I just wanted to ask a question.
There are some really smart people here at the forums who know how to make programs.
My question, would it be possible to make a program which tells me what collision data the player is currently in contact with? This would make the issue of invisable walls much easier to deal with.
And, could someone explain to me why these invisable walls show up in game?
Edit: Well, I have an idea, but it's a lot of work. My idea is to start all over.
I thought it would be good if I did things a little different with the colfiles.
My idea is to make the new necessary collision data in SketchUp, but add it to the original collision file in 3DS Max. As a result, I am hoping not only to get rid of the invisable wall issue, but also keep all surface type data intact as well. Some original collfiles will need to be edited in MAX because some are too tall, aside from that all original collision data will remain intact but will have added collision as well.
It wont take too long because the new data is already there, I would pretty much need to cut and paste so to speak.
Unless ofcourse this tool I speak of could easily be made.
Before I begin, tell me what you all think.
Edited by Ryan_, 07 January 2006 - 04:04 PM.