunno, maybe it's something that may help other people and the development of this GREAT mod biggrin.gif
Greetings.

Hammer83
  • Hammer83

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#316

Posted 05 September 2005 - 01:58 AM

Oh yeah, I noticed it too. The installer doubles the extensions of all mp3s. It also replaces LC sounds with blank ones, regardless if I already have good LC sounds or not. I think that's why a lot of people have Instert CD problem.

DenSho
  • DenSho

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  • Joined: 01 May 2005

#317

Posted 05 September 2005 - 04:26 PM

Well, this is an unhandled exeception I got today while doing the Yardie's 3 mission (the one you need to steal a Mafia's and Diablo's cars)

CODE

Exception at address: 0x005C9210
Last opcode executed: 0001 wait
In thread:            noname

Registers -----------------------------------------------------
EAX: 0x00000000 EBX: 0x006D7B00 ECX: 0x00000000 EDX: 0x00000000
ESI: 0x00000000 EDI: 0x0097E984 EBP: 0x022A9910 ESP: 0x0012EE44
EFLAGS: 10000001001000110

// THREAD "o4x4_1"
0001D179: if                                       0
0001D17D:   egi                                    $var0800, 0
0001D184: jf                                       @0001D193
0001D18B: setgi                                    $var0CB8, 300
0001D193: if                                       0
0001D197:   is_defined                             $var0008
0001D19C: jf                                       @0001D174
0001D1A3: if                                       1
0001D1A7:   egi                                    $var04E4, 0
0001D1AE:   is_player_in_zone                      $var0008, "S_VIEW"
0001D1BB: jf                                       @0001D174
0001D174: wait                                     $var0668
// THREAD "o4x4_2"
0001D265: if                                       0
0001D269:   egi                                    $var0804, 0
0001D270: jf                                       @0001D27E
0001D277: setgi                                    $var0CBC, 120
0001D27E: if                                       0
0001D282:   is_defined                             $var0008
0001D287: jf                                       @0001D260
0001D28E: if                                       1
0001D292:   egi                                    $var04E4, 0
0001D299:   is_player_in_zone                      $var0008, "PARK"
0001D2A6: jf                                       @0001D260
0001D260: wait                                     $var0668
// THREAD "o4x4_3"
0001D350: if                                       0
0001D354:   egi                                    $var0808, 0
0001D35B: jf                                       @0001D36A
0001D362: setgi                                    $var0CC0, 300
0001D36A: if                                       0
0001D36E:   is_defined                             $var0008
0001D373: jf                                       @0001D34B
0001D37A: if                                       1
0001D37E:   egi                                    $var04E4, 0
0001D385:   is_player_in_rect                      $var0008, -565.0000, 255.0000, -545.0000, 275.0000, 0
0001D3A0: jf                                       @0001D34B
0001D34B: wait                                     $var0668
// THREAD "o4x4_4"
0001D44A: if                                       0
0001D44E:   egi                                    $var080C, 0
0001D455: jf                                       @0001D463
0001D45C: setgi                                    $var0CC4, 120
0001D463: if                                       0
0001D467:   is_defined                             $var0008
0001D46C: jf                                       @0001D445
0001D473: if                                       1
0001D477:   egi                                    $var04E4, 0
0001D47E:   is_player_in_zone                      $var0008, "COM_EAS"
0001D48B: jf                                       @0001D445
0001D445: wait                                     $var0668
// THREAD "ambul_m"
0001FA3E: if                                       0
0001FA42:   is_defined                             $var0008
0001FA47: jf                                       @0001FA3A
0001FA4E: if                                       0
0001FA52:   is_player_driving_car_model            $var0008, 146
0001FA5A: jf                                       @0001FB9B
0001FB9B: if                                       0
0001FB9F:   egi                                    $var0D28, 1
0001FBA6: jf                                       @0001FA3A
0001FA3A: wait                                     0
// THREAD "taxi_l"
0001F582: if                                       0
0001F586:   is_defined                             $var0008
0001F58B: jf                                       @0001F57E
0001F592: if                                       0
0001F596:   is_player_driving_taxi                 $var0008
0001F59B: jf                                       @0001F6DC
0001F6DC: if                                       0
0001F6E0:   egi                                    $var0D10, 1
0001F6E7: jf                                       @0001F57E
0001F57E: wait                                     0
// THREAD "fire_m"
0001F70C: if                                       0
0001F710:   is_defined                             $var0008
0001F715: jf                                       @0001F708
0001F71C: if                                       0
0001F720:   is_player_driving_car_model            $var0008, 137
0001F728: jf                                       @0001F869
0001F869: if                                       0
