Welcome to the GTA: Liberty City forum. This forum is led by SteaVor, Craig Kostelecky, Y_Less, and ModelingMan.
The following topics are of most importance here, and are outlined in the forum directory:
Posted 14 April 2005 - 08:26 PM
GTA: LC Landne.col v1
There are still more non-solid roofs in this area so it's not final.
Posted 15 April 2005 - 02:59 PM
Great work as always. I dare say, without you, these mods would be nowhere.
Posted 17 April 2005 - 02:44 PM
Also, I don't know if this has been mentioned, but the building that's used in the mission THE FUZZ BALL, is a bit strange.
When you're not on the mission, go to the building's entrance and try jumping around. You'll see that you can't. Also, the camera zooms out like when you're in a garage. But maybe that's an issue with the main.scm?
Posted 17 April 2005 - 07:50 PM
Posted 17 April 2005 - 08:30 PM
Edited by [DMA]Blunted, 17 April 2005 - 08:44 PM.
Posted 18 April 2005 - 11:21 PM
Posted 19 April 2005 - 12:14 AM
I just finished IndustSE & IndustSW I'll zip them and email you them in a little.
I must say china town needed extensive work, so I assume little italy is the same, so good luck with that ryan.
ryan since I'm finished with my portion (until space gives me those notes) feel free to point out some object's in your area of portland that need coling and I'd be happy to do them.
Edited by [DMA]Blunted, 22 April 2005 - 11:59 PM.
Posted 23 April 2005 - 01:51 AM
Posted 23 April 2005 - 04:23 AM
Posted 23 April 2005 - 06:15 PM
While flying around last night I flew into a invisable wall in the sky. It was over a building I did not edit. I have used optimize on 4.0 as Charles has said to do. I dont know why its there. I don't believe it is from me on any way. Are there any others that have mentioned this?
Do we know what the official heli hight will be? One of my buildings is higher than current heli height, so i changed it in the launcher. Seem the helis fly very well with higher max fly height so I wondered. Either way I will make the building solid for modders and stunters.
edit. for anyone who wants to try, snipe_build_kb is in comSE. it will be rough to make this one solid. I will attempt it again, my, but anyone else feel free to give it a shot aswell.
Edited by Ryan_, 23 April 2005 - 07:22 PM.
Posted 23 April 2005 - 07:45 PM
Posted 23 April 2005 - 10:47 PM
comSW will arrive shortly.
I was flying aroung today after i finished comSW and the wall seems to be gone. must have been something from an original col, or maybe its still there and i just cant find it anymore. was over comsw area by the largest building.
Edited by Ryan_, 23 April 2005 - 10:57 PM.
Posted 24 April 2005 - 12:07 AM
Posted 24 April 2005 - 04:40 AM
|QUOTE (Ryan_ @ Apr 23 2005, 13:15)|
|Do we know what the official heli hight will be? One of my buildings is higher than current heli height, so i changed it in the launcher. Seem the helis fly very well with higher max fly height so I wondered. Either way I will make the building solid for modders and stunters.|
I think the official default height will be left at 300. But since each user can change it, we may as well make the buildings solid all the way up.
Posted 24 April 2005 - 08:51 PM
I'll email you it shortly ryan
uh I didn't save my work and now the scale factor's horribly f*cked up. so sorry for getting your hopes up but no this is unusable.
too bad it was perfect except for one mistake and now I've wasted 4 hours of my times for nothing
EDIT1 - I rebuilt it with the wrongly scaled model as a blueprint, it's currently 1476 Vertices / 542 Faces all details included, I'm going to go test it ingame verify it's perfect and then email it your way ryan.
EDIT2 - ok I isolated some issues and fixed them the col model is now 1432 Vertoces / 519 Faces with all details included. tested ingame and sent to Ryan.
next I'll start on the other sections of portland but not right away that building took alot out of me especially with the setbacks, peace
Edited by [DMA]Blunted, 25 April 2005 - 01:03 AM.
Posted 26 April 2005 - 12:17 AM
i had begun with comSW. craig/space, what do you guys think of these cols me and charles are sending you? are they usable?
Posted 26 April 2005 - 12:20 AM
Posted 26 April 2005 - 04:10 AM
|QUOTE (Ryan_ @ Apr 25 2005, 19:17)|
|craig/space, what do you guys think of these cols me and charles are sending you? are they usable?|
I honestly haven't had a chance to try it yet. The time I've been able to dedicate to LC the last few weeks has been very limited. Hopefully that'll turn around soon.
Posted 27 April 2005 - 08:16 PM
I just wanted to say, all I did was copy the needed peices of my model and placed them on the original. I did NOT and any other detail to the model.
Me and Charles may have a misunderstanding here. He critisized my model for lack of detail, but at that point it had more detail than the original. Now, I want to make it clear that I am indeed editing the original colfiles with ONLY the necessary faces.
Before when I spoke of detail, what I was referring to was the decimation process and how you lose detail with that method. However now, we dont even use polygon cruncher cause we got a bit better. LOL.
I will send the file to replace the first.
Posted 27 April 2005 - 09:37 PM
Edited by [DMA]Blunted, 27 April 2005 - 09:53 PM.
Posted 27 April 2005 - 09:46 PM
either way. this is the way I see it. if the original col did not have the small walkway that has nothing to do with the roof, then my final col wont either.
Posted 27 April 2005 - 09:52 PM
Posted 28 April 2005 - 01:29 AM
Posted 28 April 2005 - 11:19 PM
you know what I've thought about it and nevermind edit it if it helps the project.
Edited by [DMA]Blunted, 29 April 2005 - 04:16 AM.
Posted 29 April 2005 - 06:44 PM
Posted 29 April 2005 - 06:48 PM
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