0001F86D:   egi                                    $var0D18, 1
0001F874: jf                                       @0001F708
0001F708: wait                                     0
// THREAD "cop_m"
0001F899: if                                       0
0001F89D:   is_defined                             $var0008
0001F8A2: jf                                       @0001F895
0001F8A9: if                                       23
0001F8AD:   is_player_driving_car_model            $var0008, 156
0001F8B5:   is_player_driving_car_model            $var0008, 157
0001F8BD:   is_player_driving_car_model            $var0008, 162
0001F8C5:   is_player_driving_car_model            $var0008, 220
0001F8CD: jf                                       @0001FA0E
0001FA0E: if                                       0
0001FA12:   egi                                    $var0D20, 1
0001FA19: jf                                       @0001F895
0001F895: wait                                     0
// THREAD "rctrig"
0001E575: if                                       1
0001E579:   is_defined                             $var0008
0001E57E:   egi                                    $var0CFC, 0
0001E585: jf                                       @0001E6FD
0001E58C: if                                       0
0001E590:   is_player_driving_car_model            $var0008, 189
0001E598: jf                                       @0001E6FD
0001E6FD: if                                       0
0001E701:   is_defined                             $var0008
0001E706: jf                                       @0001E571
0001E70D: if                                       0
0001E711:   NOT is_player_driving_car_model        $var0008, 189
0001E719: jf                                       @0001E571
0001E720: setgi                                    $var0CFC, 0
0001E727: jump                                     @0001E571
0001E571: wait                                     0
// THREAD "hj"
000126DB: if                                       0
000126DF:   NOT is_defined                         $var0008
000126E4: jf                                       @000126F2
000126F2: if                                       0
000126F6:   is_handling_cheat_enabled              
000126F8: jf                                       @00012706
00012706: if                                       0
0001270A:   NOT is_player_driving_car_model        $var0008, 194
00012712: jf                                       @00012747
00012719: if                                       0
0001271D:   opcode_04C9                            $var0008
00012722: jf                                       @00012730
00012730: if                                       0
00012734:   opcode_04A8                            $var0008
00012739: jf                                       @00012747
00012747: if                                       0
0001274B:   is_player_driving                      $var0008
00012750: jf                                       @00012D44
00012D44: jump                                     @000126D7
000126D7: wait                                     0
// THREAD "usj"
00016A98: if                                       0
00016A9C:   NOT is_defined                         $var0008
00016AA1: jf                                       @00016AAF
00016AAF: if                                       0
00016AB3:   NOT is_player_driving                  $var0008
00016AB8: jf                                       @00016AC6
00016ABF: jump                                     @00016A94
00016A94: wait                                     0
// THREAD "warper"
00011919: if                                       0
0001191D:   is_defined                             $var0008
00011922: jf                                       @00011915
00011929: if                                       0
0001192D:   is_player_in_cube                      $var0008, 3.5423, -1120.8929, 29.9814, 7.5423, -1116.8929, 33.9814, 0
00011952: jf                                       @0001197E
0001197E: if                                       0
00011982:   is_player_in_cube                      $var0008, -245.8360, -1550.6680, 32.3154, -241.8360, -1546.6680, 36.3154, 0
000119A7: jf                                       @000119D3
000119D3: if                                       0
000119D7:   is_player_in_cube                      $var0008, 12.5165, -1112.3330, 80.9526, 16.5165, -1108.3330, 84.9526, 0
000119FC: jf                                       @00011A28
00011A28: if                                       0
00011A2C:   is_player_in_cube                      $var0008, -255.5830, -1537.7240, 77.3354, -251.5830, -1533.7240, 81.3354, 0
00011A51: jf                                       @00011915
00011915: wait                                     50
// THREAD "i_save"
00010DD6: if                                       0
00010DDA:   is_defined                             $var0008
00010DDF: jf                                       @000110D1
00010DE6: if                                       0
00010DEA:   egi                                    $var0024, 1
00010DF1: jf                                       @000110B3
000110B3: if                                       0
000110B7:   egi                                    $var08A0, 1
000110BE: jf                                       @000110D1
000110D1: jump                                     @00010DD1
00010DD1: wait                                     250
// THREAD "c_save"
000110E7: if                                       0
000110EB:   is_defined                             $var0008
000110F0: jf                                       @000114B4
000110F7: if                                       0
000110FB:   egi                                    $var0024, 2
00011102: jf                                       @00011496
00011109: if                                       0
0001110D:   egi                                    $var08A4, 0
00011114: jf                                       @00011144
00011144: if                                       0
00011148:   is_player_in_zone                      $var0008, "PARK"
00011155: jf                                       @0001148F
0001115C: if                                       0
00011160:   egi                                    $var04E4, 0
00011167: jf                                       @000111D5
000111D5: if                                       21
000111D9:   NOT move_object                        $var0084, -231.1880, -482.7500, 22.2500, 0.0625, 0.0000, 0.0000, 0
000111FE:   NOT move_object                        $var0088, -232.8120, -482.7500, 22.2500, 0.0625, 0.0000, 0.0000, 0
00011223: jf                                       @00011235
00011235: if                                       0
00011239:   is_defined                             $var0008
0001123E: jf                                       @0001148F
00011245: if                                       0
00011249:   is_player_controllable                 $var0008
0001124E: jf                                       @0001148F
0001148F: jump                                     @000114B4
000114B4: jump                                     @000110E2
000110E2: wait                                     250
// THREAD "s_save"
000114CA: if                                       0
000114CE:   is_defined                             $var0008
000114D3: jf                                       @0001176B
000114DA: if                                       0
000114DE:   egi                                    $var0024, 3
000114E5: jf                                       @0001174D
0001174D: if                                       0
00011751:   egi                                    $var08A8, 1
00011758: jf                                       @0001176B
0001176B: jump                                     @000114C5
000114C5: wait                                     250
// THREAD "c_carp"
00018232: if                                       0
00018236:   is_defined                             $var0008
0001823B: jf                                       @000188EF
00018242: if                                       0
00018246:   egi                                    $var0024, 2
0001824D: jf                                       @00018803
00018254: if                                       0
00018258:   is_player_in_cube                      $var0008, -68.1880, -610.8750, 31.0000, -28.7500, -479.8750, 36.0000, 0
0001827D: jf                                       @0001835D
0001835D: if                                       0
00018361:   gtgi                                   $var0C50, 0
00018368: jf                                       @00018458
00018458: if                                       0
0001845C:   gtgi                                   $var0C50, 1
00018463: jf                                       @0001853A
0001853A: if                                       0
0001853E:   gtgi                                   $var0C50, 2
00018545: jf                                       @0001861C
0001861C: if                                       0
00018620:   gtgi                                   $var0C50, 3
00018627: jf                                       @00018717
00018717: if                                       0
0001871B:   gtgi                                   $var0C50, 0
00018722: jf                                       @00018803
00018803: if                                       0
00018807:   gtgi                                   $var0C50, 0
0001880E: jf                                       @000188EF
000188EF: jump                                     @0001822D
0001822D: wait                                     250
// THREAD "noname"
0001B1A5: if                                       0
0001B1A9:   egi                                    $var06F8, 1
0001B1B0: jf                                       @0001B1B9
0001B1B9: if                                       0
0001B1BD:   is_defined                             $var0008
0001B1C2: jf                                       @0001B2C9
0001B1C9: if                                       0
0001B1CD:   is_player_near_point_3d_on_foot        $var0008, 188.6880, -639.0000, 22.0625, 1.0000, 4.5000, 2.0000, 0
0001B1F2: jf                                       @0001B2C9
0001B2C9: jump                                     @0001B1A0
0001B1A0: wait                                     $var0668
00021F1C: if                                       0
00021F20:   egi                                    $var07AC, 1
00021F27: jf                                       @00021F35
00021F35: if                                       0
00021F39:   egi                                    $var04E4, 0
00021F40: jf                                       @00021F53
00021F53: disable_phone                            $var0844
00021F58: if                                       0
00021F5C:   is_defined                             $var0008
00021F61: jf                                       @00022069
00021F68: if                                       0
00021F6C:   is_player_near_point_3d_on_foot_still  $var0008, -214.6880, -272.0620, 22.0625, 1.0000, 1.0000, 2.0000, 0
00021F91: jf                                       @00022069
00022069: jump                                     @00021F17
00021F17: wait                                     $var0668


Dunno if it's useful, but I'll try to report every single error I get with LC. Maybe it's useful for the programmers, maybe it's not, but at least I'm trying to help biggrin.gif

Craig Kostelecky
  • Craig Kostelecky

    GTA:LC Team Leader

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  • Joined: 28 Jan 2004

#318

Posted 06 September 2005 - 07:01 AM

It never hurts to post a bug report DenSho. But I'm not seeing anything in that script trace that leads me to the problem. Do you remember what was happening exactly when you got that crash? And have you been able to duplicate it? The true measure of a bug is if it can be duplicated. If it cannot be reproduced, then it's possible that it's just a random glitch. And those are almost impossible to fix.

DenSho
  • DenSho

    Shadow of the Bat!

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  • Joined: 01 May 2005

#319

Posted 06 September 2005 - 11:24 AM Edited by DenSho, 06 September 2005 - 06:45 PM.

QUOTE (Craig Kostelecky @ Sep 6 2005, 07:01)
It never hurts to post a bug report DenSho. But I'm not seeing anything in that script trace that leads me to the problem. Do you remember what was happening exactly when you got that crash? And have you been able to duplicate it? The true measure of a bug is if it can be duplicated. If it cannot be reproduced, then it's possible that it's just a random glitch. And those are almost impossible to fix.

Not really, I was in a bike, going after the Diablo's car, and I stopped in the "ciber café" thing with brokable windows (dunno if it's indeed that, I'm quite confused with GTAIII) and poof! Error. But the second time I tried that mission, I did it normally, without errors.
If I get another of this, I'll try to upload the file somewhere, so it doesn't take so much space in my post, and I'll try to duplicate it.

Edit: I've just tried to use the Asymmetrical Player Model from Jarra Mono's website, but the game goes out after loading the save game. Literally goes out, to the desktop, but it doesn't happen with other models. Has anyone tried this?

DaEllum67
  • DaEllum67

    Liberty City Coder

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  • Joined: 02 Oct 2004

#320

Posted 06 September 2005 - 10:56 PM

GTA3 mods do not work on GTA LC. They can be converted, but do not work straight out of the box.

DenSho
  • DenSho

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#321

Posted 07 September 2005 - 12:03 AM

QUOTE (DaEllum67 @ Sep 6 2005, 22:56)
GTA3 mods do not work on GTA LC. They can be converted, but do not work straight out of the box.

Thanks for the reply, I thought I could use that model, as I used Tommy's model too before.
Well, some glitches/bug I've found today:
1. This is an empty "round thing" there's between the big boxes during Ray's mission, in Phil's place:
user posted image

2. During the cut-scene during Donald's Love mission in wich you have to retrieve his parcel from the Cartel, you see a not-so-sucky Candy, if you know what I mean...

user posted image
user posted image

In that same mission, after Cand... Asuka gave me Donald's parcel, I had a two star wanted level. The funny thing is, that life on Liberty City had dissapeared. There were no peds, no police, no cars, not even parked cars at all. The only people I saw were the three Yakuza besides the Yakuza Stinger next to the elevator, but nothing else at all.

user posted image
user posted image

3. As well, I've noticed a couple grammar mistakes in the spanish translation, for example the one I've marked in the first pic. And, when you have 30 HP, the spanish translation says that the armor ("Chaleco", vest, as it says in spanish) has been delivered to your hideouts" when it should say "grenades".

4. During Bullion Run, as soon as I tried to get the first platinum piece, the game crashed down. I know you know this, but I'm telling everything that happened today, so I don't lose a thing by saying it again tounge2.gif

5. At last, there's a blue "corona" (is it called like that?) in the freeway with an R (Ray I guess) mark that I cannot access. I stand in it but nothing happens. I dunno if it's supposed to be there, I've never got that far in the original GTA3.

Well, this is my report. If I get smt tomorrow, I'll post it too.
Greetings ^^

Ben
  • Ben

    Retired

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  • Joined: 12 May 2005

#322

Posted 07 September 2005 - 12:30 AM

1. That's supposed to be an armour pickup - I thought that was fixed a while ago (obviously not...)
2. Whoa - WTF? blink.gif It's like zombie Candy - cover your kids' eyes! Haven't ever seen the city life disappear though - that's whacked!

4. Say no more...
5. Yep, that's what its called. Been reported - top of last page. Don't think it's supposed to be there. Go to the toilet blocks where Ray normally is to do his mission - it still works, its just that the corona is in the wrong place.

spaceeinstein
  • spaceeinstein

    巧克力

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#323

Posted 07 September 2005 - 01:06 AM

Damn I can't believe no one fixed that. Is your SCM the latest one?
Oh the horror, it's still here???!!!

DenSho
  • DenSho

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#324

Posted 07 September 2005 - 02:12 AM Edited by DenSho, 07 September 2005 - 02:19 AM.

QUOTE (spaceeinstein @ Sep 7 2005, 01:06)
Damn I can't believe no one fixed that. Is your SCM the latest one?

I think that my main.scm is the last one, at least, it's the one downloaded from the "Download the mod here" topic, without modifying it at all (July 16 2005)

Craig Kostelecky
  • Craig Kostelecky

    GTA:LC Team Leader

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#325

Posted 07 September 2005 - 04:10 AM

I'm not sure about that armor pickup in Arms Shortage. I think to fix it, the model has to be loaded (or we have to use a different opcode to spawn it). But the armor model is not defined in the default.ide (at least I didn't think it was). I am aware that it still doesn't show up properly. And at this point I'm not sure how to solve it.

The cutscene models will also be taken care of with the next release as they'll all be redone with the GTA3 names. There still might be some VC characters in place of the GTA3 ones (hopefully one of our ped converters will come back to us). But we will at least be using the correct Candy model, and not the cutscene one.

space: I know there's still some mapping issues in this mod, but I'm not sure which ones still exist. I do know that we have a mapper working on the project again. If you can gather the problem issues and send them to Gforce, we should be able to get them sorted out for v6 when it's ready.

simonmpoulton
  • simonmpoulton

    VC lover

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#326

Posted 07 September 2005 - 06:25 PM

Every time I start it I get:
Exception at address: 0x005FCC1D

Registers -----------------------------------------------------
EAX: 0xFBB1C200 EBX: 0x00000000 ECX: 0x00983B90 EDX: 0x00000000
ESI: 0x00980038 EDI: 0x4A3B6E80 EBP: 0x00000000 ESP: 0x0012FE0C
EFLAGS: 1000010000101001000111

silver007
  • silver007

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#327

Posted 07 September 2005 - 06:39 PM

QUOTE (Craig Kostelecky @ Sep 7 2005, 00:10)
space: I know there's still some mapping issues in this mod, but I'm not sure which ones still exist. I do know that we have a mapper working on the project again. If you can gather the problem issues ....

One mapping issue is one that i said...

The Francis International Airport model "apterminalfront.dff" doesnt load ingame, it stays the LOD model... always, this is a problem for me since it prevents me from adding the SA Interior......

ive tried adding the interior as part of apterminalfront.dff, and as its own object... both times it didnt load (the interior didnt load when it was its own object aswell) and in moo mapper, clicking on the airport to bring up the details on it, gives an error in moo mapper...

spaceeinstein
  • spaceeinstein

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#328

Posted 07 September 2005 - 06:54 PM

Try making the type of armor as 2 or 3. Like this:
0213: $LC11988 = create_pickup -24 (BODYARMOUR) type 2 at -213.875 194.875 17.5

Damn, only two armor pickups in all are actually used in all of GTA3 missions?

DenSho
  • DenSho

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#329

Posted 07 September 2005 - 07:51 PM Edited by DenSho, 07 September 2005 - 08:02 PM.

I think's there's a bug in S.A.M. (Asuka's last mission). When I make the Skimmer explode, the game crashes. It's happened twice today. I'll try to pass that mission without the Skimmer exploding, so I can see if it's the mission itself, which I highly doubt, or the Skimmer.

Edit: I failed the mission tryin' just to stop the Skimmer, and crashes when I hit him with a rocket from the airport. I don't know what happens if I hit him while in the boat, I can't it aim from there.

Ben
  • Ben

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#330

Posted 07 September 2005 - 10:51 PM

QUOTE (Craig Kostelecky @ Sep 7 2005, 14:10)
The cutscene models will also be taken care of with the next release as they'll all be redone with the GTA3 names. There still might be some VC characters in place of the GTA3 ones (hopefully one of our ped converters will come back to us). But we will at least be using the correct Candy model, and not the cutscene one.

Does that mean that we might see some more animation in the cutscenes - like lips moving when people talk, and no more buggy heads?

QUOTE (DenSho @ Sep 8 2005, 05:51)
I think's there's a bug in S.A.M. (Asuka's last mission). When I make the Skimmer explode, the game crashes. It's happened twice today. I'll try to pass that mission without the Skimmer exploding, so I can see if it's the mission itself, which I highly doubt, or the Skimmer.

Edit: I failed the mission tryin' just to stop the Skimmer, and crashes when I hit him with a rocket from the airport. I don't know what happens if I hit him while in the boat, I can't it aim from there.

I think that the S.A.M. bug has been fixed. Im not sure that you're using the latest scm - download the one here - this url is always the latest. Try it then.
As for hitting the plane from the water - i've only ever done it twice in gta3 (never tried in LC) - i do what you do, go up to the runway, kill all of the coumbians, and then shoot it down from there - its so much easier to hit!




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